Turok: Dinosaur Hunter Forums!

Turok Games => Turok 2 Seeds of Evil => Topic started by: Duke64 on December 06, 2015, 11:58:46 PM

Title: Turok 2 EX Turok 2 remaster 2017
Post by: Duke64 on December 06, 2015, 11:58:46 PM
So this game was mentioned to with the  Night Dive Studios announcement (http://www.pcgamer.com/turok-dinosaur-hunter-remasters-are-in-the-works/) I think it deserves its own thread they wouldn't of announced it if they didn't have plans for it in the making. I know all the hype is with Turok EX for the moment but don't forget this was mentioned to. Turok 2 has a good SP and a good MP to go with it. I think this games mp could easily belong on GOG and steam. I for one would be really excited to see both T1 and T2 because its a packaged deal here there the most similar out of all the Turok games.

I think we can just call it T2 EX well anyways I thought it would be okay to talk about this one now to :) Hopefully we get some images or some news on it soon.

I made this just for fun for it :)

(https://duke64nukem.files.wordpress.com/2015/12/2onlyexj1.png)


After all its already in the data base for steam as well.

https://steamdb.info/app/405830/subs/

(https://duke64nukem.files.wordpress.com/2015/12/t2sdb.png)
Title: Re: T2 EX
Post by: Cyriu on December 07, 2015, 12:32:26 AM
Seriously, we need to some screens of Turok 2 HD. Considering how great Turok DH HD look , I can't wait for some pics of T2. And yeah, hopefully some online mp, that would be great.
Title: Re: T2 EX
Post by: Drahsid on December 07, 2015, 05:46:58 AM
We need free steam keys when it comes out, because who likes spending money?!
Title: Re: T2 EX
Post by: Duke64 on December 07, 2015, 12:40:03 PM
I like spending money on games if its Turok :P
Title: Re: T2 EX
Post by: Demon Turok on December 07, 2015, 02:01:18 PM
If it has leaderboards on it I bet Vis be on top since he kicks all our asses  even stealing my Dr Feel Good Weapon
Title: Re: T2 EX
Post by: vis on December 07, 2015, 04:26:57 PM
If it has leaderboards on it I bet Vis be on top since he kicks all our asses  even stealing my Dr Feel Good Weapon

>D I waiting you! hehehe come, come little bird : D

Hehehe, joke. Well, ranking list will be possible , even if we, fans. add it , try mod process. : ) I assume , that with editor we can easy unlock many possibility's : ))) Long live, T1 and T2!
Title: Re: T2 EX
Post by: Duke64 on December 07, 2015, 05:56:03 PM
I think it would be cool to have a personal stat sheet for the mp. Only you can see your stats but it shows you amount of kills, death, and how many were with each weapon. It can be like this heheh making it up yes Turok is hunting.

Turok 2 MP Hunting Statsheet
Hunts: 20k
Hunted: 2k
Shotgun Hunts: 15k
Plasma Rifle Hunts: 5k


Title: Re: T2 EX
Post by: vis on December 08, 2015, 06:05:03 AM
I agree with it , duke, but most people like to show own status to others, in fact, they would 'kill' for that ability muhaha  :P But here is how one other thing could be pulled: if we connect empty game-client, which have automatic bot-counter, which is controlled remote, from specific online site, same website where ranking list is, admin could set random events for bot to count, example: count when some1 shot 100 people with grenade launcher and you get title 'grenademaster' on that ranking list for next 24 hours.... So I would like unique ranking list which gives every1 equal chances to compete in every aspect of own skill/preference, of T2 MP, and status, which changes how people change own preference in showing skill : ) So counter per specific day would be most fair imo. And if possible to add private status for x player, in same time to have player base, I think it will be very hard, considering 2 facts: people like to change nick and T2 MP not have any account for tracking. Well. Hard to balance here, positive/negative, to force people on something...

I just wish basic functions in dedicated, server files: kicker by voting or remote admin (I join on friend's server and I can control some parameters, like kicking without voting, locking server because  private thing on x time) or anti cheat ( which would be easy to implement, considering that real auto aim is easy to detect, visual and kick person, but silent, like just a bit increasing size of body of opponent is almost impossible to detect, but new game exe<-> server checker system, would do perfect protection for us)

And more things to add/mod hehe, hope we get game play mod editor/server editor to change rules of game play of classic game play mods (arena, ctf, rok...) Well, even if we get 0 % of all this, and nd studios does brilliant on other aspects: steam, gog crossover MP, all what T1 got now, to be same done for T2, to keep 9x % of same feel... I think, I will be happy, to play it with right people, online, without  any  negative critic. Put in, same effort, like I doing now, will be pleasure : ), on end of every game day! FGG's again for all us, I hope! ;)))
Title: Re: T2 EX
Post by: Adon on December 08, 2015, 09:14:58 AM
That is nice to see the game in the data base proving that there announcement wasn't to fool us. I love it!
Title: Re: T2 EX
Post by: The_EyeofTurok on December 08, 2015, 03:14:09 PM
I'm not sure if there could be better news. If Turok 1 and 2 are set in stone to release. This is so awesome, I hope this has a mp and a level editor. It would mean people could play on there own new maps holy! Doom and Duke fans are spoiled now its time for us to be :P
Title: Re: T2 EX
Post by: Oblivion165 on December 15, 2015, 09:29:27 AM
Don't forget that Turok 2's multiplayer ran on Gamespy and that service is no longer around. I'm sure there is some third party that made a compatible service but I'm not sure they would use it.
Title: Re: T2 EX
Post by: DarkShadowRage on December 15, 2015, 02:59:06 PM
Don't forget that Turok 2's multiplayer ran on Gamespy and that service is no longer around. I'm sure there is some third party that made a compatible service but I'm not sure they would use it.

Steamworks
Title: Re: T2 EX
Post by: Dinomite on December 15, 2015, 05:01:32 PM
Dude people still play turok 2 mp without gamespy.
Title: Re: T2 EX
Post by: vis on December 15, 2015, 05:28:59 PM
Don't forget that Turok 2's multiplayer ran on Gamespy and that service is no longer around. I'm sure there is some third party that made a compatible service but I'm not sure they would use it.

Hi, welcome on forum : )

If I may, I playing Turok 2 Mp, to this very day. if you wondering, most of credits going to five people who make perfect emulation of old game spy. Look here: http://www.qtracker.com/master-gamespy.php So on end of day, only IP that gspylite searching is changed, so with small effort, all stays same for us, users, retro gamers.  : ) I honest hope that steam, gog and 3th place version will have same MP, so player base is one, not splitting there, please! Would be very bad that steam have own MP mod, and gog none. Solution is to use established system: qtracker server is free and stable over 2 year now, for emulation of original game spy. If they (team) can improve MP, then it would be adding protection, like kicker or tool to remove/ban bad people try game client exe, try command console. Nothing more, nothing less to fix there. Have nice day, guys.
Title: Re: T2 EX
Post by: vis on December 16, 2015, 12:02:47 PM
Don't forget that Turok 2's multiplayer ran on Gamespy and that service is no longer around. I'm sure there is some third party that made a compatible service but I'm not sure they would use it.

Hi, welcome on forum : )

If I may, I playing Turok 2 Mp, to this very day. if you wondering, most of credits going to five people who make perfect emulation of old game spy. Look here: http://www.qtracker.com/master-gamespy.php So on end of day, only IP that gspylite searching is changed, so with small effort, all stays same for us, users, retro gamers.  : ) I honest hope that steam, gog and 3th place version will have same MP, so player base is one, not splitting there, please! Would be very bad that steam have own MP mod, and gog none. Solution is to use established system: qtracker server is free and stable over 2 year now, for emulation of original game spy. If they (team) can improve MP, then it would be adding protection, like kicker or tool to remove/ban bad people try game client exe, try command console. Nothing more, nothing less to fix there. Have nice day, guys.
You dont need any emulation of gamespy for this to work. You just change the master server and kaboom. Changing some configuration is not in any way emulation.

We talk about 2 dif subject now. Remaking (but this is remastering here, so why invent something new, instead using what is established, and on that way save time and give game sooner , to players?!) of MP system is up to dev. to do, if they see purpose, but then it is something else (could be bad and good, like I said if they split player base with that new MP system). I just stated about current system of server-client. And there is emulation, because server query's must be processed by outside server, of course, and if you read that info  from qtracker link, how they got all important data from original game spy supervisors, will be clear what type of emulation it is, to. Hard work is done there! Tnx Ron M. once more, for keeping T2 MP alive! : )
Title: Re: T2 EX
Post by: Mon-Ark on December 20, 2015, 08:55:33 PM

In generall, I feel like T2 is kind of a mess in many areas.

-The most extreme limb damage: 1 shot to the head or 15 on arms/legs. doesnt help that enemies flail their arms as if they are having seizures. Nothing more dissapointing than using the scorpion launcher on a jobber dinosoid and seeing it survive because the rocket touched the legs, or a cerebral bore hitting the arms.
This also screws tek arrows all over, making enemies somehow able to outrun the arrow's explosion without a scratch.

I also feel that the limb damage takes aways some of the usefulness of weapons. Why use the firestorm cannon on a tough enemy when one well placed pistol bullet to the head does an instant kill? I feel there should be a middle ground to this, or an option to have global body damage like the first game.


-Low ammo: on most weapons, you carry half the amount of ammo you used to in T1, which brings to the next problem.

-No backpack

-Ammo farming: drag down the pace alot of the time on these places where items keep respawning. Wouldnt be such a problem if you could carry more ammo with yourself.

-too many gimmick weapons: sunfire pod, pfm launcher, charge dart+tranq gun

-the talon: remember the knife in t1? well the talon is the opposite as it is both slow and weak.

-The nuke: more like a nitpick, but this gun takes too long to fire to be useful, and the weapon itself was too ambitious to feel as intendend with the graphics of its time (Im guessing the idea was aiming for an effect like the nuclear blast from that terminator 2 scene)


If anything, this would prove this game needs a remaster like turok EX, but go much further with the ex mode and also try to find some changes to fix this problems.


As for MP, I feel like going further and just bring Rage Wars EX
Title: Re: T2 EX
Post by: Jay Doomed on June 30, 2016, 02:09:35 PM
As we know they are still working on this! You guys know that System Shock is due next holiday in 2017. So what game do you think is due in 2016? ;) TUROK 2! I saw a comment of someone saying on facebook comment " stop bringing up Turok on the System Shock post's" xD Not going to happen lol. No harm meant to Night Dive its just that how are we supposed to keep quiet about a game we want so bad?
Title: Re: T2 EX
Post by: Mon-Ark on June 30, 2016, 02:13:14 PM
Nor any words on the editor for the first game.
Title: Re: T2 EX
Post by: Jay Doomed on June 30, 2016, 03:11:48 PM
Nor any words on the editor for the first game.
I'm going to take an educated guess about the editor right now. Night Dive is probably struggling to get the allowance rights. Since they do not own Turok in full and only the rights to release classic games. If we make new levels for Turok that is like considered new content for Turok which falls in the full owners hands not Night Dive. That might not have been in the contract. Its also possible that Night Dive can't even talk about the sensitive information or it might make the chances of it releasing even slimmer.
Title: Re: T2 EX
Post by: Mon-Ark on June 30, 2016, 03:38:39 PM
Who holds the rights? last time I knew, before this remaster the game was freeware. I guess theres the rights to the character itself but that might work differently (like how some companies can release marvel movies but not videogames)
Title: Re: T2 EX
Post by: Jay Doomed on June 30, 2016, 03:46:39 PM
Umm i'm not 100% but I don't think it was ever freeware Disney owned Turok with Turok 08 and I think the division that Turok was in got sent to Dreamworks. So it is Dreamworks or Disney which...well is never a good thing. So I think Turok was like Duke Nukem. The rights were split. Acclaim/Iguana kept the rights to the classics aka the games they created. But Disney/Dreamworks took the franchise over which means anything "new" related to Turok belongs to them. In this case an editor is probably considered "new material" and maybe they are fighting it to prevent the release. Again this is just my guess but I have been talking things over some with Duke64 here. Not saying that he gave me any sensitive information though just the basic pieces then I make my own assumptions.
Title: Re: T2 EX
Post by: Dinosoid on June 30, 2016, 04:41:23 PM
.
Title: Re: T2 EX
Post by: Duke64 on June 30, 2016, 06:37:23 PM
Turok 2 yeah its still coming its been said publicly also so that's great can't wait to lock & load.
Title: Re: T2 EX
Post by: Snake Plissken on September 11, 2016, 06:39:59 PM
So this game was mentioned to with the  Night Dive Studios announcement (http://www.pcgamer.com/turok-dinosaur-hunter-remasters-are-in-the-works/) I think it deserves its own thread they wouldn't of announced it if they didn't have plans for it in the making. I know all the hype is with Turok EX for the moment but don't forget this was mentioned to. Turok 2 has a good SP and a good MP to go with it. I think this games mp could easily belong on GOG and steam. I for one would be really excited to see both T1 and T2 because its a packaged deal here there the most similar out of all the Turok games.

I think we can just call it T2 EX well anyways I thought it would be okay to talk about this one now to :) Hopefully we get some images or some news on it soon.


I made this just for fun for it :)

(https://duke64nukem.files.wordpress.com/2015/12/2onlyexj1.png)


After all its already in the data base for steam as well.

https://steamdb.info/app/405830/subs/

(https://duke64nukem.files.wordpress.com/2015/12/t2sdb.png)

With all due respect to night dive, T2 would be fun to work on and prob easier to pull off then my planes on porting Duke nukem zero hour into a remastered revision for PC running on Turoks kex engine. T2 is on both n64 and PC as we all know. The means of extracting models from T2 are very much there, aswell as abilitys in isolating sound effects, sounds ect. It would only be a matter of a few new functions declared to the script engine witch can be externally done to the engine, even by those like me  whom do not even have source code to kex. After that it would be a matter of scripting levels and events to witch end the majority of what's featured in t2 can already be pulled off with kex Turok 1 Dino hunters vanilla functions
Title: Re: T2 EX
Post by: Duke64 on October 11, 2016, 10:54:40 AM
I seen this message from Daniel on steam about T2

http://steamcommunity.com/app/405820/discussions/0/350544272220209761/
Title: Re: T2 EX
Post by: chirac31 on October 12, 2016, 02:34:31 AM
i asked for a map editor if possible, im thinking for old futurs times.
remember all those years waiting for someone who could hack the game to create new maps.
guys ask for it please, our turok2 futur depends on it to!!!

by the way ths is a very good news!!!!!!!
Title: Re: T2 EX
Post by: Jay Doomed on October 12, 2016, 01:54:52 PM
Very good news indeed. Funny how news feed websites are sharing today and you and Vis did yesterday xD
Title: Re: T2 EX
Post by: vis on October 15, 2016, 09:55:00 AM
Very good news indeed. Funny how news feed websites are sharing today and you and Vis did yesterday xD

Hahaha Good joke there, well, maybe they less care then we do :P ;)
Title: Re: T2 EX
Post by: Jay Doomed on October 25, 2016, 10:52:50 AM
I don't like hype trains and people who just come to games because its releasing. True fans always stick by there games these people come running just because its coming. They want to put there reviews, get click baits to there sites, and act like they been around all along. When in reality all they're doing is flocking for attention. Don't get me wrong I know there are people who like Turok but its not part of there everyday thoughts. They just like to talk it when its releasing and act like they know what is good for it. Not trying to be mean either lot of ppl think I am mean xD I just say how I see it heheh.

Anyways, I wish we could know a little more about how T2 is going we will probably know soon :)

Title: Re: T2 EX
Post by: AbyssalDragon86 on October 25, 2016, 11:50:55 AM
I can't wait to see what's been added. I wouldn't mind trying multiplayer, even though I'm not big on PvP.

I loved the way the fog and sunlight looked in T1, I wonder what other effects they'll have for this... This was quite a dark game (without fixing the brightness), so it will be interesting to see what the ambiance is like.

I'd like to play at normal settings for once, so the Flashlight and Flair Gun would be useful, once again. Even something simple like that, I missed seeing while playing the emulated version on Project64.
Title: Re: T2 EX
Post by: Duke64 on October 26, 2016, 06:17:01 PM
Jay I really understand that but it doesn't matter hehe look just try look past it xD


Yeah emulator Turok is bad Abyssal xD it is a no no.

Title: Re: T2 EX
Post by: AbyssalDragon86 on October 27, 2016, 09:21:17 AM
T1 was almost unplayable on P64 with the constant freezes from Level 3 and on.

There's no need for an emulator, if the game is properly ported.

I know this game will be, but I'm still paranoid about getting games off Steam, thanks to the shitty port of Dark Souls that they have up. I couldn't get a refund because I spent over two hours or whatever the limit is in the policy.

I don't think I'll get anything until this finally comes out. The first Turok was the reason why I got Steam in the first place. Emulation can be too buggy.
Title: Re: T2 EX
Post by: AbyssalDragon86 on October 29, 2016, 05:30:43 AM
I had P64 long before ordering my laptop from Dell. I made sure that I wasn't going to spend $1600 for something crappy. Even on my older computer (before that died), it ran fine. This freeze issue with the T1 ROM was a common problem. An LPer on YT by the name of Eexecute mentioned that his ROM might crash, when it played Level 3. I think it did, too. I have to re-watch his whole LP.

A location it loves to crash a lot in, is the part in Ancient City where you lower the stones down, that lead to the underground area with Poachers in it (before the warp).

I've had to resort to running from the area as the stones go down and try to get to the nearest save alter, because if I save state it, it will crash the second I reload. Even trying to run from the problem area, I can still get caught by the freeze.

This also can happens in The Lost Land and sometimes The Ruins. Falling down a bottomless void in Treetop Village can also get the game stuck. As for P64, I think I heard about a virus... I haven't had a need to download it in years (more than 5).

-

Turok 2 does work better, though. The only bugs I've noticed are the Flashlight and Flair Gun not working, but they're insignificant.
Title: Re: T2 EX
Post by: Duke64 on October 30, 2016, 05:28:04 PM
I don't know about you guys but I refuse to play my favorite games when its flawed like these little issues on the emulator versions it erks me. They are small issues but they tear at me if I play these games I don't want to see this, it completely throws me off its a no no for me and the controls are clunky way more then they were on an N64 controller. I tried playing long ago I got 10 minutes in to Turok 1 and quit because its missing pieces on some of the models especially on the shotgun.

I would only recommend these options: Play the PC version with mods that make it run better, plug in the old N64, or wait for remaster :) Going with Turok 1,2,3, and Rage Wars on emulator is asking for a clunky and pretty terrible experience of Turok besides the nostalgia.
Title: Re: T2 EX
Post by: Mon-Ark on October 30, 2016, 10:50:02 PM
To be fair playing turok3 and rage wars on an emulator is quite comfortable if you customize the controls so they play like modern FPS.
Title: Re: T2 EX
Post by: AbyssalDragon86 on November 01, 2016, 08:46:07 AM
I don't know about you guys but I refuse to play my favorite games when its flawed like these little issues on the emulator versions it erks me. They are small issues but they tear at me if I play these games I don't want to see this, it completely throws me off its a no no for me and the controls are clunky way more then they were on an N64 controller. I tried playing long ago I got 10 minutes in to Turok 1 and quit because its missing pieces on some of the models especially on the shotgun.

I would only recommend these options: Play the PC version with mods that make it run better, plug in the old N64, or wait for remaster :) Going with Turok 1,2,3, and Rage Wars on emulator is asking for a clunky and pretty terrible experience of Turok besides the nostalgia.

Yeah, the weapon sprites were another thing, though it didn't bother me at the time. Also, there was the phenomena of the Wall Hack. xD

I heard the old PC port wasn't as great (music not working after a certain level, along with other bugs?), but at least the Steam version doesn't have those issues.

No emulation is going to be prefect, from what I've learned over the years. You're either going to get game breaking glitches or the minor stuff that can either be ignored or tweaked until it's not longer an issue.

