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  • -> Re: Programming example thing by Drahsid
    November 18, 2016, 02:53:54 PM
    Of course, I just want something to show first. I have plans on incorporating the comic's story moreso into the game.
  • -> Re: Programming example thing by Drahsid
    November 18, 2016, 02:49:32 PM
    Nope, I haven't made any builds for the public. I had been planning to start working on it for a while, but a couple weeks ago I began. I have worked on it for around 4 hours total and have the input, movement Bob, pistol firing and firestorm cannon firing functional. As of yet, I am trying to find somebody who is capable of making nice looking models for myself to use.
  • -> Re: Programming example thing by Drahsid
    November 18, 2016, 02:17:31 PM
    Thanks for the kind words. I haven't done much with this recently, as it really is just a tech demo which shows off some fancy math equations. You might be more interested in my Turok 2 remake project, which I am working on in UE4.
  • -> Re: Programming example thing by Drahsid
    September 25, 2016, 04:55:15 AM
    This update is pretty big, mainly because I was offline and unable to upload many builds. (Probably about 100+ builds)
    Anyways, the download load is here.

    Updates:
    Network capabilities
    I added a very simple LAN function which allows clients to connect. There is absolutely no replication, you only visualize another player. Very bugged.

    Input
    I reworked some of the input to be more efficient.

    Physics
    Well, this is quite large.
    To begin, I've began to make the bullets more physically correct by making them always account for air density, geometric change. Bullets now penetrate surfaces and lose velocity based on the depth it travels. The bullets drop much less due to weighing 48 units, they rather drop due to atmospherics (Bullets now have proper weight and drop correctly).
    Spring physics more efficient, smooth.
    The player now drops correctly and doesn't nuke through the floor on slopes (Player velocity fixed).
    Inverse Kinematics improved
    Step cycle accurate to velocity change.
    The player's movement direction can no longer be offset.
    Gun swing improved
    The gun tilts based on velocity more than it translates, this effect is much nicer.
    Reworked gun breathing equation
    Improved movement bob
    Improved gun kick
    Improved sprinting equation

    Rendering
    Fixed particle rendering issues
    Particles are now a curve generated by 4 points rather than 2, this makes bullet drop look much nicer.
    Fixed arm rendering issues
    Custom rendering path
    Shadows display properly
    Bullet holes less buggy

    Camera
    The camera's rotation no longer snaps when you begin or stop moving, it rather interpolates with a weight spring for a more natural effect
    The camera now bobs properly, in relation to the step cycle
    Field of View movement equation modified to fit the gun's perceptive
    ADS issues resolved
    Camera rotation reacts to drag
    Sky box depth corrected

    And more things which I forgot.
  • -> Re: Programming example thing by Duke64
    August 03, 2016, 06:44:23 PM
    I been super busy lately like today I did 12 hours at work for example. Than on my free time you already know its my family time. With the little I have left I try to make maps, check on here, and relax and play a game before it starts over hehe. As soon as I get a moment I can check these updates out. So keep it up.
  • -> Re: Programming example thing by Drahsid
    August 02, 2016, 09:55:57 PM
    You now have inverse kinematic arms which procedurally solve.
    https://drive.google.com/open?id=0B978T7fqxQ6aeVVqMzFFaS1yRkE

    Working on some better math for them.
  • -> Re: Programming example thing by Rok
    July 24, 2016, 01:23:27 AM
    Pretty nice it ran decent on my pc and mine is not the best it is a sort of above average dell laptop. Its more average than above.
  • -> Re: Programming example thing by Drahsid
    July 16, 2016, 05:53:36 PM
    Took me forever to figure out what was causing the bug, but the firerate now works properly and will not crash the game randomly. In this build I also modified a few formulas to look better, nothing else big.
  • -> Re: Programming example thing by Drahsid
    July 15, 2016, 02:00:41 PM
    Small update that added gun kick (Back, left, right, forwards, etc. not only rotational now), added more to shoot at and fixed some visual bugs.
  • -> Re: Programming example thing by Jay Doomed
    July 14, 2016, 03:08:01 PM
    Still hoping to check this out buddy I just need time. Keep it up though

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