The other part would be the procedural animation solver, which is super smooth. (Circle your mouse around super quickly, it's amusing.)
First thing I noticed was how smooth it was for the unity engine.
When I write code, I do it efficiency first, because I don't want to nuke the CPU.
I actually had some problems getting my math for the procedural animations to work
When I would write out the equation and solve it myself it would be perfect but in action it wasn't working.
My error was hilariously easy to fix, though. I completely over looked it.
(It was updating a single value
)I am quite satisfied with it though.