I think the only perfect emulation I ever got was with the 2D Metroid games, especially Super Metroid on the SNES9X. Anything 3D is bound to have a lot more problems because of all the requirements.

Everyone seems to have different experiences with emulation, but we can all agree on how flawed it is. It can never fully replace the console or system that it was originally meant to run on.
Title: Re: T2 EX
Post by: Jay Doomed on February 28, 2017, 02:25:49 PM
Omg guys!! its coming 3-16-17!!



And the steam store is active and tells us the release date!

http://store.steampowered.com/app/405830/
Title: Re: T2 EX
Post by: Drahsid on February 28, 2017, 02:42:06 PM
Honestly not a fan of the way they put shaders on it. However the new content might be interesting if it's not the unused assets being readded.
Title: Re: T2 EX
Post by: vis on February 28, 2017, 02:51:18 PM
Omg guys!! its coming 3-16-17!!



And the steam store is active and tells us the release date!

http://store.steampowered.com/app/405830/

If they do game, so good, i only can say: I will not miss biggest reunion of Turok 2 fans, ever! Wait me, online! : )))))

Part of 'so good' is nailed here:


New Enemies
Fight your way through 35 different types of enemies with bouncing bellies, blinking eyes, stretching tentacles and snapping jaws. From Prehistoric Raptors, to evolved Flesh Eaters, to your final battle with the Mother of all beasts— you’ll want to defeat all of them!
Enemies are now intelligent! They’re smart enough to attack in groups, to flee when they are outgunned, and to take cover during a firefight.
Enemies now flinch and spasm differently depending on which body part you hit.

New Maps
Conquer 6 engrossing Quest Levels including the Port of Adia, the Death Marches and the Lair of the Blind Ones.

Over 20 New Weapons
Unload multiple ricocheting shotgun shells with the Shredder.
Send brains flying with the skull-drilling Cerebral Bore, a fan favorite.
Stomp enemies flat while riding an artillery-mounted Triceratops!

New Multiplayer
The new Multiplayer mode lets you battle with your friends. Using the best levels, weapons, and visuals from both the PC and Nintendo 64 versions, players will encounter a fun and visceral multiplayer experience.
Players can also choose between a few skins for their character in combat. Network multiplayer is available through Steam, GOG Galaxy, LAN and direct IP with cross play capabilities.
Split-screen mode is also available in network multiplayer. Lastly, a new multiplayer game mode called “Last Turok Standing” has been added.

New Game Engine
Ported to the Kex Engine 3.4.
Full 64-bit compatibility.
Brand new UI system.

New Graphics System
Modernized deferred renderer.
Shadow maps and compiled light maps.
Screen-space reflections on textures and materials.
Dynamic and fixed-resolution sub/super-sampling.
New decals and effects.

Enhanced Gameplay
Improved character speed and maneuverability, including the ability to grapple ledges.
Updated maps.
Improved AI.
"Quick warp" feature allows instant travel to any previously visited portal.
Save and load anywhere.
Title: Re: T2 EX Turok 2 remaster 2017
Post by: Duke64 on February 28, 2017, 04:16:33 PM
(http://brutalgamer.com/wp-content/uploads/2017/02/Turok-2-remaster-fGCu8hX_logo-1024x576.png)

From this article: http://brutalgamer.com/2017/02/28/turok-2-back-hitting-pc-next-month-remastered-version-classic-n64-game/
Title: Re: T2 EX Turok 2 remaster 2017
Post by: Gazer on February 28, 2017, 04:56:54 PM
One thing that stands out to me is the character models are such a low level polygon count they look paper thin. I know that's the original form but it kind of takes away from the new graphics rendering. I wonder how the engine would handle higher resolution character models. Looks promising though, and Kex 3.4 - hmmmmm. We'll see soon.
Title: Re: T2 EX Turok 2 remaster 2017
Post by: Spartan on February 28, 2017, 05:21:18 PM
Very good news! I hope the camping will have the MP weapons like assault rifle. Probably will be in a mod. Also this mean we will have the other acclaim turoks
Title: Re: T2 EX Turok 2 remaster 2017
Post by: Jay Doomed on March 01, 2017, 10:20:45 AM
Yeah i'm very excited guys! One thing I can't stand is people already complaining in comments. Message to complainers: SHUT UP go back to your call of dooty.

Another thing that bothers me in comments is "everyone" wanted Turok 2. But with the announcment everyone wants Turok 3 and Rage Wars?? I want those two games much more! than the average bums saying "bring Rage Wars". I want that game a lot! But why are people like this? Turok 1 comes out everyone wants Turok 2. Turok 2 gets news everyone wants rage Wars. Can we please enjoy the fucking moment of T2 releasing?????

Anyways I'm not that upset at all just saying in general. I can't wait for this game I want it so much I would literally think 30$ is okay but I hope its 20$ like T1. I bet there still will be whiners :) All is good though my Turok's just saying^^ Yours truly the tear collector xD
Title: Re: T2 EX Turok 2 remaster 2017
Post by: Primagen on March 01, 2017, 10:29:57 AM
I would literally think 30$ is okay but I hope its 20$ like T1.

I think it would be fair for Night Dive to charge more for T2 than T1, considering that it has multiplayer.
People complained a lot about T1 price when it first launched but I didn't see a problem with it. Maybe that's because I had been waiting so long to legally buy it on PC that I was willing to pay anything. 
Title: Re: T2 EX Turok 2 remaster 2017
Post by: Jay Doomed on March 01, 2017, 10:37:07 AM
I would literally think 30$ is okay but I hope its 20$ like T1.

I think it would be fair for Night Dive to charge more for T2 than T1, considering that it has multiplayer.
People complained a lot about T1 price when it first launched but I didn't see a problem with it. Maybe that's because I had been waiting so long to legally buy it on PC that I was willing to pay anything.

I feel the same way but would like to add that even the sp alone and the game alone is a lot more than Turok 1. I would be willnig to bet Turok 2 was a bigger pain in the ass then Turok 1 besides the fact that the engine from T1 was being used. But I feel like betting that Turok 2 was actually harder even while using the T1 kex engine. I can just think of all the many things. To be completely honest I'm not the best person to say what the price should be though because I would pay 60$ Screw new games I don't want to pay 60$ for there crappy story lines, crappy hd realistic graphics completely ugly to me, and of course a boring checkpoint system with limited weapons ;) So I would pay 60$ for a game I actually want instead of some piece of crap new game xD
Title: Re: T2 EX Turok 2 remaster 2017
Post by: Primagen on March 01, 2017, 10:43:07 AM
I just can't wait to play through this game again without worrying about crashes and glitches the whole time. I bought the PC version of Turok 2 but it barely works and is overall just a pain to play. I'm so happy that this game is going to be available to so many people for the first time and I can only hope that this will rejuvenate the MP of this game for years to come.
Title: Re: T2 EX Turok 2 remaster 2017
Post by: Rok on March 01, 2017, 10:52:40 AM
Welcome Primagen good name :) Yeah guys I was so busy yesterday but was able to check this out. Put me in the category of people who can't wait also! I'm 100% with you Jay Doom hahah! Crappy hd realistic graphics lol you are to much. Spit out my cofee. Will be buying on gog no matter the price here.
Title: Re: T2 EX Turok 2 remaster 2017
Post by: Jay Doomed on March 01, 2017, 10:59:21 AM
Welcome Primagen good name :) Yeah guys I was so busy yesterday but was able to check this out. Put me in the category of people who can't wait also! I'm 100% with you Jay Doom hahah! Crappy hd realistic graphics lol you are to much. Spit out my cofee. Will be buying on gog no matter the price here.

Lol imo realistic graphics look UGLY but i'm old school also. Give me some Doom 64, Turok 1, and Turok 2 textures. Keep the call of dooty 2017 graphics away from me. I like to feel like i'm in a different world when playing game not a real world.
Title: Re: T2 EX Turok 2 remaster 2017
Post by: Dinomite on March 01, 2017, 11:00:32 AM
I would literally think 30$ is okay but I hope its 20$ like T1.

I think it would be fair for Night Dive to charge more for T2 than T1, considering that it has multiplayer.
People complained a lot about T1 price when it first launched but I didn't see a problem with it. Maybe that's because I had been waiting so long to legally buy it on PC that I was willing to pay anything.
Nice icon, mate.
Title: Re: T2 EX Turok 2 remaster 2017
Post by: Primagen on March 01, 2017, 11:14:27 AM
It's pretty cool. I found it on Deviant art. It was the best picture of the Primagen I could find.
Title: Re: T2 EX Turok 2 remaster 2017
Post by: Deathsphere on March 01, 2017, 11:29:17 AM

I feel the same way but would like to add that even the sp alone and the game alone is a lot more than Turok 1. I would be willnig to bet Turok 2 was a bigger pain in the ass then Turok 1 besides the fact that the engine from T1 was being used. But I feel like betting that Turok 2 was actually harder even while using the T1 kex engine. I can just think of all the many things. To be completely honest I'm not the best person to say what the price should be though because I would pay 60$ Screw new games I don't want to pay 60$ for there crappy story lines, crappy hd realistic graphics completely ugly to me, and of course a boring checkpoint system with limited weapons ;) So I would pay 60$ for a game I actually want instead of some piece of crap new game xD


If its not classic trash it xD

Can't wait for this I didn't get to 100% the game even though I was able to beat it. I really want to explore the maps again since the EX versions seem to really open up the view in Turok. You can see more of the actual level design.
Title: Re: T2 EX Turok 2 remaster 2017
Post by: Jay Doomed on March 01, 2017, 01:56:25 PM
LOVE!

(https://doomforever.files.wordpress.com/2017/03/ss_226ee75ae5c2cbd3479840755f51518fc35def5b.jpg)

(https://doomforever.files.wordpress.com/2017/03/ss_95f55a77ebc610d1e6a92d5df63214a7a4cfee39.jpg)

(https://doomforever.files.wordpress.com/2017/03/ss_23656e2ca439454a9f8e29222a6d51aceac43b60-1.jpg)

(https://doomforever.files.wordpress.com/2017/03/ss_7ea24e596f4a120e8b007bced33dd75b3d8cb3de.jpg)

(https://doomforever.files.wordpress.com/2017/03/ss_83fd437080d1833b254f08f65f88dea04cd9e854.jpg)

(https://doomforever.files.wordpress.com/2017/03/ss_a4df60c6da750511522233b1ea10870c4127e799.jpg)

(https://doomforever.files.wordpress.com/2017/03/turok-2-remaster-fgcu8hx_logo-1024x576.png)
Title: Re: Turok 2 EX Turok 2 remaster 2017
Post by: Rok on March 01, 2017, 03:02:05 PM
Pictures look beatiful to me
Title: Re: Turok 2 EX Turok 2 remaster 2017
Post by: Jay Doomed on March 01, 2017, 03:15:52 PM
First off : Please forgive me I think I read to many idiotic comments in other places today. I love this game waiting two weeks is already having me anxious as ever.


If its not classic trash it xD


Definitely, dat rhyme lol!

Also, want to clarify when I was pissed its not at ppl on this forum or anyone with a different opinion. Its all general fans. Everyone has told me to ignore it at least turok is getting some attention. But its really hard for me to ignore an idiot on steam or a random forum who think everyone wants the same thing and idiots who think the game should be made in unreal engine 4 or unity. NO, NO , AND NO! I honestly think the Turok games should not be called 'remastered' I think they should be called Turok EX and Turok 2 EX respectively so we can just avoid the idiots who think that means its a unity engine turok. Thanks. I just want to rant because i'm sorry whenver Turok news comes out, so do the idiots when they did not care about the game before an announcement. They just want to make videos and reviews of a game when its still hot.

I'm not nice i'm not mean I'm truthful. Not everyone wants the same thing. So when one idiot says this is not remastered how come the textures look near the same we want new hd high res crap. That's not true not everyone wants the same thing. To top things off if ppl wanted high res textures they can make them and mod the game to have it. And oh for the love of god I can't wait to hear the price crying. Waa waa mommy can't give me 20$ today.


Title: Re: T2 EX Turok 2 remaster 2017
Post by: Doom Dojo on March 01, 2017, 03:31:09 PM
LOVE!

(https://doomforever.files.wordpress.com/2017/03/ss_226ee75ae5c2cbd3479840755f51518fc35def5b.jpg)

(https://doomforever.files.wordpress.com/2017/03/ss_95f55a77ebc610d1e6a92d5df63214a7a4cfee39.jpg)

(https://doomforever.files.wordpress.com/2017/03/ss_23656e2ca439454a9f8e29222a6d51aceac43b60-1.jpg)

(https://doomforever.files.wordpress.com/2017/03/ss_7ea24e596f4a120e8b007bced33dd75b3d8cb3de.jpg)

(https://doomforever.files.wordpress.com/2017/03/ss_83fd437080d1833b254f08f65f88dea04cd9e854.jpg)

(https://doomforever.files.wordpress.com/2017/03/ss_a4df60c6da750511522233b1ea10870c4127e799.jpg)

(https://doomforever.files.wordpress.com/2017/03/turok-2-remaster-fgcu8hx_logo-1024x576.png)

Duke64 I think I need LINKS that you are always talking about lol?!! This is really exciting news not many games can make me feel excited anymore. Only Doom and Turok can. Awaiting with an evil grin. Well when people say remaster they tend to think crazy things but what they are thinking of is a 'remake'. There is a huge difference between remaster and remake. Remaster is mostly inner engine upgrades and tweaks to run the game properly on modern specs without any hacks and adds some nice new bonus stuff that can be toggled. While remake is essentially remaking the hole game from scratch.
Title: Re: T2 EX Turok 2 remaster 2017
Post by: Jay Doomed on March 01, 2017, 03:32:49 PM
There is a huge difference between remaster and remake. Remaster is mostly inner engine upgrades and tweaks to run the game properly on modern specs without any hacks and adds some nice new bonus stuff that can be toggled. While remake is essentially remaking the hole game from scratch.

We have a winner for the million dollars bonus HAX :)
Title: Re: Turok 2 EX Turok 2 remaster 2017
Post by: Doom Dojo on March 01, 2017, 03:35:33 PM
Haha i'm just saying where did people get the idea that remaster means new textures, better models, or anything like this?? That is called a REMAKE!
Title: Re: Turok 2 EX Turok 2 remaster 2017
Post by: Rok on March 01, 2017, 03:46:03 PM
Well someone will mod high res textures into the game anyway. They did for T1 also even know I despise of them its still a really cool thing to see once or twice. It gives the community something to do. If Kaiser and co does everything some folks wont have anything to do. I bet its mostly about getting the base SP games core the most for them.
Title: Re: Turok 2 EX Turok 2 remaster 2017
Post by: Gazer on March 01, 2017, 03:57:55 PM

Here's another announcement of the same as the other, but in the comments section the author of the article says the remasters are coming to Xbox one.
http://attackofthefanboy.com/news/turok-2-remaster-launching-on-pc-next-month/ (http://attackofthefanboy.com/news/turok-2-remaster-launching-on-pc-next-month/)

I would also think there should be news sometime today since GDC kicks into full swing today. I wish I had $500 to burn I'd fly up there. Anybody want to donate to send me?  :P
Title: Re: Turok 2 EX Turok 2 remaster 2017
Post by: Duke64 on March 01, 2017, 06:17:10 PM
If you like the Facebook page or follow there twitter see some updates. "Turok Help"

(https://pbs.twimg.com/media/C52p8RIUYAAom6E.jpg:large)
Title: Re: Turok 2 EX Turok 2 remaster 2017
Post by: Drahsid on March 02, 2017, 12:18:39 AM
Doing a tad more examination, they built this off of the N64 version. (Crossbow doesn't exist in PC version). However I am very interested in the "Improved AI"
Title: Re: Turok 2 EX Turok 2 remaster 2017
Post by: Rok on March 02, 2017, 12:55:45 AM
Doing a tad more examination, they built this off of the N64 version. (Crossbow doesn't exist in PC version). However I am very interested in the "Improved AI"
N64 bow is pretty awesome to see :) speaking of that pic with splitscreen which is another awesome feature.
Title: Re: Turok 2 EX Turok 2 remaster 2017
Post by: Gazer on March 02, 2017, 04:04:51 PM
And Dinomite gets his 2barrel super shotty.
Title: Re: Turok 2 EX Turok 2 remaster 2017
Post by: Primagen on March 03, 2017, 04:30:51 AM
And Dinomite gets his 2barrel super shotty.

It's such a satisfying shotgun though. It just feels like no man should be able to use it because it's so powerful. I'm always sad when I get the shredder because I feel bad switching to it even though it's a super cool weapon as well.
Title: Re: Turok 2 EX Turok 2 remaster 2017
Post by: Gazer on March 03, 2017, 05:01:20 AM
Hi Primagen, I'm new here too. Welcome and I read your other post about the PC version of original Turok 2 - Seeds of Evil ... for PC. If you still have the disc, there's a PC fix for it. It really makes the game playable. So with a little tweaking the PC version works. it's called TUROK 2.7z and it's about 550 MB. It works. I think I had to use 7-Zip to unpack the update, regular WinRAR would not work. Then install over PC disc version.

But with the new version coming out soon I'm sure the Nightdive reboot will put that version to shame.
gl -hf Gazer

EDIT: here's the link but really gameplay sukks compared to original Turok - - I am excited about the new release in 2 weeks!
http://theisozone.com/downloads/pc/windows-games/turok-2-pc-for-modern-windows-oss/ (http://theisozone.com/downloads/pc/windows-games/turok-2-pc-for-modern-windows-oss/)
Title: Re: Turok 2 EX Turok 2 remaster 2017
Post by: Primagen on March 03, 2017, 05:25:48 AM
Hi Gazer, thanks for the advice. I might have to give that a try sometime.

Yeah, with the new version out in two weeks I might just try that first. Hopefully it will be like playing it again for the first time.
Title: Re: Turok 2 EX Turok 2 remaster 2017
Post by: Jay Doomed on March 03, 2017, 10:11:35 AM
And Dinomite gets his 2barrel super shotty.

It's such a satisfying shotgun though. It just feels like no man should be able to use it because it's so powerful.

Only Turok can use it. Love the T2 shotgun actually when I think about it I love every Turok shotgun wow.
Title: Re: Turok 2 EX Turok 2 remaster 2017
Post by: AbyssalDragon86 on March 03, 2017, 10:57:01 AM
There's something about the shotgun in any game that's satisfying... I guess it's when you can splatter enemies with it! >:D

As cool as the Shredder is, I still prefer the classic Shotgun. The sound and how the slash damage from the explosive rounds looked was always satisfying.
Title: Re: Turok 2 EX Turok 2 remaster 2017
Post by: Primagen on March 03, 2017, 11:00:40 AM
Hopefully splash damage will actually work in the new remaster. Maybe then it will be more fun use to the grenade launcher.
Title: Re: Turok 2 EX Turok 2 remaster 2017
Post by: AbyssalDragon86 on March 03, 2017, 11:05:21 AM
Yeah, I was going to mention about how bad hit detection was back in the day.

You could one-shot with a Mag 60, but take so many shots with a Grenade Launcher. xD

I think that issue was only to N64 and not PC version?
Title: Re: Turok 2 EX Turok 2 remaster 2017
Post by: Primagen on March 03, 2017, 11:10:16 AM
Well I mostly played the N64 version and it was definitely present there. I feel like it was the same on PC because it was a pretty bad port and they probably didn't bother to fix it.
Title: Re: Turok 2 EX Turok 2 remaster 2017
Post by: AbyssalDragon86 on March 03, 2017, 11:18:51 AM
I never had the PC version, but I thought I saw that it was better with hit detection.

