Posted by: Badger
« on: October 17, 2018, 04:29:56 PM »Honestly I'd like to see Turok on Unity just because it's a very adaptable engine, but Unreal is okay too if you know how to use it better.
In my opinion, Turok 1 was all about grunge, bright lights, and asymmetric levels and clutter laying around the ground. It, like a lot of games back then, didn't hold your hand with quest markers, and traps and obstacles were brutal if you had no idea about them beforehand.
Imagine grainy military videos of the 80s and 90s. Internet was limited so people relied more on word of mouth rather than Google. Imagine a poacher with a big thick mustache and dogtags running up to Turok with a machete: Do you even see enemies like that in games anymore?!
We want to see the FPS platforming, we want to see the strange creatures, objects, weather, landscapes, and magic the lost land has.
I wish you luck!
In my opinion, Turok 1 was all about grunge, bright lights, and asymmetric levels and clutter laying around the ground. It, like a lot of games back then, didn't hold your hand with quest markers, and traps and obstacles were brutal if you had no idea about them beforehand.
Imagine grainy military videos of the 80s and 90s. Internet was limited so people relied more on word of mouth rather than Google. Imagine a poacher with a big thick mustache and dogtags running up to Turok with a machete: Do you even see enemies like that in games anymore?!
We want to see the FPS platforming, we want to see the strange creatures, objects, weather, landscapes, and magic the lost land has.
I wish you luck!