Posted by: Drahsid
« on: June 30, 2016, 06:10:28 PM »Oh yeah. At the moment it's some simple gun mechanics (It actually shoots a procedurally interpolated bullet when you click, it's just not rendered.)
The more interesting part would be the physics I wrote for a ton of it.
The first example would be the bullets, which take gravity, wind resistance and air density into account.
The other part would be the procedural animation solver, which is super smooth. (Circle your mouse around super quickly, it's amusing.)
I'm currently working on a two-joint Inverse kinematic equation so I can add arms.
The more interesting part would be the physics I wrote for a ton of it.
The first example would be the bullets, which take gravity, wind resistance and air density into account.
The other part would be the procedural animation solver, which is super smooth. (Circle your mouse around super quickly, it's amusing.)
I'm currently working on a two-joint Inverse kinematic equation so I can add arms.