I've heard the first Turok on PC wasn't a good port and the music didn't work in the later levels.
Title: Re: T2 EX Turok 2 remaster 2017
Post by: Rok on March 03, 2017, 12:27:00 PM
(http://brutalgamer.com/wp-content/uploads/2017/02/Turok-2-remaster-fGCu8hX_logo-1024x576.png)
(https://doomforever.files.wordpress.com/2017/03/ss_a4df60c6da750511522233b1ea10870c4127e799.jpg)
You know I been trying to find out myself but anyone know what level is this screen from??
Title: Re: Turok 2 EX Turok 2 remaster 2017
Post by: Jay Doomed on March 03, 2017, 02:21:48 PM
(http://brutalgamer.com/wp-content/uploads/2017/02/Turok-2-remaster-fGCu8hX_logo-1024x576.png)
(https://doomforever.files.wordpress.com/2017/03/ss_a4df60c6da750511522233b1ea10870c4127e799.jpg)
You know I been trying to find out myself but anyone know what level is this screen from??
Looks like a Lair of the Blind ones level right? Though I can't pinpoint which one. Colors are beautiful. About the hit detecions yes they were pretty bad for sp on both at times you could point blank an enemy with plasma...no damage but a mag 60 head shot dead!
Title: Re: T2 EX Turok 2 remaster 2017
Post by: ひまわりくん on March 03, 2017, 06:37:22 PM
You know I been trying to find out myself but anyone know what level is this screen from??
That's the lair of the blind ones, but it's an area no one has seen before.
Title: Re: Turok 2 EX Turok 2 remaster 2017
Post by: Gazer on March 04, 2017, 07:10:03 PM
I'm playing Seeds right now, for the first time in many years. PC version +v2.7 fanedit/fix. That muthapussin' 'River of Souls' is a miserable level. I remember now!

I hope Nightdive reworked that level some to make it flow better. I wonder how many hours I spent - lost - in this level. I did it again, got stuck in there. At least now on PC there are you tube videos to save the day. I didn't have a PC back in the 90's when this came out. Hahaha.  >:(

 :'( ooooh to be lost in the river of souls ...


shortcut to evilgames youtube
https://www.youtube.com/watch?v=lneS5mqxN7g (https://www.youtube.com/watch?v=lneS5mqxN7g)
Title: Re: Turok 2 EX Turok 2 remaster 2017
Post by: Turok Fireseed on March 07, 2017, 06:04:35 PM
First off : Please forgive me I think I read to many idiotic comments in other places today. I love this game waiting two weeks is already having me anxious as ever.


If its not classic trash it xD


Definitely, dat rhyme lol!

Also, want to clarify when I was pissed its not at ppl on this forum or anyone with a different opinion. Its all general fans. Everyone has told me to ignore it at least turok is getting some attention. But its really hard for me to ignore an idiot on steam or a random forum who think everyone wants the same thing and idiots who think the game should be made in unreal engine 4 or unity. NO, NO , AND NO! I honestly think the Turok games should not be called 'remastered' I think they should be called Turok EX and Turok 2 EX respectively so we can just avoid the idiots who think that means its a unity engine turok. Thanks. I just want to rant because i'm sorry whenver Turok news comes out, so do the idiots when they did not care about the game before an announcement. They just want to make videos and reviews of a game when its still hot.

I'm not nice i'm not mean I'm truthful. Not everyone wants the same thing. So when one idiot says this is not remastered how come the textures look near the same we want new hd high res crap. That's not true not everyone wants the same thing. To top things off if ppl wanted high res textures they can make them and mod the game to have it. And oh for the love of god I can't wait to hear the price crying. Waa waa mommy can't give me 20$ today.
I agree with ya on this one. It does get a bit stupid when people complain that the textures look more or less the same, then complain about the price. I know you can't please everyone, but wow, those guys don't seem grateful we even got Turok 2 remastered at all. As for people wanting Rage Wars and Turok 3, i want them ported too, but i know it'll take them a long time, and it won't be as easy as making DOOM 64 EX.
Title: Re: Turok 2 EX Turok 2 remaster 2017
Post by: Rok on March 08, 2017, 11:34:27 AM
In 8 days I will be war blading dinosoid heads off picking up arrows out of enemy skulls, send mag 60s into fire born heads, cerebral boring all enemies, and even might get to play mp? Man I wish this 8 days goes fast :D
Title: Re: Turok 2 EX Turok 2 remaster 2017
Post by: Jay Doomed on March 08, 2017, 01:49:42 PM
I agree with ya on this one. It does get a bit stupid when people complain that the textures look more or less the same, then complain about the price. I know you can't please everyone, but wow, those guys don't seem grateful we even got Turok 2 remastered at all. As for people wanting Rage Wars and Turok 3, i want them ported too, but i know it'll take them a long time, and it won't be as easy as making DOOM 64 EX.

Exactly my friend at least we are getting a Turok at all man and us Turok fans we don't care about the price that much 20$ is fair enough. And I get it general gamers can have a say, but for them to act like we all want the same thing with hd textures and higher poly counts is outrageous. HD textures are ugly af but you don't see me going around telling everyone they need to not use them. Or me going around saying "we want only original textures". Here is the correction: I only want original textures.

That's the problem today. People are selfish af and its why I don't respond to anyone anymore except on this forum. If you see me talk other places its because I totally disagree with statements made towards my favorite games of all time by noobs who didn't care about the game until it was news again while acting like they love it.
Title: Re: Turok 2 EX Turok 2 remaster 2017
Post by: Revenant32 on March 08, 2017, 03:23:37 PM
Well at least you don't have a really bad attitude Jay you're just saying truth imo no worries bud. Waiting on T2 :) at least they gave us a release date instead of having to check daily. Very excited to see what comes of this. I didn't even know people cry about the price lol do people really cry about it??! Come on people 20$ is not a lot of money for these games. I wonder the price of Turok 2? Is it possible it might be 25-30$ range?? I mean if T1 was 20$ T2 has mp and its a much bigger game and more things implemented like blood and guts and stuff. Its a bigger game I see a possibility of it costing more than the first.
Title: Re: Turok 2 EX Turok 2 remaster 2017
Post by: Duke64 on March 08, 2017, 07:38:27 PM
In 8 days I will be war blading dinosoid heads off picking up arrows out of enemy skulls, send mag 60s into fire born heads, cerebral boring all enemies, and even might get to play mp? Man I wish this 8 days goes fast :D

Always loved using the war blade in close encounters when you hear that gush sound you already know what happen xD
Title: Re: Turok 2 EX Turok 2 remaster 2017
Post by: Jay Doomed on March 09, 2017, 02:02:55 PM
Always loved using the war blade in close encounters when you hear that gush sound you already know what happen xD

It means his head is no longer there lol. Well guys one week from today we will be playing I hope! Uggh this week couldn't of gone any slower so far.
Title: More Turok 2 Remastered Gameplay!
Post by: Primagen on March 10, 2017, 06:19:29 AM
This our first real chance to see it in motion for more than a second and it looks amazing. It's nice to see someone actually running around in the game rather than just the kill montage from the trailer. It gives you a lot more of an idea of how the game will play.

Title: Re: More Turok 2 Remastered Gameplay!
Post by: vis on March 10, 2017, 03:23:13 PM
This our first real chance to see it in motion for more than a second and it looks amazing. It's nice to see someone actually running around in the game rather than just the kill montage from the trailer. It gives you a lot more of an idea of how the game will play.



This video reveals even more critical info, for us, end users and true fans, well i must say: we, Turokers, must kiss Night Dive's legs, for such level of optimization! My full respect, and any fear deleted, looking how min 90 % of original feel is there! : ) Rest is bonus (wise choice to keep dual tracks, true consideration and respecting of freedom, example of what we miss in modern production line...) Long live Turok 2! And we, fans with it! : -)
Title: Re: More Turok 2 Remastered Gameplay!
Post by: Gazer on March 10, 2017, 09:25:59 PM
March 14th, that's Tuesday, wooohoooo  ;)  :)
 And the kickster mentioned redesigning the levels to create less of a chance of being 'stuck in a labyrinth' (paraphrase). Ok he said "less labyrinth an". is that a word?

WORD

Multiplayer Tuesday night? deathmatch -n1ce, I wonder how that's going to work.
Evil -evil -evil seeds of Evil  :o


Title: Re: More Turok 2 Remastered Gameplay!
Post by: Primagen on March 13, 2017, 04:52:51 AM
And the kickster mentioned redesigning the levels to create less of a chance of being 'stuck in a labyrinth' (paraphrase). Ok he said "less labyrinth an". is that a word?

Labyrinthian is most definitely a word. I've heard it used before to describe games of this type.
Title: Re: More Turok 2 Remastered Gameplay!
Post by: BehemothProgrammer on March 13, 2017, 06:36:34 PM
This our first real chance to see it in motion for more than a second and it looks amazing. It's nice to see someone actually running around in the game rather than just the kill montage from the trailer. It gives you a lot more of an idea of how the game will play.


Looks great and mmmm those blood splatters!
Title: Re: More Turok 2 Remastered Gameplay!
Post by: Duke64 on March 14, 2017, 12:45:09 AM

Looks great and mmmm those blood splatters!

I'm not so good with many other games history so correct me if I'm wrong, but Turok 2 is the most Brutal game of its time it created Brutality ;) But I can say it does do it the best of its time no telling me otherwise heh.
Title: Multiplayer Clans
Post by: Dinosoid on March 14, 2017, 08:25:38 PM
.
Title: Re: Multiplayer Clans
Post by: vis on March 14, 2017, 08:54:46 PM
Are you guys gonna team up or battle each other?

All! ; ) Should be 5 vs 5, minimum, for clan fight, imo, so on one server with max 16 players, should be 1 neutral host/observer and 5 vs 5 vs 5 players, from 3 diff clan. We could have tournaments to, where we playing 1 vs 1 aka duels, where is not mater if that 2 player from same clan.
Title: Re: Multiplayer Clans
Post by: vis on March 14, 2017, 08:58:36 PM
And playing for fun! : ) I hope T2 rem will get regular mods to...capture the flag, maybe arena(last men standing is near it to) team rok match......
Title: Re: Multiplayer Clans
Post by: Dinosoid on March 14, 2017, 09:34:13 PM
.
Title: Re: Multiplayer Clans
Post by: chirac31 on March 15, 2017, 04:22:27 AM
anyway there is clans still existing since years and still activ online on turok2 multiplayer, im thinking about BGE clan, Got clan, KBG clan, for example. In this   clans you ll find players who play multiplayer mod since 2001 for some of them, they all will come on the new turok2 version, so see you there tomorrow, i can't wait for it!
good luck guys and have fun!
Title: Re: Turok 2 EX Turok 2 remaster 2017
Post by: Drahsid on March 15, 2017, 04:18:54 PM
Don't forget GoT.
Title: Re: Turok 2 EX Turok 2 remaster 2017
Post by: Gazer on March 16, 2017, 03:39:39 AM
Nothing Yet .... ha sheesh.  >:(
 ;D
Title: Re: Turok 2 EX Turok 2 remaster 2017
Post by: Smoke39 on March 16, 2017, 01:28:51 PM
GOG version just went up, with an even bigger discount for Turok owners than Steam.  Go shoot things!  :D
Title: Re: Turok 2 EX Turok 2 remaster 2017
Post by: vis on March 16, 2017, 01:34:57 PM
https://beam.pro/StrikerTheHedgefox friend streaming! Enjoy. All in all mp looks like my favorite turok game, rage wars! So from now on i call it rage wars 2 ; ))
Title: Re: Turok 2 EX Turok 2 remaster 2017
Post by: WsC L3p on March 16, 2017, 02:39:45 PM
So .... where were we? :P
Title: Re: Turok 2 EX Turok 2 remaster 2017
Post by: Gazer on March 16, 2017, 03:58:52 PM
we are @ 234 ping! Controls are great and video is great, and the gameplay on the new campaign is great. I'd say it rocks, and has some future and maybe some fortune. I'd bet on it.

I need a central USA - server - upper. I'm on west coast in rays of sunshine, lol. In a dark room playing turok. ha hahahaha  ???
Title: Re: Turok 2 EX Turok 2 remaster 2017
Post by: Smoke39 on March 16, 2017, 04:39:38 PM
I can't play, because the VC++ 2015 redistributables are refusing to install properly for me. :/
Title: Re: Turok 2 EX Turok 2 remaster 2017
Post by: jmmreview on March 16, 2017, 06:14:49 PM
I had no idea this was coming out today, so glad I decided to randomly logged onto the forum today xD
Made a quick video if you care to watch.
Title: Re: Turok 2 EX Turok 2 remaster 2017
Post by: vis on March 16, 2017, 06:18:46 PM
I can't play, because the VC++ 2015 redistributables are refusing to install properly for me. :/

Go in steam folder, where is game stored/downloaded, run manuel VC++, reset pc... My friend had that problem on win 7 to... i had dif problems, had to update old
 nvidia driver, to driver that had adaptive vsync code in ( i love to use older, polished drivers + are more easy on pc resurs)... and i still unable to play it until net code is polished. (one unhappy wifi user here)
Title: Re: Turok 2 EX Turok 2 remaster 2017
Post by: Smoke39 on March 16, 2017, 06:41:30 PM
I meant that even manually installing is failing, but thanks anyway.

I decided to finally scrap the old version of Wine that comes with Mint, and installed the latest version directly from the developers, and it seems to be working on linux for me now.  Gonna go try out the single player proper now and see how it goes.
Title: Re: Turok 2 EX Turok 2 remaster 2017
Post by: Duke64 on March 16, 2017, 08:37:18 PM
Did you guys notice the variant raptors that were teased early in the original development but we never got?

(https://duke64nukem.files.wordpress.com/2017/03/20170220203019_2.jpg)

(https://duke64nukem.files.wordpress.com/2017/03/20170220142418_1.jpg)
Title: Re: Turok 2 EX Turok 2 remaster 2017
Post by: operative lm on March 16, 2017, 09:28:18 PM
I'd read about the beta skin being in the game. Nice to actually see it. Is it for all of the raptors or just some of them?

I also saw a video of a graveyard sequence, and it seems like they added in the variant Deadmen (http://vignette4.wikia.nocookie.net/turok/images/f/f8/T2DeadmanVariant.jpg/revision/latest?cb=20150415230701). Or at least I think they're an addition; I don't recall them ever appearing in the original game.

Everything's second-hand info for me at the moment. The game doesn't run on my ancient 32-bit operating system, lolol.
Title: Re: Turok 2 EX Turok 2 remaster 2017
Post by: Gazer on March 16, 2017, 10:17:56 PM
I'd read about the beta skin being in the game. Nice to actually see it. Is it for all of the raptors or just some of them?

Everything's second-hand info for me at the moment. The game doesn't run on my ancient 32-bit operating system, lolol.

Hi Op, I've player through 2 levels and they have all been this tan colored option raptors. This here turok is certainly better than any we've seen before but there's a lot that is been tweaked and tweezed. Level 3 has destructible hornets nests, which I like. Map changes to clean up areas that caused confusion in the original maps. I'm also surprised how good the NPC's look in general. And there's alot of blood, heavy on the gushing. It seems like the plasma rifle is having trouble zooming for me (no zoom). The frickin' tranquilizer gun is confusing. There are headshots too, but the zone is small and hard to hit.

That comment about the x86 - x64 thing seems questionable. I would assume it should run on 32bit win7 or vista since most people run steam from 32bit emulation mode on win7. I think winXP would probably cough and fart though. Newegg.com has refurbished win7 machines cheap. With onboard video.

We need multiplayer mapping editor, from nightdive. - rotflmao - gg - Gazer

Multiplayer is having internet connection issues in the code that the game is running, so multiplayer is bad today. Edward at nightdive is working on it.

HP desktop with Win7 Pro x64 $110.00 https://www.newegg.com/Product/Product.aspx?Item=N82E16883281939&ignorebbr=1 (https://www.newegg.com/Product/Product.aspx?Item=N82E16883281939&ignorebbr=1)
Title: Re: Turok 2 EX Turok 2 remaster 2017
Post by: Smoke39 on March 16, 2017, 10:35:32 PM
Found my first feather at the river of souls, but I can't for the life of me remember how I got to the altar at the port to spend it.  I just keep running in circles.
Title: Re: Turok 2 EX Turok 2 remaster 2017
Post by: Spartan on March 16, 2017, 11:09:26 PM
Oh these raptors skin was in the beta? Good to see Nightdive is reviving old days stuff like cut skins. I still have hopes one day we will have the cut content for the game. BTW im really enjoying the game, the last time I played I was 10 years old...imagine
Title: Re: Turok 2 EX Turok 2 remaster 2017
Post by: operative lm on March 16, 2017, 11:38:15 PM
That comment about the x86 - x64 thing seems questionable. I would assume it should run on 32bit win7 or vista since most people run steam from 32bit emulation mode on win7.

Nope, 32-bit Win7 here, and Steam has the game listed as Not Available for me, which is what it does for all games that require 64-bit OS's. GOG at least lets me try to install it, but the install is only 22MB and fails automatically. :P

I've been in the process of buying parts for a long-overdue upgrade; I'm just a few hundred dollars short of the end result. I'll get there eventually.
Title: Your opinion on the remaster for Turok 2: Seeds of Evil?
Post by: L! on March 17, 2017, 01:14:21 AM
I personally liked the remaster a lot and I feel Nightdive has really hit gold with it. But I want to know; how did you like or dislike the remaster and why?
Title: Re: Your opinion on the remaster for Turok 2: Seeds of Evil?
Post by: Drahsid on March 17, 2017, 01:15:34 AM
I have some small issues with it but overall it's decent. Haven't seen any MP though.
Title: Re: Turok 2 EX Turok 2 remaster 2017
Post by: Duke64 on March 17, 2017, 02:59:26 AM
I'd read about the beta skin being in the game. Nice to actually see it. Is it for all of the raptors or just some of them?

It does not replace them its set to do some random factoring.

xD just want to post some pics

(https://duke64nukem.files.wordpress.com/2017/03/20170316222901_1.jpg)

(https://duke64nukem.files.wordpress.com/2017/03/20170316220434_1.jpg)

(https://duke64nukem.files.wordpress.com/2017/03/20170316213826_1.jpg)

(https://duke64nukem.files.wordpress.com/2017/03/20170316193542_1.jpg)

(https://duke64nukem.files.wordpress.com/2017/03/20170316183956_1.jpg)

(https://duke64nukem.files.wordpress.com/2017/03/20170316190351_1.jpg)

(https://duke64nukem.files.wordpress.com/2017/03/20170316214414_1.jpg)
(https://duke64nukem.files.wordpress.com/2017/03/20170315224420_3.jpg)
Title: Re: Turok 2 EX Turok 2 remaster 2017
Post by: Gazer on March 17, 2017, 03:29:04 AM
L! 1st post welcome to Hell  :o

hahahaha, take me to jail, in the depths of hell.

So hey I'm on a break from playing right now since I just got it today. When I fired it up first time I played on Hardcore mode and made it through the first part of the first level. Hardcore skill is difficult. So I restarted from the beginning on Hard difficulty, and I've played through levels 1, 2, 4, and a little bit of level 3. The first two levels were not too difficult. I've recently played through them on the old PC version so I have some recent experience on these levels. Level 4 got tough, and I was considering restarting the game on normal setting. Level 4 has a easy boss thingy, giant eyeball at the end and that was easy, so go figure. I had to save the game often near the end of the level, in order to make it through. I was killed about 20 to 30 times in places were the game has you push through some enemies with low health and then rewards you after that with full health and ammo pickups being plentiful.

With that in mind, I am happy with the campaign. The new graphics rendering is working great for me and breaths new life into the low polygon world and character meshes. They appear better looking than I had expected and they have been adjusted for gameplay to be more difficult than the older version. In the old game, aiming at your attacker was off somewhat, targeting was jacked up and that made the game more difficult. With this one, targeting is more accurate and the enemies are harder to kill -- and -- they deal more damage than the old version. So that's a major upgrade from the original. The 'leapers' move faster and deal some serious damage. I don't think there are any (leapers) in the original PC version. I just played it and I don't remember them being in the game. Another thing is the levels have some minor level design changes. Overall they work great and if you didn't know the original layout, you will not be able to tell the difference as these changes are woven almost seamlessly into the original material. There's some minor climbing grapple thing that is new so Turok climbs up some edges of rocks. It's so subtle not like in Doom 2016 where he hangs off the edge of ledges and climbs up. But similar to that and not from the original Turok game.

