The quake engine has been ported to the psp
https://youtu.be/PLK8COByHiIThe quake 2 engine has also been released for the psp system.
I'm pretty sure this video demonstrates it:
I have both package install files downloaded and installed within all three psp inviroments I have.
These engine's were released in a nature of porting the source code to a open development read/Wright psp platform meaning the ability to run unsigned code and this ability can be obtained by haveing a cfw, devkit, or open homebrew loader enabled psp.
I have 2 psp models with these abilitys within them and any of us can play these homebrew ported software engine's quake 1 and 2 by loading there executables in ppsspp for windows.
A homebrew game named KuroK was released for the psp, developed on the quake 1 platform. This Kurok homebrew game ettempts to copy the turok dinosaur hunter video game.
https://youtu.be/5-l3WT-AxN4It's of a intrest to me to develop with both turok assets and kurok assets, a kurokish game on the quake 2 engine for psp, supscseeding kurok quake 1 in that it will be the same experince, but made 2.0 where possible do to the change of engine from one to a more capable quake 2.
When I update this post I will go on about ps3 production and ps4 hombrew and how a psp homebrew can be converted to run on a ps3, essentially allowing us to develop for ps3 useing psp tools, further more I'll go on about how a homebrew can then be converted from ps3, to work on ps4, potentially even retail nativly, thus accomplishing a turokish game for both psp, ps3, and ps4, and perhaps even for all to enjoy.
When I update this post I'll also go on about a diffrent video game development platform known as udk, and it's relation with ps3 and ps4 apps, games, and homebrew production, potentially on retail ofw systems