Author Topic: Mapping Help on Kex v1.0.3 needed  (Read 13200 times)

Offline Gazer

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Re: Mapping Help on Kex v1.0.3 needed
« Reply #10 on: January 19, 2017, 03:04:23 AM »
Apparently there's some setup I am missing using the 'Mods' folder I think. But really I don't know why it's crashing. Posting 2 pics of crash errors below.

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Offline Gazer

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Re: Mapping Help on Kex v1.0.3 needed
« Reply #11 on: January 19, 2017, 03:47:50 PM »
So I guess I got the teleport flag to work, just now! Before, I was trying to set 'arg2' field to a specific number, the map ID as illustrated in the tutorial. So if I set that as -1 which is default in the warp point Target TID, that works. So Hell to me, that works for a benchmark.
 
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Offline Duke64

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Re: Mapping Help on Kex v1.0.3 needed
« Reply #12 on: January 19, 2017, 06:42:30 PM »
Good job and you are still having a crash now?? I'm not sure why it would crash with your mods unless there was a mistake there maybe if you created your kpf out of an rar. Always create .zip folder then rename to .kpf I've had troubles with .rar conversion to kpf. Even if it doesn't help just wanted to say that in general. Maybe you already fixed your crash also?
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Offline Gazer

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Re: Mapping Help on Kex v1.0.3 needed
« Reply #13 on: January 20, 2017, 01:57:22 AM »
Hiya, hey WinRAR works but you have to choose to compress the file in 'zip' format. There is a choice of compression type .rar or .zip - - then name it .kpf same as for q3 - .pk3. If compressed in .rar format it won't work.

So hella demon spawn, I've been working piecemeal a little bit here and a little bit there. It's always tough to learn a new edit format. I'm just building a vanilla Turok map trying to figure out basic gameplay features that can be built upon. The scripts and variables are so vague and mostly angel scripted within the game engine, it's hard to figure out what all the combination of variables are. Even the texture shaders seem to be within the game engine. I see other guys focusing on those and that's great too. It looks like more people are mapping today, there are new posts on steam workshop. Ahhhh the crashing is still there and I know how to reproduce it. I am inputting a bad command and it reports an error. go figure.  ??? doh!

Thanks for checkin' on me =)
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Offline Jay Doomed

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Re: Mapping Help on Kex v1.0.3 needed
« Reply #14 on: January 20, 2017, 12:44:50 PM »
Interesting pics dude :)
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Offline Badger

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Re: Mapping Help on Kex v1.0.3 needed
« Reply #15 on: January 31, 2017, 10:23:58 PM »
Release when you're done, need more Turok :D

Offline Doom Dojo

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Re: Mapping Help on Kex v1.0.3 needed
« Reply #16 on: February 01, 2017, 01:43:11 PM »
Looks good in pics though keep it up :)

Offline Gazer

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Re: Mapping Help on Kex v1.0.3 needed
« Reply #17 on: February 02, 2017, 01:56:39 AM »
Thanks Guys -  :)
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Offline Gazer

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Re: Mapping Help on Kex v1.0.3 needed
« Reply #18 on: March 16, 2017, 08:45:02 PM »
1st attempt at Multiplayer map failed, Doh! the editor doesn't have player1, player2, player3, info_player_start assets! Of course it crashes.

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