I'll just end this note at this point because a lot of people here can add in their comments and observations. I'm happy with the purchase. The game is fun. For being more than 15 year old game, it still is very good example of what a first person shooter is supposed to be. But it is an old game and I do not think it should be considered in comparison to current releases, that have just way more actual content in the way of texture assets and direct X polish and engine special effects and such. It's fun and it's hard, and you can 'take the gun from my cold dead hand when I'm finished'.  ;D

There are bugs, and especially in the multiplayer network code. Nightdive will fix it, soon (I hope). I'm happy that Turok has been re-mastered and happy to have this game.

-Gazer
Title: Re: Turok 2 EX Turok 2 remaster 2017
Post by: Gazer on March 17, 2017, 05:26:33 AM
Quote
Dinomite!
Hahahahaha the old mp was shit and new one is too? They really made a faithful remaster.

lol, I like it and can't wait to get my hands on the damn MP editor assets. But they did FU the network code.
Title: Re: Turok 2 EX Turok 2 remaster 2017
Post by: AbyssalDragon86 on March 17, 2017, 08:46:59 AM
I won a multiplayer match, but I don't know how because I always have a hard time on multiplayers with a lack of skill and having people with lag armor because they're not all from my region. Scorpion Missile and Firestorm Cannon spam in closed in places! >:D

(http://images.akamai.steamusercontent.com/ugc/87098056440386340/4DAACFE16C9DDB0E4928FD8DF3F3267D634C79BE/)

I did manage to pick up the Nuke and blast someone with it. It was fun, though extremely laggy. I was getting 1-6 FPS at some points and there were also times when my guns weren't firing anything. Hopefully that gets fixed soon and I might play more tomorrow. Give my PS4 a rest. xD

In Port of Adia, I didn't expect an Endtrail to be there at the first beacon switch. Being able to change the soundtrack between N64 and PC is pretty cool, too. I still prefer the N64 version, but I like the PC Port of Adia theme.
Title: Re: Turok 2 EX Turok 2 remaster 2017
Post by: Duke64 on March 17, 2017, 10:15:27 AM
Huge photo I made hehh just click the image a pretty big resolution.

(https://duke64nukem.files.wordpress.com/2017/03/skin.jpg)
Title: Re: Turok 2 EX Turok 2 remaster 2017
Post by: Snake Plissken on March 17, 2017, 04:05:10 PM
(http://images.akamai.steamusercontent.com/ugc/159155650900655738/7D59A58C7AC0E9599F9744A32193B4BE732EB1A7/)
Title: Re: Turok 2 EX Turok 2 remaster 2017
Post by: Gazer on March 17, 2017, 04:55:13 PM
Hi Snake,
how are you? That's a n1ce screenshot you got there. Do you have the MP editor that I can get from you?  ;D

Yo AbyssalDragon, great win! was fun playin' with you and sorry if I banged your bad ping, I was banged too.
Title: Re: Turok 2 EX Turok 2 remaster 2017
Post by: L! on March 17, 2017, 05:12:15 PM
L! 1st post welcome to Hell  :o

hahahaha, take me to jail, in the depths of hell.

So hey I'm on a break from playing right now since I just got it today. When I fired it up first time I played on Hardcore mode and made it through the first part of the first level. Hardcore skill is difficult. So I restarted from the beginning on Hard difficulty, and I've played through levels 1, 2, 4, and a little bit of level 3. The first two levels were not too difficult. I've recently played through them on the old PC version so I have some recent experience on these levels. Level 4 got tough, and I was considering restarting the game on normal setting. Level 4 has a easy boss thingy, giant eyeball at the end and that was easy, so go figure. I had to save the game often near the end of the level, in order to make it through. I was killed about 20 to 30 times in places were the game has you push through some enemies with low health and then rewards you after that with full health and ammo pickups being plentiful.

With that in mind, I am happy with the campaign. The new graphics rendering is working great for me and breaths new life into the low polygon world and character meshes. They appear better looking than I had expected and they have been adjusted for gameplay to be more difficult than the older version. In the old game, aiming at your attacker was off somewhat, targeting was jacked up and that made the game more difficult. With this one, targeting is more accurate and the enemies are harder to kill -- and -- they deal more damage than the old version. So that's a major upgrade from the original. The 'leapers' move faster and deal some serious damage. I don't think there are any (leapers) in the original PC version. I just played it and I don't remember them being in the game. Another thing is the levels have some minor level design changes. Overall they work great and if you didn't know the original layout, you will not be able to tell the difference as these changes are woven almost seamlessly into the original material. There's some minor climbing grapple thing that is new so Turok climbs up some edges of rocks. It's so subtle not like in Doom 2016 where he hangs off the edge of ledges and climbs up. But similar to that and not from the original Turok game.

I'll just end this note at this point because a lot of people here can add in their comments and observations. I'm happy with the purchase. The game is fun. For being more than 15 year old game, it still is very good example of what a first person shooter is supposed to be. But it is an old game and I do not think it should be considered in comparison to current releases, that have just way more actual content in the way of texture assets and direct X polish and engine special effects and such. It's fun and it's hard, and you can 'take the gun from my cold dead hand when I'm finished'.  ;D

There are bugs, and especially in the multiplayer network code. Nightdive will fix it, soon (I hope). I'm happy that Turok has been re-mastered and happy to have this game.

-Gazer

Lol, thanks. I really enjoyed it too and so far have beaten level 1-3. I'm excited to see more from Nightdive  :).
Title: Re: Turok 2 EX Turok 2 remaster 2017
Post by: Snake Plissken on March 17, 2017, 07:22:29 PM
Hi Snake,
how are you? That's a n1ce screenshot you got there. Do you have the MP editor that I can get from you?  ;D

Yo AbyssalDragon, great win! was fun playin' with you and sorry if I banged your bad ping, I was banged too.

I may be establishing a private communication network between just he brutal Turok Devs. This is like the 4th time something happened and I'm obligated not to share so in all I have to say for a record, there's a lot of things I can and can not do. Terms pretty much state if I'm aware enough to have assessed it I'm aware enough to have read hundreds of lines of terms of agreements. Jus wanna play my p and q right. Makeing sure I'm zigging and not zaggin.

now somewhere someone went incorrect I must read over a few things again, becuse what I see here is full multiplayer support. I have forwarded a port on a device and have it on stand by, already tested, I can spawn and create, host a game and there's even a ability to automatically reject connecting players if they don't have content that's defined by the sever.

Before I can shed more light I think it's best  that perhaps the developers open there mouths when the time is right.
But I must admit, I see everything here to help me enable my rage wars mod. And there's more control here now it seems en what we currently have with Turok 1 and it's so buggy a lot of things to be taken into account.  I'm going to think of my next step before I say to much only becuse I'm super exsasuted right now and, well I, not fully aware of the outcome of his yet so will see what's doing, here give me a few mins to make a real reply lol, just out and about ATM.
Title: Re: Turok 2 EX Turok 2 remaster 2017
Post by: Snake Plissken on March 17, 2017, 07:25:37 PM
I won a multiplayer match, but I don't know how because I always have a hard time on multiplayers with a lack of skill and having people with lag armor because they're not all from my region. Scorpion Missile and Firestorm Cannon spam in closed in places! >:D

(http://images.akamai.steamusercontent.com/ugc/87098056440386340/4DAACFE16C9DDB0E4928FD8DF3F3267D634C79BE/)

I did manage to pick up the Nuke and blast someone with it. It was fun, though extremely laggy. I was getting 1-6 FPS at some points and there were also times when my guns weren't firing anything. Hopefully that gets fixed soon and I might play more tomorrow. Give my PS4 a rest. xD

In Port of Adia, I didn't expect an Endtrail to be there at the first beacon switch. Being able to change the soundtrack between N64 and PC is pretty cool, too. I still prefer the N64 version, but I like the PC Port of Adia theme.


Honestly I am dieing to play I mean how is it lol, fast past oldschool fun at a good refresh rate is all I need, that and dethklok playing the background. I can not wait. Let's getotgether and I'll live stream a few games, I'm not a cheater to btw honest lol, figured I would throw that out there.
 Nothing has filled my head more with thoughts of grandeur more so then playing mp in a Turok 2 release by nightdive . I'm dieing to play.
Title: Re: Turok 2 EX Turok 2 remaster 2017
Post by: Snake Plissken on March 17, 2017, 07:28:59 PM
Oh off topic, kinda, but seeing how this is post is called Turok 2 ex I figured I would say it here so here I go: I'm porting rage wars to kex 2 and if your good with programming And am familiar with angelscript and your reading this right now I would like to say to you " I could use more hands on dec with the project" lol. If your interested and your reading this and am willing and able please do let me know and I'll share some videos to show you what's been done and what's doing so you know I'm not pulling your chain. Ok and for those not interested or if this post goes unread by the likes,  no worrys at all and thnx tho. Ok back to Turok lol
Title: Re: Turok 2 EX Turok 2 remaster 2017
Post by: AbyssalDragon86 on March 17, 2017, 10:49:02 PM
Hi Snake,
how are you? That's a n1ce screenshot you got there. Do you have the MP editor that I can get from you?  ;D

Yo AbyssalDragon, great win! was fun playin' with you and sorry if I banged your bad ping, I was banged too.

I noticed you on there, too. I'm from Australia, so my connection might be at a different speed (probably slower in typical Aussie fashion).

What is bad ping because I'm confused? My ping was in a 5 digit number. Is that a bad thing? I know it wasn't normal compared to everyone else... xD

I just tried to play, but had a bad time. My guns weren't firing. My Internet plan is an older one, so maybe that also explains why it's being a piece of crap.


Title: Re: Turok 2 EX Turok 2 remaster 2017
Post by: Duke64 on March 18, 2017, 01:25:41 AM
Title: Re: Turok 2 EX Turok 2 remaster 2017
Post by: Gazer on March 18, 2017, 01:49:58 AM
Hi AD,
there is network protocol problem and it's causing bad connections for everyone. Nightdive needs some networking expertise on this. They are working on it. Seems like there are a lot of rough edges on this game still. Last night I had a 2400 ping on a server. that is very very very bad. A playable ping should be under 100. A good ping would be under 40. A LocalAreaNetwork ping at home between your home computers should be between 0 - 10, depending on your setup. And of course I generalize those definitions.

I'm in California U.S.A. so if we connected over the internet and played on my machine, say Quake III Arena, I would expect you to get less than 200 ping. which would be difficult for you, but at least playable. I know I've played on servers in Japan and had less than 100 ping. And Russia has game servers too, I've played those and had fun and made kills no problems. And I do believe there were a lot of q3 gamers in OZ too back a few years ago and I played on some servers there too. Have I bored you to death yet?

In multiplayer online video games, MMOs, MMMORPGs, MMOFPSs and FPSs ping (not to be confused with frames per second) refers to the network latency between a player's computer (client), and either the game server or another client (i.e. peer). This could be reported quantitatively as an average time in milliseconds, or qualitatively as low ping or high ping. The latter usage is common among players of first-person shooter and real-time strategy games. Having a low ping is always desirable because lower latency provides smoother gameplay by allowing faster updates of game data.
Read the full definition here -> https://en.wikipedia.org/wiki/Ping_(video_gaming) (https://en.wikipedia.org/wiki/Ping_(video_gaming))

Do you have q3 arena? We could try it and see. Also did you figure out that the backward slash ( \ ) key is the 'show scoreboard' key? shows your ping too.

It's coming up on 5 pm now in OZ maybe later tonight it's almost 11pm here now. I'll check back in an hour and see if you are home. I can fire up a q3a server in a heartbeat.  ::)

Nightdive needs to re-write the network protocols. We're Boned.
http://2damnfunny.com/a-hobo-and-a-rabbit-making-a-hobbit-in-futuramas-benders-game/ (http://2damnfunny.com/a-hobo-and-a-rabbit-making-a-hobbit-in-futuramas-benders-game/)

ROTFLMAO

Edit: I connected to a server in Australia just now playing q3a and my ping was a steady solid 198. and very playable.
 
Title: Re: Turok 2 EX Turok 2 remaster 2017
Post by: AbyssalDragon86 on March 18, 2017, 03:58:28 AM
It's about 7PM and I don't have Quake.

I got a few good matches, but then I was getting bad frame rates and I had to quit. I even had a crash in one match and I had to shutdown the game from Task Manager.

(http://images.akamai.steamusercontent.com/ugc/87098056443908570/3760687192579E0945A8C637294EDDA626F2C0E7/)

I don't understand much about it, but going by what you said and looking at this picture... That is really bad ping! xD

My good games were averaging about the 400 mark and maybe less. I'll keep trying and also wait on Nightdive to fix the issues. The FPS was bad and I think because of all the players an once? The choppy frames almost makes me feel dizzy just looking at it.

If you see me quit during battles, it's not rage quitting or anything. I try entering a few times to see it that will make any difference. With so much delay when my ping is that much, I might as well be on Mars. xD
Title: Re: Turok 2 EX Turok 2 remaster 2017
Post by: chirac31 on March 18, 2017, 04:15:07 AM
i got the same problems, regulary i can't join servers cause pings, or connexion failed... my connexion was always very good on every games i  play... but here i dont understand why its hard to join multiplayer, or keep a good ping.
Title: Re: Turok 2 EX Turok 2 remaster 2017
Post by: Gazer on March 18, 2017, 04:33:30 AM
Hey Duke64 - wassup ---

I wonder if you know what the different gametypes are? Whats the difference between ROK Match and Rok Mix? Last Turok Standing - Fragtag - and Team RoK.

Anybody know what gametypes mean. Is fragtag where one player is a monkey, that has to reach a target to change someone else into the monkey?

I never played Turok multiplayer before, I'm a nubbin'.  :-[

might be more fun to play on a team to even out the net protocol problems.
Title: TUROK 2 EX (Remaster)
Post by: Nato on March 18, 2017, 04:47:45 AM
If anyone has the recently released Turok 2 remaster, could you please upload a comparison video for us?

I'd also like to see gameplay of with the Bloom filter DISABLED, FOV set near the original's, playing with a controller and have motion blur disabled. Pretty much as close to the original PC / N64 versions.

I'd like to see how the new remaster performs compared to the original.
Most of the video's I've seen are played using keyboard & mouse and that's fine, but I want to see what the N64 version would be like if it ran at a smooth 60fps.
 
Title: Re: Turok 2 EX Turok 2 remaster 2017
Post by: Duke64 on March 18, 2017, 11:43:36 AM
Guys I find it better to not run matches with 16 players it lags less for me when I am hosting with like 8 players is better for me. Abyssal it seems like you are joining servers that are not close to you this is p2p connection atm so try hosting sometime or finding a server closer to you it might improve your performance.

Rok match is classic old dm

Rok Mix is classic dm but you spawn with a random weapon and the N64 weapons are mixed in with the pc weapons in this mode. (Awesome)

Last Turok standing is you can only die once the last player alive wins you start with 250 health and all weapons.

Frag Tag is monkey tag from n64 mp. Different players randomly become the monkey. The monkey has to reach the talisman and the players try to kill him before reaching it. Returning the monkey or killing the monkeyy is the only way to get points.

Rok Mix Mode:

(https://duke64nukem.files.wordpress.com/2017/03/20170318075341_1.jpg)
Title: Re: Turok 2 EX Turok 2 remaster 2017
Post by: AbyssalDragon86 on March 18, 2017, 12:21:45 PM
This still confuses me and I'm not sure how many other Australian players there are, but I'll give it a try later on, when I'm less tired.

I'm sure New Zealand players (if any?) may be able to join an Aussie host, as well?

I know from God of War that Aus/NZ players seemed to play mostly lag free, but that was on there, which is different.
Title: Re: Turok 2 EX Turok 2 remaster 2017
Post by: Gazer on March 18, 2017, 01:39:47 PM
Having Steam in the middle could be causing a problem too. NoS Team - lol - GL HF today I might see you tonight in MP
Title: Re: Turok 2 EX Turok 2 remaster 2017
Post by: Rok on March 18, 2017, 02:00:54 PM


Very nice action video 64 damn dude those scores are high af lol over 100 kills. Also, I love the map ;) great job man.
Title: Re: Turok 2 EX Turok 2 remaster 2017
Post by: Dinomite on March 18, 2017, 02:35:57 PM
One thing i can credit this remaster for it the incredibly high quality voice clips. Where did they get em from? An archive?
Title: Re: TUROK 2 EX (Remaster)
Post by: Mon-Ark on March 18, 2017, 02:48:26 PM
you tried checking footage of the original PC port? thats pretty much the n64 version without anything new other than a better framerate.

The weapons have been tuned so they work better.
Title: Re: TUROK 2 EX (Remaster)
Post by: Gazer on March 18, 2017, 03:44:13 PM
If anyone has the recently released Turok 2 remaster, could you please upload a comparison video for us?

I'd also like to see gameplay of with the Bloom filter DISABLED, FOV set near the original's, playing with a controller and have motion blur disabled. Pretty much as close to the original PC / N64 versions.

I'd like to see how the new remaster performs compared to the original.

There's lots of video's already, probably someone will post here for you and you'll never get what you want. Just buy it already.  :o
Title: Re: Turok 2 EX Turok 2 remaster 2017
Post by: chirac31 on March 18, 2017, 04:12:05 PM
what about the text to speech taunts?
Title: Re: Turok 2 EX Turok 2 remaster 2017
Post by: Gazer on March 18, 2017, 08:44:12 PM
Be glad you don't have to deal with the Steam forums - lol - muthapussbucket  >:(
I am through LvL5 and 1/2 way into Primagens Lightship. But I don't have the Nuke weapon parts for lvls 3-5 yet, gotta go back. On Hard

Hey Dinomite - How far did you get in SP?
Title: Re: Turok 2 EX Turok 2 remaster 2017
Post by: Alicia on March 18, 2017, 09:48:50 PM
I bought the remastered version of turok 2 seeds of evil yesterday and I have  only tested the multiplayer yet and I'm already annoyed.... the gameplay is so different compared to the original game and idk what the cross hairs is useful for but definitely not for aming. Just make at least the weapons like the old ones please! And I didn't tick the auto-switch new weapon option and it still changes to the new weapon when I pick it up. Maybe it's a bug.
I was really looking forward to the remastered version  but I already regret that I bought it because I love to play with other ppl but it's no use when it's no fun.
Title: Re: Turok 2 EX Turok 2 remaster 2017
Post by: AbyssalDragon86 on March 19, 2017, 12:40:50 AM
Yeah, the weapons changing erratically are a bit annoying. I've tried changing that setting, too.

At some stage I'll try hosting, but I'm unsure if people will be able to have a stable match if they're not from in Australia... Sometimes it sucks living here.

-

The main game: I had a bit of a glitch.

When I loaded my game in the "Courtyard" part of River of Souls (towards the level's end portal), I was next to the Adon portal and trying to snipe the Endtrail with the Tek Bow from above. This was with the standard arrows and they were just disappearing in thin air.

Eventually, the issue stopped and I was able to shoot them while in sniper mode, again.

It's the first time it's happened.

Another glitch with arrows I had yesterday was in the palace area, when fighting the raptors. I couldn't pick a few up from one corpse and I didn't have full capacity. Luckily, there's an arrow respawn location before the labyrinths.
Title: Re: Turok 2 EX Turok 2 remaster 2017
Post by: Duke64 on March 19, 2017, 01:56:32 AM
The sniper mode not shooting some arrows has been attended too it should be fixed in this update :) It is a thing yes.

Just know everyone it was hard for the guys doing this game its like if you moved one bone another collapsed. It was risky to make changes because changes could break other parts (that's generally speaking from me). I do hope the mp is more leveled for the classic T2 mp players since they will be the ones playing still once the hype blows over. The team is working hard and they aren't done yet is all I can say truthfully.

