Author Topic: Serious Turok Mod (Revisited)  (Read 11193 times)

Offline Revenant32

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Re: Serious Turok Mod (Revisited)
« Reply #10 on: January 12, 2017, 04:32:32 PM »
Awesome dudes. Sorry haven't logged in sometime. I always check the facebook and here haven't logged in  much. I would like to see level 4 the jungle be packed with Dimetrodon. And some of the levels to have things in them from other levels all mixed up.

Offline Dinomite

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Re: Serious Turok Mod (Revisited)
« Reply #11 on: January 13, 2017, 02:29:37 AM »
Nice to see you again. :)

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Offline Deathsphere

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Re: Serious Turok Mod (Revisited)
« Reply #12 on: April 25, 2017, 02:54:52 PM »
Here is a video though :)


You should just release this as beta and build on to it with suggestions.
« Last Edit: April 25, 2017, 02:56:03 PM by Deathsphere »

Offline Old One Eye

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Re: Serious Turok Mod (Revisited)
« Reply #13 on: April 26, 2017, 05:57:51 AM »
^
Yes please!

It would be nice to see T1 get a bit of attention now that T2 has stolen the limelight. :)
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Offline Jay Doomed

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Re: Serious Turok Mod (Revisited)
« Reply #14 on: April 26, 2017, 01:21:45 PM »
I was working on the level 3 revisit for this mod still am but yeah T2 has taken over for now. But yeah have't forgot about Turok 1 at all. You actually should just release this like Deathsphere said and build on it later.
« Last Edit: April 26, 2017, 01:22:12 PM by Jay Doomed »
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Offline Duke64

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Re: Serious Turok Mod (Revisited)
« Reply #15 on: September 17, 2017, 03:32:08 PM »
Figured I'de spit this one out for now since its taking long, and update as time goes now. The ultra plan is to do this to every level in the game. Anyways, hope you enjoy V0.1. More coming soon. There is possibly bugs in the map Idk I have no testers for this right now. But I think its good. Be sure to help make me aware of any issues. So keep in mind that this waws one of my first maps for Turok lol I was still learning a bit during this one. I actually used this map to learn quite a bit. But I think it offers just the right amount of extras so far considering.

https://turoksanctum.com/serious-turok/
« Last Edit: September 17, 2017, 03:52:59 PM by Duke64 »
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Offline Rok

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Re: Serious Turok Mod (Revisited)
« Reply #16 on: September 17, 2017, 08:41:18 PM »
I didn't really bug hunt but it seemed okay in that part. You should definitely add more to it. I think it would be a really cool once has all of the levels. Lot of fun. Like the addition where the shotgun is. But the maze part is the best.
« Last Edit: September 17, 2017, 08:42:58 PM by Rok »
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Offline Jay Doomed

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Re: Serious Turok Mod (Revisited)
« Reply #17 on: September 18, 2017, 03:57:39 PM »
I still have the level 3 I was working on if you want to take it its not done but a least its about halfway done. Sent in your pm. This level is bad ass btw very fun. I agree let's do the rest.
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Offline Duke64

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Re: Serious Turok Mod (Revisited)
« Reply #18 on: September 19, 2017, 05:28:30 PM »
Yep that still stands from the op. Also, open to anyone who would want to add one. So yep just send it mate I'll include in credits for what you do. Cool :)
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Offline Jay Doomed

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Re: Serious Turok Mod (Revisited)
« Reply #19 on: September 20, 2017, 11:56:32 AM »
Yep that still stands from the op. Also, open to anyone who would want to add one. So yep just send it mate I'll include in credits for what you do. Cool :)

i did send it check your forum pm. Hope you like it.
"Whatever it is, it doesn't belong in this world."

 

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