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Topic Summary

Posted by: Nfsfan83
« on: June 27, 2017, 11:59:44 AM »

New video. I add many objects from other games in this same style - Mayan :)

Posted by: L!
« on: June 27, 2017, 11:33:40 AM »

Good work! I always thought jungles in FPS games or any kind of game really deserves more attention because of all the hard work and effort put into them and how nice it looks as an environment in the game. Part of the reason I fell in love with Turok.
Posted by: Jay Doomed
« on: June 26, 2017, 11:28:56 AM »

It looks really nice love the turok temples in it with new textures. New textures really fit it, in a new engine. Looks good dude interesting.
Posted by: Nfsfan83
« on: June 25, 2017, 08:33:35 AM »

Last video - new sky and background textures and temples :)

Posted by: Nfsfan83
« on: June 24, 2017, 06:50:08 AM »

I wish :) but biggest problem is find programmer to help my add weapons, animations and optimze this.

What dou you think about this grapfics??? In style of Far Cry. I love this sort of style (Far Cry, NOLF2) better than modern nex gen graphics.
Posted by: Nfsfan83
« on: June 23, 2017, 02:00:44 PM »

Of course my mistake :D exportobj is right commend :) New stuff guys:

I can make skydome, now. Here are some Turok temples from Ancient City. (simply mapping)











Posted by: Duke64
« on: June 22, 2017, 05:37:17 PM »

That's odd, if you import it into blender are you able to see it maybe?

I see what it is its because exportanimobj is for enemies or models with more than one node.

This would be an individual model here so delete that one and do this take out anim like so.

exportobj city_temple_large04.bin

Posted by: Nfsfan83
« on: June 21, 2017, 07:40:08 AM »

I have problem I have GOG Turok.Remastered.2.2.0.7.

1. I open with 7zip program game.kpf
2. Find city_temple_large04.bin
3. Copy to C:\GOG Games\Turok
4. In game press console and wirte exportanimobj city_temple_large04.bin
5. That I have obj and mtl but in 3ds max 2009 whe I take import is nothing to find :(
Posted by: Duke64
« on: June 20, 2017, 04:08:04 PM »

Just let me know if you get stuck on anything and first enter dev mode by typing: seta developer 1 in the console.

https://duke64nukem.com/2016/02/11/exporting-turok-dinosaur-hunter-models-as-hole-objects/

If you don't know how to get inside the game.kpf here is a guide first few steps of get started. you need to access the models folder so this is a step you have to take.  https://duke64nukem.com/2015/12/19/turok-dinosaur-hunter-basic-modding-guide/

You could do N64 models that would would be a lot more painful then using the exporter on the remaster.

Posted by: Nfsfan83
« on: June 20, 2017, 08:57:10 AM »

Crates and tents :)

Posted by: Nfsfan83
« on: June 20, 2017, 08:06:49 AM »

You could export the models and yeah a lot of the buildings are just one model in T1. Export as obj model format but you will have to also know how to put that into udk. Also forest looks nice man great job.

All things what You see on my videos is my work or my rip :D from other game, I can convert obj files to FBX or ASE with collision. But how to export models from Turok DH. I must use remastered version??? Give me some short tutorial :)
Posted by: Duke64
« on: June 19, 2017, 05:28:11 PM »

You could export the models and yeah a lot of the buildings are just one model in T1. Export as obj model format but you will have to also know how to put that into udk. Also forest looks nice man great job.
Posted by: Nfsfan83
« on: June 17, 2017, 06:55:32 AM »

Friend record this map and upload on YT (he has quick upload than me) :) What do you think??? I just wondering is it any simple way to rip Turok DH objects like buldings from level 3 (Ancient City)

Posted by: Nfsfan83
« on: June 12, 2017, 01:31:24 PM »

New video:



My dream is nice remake Turok DH on Unreal 3 :)
Posted by: Duke64
« on: June 08, 2017, 02:08:54 PM »

That looks really nice are the sounds implemented in the level also? Hey good work Turok jungles!
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