Anyway, the Primagen pissed me off today so I sent him LINKS

(https://duke64nukem.files.wordpress.com/2017/03/20170318170842_1.jpg)

(https://duke64nukem.files.wordpress.com/2017/03/20170318170733_2.jpg)
Title: Re: Turok 2 EX Turok 2 remaster 2017
Post by: Gazer on March 19, 2017, 02:00:32 AM
Hi Alicia, welcome to the Turok forums. I agree the weapon selection is hard and confusing. So too ADragon  ;).

The best thing that I found is create custom weapon keys. If your playing with a controller, I'm sorry.
For the weapon binds, I use Q-E-R-F-G-3-V and keys 1-2 for scope zoomin/ zoomout

So go to the options menu and select 'Bindings' from the left side menu. Then change the weapon slot to the key you want to use for that weapon. Here's the list of weapon slots;
Weapon slot 1 = Talon and War Blade
Weapon Slot 2 = Bow and Tek Bow
Weapon Slot 3 = Pistol and Mag 60
Weapon Slot 4 = Charge Dart Rifle and Tranquilizer Gun
Weapon Slot 5 = Shotgun and Shredder
Weapon Slot 6 = Plasma Rifle and Firestorm Cannon
Weapon Slot 7 = Flamethrower and PFM Layer (landmines)
Weapon Slot 8 = Grenade Launcher and Rocket Launcher
Weapon Slot 9 = Cerebral Bore and Razor Wind (sawblade boomerang)
Weapon Slot 10 = Nuke Weapon ? (I don't have it yet)
Weapon Slot 11 = Sunfire Pod
Weapon Slot 12 = Flare

So if you push the key one time you get the primary weapon and then press the key again and you get the second weapon. Both weapons use the same ammo. If you are out of ammo for any weapon type, you will be unable to equip that weapon until you get ammo.

So I learned this by trial and error. But it's much better than using the mouse wheel. You can also open your .cfg file and make the changes there if you know how to edit the file with a text editor (notepad or wordpad or other text editor).

gl - hf - Gazer

Edit: Right on Duke64  8)

Edit Again: That is her first post, congratulations!
Title: Re: Turok 2 EX Turok 2 remaster 2017
Post by: Duke64 on March 19, 2017, 02:03:07 AM
Alicia is classic hehh Date Registered: February 17, 2015, 03:36:42 AM 2 days after I made the forum :O
Title: Re: Turok 2 EX Turok 2 remaster 2017
Post by: AbyssalDragon86 on March 19, 2017, 02:13:40 AM
Yeah, I thought I'd report any main game bugs I come across.

I'm still trying multiplayer but maybe I'll wait or try again when you're on, Duke. It wasn't too bad when I was in your matches, but the start was a bit slow and I thought I was being a noob, not knowing how the crossbow fired when it was my bad ping. xD

I did test making a new lobby, but like I said... I'm not sure if any other Australians are playing. I should ask the group and see who responds.
Title: Re: Turok 2 EX Turok 2 remaster 2017
Post by: Duke64 on March 19, 2017, 02:25:26 AM


Very nice action video 64 damn dude those scores are high af lol over 100 kills. Also, I love the map ;) great job man.
Thanks man means a lot from you buddy.

Well being her first post its probably quite important yeah just saying I want her to have this respect even if its the first post. I know her some from fb she is really involved in Turok I played with her in Turok 2 before also. And Chirac runs a Turok 2 forum which we could no longer support here for some odd legal reason. There is a lot of things when it comes to Turok 2 though ye.
Title: Re: Turok 2 EX Turok 2 remaster 2017
Post by: Gazer on March 19, 2017, 04:03:26 AM
If I had to play this using my Xbox controller the weapon selection would probably be a game breaker for me.

My compliments to Alicia. Great first post. This game has nasty weapon chooser. Too many weapons!
Title: Re: Turok 2 EX Turok 2 remaster 2017
Post by: AbyssalDragon86 on March 19, 2017, 04:41:50 AM
(http://images.akamai.steamusercontent.com/ugc/87098056448690884/8BE10E2AD9C56CD3E01495AB1B8E08EE73FBC7E6/)

This game is still the ultimate troll, when it comes to farming health back! xD

I was bored, so I gave Hardcore mode a try and finished the Port of Adia.
Title: Re: Turok 2 EX Turok 2 remaster 2017
Post by: vis on March 19, 2017, 05:34:15 AM
I bought the remastered version of turok 2 seeds of evil yesterday and I have  only tested the multiplayer yet and I'm already annoyed.... the gameplay is so different compared to the original game and idk what the cross hairs is useful for but definitely not for aming. Just make at least the weapons like the old ones please! And I didn't tick the auto-switch new weapon option and it still changes to the new weapon when I pick it up. Maybe it's a bug.
I was really looking forward to the remastered version  but I already regret that I bought it because I love to play with other ppl but it's no use when it's no fun.

Yes, this is best console ver of Turok 2, aka Rage Wars 2 and it's good game on own (my fav turok game is Rage Wars, btw). But we supported ND in hope that classic MP from pc, will reborn and get new life, try remaster proccess, to... And it still not happen, obvious, but we will wait and if no official ways, we will use remaster for base and mod it to look like 80-90 % max of old godly fun and competitive, oriented game play! To do that mod project, we will need help of many veterans and help of ND to (any1 else is welcome of course). Is about remix this game, toying with numbers/kex code to get: tall characters, real, fast, strafe and weapon dmg, firing speed changes. I'm so sad, cuz n64 got love and pc version got kick in you know where. I think there should be console and pc presents, in game menu. So you host and play how it suits you. So, point of this all is that T2 mp remaster will have limited life cycle, people will enjoy and go on other game, simple like that! To prevent that we need competitive part of old classic pc mp, where people earned frags, where you could get joy and adrenaline in frag, clans was made and people stayed for years. Yes, in old Turok 2 Mp, people stayed in for 15 years+, playing same maps! I myself, played it just during last 5 years, from 2012 y. I'm very happy and sad in same time, when i look on remaster (please free me that feeling...). Remaster is good game and all ingredients for fun are there, just not in shape that will be even, more enjoyable and adrenaline rewording. Just wished to share my observation, with you, guys/girls.
p.s Gj, for doing first post, Alicia and welcome here! :)
Title: Re: Turok 2 EX Turok 2 remaster 2017
Post by: Gazer on March 19, 2017, 06:19:52 AM
Hey Dragon, try this link, it is easy and it seemed to even out my framerate. http://steamcommunity.com/sharedfiles/filedetails/?id=885625877 (http://steamcommunity.com/sharedfiles/filedetails/?id=885625877)

open 'task manager' before you start the game (right click the taskbar), start T2 and then alt+tab to task manager>processes>horus_x64.exe>(right click) Set Affinity>uncheck CPU 3. then OK

it seemed to help, try it and see  :o
Title: Re: Turok 2 EX Turok 2 remaster 2017
Post by: AbyssalDragon86 on March 19, 2017, 08:21:27 AM
Hey Dragon, try this link, it is easy and it seemed to even out my framerate. http://steamcommunity.com/sharedfiles/filedetails/?id=885625877 (http://steamcommunity.com/sharedfiles/filedetails/?id=885625877)

open 'task manager' before you start the game (right click the taskbar), start T2 and then alt+tab to task manager>processes>horus_x64.exe>(right click) Set Affinity>uncheck CPU 3. then OK

it seemed to help, try it and see  :o

Okay, I'll give that a look before I try anything.

Sometimes in the main game I get a bit of frame chop, but not bad like I've had it in the multiplayer.
Title: Re: Turok 2 EX Turok 2 remaster 2017
Post by: Alicia on March 19, 2017, 09:18:33 AM
First: Thank you everyone :) I dind't think that someone would even read my post honestly.

I spent about 30 mins to 1 hour on mp tonight to test it before posting my opinion here. Maybe it will get better with more practice but there are many obstacles we have to overcome first.
For example like AbyssalDragon86 said: it's a problem to host servers because players often get timeouts or (like me) can't even join a Server because of the distance. The old community had players all over the world and i guess it would be great for all of us to be able to play together without taking the country we live in into consideration. That's just my opinion.

Second: Many weapons like for example the Tek Bow or the Plasma Rifle are kinda strange compared to the original weapons in the MP from Turok 2. The Tek Bow shoots too fast in my opinion and the Plasma Rifle shoots to slow and doesn't make enough damage. The Plasma Rifle was the ultimative weapon in the old MP because it made -100 HP damage (except when you hit the weapon) and now it seems like it makes about -50 HP damage? And it explodes more when it hits something. That may be a positive effect when you're not able to hit the enemy dircetly but on the other side it's a pity that is so weak now. The Grenade Launcher was similar to the Plasma Rifle when the grenades hit an enemy directly they made a -100 HP damage aswell but in the new MP it seems like it makes about -50 HP damage too. I don't know but if I get hit by a grenade I would die.
There are other weapons aswell that changed alot but I guess it's enough for now :)

Third: Thank you for the hint Gazer!
the problem is, that I don't play T2 often so I'll forget on which key I put the weapons I need ^^'
I'll just wait for an update where the bug with the auto-switch new weapon option gets fixed hopefully :)
And until then I'll try not to pick up weapons while fighting. Or just won't play.

I'm looking forward to an update :)

P.S. Dinomite maybe you'll get to like the game once they fixed and changed all these things :) did you already  buy the remastered version of T2 btw?

Title: Re: Turok 2 EX Turok 2 remaster 2017
Post by: Alicia on March 19, 2017, 11:43:26 AM
P.S. Dinomite maybe you'll get to like the game once they fixed and changed all these things :) did you already  buy the remastered version of T2 btw?
I have the remaster and the netcode and multiplayer are even worse than the original to be honest. :/

Well i agree with you so let's just hope that it'll get better... at least it can't get worse i guess :)
Title: Re: Turok 2 EX Turok 2 remaster 2017
Post by: Duke64 on March 19, 2017, 12:26:32 PM
My Fruit stripe gum advertisement xD

(https://duke64nukem.files.wordpress.com/2017/03/fruitstripes.jpg)
Title: Re: Turok 2 EX Turok 2 remaster 2017
Post by: Demon Turok on March 19, 2017, 02:08:11 PM
I have to wait intil the next update to play T2 cause of an error that appears
Title: Re: Turok 2 EX Turok 2 remaster 2017
Post by: Gazer on March 19, 2017, 03:05:35 PM
WoW @ Alicia she's talkied more in 2 days than she has in 2 years. Now we can't shut her up.  ;)
They're mostly good guys around here - lol - but don't bring 'em home to daddy.

I am confident that some guys in the group here know, how to adjust weapon damage. And I do believe that Kaiser and Co. will get us some kind of server config/setup/browser/dedicated/fixthelagg thingy. As with all things it will probably take a little while. I used that CPU set affinity tweak last night and I got a great multiplayer experience, and I won a few matches. I need to test that some more. You guys and gals should test it too and see if it is a solution to some of the MP jaggedness. With a game like this, it takes a village to hash out whats good and bad. And then a few guys do the heavy lifting and create some solutions.

I like that chirac guy he's got some passion. Like Turok - chirac huh - get it? Really though I'm just a noob here and you people have been great to hang out and work with. Now we get to play together, yay  :D

Duke where's that server at, I'm gonna plaster you all over those tooty fruity walls. :p
gg- Gazer
Title: Re: Turok 2 EX Turok 2 remaster 2017
Post by: Demon Turok on March 19, 2017, 05:45:05 PM
happens  when you start the game  the screen goes black and nothing happens when you go to the bar down below  says 150  when you hit the x on that it closes the game


that what happens when I  start the game    seems it only effect people with intel cards  cause when I read the comments everyone of them says intel cards  hopefully the update that I heard comes out tomorrow  so that way  I can join the  fun   
Title: Re: Turok 2 EX Turok 2 remaster 2017
Post by: Demon Turok on March 19, 2017, 05:47:46 PM
I would like to use this song in a Turok 2 video  Turok and Adon

Title: Re: Turok 2 EX Turok 2 remaster 2017
Post by: Duke64 on March 19, 2017, 07:49:52 PM
I have to wait intil the next update to play T2 cause of an error that appears

Yeah it is with intel because only some intel pc's at certain specs will work I believe. It would be cool if that got fixed for anyone with that issue sorry to hear that.

This game is very moddable though I'm really liking that can't wait to see what comes up. Already digging in files almost everything can be modded/adjusted and shared again like T1.

(https://duke64nukem.files.wordpress.com/2017/03/20170319140629_1.jpg)

(https://duke64nukem.files.wordpress.com/2017/03/20170319134416_2.jpg)

(https://duke64nukem.files.wordpress.com/2017/03/20170319134417_1.jpg)
Title: Re: Turok 2 EX Turok 2 remaster 2017
Post by: Demon Turok on March 19, 2017, 07:51:11 PM
I won't be playing now since I was told my pc is to old
Title: Re: Turok 2 EX Turok 2 remaster 2017
Post by: Duke64 on March 19, 2017, 08:08:59 PM
I won't be playing now since I was told my pc is to old

Who told you that? I don't know if you are thinking that is what I said though... I'm just saying it has to be spec related since only a few are seeing this and others not. But didn't say that means a pc is old unless someone else said that and Idk.
Title: Re: Turok 2 EX Turok 2 remaster 2017
Post by: Demon Turok on March 19, 2017, 08:16:42 PM
I can't remember the name he has a Duke Nukem as a Pic on his Steam thing  I really don't care now since I no longer use Steam anymore
Title: Re: Turok 2 EX Turok 2 remaster 2017
Post by: Demon Turok on March 19, 2017, 08:41:01 PM
Will this help me play Turok 2 Seeds of Evil on Steam? http://www.bestbuy.com/site/pny-nvidia-geforce-gtx-950-2gb-gddr5-pci-express-3-0-graphics-card-black-blue/4457400.p?skuId=4457400

or

http://www.bestbuy.com/site/evga-nvidia-geforce-gtx-1050-ti-4gb-gddr5-pci-express-3-0-graphics-card/5668600.p?skuId=5668600
Title: Re: Turok 2 EX Turok 2 remaster 2017
Post by: Smoke39 on March 19, 2017, 10:09:13 PM
Just finished the campaign for the first time ever.  I'm kinda underwhelmed.

The graphics are great, but there are way too many samey corridors.  There are reasonably distinctive locations, but they're all tangled up in loads of indistinguishable connective tissue.

The weapons are cool, but combat seemed to mostly amount to shooting something in the head and then proceeding to the next corridor.

To be honest, overall it kinda felt like a poor man's Unreal.
Title: Re: Turok 2 EX Turok 2 remaster 2017
Post by: Duke64 on March 19, 2017, 11:30:19 PM
Will this help me play Turok 2 Seeds of Evil on Steam? http://www.bestbuy.com/site/pny-nvidia-geforce-gtx-950-2gb-gddr5-pci-express-3-0-graphics-card-black-blue/4457400.p?skuId=4457400

or

http://www.bestbuy.com/site/evga-nvidia-geforce-gtx-1050-ti-4gb-gddr5-pci-express-3-0-graphics-card/5668600.p?skuId=5668600

I can't fully answer that because I don't know your pc hehe and I'm certainly not the best with specs. I will tell you one thing both of those are higher than what I have. I have Nvidia gtx870 and it works just fine.

Just finished the campaign for the first time ever.  I'm kinda underwhelmed.

The graphics are great, but there are way too many samey corridors.  There are reasonably distinctive locations, but they're all tangled up in loads of indistinguishable connective tissue.

The weapons are cool, but combat seemed to mostly amount to shooting something in the head and then proceeding to the next corridor.

To be honest, overall it kinda felt like a poor man's Unreal.

Would you be able to pin point a favorite level?
Title: Re: Turok 2 EX Turok 2 remaster 2017
Post by: Smoke39 on March 19, 2017, 11:56:23 PM
Just finished the campaign for the first time ever.  I'm kinda underwhelmed.

The graphics are great, but there are way too many samey corridors.  There are reasonably distinctive locations, but they're all tangled up in loads of indistinguishable connective tissue.

The weapons are cool, but combat seemed to mostly amount to shooting something in the head and then proceeding to the next corridor.

To be honest, overall it kinda felt like a poor man's Unreal.

Would you be able to pin point a favorite level?

Pur-linville.
Title: Re: Turok 2 EX Turok 2 remaster 2017
Post by: Duke64 on March 20, 2017, 02:15:43 AM
Pur-linville.
Ahh the Death Marshes great level.

Got a lot done today did a lot of digging in files. Random pic lol warning there will be lots of these.

(https://duke64nukem.files.wordpress.com/2017/03/20170319200259_1.jpg)
Title: Re: Turok 2 EX Turok 2 remaster 2017
Post by: Gazer on March 20, 2017, 02:30:38 AM
Hi Smoke you've been rather quiet through all this opening day chaos. Did you load T2 and play it on a Linux build? I thought you asked about that sometime last week. I liked the open feel of the death marshes too. And it's the least confusing of the levels. Thing is that back in the 90's when gaming was new to me, there seemed to be more of a challenge to finish a game, like this one. It was harder because I had so little experience with these games. I was having fun on the n64 controller and it was much more difficult with that and soo confusing.

Now days I'm a bit spoiled and over entitled with all the games I have played and am enjoying now one on top of another. I take for granted all the effort involved in someone making this game. Not as much as most people but still, I do take it for granted. Turok certainly challenges a persons memory perception and that's no lie. I've been using you tube to help me back track through the levels. In '98 when I had T1 on n64 I didn't even have a computer. bwaaaaa!

Great Game I love it. Good to catch ya - Gazer
Title: Re: Turok 2 EX Turok 2 remaster 2017
Post by: Smoke39 on March 20, 2017, 03:30:07 AM
Like I said, this is the first time I've really played the game seriously, so I haven't had a lot to say before now.  Also a lot of the conversation seemed to be dominated by bickering over MP, which I haven't played, and am less interested in anyway.

I got it working well enough on Linux with a newer version of Wine, so I gave up on trying to get Windows to behave itself.  Still hoping for a proper Linux version one day, though.

edit: I think the marshes may be the most linear level, but more importantly I think it has the least of that "indistinguishable connective tissue" I was talking about.  Instead of identical hallways all over the place, you have stuff like:
- a broken bridge submerged in sludge
- rocks to jump across
- ledges to traverse
- overhead walkways that you can look down from and see an area you were just in
Stuff like that.  I think pretty much everything in the level is recognizable, instead of just hallway #1234987 and hallway #98453.  Which one goes where?  Better check the map -- whee, it's like I'm playing a top-down shooter instead of an FPS.  Whoops, there's a teleporter, who knows where the fuck that goes.

Okay I'm just ranting at this point I'm going to bed.
Title: Re: Turok 2 EX Turok 2 remaster 2017
Post by: Rok on March 20, 2017, 09:30:40 AM

Got a lot done today did a lot of digging in files. Random pic lol warning there will be lots of these.

(https://duke64nukem.files.wordpress.com/2017/03/20170319200259_1.jpg)

Red everywhere I see red.
Title: Re: Turok 2 EX Turok 2 remaster 2017
Post by: Jay Doomed on March 20, 2017, 11:21:12 AM


You wanted to know what I think of the mp map caverns here. Well I wanted to say it here even know I kind of told you already. The level is amazing man the colors are epic af and the layout is very good and well connected. It feels like a real area and its structured well as usual from you. I love how you have holes in the cave in multiple spots that you can see the sky from the cavern. Good vegetation with different sized plants and trees. Adding the pillars from the Death Marshes into you Blind Lair style map somehow really fit together. The area that's in the thumbnail of your video is my absolute favorite area in the map because it just looks so realistic and the colors make it stand out. I also like the other part where the sky is near the rocket launcher. Amazing stuff and very detailed yet soft touched for dm. The entire map is interesting and unique.

Congrats man happy for you. I know this means a lot to you on a personal level and that's a pro quality made level. Its well deserved after you make over 40 maps and work that hard. I wonder what map number this one was?

