Author Topic: Behemoth's Random Mods  (Read 32472 times)

Offline Jay Doomed

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Re: Behemoth's Mod (WIP)
« Reply #30 on: September 22, 2017, 09:58:54 AM »
yeah I worked on the second map more and only just started the Jungle map. I put alot of time in to just figuring out how to do SP things like objectives, save points, and all that good sp stuff.

Here's a fly through of the map :) (Still needs alot of work)


Hey that looks real good dude I think youre getting even better at the mapping now, and that combined with your already very skilled scripting set I can see this being one of the very best mods in Turok for sure ;) Everything looks good. I'm working on a Turok 1 map and this has just motivated me to do more. My map wont be as good or as large but I need to finally get one out. Great stuff.
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Offline Deathsphere

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Re: Behemoth's Mod (WIP)
« Reply #31 on: September 22, 2017, 11:19:19 AM »
This looks good waiting to play it :)

Offline Jay Doomed

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Re: Behemoth's Mod (WIP)
« Reply #32 on: September 25, 2017, 12:17:12 PM »

Awesome love seeing more Turok 1 maps. There's not enough!

Yeah it won't be the greatest map lol and it will be kind of small sized also. But at least its another map for Turok I'm aiming for a smaller sized map. I'm going to share some screeneshots soon maybe today. Ya thanks keep up this awesome map. Hope to play soon but no rush.
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Offline BehemothProgrammer

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Re: Behemoth's Mod (WIP)
« Reply #33 on: December 12, 2017, 08:49:57 PM »
I definitely don't have the time to work on this mod anymore especially how I originally wanted it with a giant HUB and many levels branching off from it. So I'm posting the work I've done so far on it. It includes a level called Palace that connects to the 2nd map of the HUB world (theres nothing there, but it's fully sectored). Theres also another HUB map you can only see if you type map HUB.map in the console and you can noclip around to see it. Also included was some coop work, You'll find that you can play the first map of Port of Adia with no enemies (or play raptorfest mode) and events trigger and you can pickup and activate the beacon and any health, weapons, inventory items, and ammo you have carry over to the next map.

« Last Edit: December 12, 2017, 08:51:35 PM by BehemothProgrammer »
Turok 2 Co-Op Mod

QTurok | Turok: Mountain of the Sun | WolfenTurok 3D | and more...

Offline Duke64

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Re: Behemoth's Mod (WIP)
« Reply #34 on: December 13, 2017, 12:51:28 AM »
I definitely don't have the time to work on this mod anymore especially how I originally wanted it with a giant HUB and many levels branching off from it. So I'm posting the work I've done so far on it. It includes a level called Palace that connects to the 2nd map of the HUB world (theres nothing there, but it's fully sectored). Theres also another HUB map you can only see if you type map HUB.map in the console and you can noclip around to see it. Also included was some coop work, You'll find that you can play the first map of Port of Adia with no enemies (or play raptorfest mode) and events trigger and you can pickup and activate the beacon and any health, weapons, inventory items, and ammo you have carry over to the next map.


Picture looks nice man going to check it out :)
Dinosaur Hunter
"Its time to make tracks"
"You are tiny grasshopper"
"Suck it down"
"Boo, No soup for you"
"Arrrgghhhh"
"I live again"

Offline Jay Doomed

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Re: Behemoth's Random Mods
« Reply #35 on: December 13, 2017, 12:57:39 PM »
Turok 1 textures and looks like a Doom made map i'll check it out.

