What is this?Knockoff Turok 3 EX?This is NOT a PC port. This is merely a collection of memory hacks that have sprung from my reverse engineering utilizing my fork of Mupen64PlusWhat does this give you?Mouse input with customizable look-sensitivity60 FPS modeCustom FOVWhat problem does this solve?This completely bypasses the joystick, so you are not limited to the game's interpretation of the stick input. You are not limited to the -128-127 range on either axis.Furthermore, who doesn't want to play at 60 FPS?Cool. How do I get it?Download any version of Mupen64Plus that is not Mupen64Plus-nx!!Download and extract this into the root directory of Mupen64. This should replace "mupen64plus.dll", and you should see a new folder called "scripts."That's it, run Turok 3 in Mupen!Note that for proper keyboard controls, you will have to configure the input of Mupen to use your desired buttons. I will not go over how to do that but do highly suggest sharing your configurations when you get something that you like.How do I configure the options?In the Mupen64Plus directory, navigate to ./scripts/Turok 3 - Shadow of Oblivion (U) [!]/ and edit MouseInput.wren with your text editor of choice. The options have comments describing their relevance.BugsIf you get an issue related to the input plugin, replace it with thisWhen playing at 60 fps, some levels cannot be completed due to some scaling issues.Climbing ladders is inconsistent and sometimes buggy.You cannot modify the FOV when running in dynarec modeOther notesYou can press HOME to lock/unlock the mouseIf you fancy learning a high level scripting language, you can use what I have already set up to make more memory hacks that may do a plethora of things.Special thanks to Kaiser
Let me know when he's live, I'd love to watch!
Aha.So i should only using the last Release from here is what you´re saying?https://github.com/mupen64plus/mupen64plus-core/releasesBut then it seems also the "Download any version of Mupen64Plus" is missleading, i guess... (no offense).But... i don´t know any other. What are you using?
@Drahsid Some advice if you do some coding in not just the "dll" project but also the modifying of the application project then you need to release the new build.You, can't expect someone to use an outdated Mupen64Plus with your "dll" because it shares as a reference and called from the application project no matter if you just did code from one project alone.
@Drahsid compile your fork and update your post with new links to the new fork build project so people will not have issues with your mouse input goodie He should have known that prior before he released this @Drahsid. But a simple mistake I'm sure.