Anyways, I'm really liking the game myself its very very good this is from a SP standpoint mostly. I can understand the mp complaints from old school players though. Probably just needs some time to update the mp but I didn't think it was that bad maybe because I just played with two friends. I do know the weapon damages are different but its not so bad plus we have the ability to mod. All those numbers can be self adjusted. I discovered that there is basically one guy working on the netcode and the mp that's a lot of work for one guy good job keep it up don't be discouraged you can make it better.
Title: Re: Turok 2 EX Turok 2 remaster 2017
Post by: Mon-Ark on March 20, 2017, 01:40:16 PM
Like I said, this is the first time I've really played the game seriously, so I haven't had a lot to say before now.  Also a lot of the conversation seemed to be dominated by bickering over MP, which I haven't played, and am less interested in anyway.

I got it working well enough on Linux with a newer version of Wine, so I gave up on trying to get Windows to behave itself.  Still hoping for a proper Linux version one day, though.

edit: I think the marshes may be the most linear level, but more importantly I think it has the least of that "indistinguishable connective tissue" I was talking about.  Instead of identical hallways all over the place, you have stuff like:
- a broken bridge submerged in sludge
- rocks to jump across
- ledges to traverse
- overhead walkways that you can look down from and see an area you were just in
Stuff like that.  I think pretty much everything in the level is recognizable, instead of just hallway #1234987 and hallway #98453.  Which one goes where?  Better check the map -- whee, it's like I'm playing a top-down shooter instead of an FPS.  Whoops, there's a teleporter, who knows where the fuck that goes.

Okay I'm just ranting at this point I'm going to bed.

Yeah, death marshes is probably the most well designed stage in the game. Its a great idea to pick it as the second stage, otherwise its river of the lost souls which looks quite the same as port of adia, not to mention its quite long, so death marshes is a nice and relatively short map.
Title: Re: Turok 2 EX Turok 2 remaster 2017
Post by: Alicia on March 20, 2017, 02:00:41 PM


How come you havent really posted in a few years, buddy?  :)

Because there was no reason yet :) i'm not an active player when it comes to Turok, except Turok 2 Multiplayer once in a while and also there was nothing to complain about so therefore there was no reason to post something :) 



Anyways, I'm really liking the game myself its very very good this is from a SP standpoint mostly. I can understand the mp complaints from old school players though. Probably just needs some time to update the mp but I didn't think it was that bad maybe because I just played with two friends. I do know the weapon damages are different but its not so bad plus we have the ability to mod. All those numbers can be self adjusted. I discovered that there is basically one guy working on the netcode and the mp that's a lot of work for one guy good job keep it up don't be discouraged you can make it better.

I didn't know that there is only 1 person working on the multiplayer and yes you're right, it is a lot of work.

The only thing that would be very great to see fixed is the auto-switch new weapon option, that would be great :)
Title: Re: Turok 2 EX Turok 2 remaster 2017
Post by: Deathsphere on March 20, 2017, 03:33:47 PM


You wanted to know what I think of the mp map caverns here.
Congrats man happy for you. I know this means a lot to you on a personal level and that's a pro quality made level Its well deserved after you make over 40 maps and work that hard. I wonder what map number this one was?

Sixty Four is that really your map? it got into the game? Really happy for you then man actually by looking at it, now that I know I can tell this map is yours its great for mp has a great balance. If only the mp had some little tweaks to match classic more. Hope something is also done for this map in sp! Looks like a Lair of the Blind ones level with GREAT detail and color.

the auto-switch new weapon option, that would be great :)

yes FIX please
Title: Re: Turok 2 EX Turok 2 remaster 2017
Post by: Duke64 on March 20, 2017, 04:52:55 PM
Thanks so much means a lot really does! :') Soon I will work on a user map called 'DOOM LINKS' just for you ;) :D :o

Guys there is an update for Turok 2 but you have to right click and go to properties of your game in steam then go to the betas tab. Opt into the beta to try that.

From the post it says this is an update mostly trying to focus on immediate issues and it lists an issue amd users were having. Just read the post below. Its has a change log too.

http://steamcommunity.com/app/405830/discussions/0/135512133546942918/
Title: Re: Turok 2 EX Turok 2 remaster 2017
Post by: Mon-Ark on March 21, 2017, 12:51:27 AM
So what changes could we spot that affect gameplay so far?

+So far the hit detection is more precise, but damage reduction on arms and legs seems the same as the original.

+Explosive weapons always deal a set amount of damage thats not affected by which bodypart you hit except to trigger specific death animations. Honestly this is a great change which makes the scorpion launcher and the grenade launcher not just USABLE but the power weapons they are meant to be.
The plasma rifle shot also counts as explosive, but not its sniper shot.

+The shredder had some changes. Since hit detection got fine tuned, the regular shells wont kill enemies so easily all the time unless you go for headshots. (im talking weird shit like 1 shotting the purlinn gunners, even when shotting their backpacks).
The shrapnel works as intended and its actually for enclosed spaces, tough I dont know if they increased the shrapnels hitbox or they gave them some bullet magnetism, either way its great.

+Normal difficulty is about the same as in the N64, and hard&hardcore seem to have damage values similar to the PC version's normal/hard difficulties.

+Cerebral bore and scorpion launcher's projectiles have better movement pathing and speed so now they wont go in crazy zigzag patterns while tracking their targets

-The shredder's explosive shells are a bit too overpowered when bouncing on terrain.
Title: Re: Turok 2 EX Turok 2 remaster 2017
Post by: Gazer on March 21, 2017, 04:07:30 AM
Looking for game on beta kex 1.5.1
nobodys playing tonight and there's a patch. Look for Gazerbeams server or start running the update. common people lets RoK  :D
Title: Re: Turok 2 EX Turok 2 remaster 2017
Post by: Rok on March 21, 2017, 12:26:53 PM
Man wow! I'm loving the weapons on the hud. And did anyone notice the warblades texture is made better??
Title: Re: Turok 2 EX Turok 2 remaster 2017
Post by: Rok on March 21, 2017, 01:10:06 PM
So what changes could we spot that affect gameplay so far?

+So far the hit detection is more precise, but damage reduction on arms and legs seems the same as the original.

+Explosive weapons always deal a set amount of damage thats not affected by which bodypart you hit except to trigger specific death animations. Honestly this is a great change which makes the scorpion launcher and the grenade launcher not just USABLE but the power weapons they are meant to be.
The plasma rifle shot also counts as explosive, but not its sniper shot.

+The shredder had some changes. Since hit detection got fine tuned, the regular shells wont kill enemies so easily all the time unless you go for headshots. (im talking weird shit like 1 shotting the purlinn gunners, even when shotting their backpacks).
The shrapnel works as intended and its actually for enclosed spaces, tough I dont know if they increased the shrapnels hitbox or they gave them some bullet magnetism, either way its great.

+Normal difficulty is about the same as in the N64, and hard&hardcore seem to have damage values similar to the PC version's normal/hard difficulties.

+Cerebral bore and scorpion launcher's projectiles have better movement pathing and speed so now they wont go in crazy zigzag patterns while tracking their targets

-The shredder's explosive shells are a bit too overpowered when bouncing on terrain.

Also, great analysis man.
Title: Re: Turok 2 EX Turok 2 remaster 2017
Post by: Gazer on March 21, 2017, 05:44:14 PM
Looking for game on beta turok ex 1.5.1
nobodys playing tonight and there's a patch. Look for Gazerbeams server or start running the update. common people lets RoK  :D

So I can confirm that the update works http://steamcommunity.com/app/405830/discussions/0/135512133546942918/ (http://steamcommunity.com/app/405830/discussions/0/135512133546942918/) and provided me a stable foundation for gameplay. I hosted between 4 to 10 players for over 2 hours and everyone had steady connection for the most part. I was trying to play and monitor people at the same time so it was not very scientific. Jay Doomed was on for a little while, so he can give feedback, but just updating for you people who haven't tried it yet. The lag appeared to be mellowed out a lot.

-RoTfLmao - Gazer
Title: Re: Turok 2 EX Turok 2 remaster 2017
Post by: Old One Eye on March 21, 2017, 06:25:33 PM
Annoyingly, as much as I'd love to help out and get in on the multiplayer side of the game I can't.  I bought the GOG release... still waiting for multiplayer to arrive. :(

Edward850 said that once the current Steam patch is out of beta that they would apply it over at GOG.  I hope that means they'll be bringing in multiplayer to GOG too.  *crosses fingers...*
Title: Re: Turok 2 EX Turok 2 remaster 2017
Post by: Duke64 on March 21, 2017, 06:32:34 PM
There was another update to the beta today btw patch notes are posted by Kaiser and op updated with the latest patch notes. I'm like an hour off - hehe sleeping.

Anyways random pic time :D

(https://duke64nukem.files.wordpress.com/2017/03/2017-03-20-9.png)
Title: Re: Turok 2 EX Turok 2 remaster 2017
Post by: Duke64 on March 21, 2017, 11:02:10 PM
Giving away Turok 2 two times because its 2 much: There are two one for group only and one for anyone. Only people who are members of the Steam Group http://steamcommunity.com/groups/Turokforums can join the giveaway. If you are a member on this forum and would like to join but aren't in the steam group pm me. I just want to give all I can back to this one and hope someone who enjoys it gets the game. I will be giving away plenty this is just the first. Ends Friday.

(https://www.steamgifts.com/giveaway/5mQyw/turok-2-seeds-of-evil/signature.png) (https://www.steamgifts.com/giveaway/5mQyw/turok-2-seeds-of-evil)

Okay now one that isn't group only and anyone on steam ;) (will have a lot more joiners less chance to win heh.

(https://www.steamgifts.com/giveaway/dNBQ2/turok-2-seeds-of-evil/signature.png) (https://www.steamgifts.com/giveaway/dNBQ2/turok-2-seeds-of-evil)

I bought it so its a gift my inventory this means I must send it on steam.

xD I see 3 pics now
Title: Re: Turok 2 EX Turok 2 remaster 2017
Post by: Gazer on March 22, 2017, 01:39:22 AM
n1ce Duke, giving up the farm like that. Sheesh your a Turokforums llama.

Never heard of that website (not affiliated with Steam of Valve) lol. Awful nice gesture to sport some free games to people.

Get your buddies who don't have a job to sign up for the giveaway! Then bring them to me cause I am gonna frag 'em.  ???

gg - gl - hf -Gazer
Title: Re: Turok 2 EX Turok 2 remaster 2017
Post by: Duke64 on March 22, 2017, 01:45:43 AM
xD Yes I want to spread Turok everyone needs Turok. I did the same thing on Turok 1 heh.

Gazer those matches were fun though I do play more on weekends than I do on weekdays but I had some time to play xD

(https://duke64nukem.files.wordpress.com/2017/03/20170321201859_1.jpg)
Title: Re: Turok 2 EX Turok 2 remaster 2017
Post by: Old One Eye on March 22, 2017, 08:18:57 AM
I entered the giveaway in the hopes of getting in on the multiplayer and beta testing though I'm not sure how it works.  Do you 'pull the name out of a hat' once the timer runs out?  I've never heard of that site before. :)

Also, just curious, how popular is the multiplayer turning out to be?  Do you guys think it has staying power?
Title: Re: Turok 2 EX Turok 2 remaster 2017
Post by: Gazer on March 22, 2017, 05:45:53 PM
Also, just curious, how popular is the multiplayer turning out to be?  Do you guys think it has staying power?

Hi Old One Eye, Old Dead Gazerbeam here. That eye problem you have is going to make playing Multi-Player tough. There are some skins that you can equip so that you are almost completely hidden. The skin blends in to certain maps and you can't see the attacker at all. If that doesn't change soon T2 Multi-Player will lose a lot of people. The only saving grace is that the player name is hardcoded in above the head in large enuff letters that you know someone is there. That's my biggest "gripe" about MP currently.

It also needs other fixins too I'm afraid. So right out of the box I'm sure a lot of people will pass on multiplayer. But there is a few die hard players from the old PC version of the game that will play this for years to come I'm sure. It's very Quake II type gameplay. It is my opinion that the base code for this game was written by Carmack and licensed to whoever, the same way Valve bought a license from him and created Half-life. Seems like my note is pertaining to history waxing/waning nostalgically about the days before the Supers died.  :P

Based upon that observation, I think it has staying power. Once someone puts together a dedicated server mod. I think that's why it's not on GoG yet. Right now you need Steam to 'authenticate' the server, but all the server commands (from Quake series) are in the console. There will be a server setup mod or support or something soon.

let's kick some 12 year old arse!  gg - Gazer

just for fun - http://www.mapcore.org/articles/general/the-influence-of-quake-is-still-felt-today-r82/ (http://www.mapcore.org/articles/general/the-influence-of-quake-is-still-felt-today-r82/)
Title: Re: Turok 2 EX Turok 2 remaster 2017
Post by: Duke64 on March 23, 2017, 12:13:53 AM
Everytime I see this player its a raptor xD credit due good job Twilight Sparkle!

(https://duke64nukem.files.wordpress.com/2017/03/20170322185645_1.jpg)

xD (GoT) Delta trading Bores

(https://duke64nukem.files.wordpress.com/2017/03/20170322130640_1.jpg)

And here's a better one.

(https://duke64nukem.files.wordpress.com/2017/03/20170322110303_3.jpg)
Title: Re: Turok 2 EX Turok 2 remaster 2017
Post by: Gazer on March 23, 2017, 01:16:16 AM
Right on n1ce screenies Duke, the bottom one is an example of how well the player skins blend in with the background. And the father apart you get, the worse it gets.

Hey I found 2 Turok comic books today, lol - I'll find the right thread and post after I read 'em.

gg - Gazer

kstud!
Title: Re: Turok 2 EX Turok 2 remaster 2017
Post by: Rok on March 23, 2017, 01:28:04 AM


And here's a better one.

(https://duke64nukem.files.wordpress.com/2017/03/20170322110303_3.jpg)

Very awesome pic should be shared on the facebook.
Title: Re: Turok 2 EX Turok 2 remaster 2017
Post by: AbyssalDragon86 on March 23, 2017, 03:07:08 AM
(https://steamuserimages-a.akamaihd.net/ugc/87098596228930938/F9F5D8E057D5811C0941DAB2AFD539CD76DF630B/?interpolation=lanczos-none&output-format=jpeg&output-quality=95&fit=inside|1024:576&composite-to%3D%2A%2C%2A%7C1024%3A576&background-color=black)

Just as this match finished, I got four kills with the Nuke! xD This was actually a good few matches because my ping stayed consistent (even if still a bit higher) and I didn't have really any delay from gunshots. When I did try multiplayer earlier, my ping was bad but then I decided to finish off the rest of the Lair of The Blind Ones. My ping was much better after that...

I try joining some matches, but then I get some build mismatch notice.

As for the Tek Bow sniper glitch with standard arrows, I still get it upon loading game. I read the "What's New" and I just had an update. It's still a minor issue.
Title: Re: Turok 2 EX Turok 2 remaster 2017
Post by: Old One Eye on March 23, 2017, 07:00:39 AM
@ Gazer:  I (don't! :P) see what you mean regarding the invisible player skins.  That does seem like a bit of a game killer.  I mean what happens if everyone on a map chose to go invisible... That could be pretty boring!

Still, aside from that major oversight it looks pretty fun overall.  Here's hoping they fix the skins thing once they've got more stable and usable net code in place.

As for your thoughts on the relationship to Quake, I think you're probably right.  For me, that's a good thing.  Quake is a fantastic series and deserves more praise in the mainstream than it gets. 

Half-Life isn't the be-all, end-all of the FPS legacy.  There.  I said it.  Feeling better now... :P

Anyway, back on topic.  How's the second patch doing?  Has anyone spent much time with it yet?  I'm really curious to see how it's all going for the GOG update.
Title: Re: Turok 2 EX Turok 2 remaster 2017
Post by: AbyssalDragon86 on March 23, 2017, 07:17:27 AM
So, I tried that fix, Gazer.

I had to because I was lagging out big time, before. I have 7 CPU's in the Set Affinity and disabled from 3-7. I was unsure to disable those extra ones I have, but the game still worked.

I wonder if they'll change the hand sprites for when you play as another character? I played Flesh Eater and Adon, but I still like the Fireborn.
Title: Re: Turok 2 EX Turok 2 remaster 2017
Post by: Duke64 on March 23, 2017, 10:39:23 AM
xD shouldn't have been stalking me leaper.

(https://duke64nukem.files.wordpress.com/2017/03/20170322115850_1.jpg)

xD Subscribed! Early in the match Abyssal was there later on it seems I join the same match later.

Title: Re: Turok 2 EX Turok 2 remaster 2017
Post by: AbyssalDragon86 on March 23, 2017, 11:36:12 AM
(https://steamuserimages-a.akamaihd.net/ugc/87098596230736309/E5E3C93EAAAB73FB6DDD5A9097DEED0FD371B351/)

Apart from a few ping spikes tonight, it wasn't bad and I had fun playing.


Title: Re: Turok 2 EX Turok 2 remaster 2017
Post by: Duke64 on March 23, 2017, 12:25:43 PM
(https://steamuserimages-a.akamaihd.net/ugc/87098596230736309/E5E3C93EAAAB73FB6DDD5A9097DEED0FD371B351/)


Vis wins hehe something we have seen before

Oh man who wins this fight though? I think its easy but at least the little guy is not afraid hehh.

(https://duke64nukem.files.wordpress.com/2017/03/20170323075633_1.jpg)
Title: Re: Turok 2 EX Turok 2 remaster 2017
Post by: Rok on March 23, 2017, 12:33:14 PM
There are no invisible skins. However if an green endtrail is hiding in the green jungle he becomes a little harder to see but barely not really for me. I mean they're still very visible and yeah a name tag right on top of the player. That's not really something to fix unless you want the original mp characters colors to change or get rid of dynamic color lighting. Which would be a bad idea :s But I do hope they implement the option to choose a team color like the old version had.
Title: Re: Turok 2 EX Turok 2 remaster 2017
Post by: Duke64 on March 23, 2017, 05:15:14 PM
Just wanted to post some of these. Click for large view.

Love the Fireborn.
(https://duke64nukem.files.wordpress.com/2017/03/20170323123501_1.jpg)

(https://duke64nukem.files.wordpress.com/2017/03/20170323123554_1.jpg)

Mp character Selection:
(https://duke64nukem.files.wordpress.com/2017/03/20170323123939_1.jpg)
Title: Re: Turok 2 EX Turok 2 remaster 2017
Post by: Manhs on March 23, 2017, 09:55:34 PM
Oh nice, i will use TalSet skin !

I have finished the game and it was so wonderful ! And a lot of cool design, not sure if we will get this kind in nextgen :/ (maybe with System Shock remake...) but anyway, this game is really pretty !

The Mp is really fun, i hope People will still play it, map maker will help (maybe) ! Maybe some modding tools later ?  ;D
Title: Re: Turok 2 EX Turok 2 remaster 2017
Post by: Duke64 on March 23, 2017, 11:26:10 PM
Oh nice, i will use TalSet skin !

I have finished the game and it was so wonderful ! And a lot of cool design, not sure if we will get this kind in nextgen :/ (maybe with System Shock remake...) but anyway, this game is really pretty !

The Mp is really fun, i hope People will still play it, map maker will help (maybe) ! Maybe some modding tools later ?  ;D

Welcome hey your profile pic gets a high five xD

(https://duke64nukem.files.wordpress.com/2017/03/fireborn-leaper5.jpg)

(https://duke64nukem.files.wordpress.com/2017/03/alienlinks.jpg)


Title: Re: Turok 2 EX Turok 2 remaster 2017
Post by: AbyssalDragon86 on March 24, 2017, 02:02:53 AM
(https://steamuserimages-a.akamaihd.net/ugc/87098596230736309/E5E3C93EAAAB73FB6DDD5A9097DEED0FD371B351/)


Vis wins hehe something we have seen before

Oh man who wins this fight though? I think its easy but at least the little guy is not afraid hehh.

