Split Topic - Select posts to split.

Please select which posts you wish to split.
Pages: [1]
  • -> Re: Turok 2 Arsenal Mod by Badger
    June 15, 2025, 11:06:54 AM
    Awesome mod, i'm going to do a short walkthrough of it i think :)  :treasure:
  • -> Re: Turok 2 Arsenal Mod by Dinomite
    December 11, 2022, 08:46:05 AM
    Hello there! The forums topic / thread system was broken for months on end but has finally been fixed. Welcome to the forums!
  • -> Turok 2 Arsenal Mod by sankarsana
    August 28, 2022, 07:56:59 PM
    Hello Turok Community - i worked on a weapon mod for the remastered version of Turok 2, i would be glad if anyone would care to test it (.kpf file) -> https://files.fm/u/tx3zan9je

    Changes:

    -Changed Raptoids into Raptors
    -Adon's Bust^^
    -Hunter Talon: Added Hunter Cannon, strong explosive damage, 90sec reload
    -Tek Bow: Changed Textures, turned Tek Arrow into explosion on impact
    -Pistol: Changed particle, added secondary fire mode
    -Mag 60: Changed model slightly, full auto fire, secondary ammo - bouncing grenade
    -Tranquilizer: Turned into Assault Rifle, uses 200 rounds of new ammo type, and has scope
    -Charge Dart: Primary shoots powerful tesla discharge, secondary charge dart
    -Shotgun: Improoved projectiles, can fire 2 shells at once (secondary mode, right mouse)
    -Shredder: Shoots 4 blue projectiles like a shotgun, which ricochet multiple times. Secondary Ammo Sabot Round, Shoots Shrapnel Projectile
    -Plasmarifle: Shoots fast green plasmabolts, in sniper mode shoots one big blue bolt in slow RPM
    -Firestorm: 3 Firemodi, shoots either slow powerful bullets, a fast firemode with the original firestorm bullet (both same FMJ ammo as assaultrifle), or uses plasma to shoot blue bolts
    -Bore: Shoots a cerebral bore grenade, similar in strength to explosive shotgun
    -PFM: Primary shot disc launcher, secondary shot PFM mine
    -Grenadelauncher: High impact grenade, secondary explosive sticky mine with blue explosion, tertiary shot railgun (same Alt ammo as shredder)
    -Alien Rifle: includes turok 1 alienrifle pickup. Skinnedmesh from flaregun, with changed textures, fires a green railgun shot, in sniper mode fires a bluish shot. Uses chargedarts
    -Flamethrower: Secondary firemode Napalm Flamethrower (blue stream)
    -Scorpion Missile: changed optics and added secondary mode: single missile
    -Razorwind: Rotating disc in firemode 1, secondary throwing

    Some particles (many unused) are still from ascension mod when i started to mod - this is only a beta so we will see how well it fares. Tell me what you think
    Havent been in any forums for  along time, so im not sure if i should post this here or in turok 2 - so depending on where it belongs just delete one of these please, so that there is only 1 post. Or are they invisible because they need to be checked? Anyway, thanks

    Cheers

    EDIT:

    Hello Turok Community - i worked on a weapon mod for the remastered version of Turok 2, i would be glad if anyone would care to test it - tell me how i can upload or link the kpf file. Here is a video ->

    Changes:

    -Changed Raptoids into Raptors
    -Adon's Bust^^
    -Hunter Talon: Added Hunter Cannon, strong explosive damage, 90sec reload
    -Tek Bow: Changed Textures, turned Tek Arrow into explosion on impact
    -Pistol: Changed particle, added secondary fire mode
    -Mag 60: Changed model slightly, full auto fire, secondary ammo - bouncing grenade
    -Tranquilizer: Turned into Assault Rifle, uses 200 rounds of new ammo type, and has scope
    -Charge Dart: Primary shoots powerful tesla discharge, secondary charge dart
    -Shotgun: Improoved projectiles, can fire 2 shells at once (secondary mode, right mouse)
    -Shredder: Shoots 4 blue projectiles like a shotgun, which ricochet multiple times. Secondary Ammo Sabot Round, Shoots Shrapnel Projectile
    -Plasmarifle: Shoots fast green plasmabolts, in sniper mode shoots one big blue bolt in slow RPM
    -Firestorm: 3 Firemodi, shoots either slow powerful bullets, a fast firemode with the original firestorm bullet (both same FMJ ammo as assaultrifle), or uses plasma to shoot blue bolts
    -Bore: Shoots a cerebral bore grenade, similar in strength to explosive shotgun
    -PFM: Primary shot disc launcher, secondary shot PFM mine
    -Grenadelauncher: High impact grenade, secondary explosive sticky mine with blue explosion, tertiary shot railgun (same Alt ammo as shredder)
    -Alien Rifle: includes turok 1 alienrifle pickup. Skinnedmesh from flaregun, with changed textures, fires a green railgun shot, in sniper mode fires a bluish shot. Uses chargedarts
    -Flamethrower: Secondary firemode Napalm Flamethrower (blue stream)
    -Scorpion Missile: changed optics and added secondary mode: single missile
    -Razorwind: Rotating disc in firemode 1, secondary throwing

    Some particles (many unused) are still from ascension mod when i started to mod - this is only a beta so we will see how well it fares. Tell me what you think
    Havent been in any forums for  along time, so im not sure if i should post this here or in turok 2 - so depending on where it belongs just delete one of these please, so that there is only 1 post. Or are they invisible because they need to be checked? Anyway, thanks

    Cheers

Selected posts (reset selection)

The posts below will form a new topic after splitting.
Pages: [1]


SimplePortal 2.3.6 © 2008-2014, SimplePortal