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Messages - Gazer

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131
Other Games / Re: DOOM and id Classics and Marriage
« on: January 11, 2017, 08:12:57 PM »
Hi All, I was looking for help around the web and I found a amazing article that is short and sweet regarding id software. I thought I would share it here. And to my surprise  :D I find this phenomenal post spouting all the Glory of an id game. I haven't read them all yet but I read the first few pages and you guys are awesome.

Yes indeed commander keen, Doom 2016 does shatter and describe the future of modern gaming coming later this year which will be called Quake Champions. And it was good, and The Amazing Carmack rested.

You know long ago when modern gaming was young, people used to hire John Carmack to write code for them as a freelance programmer and I would not be surprised to find out that the Turok engine has John Carmacks fingerprints in there somewhere. And in that general regard, I mention this article which is a small tribute to id software and their glorious contribution to modern gaming. http://www.mapcore.org/articles/general/the-influence-of-quake-is-still-felt-today-r82/

Glad to be hangin' where the shadow of hell gets beaten down on a daily basis - Gazerbeam

132
Thanks La Duuka64.

So was there a Turok editor out before this one? I haven't found any info about it except for here  ;D.

I'm in Los Angeles and the last time I went to a Dodgers baseball game a couple of years ago, there was a player here named LaDuca. The whole stadium chanted La Duuuuuuka when he came up to bat and it was pretty cool. La la land. It has it's good points.

Best, Gazer

133
So I am assuming from threads that I've read while looking for help with Kex issues, that some people use an editor for Turok, other than the -Kex- editor.

Can anyone post a link to it here so I could check it out? Kex works but if there's a editor that is faster and better at handling memory I like to use it. I suppose I could just google the doom64 editor but asking for help seems more appropriate since there are not a lot of people creating maps for these games.

Thanks and happy fraggin'. Gazer

Post Script: Does anybody know the command to set desktop shortcut, launch editor, using steam?


134
Here's a video of my Kex editor with no buttons (OK and Cancel buttons at the bottom) in the actor properties window. Sorry Dead Link I removed it. I think the description is clear though!

 You'll see that even though I was hitting enter after marking spawn flags, they would be dismissed because the buttons were not used.


135
Oh Thank You Duke64 I knew that you were The Man. You spent way too much effort, because the problem was with the editor, on my end. My editor was missing the "OK" and "Cancel" buttons at the bottom of the Actor Properties window. To make a long story short, I contacted NightDive studios and one of the guys there figured it out for me. If you don't click "OK" after you make changes to the spawn flags then they uncheck themselves. What a day figuring that one out.

So A Note: If your on Win7 and your desktop theme uses display modifier to increase all text size, then your important buttons on Turok Kex editor v1.0.3 will be obscured and the actor properties window will not function properly.

Here's the full thread you can read for more info if you need more info, or contact me directly. http://forums.nightdivestudios.com/index.php?threads/turok-kex-editor-1-0-3-help.100/

I used to make some cool maps for Q3, I still like to play and it's fun mapping for the Turok style and the newer quake3 style stuff. The DOOM 2016 Snapmap is fun too. I am really looking forward to Quake Champions in 2017 and then eventually getting GTKRadiant for DOOM 2016. It will come sometime this year.

So I hope I can dazzle you with my mapping creativity and I love what your doing, looking forward to your next map that you've been mentioning. I bet your working on it now!  ;D
Thanks Again, Gazerbeam

136
Turok Dinosaur Hunter Modding/Mapping / Mapping Help on Kex v1.0.3 needed
« on: January 05, 2017, 04:45:30 PM »
Hi and Hello

I'm new to the Turok mapping editor and I don't see any place where there is a collaboration forum. I see these guides and a post for guides in that thread. But I don't see a Help Me page.

I need help of a noobish nature and I would like to be helpful as well with noobish solutions I have found. I posted one such solution here --> http://www.turokforums.com/t1-moddinguser-content/turok-dinosaur-hunter-mapping-guides/msg6298/#msg6298



I've seen some great maps here and I hope to contribute as well. Thanks - Gazerbeam

137
Hi, I am new to this forum and looking for mapping brethren (help) as well. I was very happy to find the "Jungle_Falls" level and enjoyed that a lot. There is a basic question that I saw here which will help a lot of nubs, because I couldn't find the answer when it happened to me.

When I fired up the editor the first time, I loaded up the "tutoriallevel.map" which is meant to be used in connection with "Turok_Editor_Guide.pdf". These are both found in your (C:\Program Files (x86)\Steam\steamapps\common\Turok-Dinosaur Hunter) game folder. The maps are in the 'tutorial' folder. So when I hit the > (play) button in the editor, the game engine would start up but I only got a black screen and no way to exit the game except cntrl-alt-delete.

So the problem is basic. In the game folder there are .configuration files (.cfg) which can be edited with notepad. You must open the one named config.cfg and add a line of text to it to allow the developer_maps to run. The .cfg files are scripts and the format that you use will become commands in the game engine so there are rules to follow when editing config files. Google '.cfg files' if that is giving you a problem.

So -- add this line to your config.cfg - seta developer "1" - then save the config and close it. Now the game engine will now recognize your .map files and no more black screen.

Hey My First Post! WhoooYaaa  ;D

For Google Sake I'm adding Turok Editor Black Screen here so maybe others will find this post too. Thanks Duke64, for this nice place to share stuff like this.

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