(https://duke64nukem.files.wordpress.com/2017/03/20170323075633_1.jpg)

I'm a pretty bad shot and usually resort to spam, but I did get him good when he followed me through a portal in Adia and I fired a standard shell from my Shredder. It was a closed in portal where the ricocheting shrapnel works best. That was a funny moment.

When in doubt, Shredder out! xD
Title: Re: Turok 2 EX Turok 2 remaster 2017
Post by: Manhs on March 24, 2017, 05:29:16 AM
Is there some class in the game ? I noticed people can play as a raptor, do the other have some things modified ?
Title: Re: Turok 2 EX Turok 2 remaster 2017
Post by: Jay Doomed on March 24, 2017, 12:16:29 PM
Is there some class in the game ? I noticed people can play as a raptor, do the other have some things modified ?

No classes just characters :) Welcome.



Welcome hey your profile pic gets a high five xD

(https://duke64nukem.files.wordpress.com/2017/03/fireborn-leaper5.jpg)


Awesome xD


And here's a better one.

(https://duke64nukem.files.wordpress.com/2017/03/20170322110303_3.jpg)

Even more awesome...now sharing on fb.



I subbed also seems the person is getting a bunch of mp vids.

Title: Re: Turok 2 EX Turok 2 remaster 2017
Post by: Mon-Ark on March 24, 2017, 01:01:32 PM
IN the N64 MP each character had some gimmick, like Adon who had low hp and and fast health regen, etc.

This should be added as an option for multiplayer.
Title: Re: Turok 2 EX Turok 2 remaster 2017
Post by: Old One Eye on March 24, 2017, 03:04:16 PM
IN the N64 MP each character had some gimmick, like Adon who had low hp and and fast health regen, etc.

This should be added as an option for multiplayer.

For me, the more options, the better.  One can't have enough choice when it comes to giving a game a long online MP lifespan.

Personally, I really hope to see all the options that are in the PC multiplayer and then some. 

Though, perhaps they plan to keep some stuff back for a Rage Wars release.  That way they'd have some selling points that they might otherwise not have...
Title: Re: Turok 2 EX Turok 2 remaster 2017
Post by: Mon-Ark on March 24, 2017, 03:07:39 PM
IN the N64 MP each character had some gimmick, like Adon who had low hp and and fast health regen, etc.

This should be added as an option for multiplayer.

For me, the more options, the better.  One can't have enough choice when it comes to giving a game a long online MP lifespan.

Personally, I really hope to see all the options that are in the PC multiplayer and then some. 

Though, perhaps they plan to keep some stuff back for a Rage Wars release.  That way they'd have some selling points that they might otherwise not have...

What kind of stuff you mean?
Title: Re: Turok 2 EX Turok 2 remaster 2017
Post by: Old One Eye on March 24, 2017, 06:26:58 PM
Well, I suppose, if the devs were to make Turok 2 multiplayer fully comprehensive that would impact sales of a subsequent multiplayer game.  So, I think that, perhaps, they might create a competent but fairly basic multiplayer mode for Turok 2: SoE and keep some more outlandish game options (gimmicky skins, expanded weapon rosters et cetera) or even game modes like Monkey Frag aside for future projects (ie Rage Wars PC).

Of course, this is a just a random thought from a random guy on a forum.  I have no insider knowledge!
Title: Re: Turok 2 EX Turok 2 remaster 2017
Post by: Mon-Ark on March 24, 2017, 10:32:41 PM
Well It would be nice if they add all that was available on both the console and pc versions.

Even with all that rage wars can stand as its own.
Title: Re: Turok 2 EX Turok 2 remaster 2017
Post by: Old One Eye on March 25, 2017, 09:49:06 AM
I think so too.  Regardless of the content added to T2 MP Rage Wars would still be a day one purchase for me.
Title: Re: Turok 2 EX Turok 2 remaster 2017
Post by: AbyssalDragon86 on March 26, 2017, 12:21:44 AM
Wasn't there a Mantid skin in the old T2 Multiplayer?

I never really played it, but probably only a few times with my brother, back in the day when playing split-screen on a TV was a thing. xD

Also, is the delayed shot on the Charge Dart in multiplayer meant to be a thing? Not the Charge Dart that only fires the blue lightning that ricochets, but the normal one?
Title: Re: Turok 2 EX Turok 2 remaster 2017
Post by: Duke64 on March 26, 2017, 06:13:08 PM
New update in the beta branch though.

http://steamcommunity.com/app/405830/discussions/0/135512625249130626/

Title: Re: Turok 2 EX Turok 2 remaster 2017
Post by: Old One Eye on March 26, 2017, 07:01:51 PM
Great to see another update.  Can't wait for the GOG patch.  Since the game's last update I've had no crashes but the frames do hitch after a while.  It's quite distracting.  Here's hoping it's fixed now. :)
Title: Re: Turok 2 EX Turok 2 remaster 2017
Post by: Duke64 on March 26, 2017, 07:28:32 PM
Great to see another update.  Can't wait for the GOG patch. Since the game's last update I've had no crashes but the frames do hitch after a while.  It's quite distracting.  Here's hoping it's fixed now. :)

I do a lot of my playing on my gog copy also especially any editing levels and testing mods I find my Gog version easier sometimes especially avoiding announcing to everyone that i'm playing Turok off and on 8 times within 2 minutes lol. Since steam says what you're doing if I'm testing mods means I'm going to be going off and on in case of testing and or mishaps on my end and stuff lol.

Anyways, there is an issue atm where the scorpion Launcher in mp is causing a crash and its being fixed now(only beta branch update). *Already fixed

Too bad steam has a friends list limit when I get some room I'm going to find some of you guys on there aye.
Title: Re: Turok 2 EX Turok 2 remaster 2017
Post by: Gazer on March 26, 2017, 08:46:18 PM
T2 even tells you your in for a hard time on level 2. Adon says "The River of Souls..." with disdain and disgust ..  :-[
Title: Re: Turok 2 EX Turok 2 remaster 2017
Post by: Old One Eye on March 27, 2017, 06:21:23 AM
It is good to see them being so active in fixing all the bugs.  I wonder if they'll ever go back to Turok 1 and add a bit more polish to that game.  It would be interesting to see what they could back-port.  Things like the particle effects and water reflections from T2 could look good in T1.
Title: Re: Turok 2 EX Turok 2 remaster 2017
Post by: AbyssalDragon86 on March 27, 2017, 09:00:50 AM
T2 even tells you your in for a hard time on level 2. Adon says "The River of Souls..." with disdain and disgust ..  :-[

The level itself can be a hard time, if you play in number order and without getting the good stuff from the Death Marshes, first.

EDIT: Including Breathe of Life to farm from this location:

(https://steamuserimages-a.akamaihd.net/ugc/87099013033010662/0E08C0D06FBBB48DE876BBA8534DF2E1891E01BB/)
(https://steamuserimages-a.akamaihd.net/ugc/87099013033010346/5F5BCDEFEC133BF332041B5FF6DDF3709A6D0347/)

(I'm giving Hardcore mode a try, but I still have Hive of The Mantids to do on my Normal play)

On my run of this level on the remaster, the Oblivion portal didn't seem to respawn ammo. I did get the early Grenade Launcher in that palace area (also the multiplayer map area)... The water was instant death after the first skip, but it was worth it! xD

-

Speaking of adding more... I hope the multiplayer gets a Mantid Hive and Primagen's Lightship map, soon. Those would look good and I was watching some of Vis' videos, last night (Hive of The Mantids map).

PS: I love the Death Marshes map and the Lair of The Blind Ones is cool, too.
Title: Re: Turok 2 EX Turok 2 remaster 2017
Post by: Mon-Ark on March 27, 2017, 01:19:34 PM
It is good to see them being so active in fixing all the bugs.  I wonder if they'll ever go back to Turok 1 and add a bit more polish to that game.  It would be interesting to see what they could back-port.  Things like the particle effects and water reflections from T2 could look good in T1.

T1 still has some bugs that should had been fixed by now. Biggest culcript being the chronosceptor dealing incorrect damage.
Title: Re: Turok 2 EX Turok 2 remaster 2017
Post by: Jay Doomed on March 27, 2017, 01:33:43 PM
T2 even tells you your in for a hard time on level 2. Adon says "The River of Souls..." with disdain and disgust ..  :-[

The level itself can be a hard time, if you play in number order and without getting the good stuff from the Death Marshes, first.

EDIT: Including Breathe of Life to farm from this location:

PS: I love the Death Marshes map and the Lair of The Blind Ones is cool, too.

Yeah actually its really good to go to the Death Marshes first for exactly this reason. It also makes it so you don't have to return for the Primagen key once you get the talisman in Death Marshes then go back to the River of Souls. Btw River of Souls is one of my favorite levels for its level of confusion and its very large the scenery changes a hole lot. Love this level but it was a pain in the arse that's for sure lol.

Yeah the Caverns Blind Lair level map is my favorite mp map I mean it is well balanced and it has connectivity that's great for rok matches. I like the Death Marsh mp map also but it has no Plasma Rifle...Do you guys notice that the game has more of the N64 maps inside the folder: levels/n64?? It seems to have the rest of the N64 mp levels there.
Title: Re: Turok 2 EX Turok 2 remaster 2017
Post by: Old One Eye on March 27, 2017, 03:23:46 PM
I have to say that the Death Marshes is my favourite area in the game.  There's just something weirdly off kilter in the atmosphere.  The utterly black sky probably has something to do with it.  The PC music is great too.

Still waiting for the MP stuff to hit the GOG release.  There's the new beta patch out on Steam at the moment so hopefully that will end up on GOG along with the server browser stuff...
Title: Re: Turok 2 EX Turok 2 remaster 2017
Post by: Duke64 on March 27, 2017, 10:34:26 PM
I like them all and Death Marshes is the runner up but my favorite level would be Lair of the Blind Ones level 4. Sure there are a lot of cave mazes but it has Fireborns, skull switches, and when the levels open the areas are quite big and well designed. Plus ahh the music is my favorite too. Great atmosphere changes from water, caves, lava, and falling rocks.

(https://steamuserimages-a.akamaihd.net/ugc/87098596225129738/DB93C8CA641C66C5FE29A4FE467522459F3CDEEE/)

(https://steamuserimages-a.akamaihd.net/ugc/87098596230782464/A80C690EDD72966ACD1777B10FB7596676B48FDB/)
Title: Re: Turok 2 EX Turok 2 remaster 2017
Post by: AbyssalDragon86 on March 28, 2017, 01:49:27 AM
Yeah actually its really good to go to the Death Marshes first for exactly this reason. It also makes it so you don't have to return for the Primagen key once you get the talisman in Death Marshes then go back to the River of Souls. Btw River of Souls is one of my favorite levels for its level of confusion and its very large the scenery changes a hole lot. Love this level but it was a pain in the arse that's for sure lol.

Yeah the Caverns Blind Lair level map is my favorite mp map I mean it is well balanced and it has connectivity that's great for rok matches. I like the Death Marsh mp map also but it has no Plasma Rifle...Do you guys notice that the game has more of the N64 maps inside the folder: levels/n64?? It seems to have the rest of the N64 mp levels there.

I'm going through there on Hardcore mode. Damn room with the spiders/leapers and Full Health in that area that leads to the first graveyard... I got trapped in there and I couldn't open the doors after shooting the switch. I was outside spamming the Shredder, so a round probably hit the switch and then the doors perma locked when I went in?

Doing the Hive has benefits if you have the most trouble in the Lair. The only trouble is, you have no Heart of Fire and I know there's a huge lava lake in the Hive. If I can remember, it can be traversed without... You just can't pick up weapons/ammo without needing to walk over the lava.

-

I like the Lair and the music. Dark, creepy places out in the middle off nowhere are my favourite. I always dread that underwater labyrinth, but it seemed a lot smaller. I still got lost trying to find a key, until I realized I should've checked the same area again, seeming I did with all the others. xD
Title: Re: Turok 2 EX Turok 2 remaster 2017
Post by: vis on March 28, 2017, 03:54:50 AM







Oki, we had good fun there, some day ago, in remaster! :-) (host had good net, many people to)
Title: Re: Turok 2 EX Turok 2 remaster 2017
Post by: Old One Eye on March 28, 2017, 06:08:40 AM
Looks like a lot of fun.

I've already got the GOG version but I'm kinda regretting it now.  I'm going to have to buy a Steam version on pay day.

Do you guys play often?
Title: Re: Turok 2 EX Turok 2 remaster 2017
Post by: chirac31 on March 28, 2017, 11:24:22 AM
post here all the bugs/errors you  ve got into the game to make them fix it: http://steamcommunity.com/app/405830/discussions/0/135512305397683231/ (http://steamcommunity.com/app/405830/discussions/0/135512305397683231/)
Title: Re: Turok 2 EX Turok 2 remaster 2017
Post by: Jay Doomed on March 28, 2017, 11:59:46 AM
Nice matches Vis nice to see videos from you on this game good job!

Does anyone find that the cerebral bore is op? I had 250 ultra health and the cerebral bore killed me in 2 seconds. I don't remember it being that powerful. Played with someone who only went after the bore and spammed the hell out of it. It was a very spamming bs match and I can see how the bore ruins mp. When you get 10 one shot kill heat seeking bores to spam. I think the weapon should spawn ever 3 minutes and only carry 5 shots. Not spawns every 20 seconds with 10 shots. You can end a match real quick and always win and spoil the fun just go for the bore if you want to be a shameless winner. To bad I still beat that guy good try.

Weapon Damages that should be modified some to help balance:

Shotgun: Only does 20 damage I think it should do like 35-40 (40 is still less than the original damage but 20 damage feels like a pistol) The shredder buff renders the weak shotgun nearly useless.

Grenade Launcher: I have to hit a player like 3-5 times to get a kill with a grenade? This makes the weapon useless unless you fnd two players who are about to kill eachoher and steal there kills after they are hurt otherwise don't even bother with this weapon anymore. Grenade Launcher should do 2 hits to level with the plasma at 75 dmg (thanks Duke)

Nuke: Has a very wide radius it should be trimmed down some just a little bit not much.

Cerebral Bore: Kills no matter what health you have I think that's a total balance killer. Make it do like the plasma and only do 75 damage imo. I shouldn't just bea ble to SPAM the bores with NO SKILL. Just walk around and heat seek one shot with 10 shots. Only need to pick the weapon up 2-3 times and you will win. Screw skill....... Make it do less damage (75 damage) or give it 2-3 shots and spawn it every 3 minutes if its an auto kill.


Title: Re: Turok 2 EX Turok 2 remaster 2017
Post by: Mon-Ark on March 28, 2017, 02:36:45 PM
What are the chances they will replace the pc sounds with the n64 ones?
Title: Re: Turok 2 EX Turok 2 remaster 2017
Post by: Old One Eye on March 28, 2017, 04:11:41 PM
^
That sounds like the kind of thing that could be changed with a mod at some point.  So, even if the guys don't officially add that, I'm sure someone'll create the mod. :)
Title: Re: Turok 2 EX Turok 2 remaster 2017
Post by: chirac31 on March 28, 2017, 04:27:22 PM
Nice matches Vis nice to see videos from you on this game good job!

Does anyone find that the cerebral bore is op? I had 250 ultra health and the cerebral bore killed me in 2 seconds. I don't remember it being that powerful. Played with someone who only went after the bore and spammed the hell out of it. It was a very spamming bs match and I can see how the bore ruins mp. When you get 10 one shot kill heat seeking bores to spam. I think the weapon should spawn ever 3 minutes and only carry 5 shots. Not spawns every 20 seconds with 10 shots. You can end a match real quick and always win and spoil the fun just go for the bore if you want to be a shameless winner. To bad I still beat that guy good try.

Weapon Damages that should be modified some to help balance:

Shotgun: Only does 20 damage I think it should do like 35-40 (40 is still less than the original damage but 20 damage feels like a pistol) The shredder buff renders the weak shotgun nearly useless.

Grenade Launcher: I have to hit a player like 3-5 times to get a kill with a grenade? This makes the weapon useless unless you fnd two players who are about to kill eachoher and steal there kills after they are hurt otherwise don't even bother with this weapon anymore. Grenade Launcher should do 2 hits to level with the plasma at 75 dmg (thanks Duke)

Nuke: Has a very wide radius it should be trimmed down some just a little bit not much.

Cerebral Bore: Kills no matter what health you have I think that's a total balance killer. Make it do like the plasma and only do 75 damage imo. I shouldn't just bea ble to SPAM the bores with NO SKILL. Just walk around and heat seek one shot with 10 shots. Only need to pick the weapon up 2-3 times and you will win. Screw skill....... Make it do less damage (75 damage) or give it 2-3 shots and spawn it every 3 minutes if its an auto kill.

totally agree with all of that!!!!  specially the cerebral bore and the nuke, but the nade launcher to.
i want to add that weapons should be dangerous for the shooter to, i dont understand why  in this remaster version  the shooter cant have any damages of his own weapons.... so he can spam  everywhere , anywhere  without any damages....
Title: Re: Turok 2 EX Turok 2 remaster 2017
Post by: Duke64 on March 28, 2017, 11:30:30 PM
Some nice videos Vis good job.

(https://duke64nukem.files.wordpress.com/2017/03/20170328144232_1.jpg)
Title: Re: Turok 2 EX Turok 2 remaster 2017
Post by: AbyssalDragon86 on March 29, 2017, 04:17:13 AM
Nice matches Vis nice to see videos from you on this game good job!

Does anyone find that the cerebral bore is op? I had 250 ultra health and the cerebral bore killed me in 2 seconds. I don't remember it being that powerful. Played with someone who only went after the bore and spammed the hell out of it. It was a very spamming bs match and I can see how the bore ruins mp. When you get 10 one shot kill heat seeking bores to spam. I think the weapon should spawn ever 3 minutes and only carry 5 shots. Not spawns every 20 seconds with 10 shots. You can end a match real quick and always win and spoil the fun just go for the bore if you want to be a shameless winner. To bad I still beat that guy good try.

Weapon Damages that should be modified some to help balance:

Shotgun: Only does 20 damage I think it should do like 35-40 (40 is still less than the original damage but 20 damage feels like a pistol) The shredder buff renders the weak shotgun nearly useless.

Grenade Launcher: I have to hit a player like 3-5 times to get a kill with a grenade? This makes the weapon useless unless you fnd two players who are about to kill eachoher and steal there kills after they are hurt otherwise don't even bother with this weapon anymore. Grenade Launcher should do 2 hits to level with the plasma at 75 dmg (thanks Duke)

Nuke: Has a very wide radius it should be trimmed down some just a little bit not much.

Cerebral Bore: Kills no matter what health you have I think that's a total balance killer. Make it do like the plasma and only do 75 damage imo. I shouldn't just bea ble to SPAM the bores with NO SKILL. Just walk around and heat seek one shot with 10 shots. Only need to pick the weapon up 2-3 times and you will win. Screw skill....... Make it do less damage (75 damage) or give it 2-3 shots and spawn it every 3 minutes if its an auto kill.

Yeah, the Cerebral Bore is OP and I just mentioned this on your map thread. I came across a someone the other night who had this and the Nuke. Obviously, he had a few Nukes because I was the first player to join and who knows how long the host's match had been started for... I only left after because someone had a match set to 5 Frags as the limit and it was over before I had a chance to enjoy it.

Spam is a real killer of multiplayer games. 

I never played the old MP, but I'm not bothered at the Cerebral Bore being a one-shot killer in this, seeming I would expect a weapon like that to be. After all, it's drilling and then blasting brains all over the place.

It's how easy it is to spam and pick up which I agree needs to be changed. All you gotta do is camp in the location and presto! Of course, you can outrun it but it does get pretty fucking annoying when that's all you come across in a match with a dozen others.

Speaking of Shotgun...