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Offline Duke64

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Re: Behemoth's Mod (WIP)
« Reply #36 on: February 06, 2018, 06:38:04 PM »


Palace is nice btw. This is a good pic to post on facebook I bet. Still looks awesome coming back to it here.
Dinosaur Hunter
"Its time to make tracks"
"You are tiny grasshopper"
"Suck it down"
"Boo, No soup for you"
"Arrrgghhhh"
"I live again"

Offline BehemothProgrammer

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Re: Behemoth's Random Mods
« Reply #37 on: February 27, 2018, 03:44:47 PM »
Singleplayer Remix

Download Link: https://turoksanctum.com/behemoths-mod-wip/


This mod adds several things:
  • All Port of Adia maps have been slightly changed to add more enemies and items
  • Ground and Air Dash - Double Tap any direction to dash in that direction
  • Ground Pound - Get high into the air and press crouch to slam down on the ground killing any enemies around you
  • Loading a game will give you a penalty unless your in the HUB map. On Easy/Normal/Hard a monkey will take your ammo and half your Health. You can kill it to get some ammo back. On Hardcore you will not be unable to load your game, but since you're such a Hardcore player you won't need to load right?
  • Flare Weapon damages anyone near it
  • Once you acquire the Mag60 upgrade you can right click to fire a super shot
  • Once you acquire the Razor Wind upgrade it will heat seek to enemies
  • You can pickup health items until your health reaches your max Health limit instead of always 100.
  • Feather power ups can be collected that will temporary increase your speed/damage/health regen
  • You can find secrets hidden in the levels and collect life forces to increase your damage/speed/max health permanently
  • There's more barrels in the level and they do heavy splash damage to anything near them.
  • Enemies of the same type can damage themselves. Example: An Endtrail can hurt another Endtrail.

Map - Palace

Download Link: https://www.dropbox.com/s/596cwfvmw6tcuw7/BP_Palace.kpf?dl=0


This includes a level called Palace that connects to the 2nd map of the HUB world (theres nothing there, but it's fully sectored). Theres also another HUB map you can only see if you type map HUB.map in the console and you can noclip around to see it. Also included was some coop work, You'll find that you can play the first map of Port of Adia with no enemies (or play raptorfest mode) and events trigger and you can pickup and activate the beacon and any health, weapons, inventory items, and ammo you have carry over to the next map.

Map - Supply Ship

Download Link: https://www.dropbox.com/s/c348utlptw2ansh/BP_SnowLand.zip?dl=0



Install Instructions: Unzip "BP_SnowLand.zip" and copy the "mods" folder to your "Turok 2 - Seeds of Evil" folder (Steam) or "Turok2 EX" folder (GOG).

Story: The Purr-Linn are marching towards the Northern Lost Lands with the intend to wipe out all humankind in their path. The Primagen has fooled the Purr-Linn into believing that he will turn the Lost Land over to them once they have helped free him. A high-tech weaponry and ammunition supply ship, maintained by a horde of lethal biomechanical droids, is currently on route toward the Purr-Linn army. Turok must destroy the ship and stop the Purr-Linn before it's too late.

Miscellaneous

Dark Blood: https://www.dropbox.com/s/3hr9u7nha6uwe8d/BP_DarkBlood.kpf?dl=0
Reflections On All Materials: https://www.dropbox.com/s/rgn56436d0ckawb/BP_Reflections.kpf?dl=0
Skip Cinematics: https://www.dropbox.com/s/nyeaml3cefuse1e/BP_Skip_Cinematics.kpf?dl=0
Turok 2 Co-Op Mod

QTurok | Turok: Mountain of the Sun | WolfenTurok 3D | and more...

Offline Jay Doomed

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Re: Behemoth's Random Mods
« Reply #38 on: March 01, 2018, 03:04:00 PM »
I'm going to check this one out this weekend! Can't wait to play man.
"Whatever it is, it doesn't belong in this world."

Offline Duke64

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Re: Behemoth's Random Mods
« Reply #39 on: March 12, 2018, 11:33:38 AM »
I got all of those on Turok Sanctum. Apologies for slacking a bit on getting them up there. I was just so busy and caught up. I included the misc. mods into one post.

https://turoksanctum.com/bp-snow-land/

https://turoksanctum.com/bp-miscellaneous-mods-turok-2/ (need to get a proper featured image still)

https://turoksanctum.com/bp-palace/
Dinosaur Hunter
"Its time to make tracks"
"You are tiny grasshopper"
"Suck it down"
"Boo, No soup for you"
"Arrrgghhhh"
"I live again"

 

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