(https://steamuserimages-a.akamaihd.net/ugc/87099228442273379/1E2BBB102EF32C93CC28E3E7E6E44BC0B84171B8/)
(https://steamuserimages-a.akamaihd.net/ugc/87099228442273834/BFA614A813265378AEF9BEF757E305218F22F644/)

I got some good kills with it in these matches that I just had. I'm trying to limit my Shredder spam (use it as a last resort in tight areas or flush out those snipers taking cover >:D) and I also avoided getting the Cerebral Bore too many times. Myself and Brahms had a good shootout when we were the only players in Vulcan's Forge. The only thing I camped for up there was the Full Health. The Shotgun was all I needed.

I would've thought the Shotgun did more damage and that it's damage reduced over distance... Anyway, the Shotgun is still a good weapon and does require a skilled aim, even if the buckshot is wider covering. It's not a long distance shot. It's all about Deflection Shooting (https://www.google.com.au/webhp?ie=utf-8&oe=utf-8&client=firefox-b&gfe_rd=cr&ei=NGbbWKmcBq3M8gfbl7TgCg#q=deflection+shooting&*) in this game, too. It's not always easy, but it's much more satisfying when you kill with skill.
Title: Re: Turok 2 EX Turok 2 remaster 2017
Post by: vis on March 29, 2017, 05:23:21 AM
...reading all up... i can say same: remaster is near 0 % competitive game, which means goal of dev was to make very fun game, where any1 can win, no mater skill...and they did make it, np. But i wish to point, again, on most, dominant problem: net code/no dedicated servers/no stability in playing! I would like to play this, fun game, cuz many people are in, who i know from old T2 mp, and i met new, good guys and that is damn good reason to ignore all problems mention up (when you with right persons, is no mater what you doing, where are you hehehe)... Just, it's hard to play when no stable net/host. Now, about videos, tnx guys! When it works how it should, friends are in, then remaster is very fun game, for me, i will continue to play it and record videos! : )
Title: Re: Turok 2 EX Turok 2 remaster 2017
Post by: chirac31 on March 29, 2017, 01:08:36 PM
agree with you vis, im surprised not see an update to rule this net connexion problem.... it's weird., you should post on the steam forum your problem, i dont know if devs really read our posts here cause we dont see real changes since this game is here now, and im worried about that. i tried to point lot of problems by twitter, facebook, steam, etc but no any reaction from devs....
Title: Re: Turok 2 EX Turok 2 remaster 2017
Post by: Gazer on March 29, 2017, 01:36:34 PM
chirac hey I admire your passion. It really shows that you LOVE this game and all, I think we all know that by now.

The game is only been available for 13 days. It is unreasonable to expect "the devs" to make changes to the game because you want it. Especially in less than 2 weeks from the first release. It sounds like you are saying bad things about the game. Calm down a little and let them do the work. They have made a lot of changes already. More are coming.

Take it easy buddy. 13 days. Please.

gg -gl -hf -Gazer
Title: Re: Turok 2 EX Turok 2 remaster 2017
Post by: chirac31 on March 29, 2017, 03:22:12 PM
im realistic, i understand you think im a little rude, and i recognize it to, but if you are looking back the nightdive studios games, and if you are looking for the next products youll see that this studio wont let more time and more energy to a remaster version by the others remasters versions they have dev and they will dev.
So i think it's now or never if they will have to change and put add, then we have to be hear by them  loud and clear before they put  their energy  and time on another game to remaster.
this kind of enterprise  is here not for the players specially, they just live by the aura of the old games they are remastering.
Once the first weeks passed after the release,  the period where they have lot of chances to make the much money this game can do to them,  they put their ll efforts and time to the next one that will make money for them, they won't put free add to turok2  all the year. work =money.
Title: Re: Turok 2 EX Turok 2 remaster 2017
Post by: Rok on March 29, 2017, 03:55:51 PM
I do hope they are reading here and on the T2 forum of Chirac. I don't hate steam as much as Jay Doom (maybe because I dont even use steam) but solely listening to only steam user? 9/10 of them are around just because the game is back in action. Anyways, please hear out the life long fans of this game. I hope you listen to us because we are not here just to mod the game and get some recognition. You now hearing real die hard fans who would TRASH every other game just for Turok.
Title: Re: Turok 2 EX Turok 2 remaster 2017
Post by: Mon-Ark on March 29, 2017, 04:15:30 PM
what does that even mean? if a common steam user asked for the same things to get changed it would count less because they are not die hard fans?

If you feel they dont check the GOG forums, try something different like sending an email to nightdive listing bugs or possible changes.
Title: Re: Turok 2 EX Turok 2 remaster 2017
Post by: Rok on March 29, 2017, 05:12:03 PM
I'm saying the common steam users will be done soon, they're just waiting on a new  game. The number of mp players has already dropped from what I hear. Soon you will be left with the die hards and modders. Not general steam users they will go play the new hot fab game coming out. I don't mean it in anyway except FACT.

Also please read Chiracs post he mentioned that he contacted in other ways including steam. I'm not saying completely fuck steam users. I'm saying if you don't listen to the people who would play this over any other game. You may not even keep them around I seen a server on classic t2 mp that reads remaster sucks. Which I don't agree with but you can see that pathway.
Title: Re: Turok 2 EX Turok 2 remaster 2017
Post by: Mon-Ark on March 29, 2017, 05:56:52 PM
Sorry, im still trying to understand whats the problem in question when only the diehard fans are the only ones standing.

You mean that they might leave the game unfixed and move one into their next project?
Title: Re: Turok 2 EX Turok 2 remaster 2017
Post by: ひまわりくん on March 29, 2017, 06:26:07 PM
Turok has always been a single player experience first and foremost, multiplayer wasn't a focus until rage wars, getting upset that a small dev team with limited funds isn't doing a 1:1 copy of the awful pc port isn't gonna make things any better.
Title: Re: Turok 2 EX Turok 2 remaster 2017
Post by: Duke64 on March 29, 2017, 06:32:29 PM
@Everyone end this stuff about steam please. I don't log in here to see about steam or steam users enough already please. I understand what you're saying and all but this has been said already more than once.. Also, please don't line up or compare the forums members with how relevant an opinion is against steam users/general users on the matter of subjects. Bottom line this is a Turok forum not steam everyone thanks. Posting suggestions on here is okay with me but the other stuff about all that madness with die hard fans and steam or gog xD, there doesn't even need to be words about that.


@Chirac I understand you want to keep it fresh in the mind of the devs, I don't see anything wrong with that because yeah they will probably have another game to attend to someday so you get as much out of it as you can in the moment. But also like Gazer said it has only been about 2 weeks since the release a lot of the updates were focused on bugs specific to certain amd pc's, fixes to the sp, and optimizations. Some have been directed to mp though.

I know that they do check gog, here, and most likely anywhere there is a subject about it. How often? I don't know but I'm pretty sure they check leave it at that be sure to say your words across all the sites if you guys feel the need.

Turok has always been a single player experience first and foremost, multiplayer wasn't a focus until rage wars, getting upset that a small dev team with limited funds isn't doing a 1:1 copy of the awful pc port isn't gonna make things any better.

I wouldn't say that Turok 2 has always been a sp and a mp experience to some people. I know people who have played probably over 100k hours on T2 mp but haven't beaten the sp once. There was clans and everything had a big following look it up there is a bunch of documentary on it. They reached out to the devs the same way its happening here and Iguana responded for the most part giving them there best they could at the time.

Stay cool everyone be easy :)

(https://duke64nukem.files.wordpress.com/2017/03/dm-ad-face.png)
Title: Re: Turok 2 EX Turok 2 remaster 2017
Post by: Rok on March 29, 2017, 10:33:43 PM
My favorite level is probably Port of Adia though I like how an endtrail was placed in the start. Good subtle change but I just like the level lots of cool parts like the explosions.
Title: Re: Turok 2 EX Turok 2 remaster 2017
Post by: Old One Eye on March 30, 2017, 05:41:19 AM
I have to admit that every time I start a new game the opening are of Adia hits me right in the nostalgia.  It's a great introduction to the game too.  The exploding ship, the intro to your objectives, the distant cries of battle... and no tutorial getting in the way!

Title: Re: Turok 2 EX Turok 2 remaster 2017
Post by: L! on March 30, 2017, 01:59:47 PM
My least favorite would have to likely be the Hive of the Mantids, I always found it to be a huge labyrinth and everywhere looked almost the same at least for me.

Primagens Lightship was pretty cool to see all the technology and what true power the Primagen has. His robotic minions were intimidating to look at and it ensured that the Primagen doesn't have much access to the outside world except for his lightship. It did use a lot of the same color most of the time but I liked it.

River of Souls introduced us to the awesome rideable dinosaur with the attached guns, but we only got to use it for a few minutes until we were sent back on foot, which kinda disappointed me but that was still a cool thing. But running through the city itself, I found it rather dull to look at with the only two colors I could see were the obvious Gold and Silver tones. But I liked it with it's architecture and the interesting River of Souls itself. The palace section is really cool to play through as well.

I don't remember that much of the Lair of the Blind Ones that much but I do remember being the same sort of labyrinth that the Hive of the Mantids was on. I did really like the enemies and the environments you encountered in them though, so I feel it was good.

The Death Marshes to me weren't anything that really struck me. It was a nicely designed level with badass enemies and an interesting sort of swampish city with unique designs which I've never seen that much of in gaming. But it was pretty short in terms of length of actual playtime. I dunno if it's just me that found this to be an extremely short level compared to the others, but nonetheless I believe it's a good level.

The Port of Adia like Old One Eye said is my favorite, likely due to nostalgia clouding my senses but I feel it deserves the praise it gets, especially since this is the very first level we see in Turok 2. It had an interesting city to explore in, the dinos were scary the first time you looked at them in that first hallway, and a lot more. You could say Adia had the same Gold and Silver which I thought made the city slightly less interesting to look at which I can agree. Unlike River of Souls, Adia had a lot more buildings and yes Souls did have buildings but you didn't see that much of them.

Title: Re: Turok 2 EX Turok 2 remaster 2017
Post by: Jay Doomed on March 31, 2017, 03:21:13 PM
GoT members kicking my ass lol

(https://doomforever.files.wordpress.com/2017/03/20170331151733_1.jpg)
Title: Re: Turok 2 EX Turok 2 remaster 2017
Post by: AbyssalDragon86 on April 01, 2017, 03:10:24 AM
(https://steamuserimages-a.akamaihd.net/ugc/87099228450603051/AD649615639FFF8A8C218E59C95FCD0E13E9FC0B/)

Encountered this BS, yesterday... If you're wondering what's attacking me, it's another turret behind that door (not the one on my left because I destroyed it). This was entering the second quadrant.

-

I'm quite happy with my multiplaying at the moment, because I'm getting a decent shot with the Shotgun and I got a few good kills with the Plasma Rifle, which I didn't use the scoped mode. I'd have to say that Plasma Rifle takes even a bit more precision to aim because the beam is a bit more narrow than the Shotgun's buckshot. The art of Deflection Shooting is a fun skill to practice. Beats spamming, though spamming is effective in dire situations! xD

A question about Plasma Rifle (NOT the rapid fire version)... Does a standard shot have more AoE than a scoped one?

All these years, I've been kind of wondering this... LOL!
Title: Re: Turok 2 EX Turok 2 remaster 2017
Post by: Old One Eye on April 01, 2017, 05:36:42 AM
So, it's payday today.  I've already got the GOG release but most people seem to have the Steam version.  I'm thinking of buying the game again but before I spend the £15 I've got a couple of questions.

Is the multiplayer easy to set up?  I hear there's no server browser.  Is that correct?  I see there's another beta patch for the Steam game.  Does it tweak much?  Lastly, is my savegame file compatible?  It'd be nice if I can just copy my game save from my GOG install.

Cheers for any (useful!) answers. :)
Title: Re: Turok 2 EX Turok 2 remaster 2017
Post by: Gazer on April 01, 2017, 01:25:20 PM
Hey One-Eye,
the multiplayer is pretty fun but visibility there is bad. So depending on the FOV a player uses and some other adjustments like Bloom and FXAA and that stuff, will determine your experience.

Setup is simple and there's no real options for server settings. You can choose game type, time limit, frag limit, starting map, and number of players.  But if you like multiplayer then it's good for $15, you'll be happy with it. I wonder when they will release MP for GoG. Has anybody heard mention of that? It will come eventually.

-Gazer
Title: Re: Turok 2 EX Turok 2 remaster 2017
Post by: Old One Eye on April 01, 2017, 03:50:58 PM
Impatience got the better of me and I went ahead and bought it anyway!  Sadly, I only found one server and it kept timing out.  Hopefully, I can join some of you guys tomorrow for a game or two.

DISCLOSURE:  I'm rubbish at multiplayer games and I haven't even played Turok MP - You've been noob-alerted!
Title: Re: Turok 2 EX Turok 2 remaster 2017
Post by: vis on April 01, 2017, 06:19:18 PM
Impatience got the better of me and I went ahead and bought it anyway!  Sadly, I only found one server and it kept timing out.  Hopefully, I can join some of you guys tomorrow for a game or two.

DISCLOSURE:  I'm rubbish at multiplayer games and I haven't even played Turok MP - You've been noob-alerted!

Hehehe, you are honest guy! ; ) I would like to see you in original T2 pc mp to! How to add you on steam, your ID is? (pm if you are 007 agent to : )
Title: Re: Turok 2 EX Turok 2 remaster 2017
Post by: Duke64 on April 01, 2017, 09:41:23 PM
Impatience got the better of me and I went ahead and bought it anyway!  Sadly, I only found one server and it kept timing out.  Hopefully, I can join some of you guys tomorrow for a game or two.

DISCLOSURE:  I'm rubbish at multiplayer games and I haven't even played Turok MP - You've been noob-alerted!

Our time zones are probably different but I normally play at night especially weekends I play quite a bit but its normally late like an hour from now after posting this. It would probably be good for us to set up play days/times on that steam group, events can be created that notify all members maybe we could try doing like Friday Night Turok events and host some mp games we could get in the chat there to start games. Idk just a idea something like that.
Title: Re: Turok 2 EX Turok 2 remaster 2017
Post by: Duke64 on April 02, 2017, 11:32:51 PM
(https://duke64nukem.files.wordpress.com/2017/04/20170402185005_1.jpg)

(https://duke64nukem.files.wordpress.com/2017/04/20170402184555_3.jpg)

(https://duke64nukem.files.wordpress.com/2017/04/20170402184146_2.jpg)

(https://duke64nukem.files.wordpress.com/2017/04/20170402184659_1.jpg)
Title: Re: Turok 2 EX Turok 2 remaster 2017
Post by: Doom Dojo on April 04, 2017, 11:43:23 AM
(https://duke64nukem.files.wordpress.com/2017/04/20170402185005_1.jpg)

(https://duke64nukem.files.wordpress.com/2017/04/20170402184555_3.jpg)

(https://duke64nukem.files.wordpress.com/2017/04/20170402184146_2.jpg)

(https://duke64nukem.files.wordpress.com/2017/04/20170402184659_1.jpg)

Looks so good love the fruity stripes with the Fireborn enemy in it :)
Title: Re: Turok 2 EX Turok 2 remaster 2017
Post by: Jay Doomed on April 04, 2017, 11:51:37 AM

Looks like your old ass photo actually came true lol! Forgot about this pic of yours.

(http://www.turokforums.com/profile_pictures/1_1428110009.png)
Title: Re: Turok 2 EX Turok 2 remaster 2017
Post by: chirac31 on April 07, 2017, 11:51:23 AM
today  the 7th of april, i was just looking when was the last update on turok2 remaster, then i see there was only one update and it was the 22th of march.
for the moment nightdive studio havent answer to any of our questions (not only mines but others to)
i dont understand why the map editor dont work.

Title: Re: Turok 2 EX Turok 2 remaster 2017
Post by: Old One Eye on April 07, 2017, 12:21:04 PM
They've put out at least 2 beta patches on Steam.  One of them is presumably the one you're talking about.  Since launch, the game has become more stable and is more optimised than it was.  It's getting there.  Things take time.

It is true, however, that the coders have been fairly quiet.  Edward was initially quite verbose on Steam but even he's gone to ground.  Being a positive chappy, I'm taking this as a good sign that they're working hard. :)
Title: Re: Turok 2 EX Turok 2 remaster 2017
Post by: Old One Eye on April 08, 2017, 04:18:54 PM
They look really nice.  That second screenie looks particularly pretty.

Have you considered sending them to the brand new Turok Sanctum?

https://turoksanctum.com/

Downloading now. :)
Title: Re: Turok 2 EX Turok 2 remaster 2017
Post by: Duke64 on April 08, 2017, 09:25:30 PM
My four years old son and me today designed new skies for Turok2 EX. I remember the old days when I used to play it on my n64... now re texturing and changing everything with my son, I am so proud of him!

(http://aspecmaps.free.fr/Turok2EX/skies/byGaelRomanet/RiverOfSouls_4.png)

Official website of Turok2 EX - New Skies by Gael Romanet http://aspecmaps.free.fr/Turok2EX/ (http://aspecmaps.free.fr/Turok2EX/)

Look really nice especially like this one. Cool that you show your son Turok and how to edit things like this. My son is 6 I play some Rage Wars with him xD and we played some Turok 2 EX split screen. Anyways, nice job.
Title: Re: Turok 2 EX Turok 2 remaster 2017
Post by: Old One Eye on April 09, 2017, 08:35:23 AM
We should organise a Rok Match for your kids. :P

If nothing else it'd be really funny. :)
Title: I Popped My Cherry Last Night...
Post by: Old One Eye on April 09, 2017, 08:39:53 AM
Well, in Turok 2 multiplayer. :P

Sadly, I only got to mess around for a few minutes but I did get to kill Gazer.  So, that was good!

Hopefully, I'll manage to get online with some more of you guys over the next wee while.

What's the easiest way to arrange a game?  What time is the MP most active?  I'm new to all this but I'm interested in getting in on it. :)
Title: Re: Turok 2 EX Turok 2 remaster 2017
Post by: Gazer on April 09, 2017, 02:10:03 PM
Cherri Poppers - rofl - my favorite maraschino variety  :P

So maybe you could set that up One Eye. Whenever I look for a game there's maybe 1 game up and half the time it won't let me connect because of the beta feed. I know that Refux has offered to host up a server and he's in a good location for me, 100 ping near the east coast USA. I would think that by hangin' out on that Turok Forums chat room on steam is a good way to connect. Sundays are not particularly good for me.

although it was short lived, I had fun connecting to the UK from California so that you could get a little blood on the badge.
-gl -hf -gg -Gazer
Title: Re: Turok 2 EX Turok 2 remaster 2017
Post by: Old One Eye on April 10, 2017, 12:37:23 PM
Yeah, it was fun. :)

Edward says there's an incoming patch:

"We are aiming for Monday (we always try to release on a Monday, specifically Kaiser's Monday). The patch became larger than we expected and it needed an extra week (for example we wanted to get multiplayer balance testing done with Top Men)."

Hopefully, Monday means soon (not sure where Kaiser lives).  I'm hoping these Top Men have ironed out most of the MP quirks and everyone can upgrade to the latest version. 

Gazer, I've noticed too, that most of the time there is only one server up and they're not running a beta build.

I also asked about revamping the in-game messaging system.  Again, Edward says, this has been addressed in the next build.

All in all, sounding good. :)

As soon as it goes live and I install it I'll start a server and just leave it (and Steam) running for a bit in case anyone is around to jump on.
Title: Re: Turok 2 EX Turok 2 remaster 2017
Post by: AbyssalDragon86 on April 11, 2017, 08:25:11 AM
I noticed that there was a bit of a change on the multiplayer lobby... Has anything else changed in the last couple of days?

I haven't really played it... Not just because I got my Dark Souls 1 game running quite good now, but no one seems to be playing when I check. Ever since Daylight Saving ended here, my time has changed a bit.
Title: Re: Turok 2 EX Turok 2 remaster 2017
Post by: Duke64 on April 14, 2017, 12:26:53 AM
(https://duke64nukem.files.wordpress.com/2017/04/20170413184118_1.jpg)
Title: Re: Turok 2 EX Turok 2 remaster 2017
Post by: vis on April 14, 2017, 06:34:15 AM
(https://duke64nukem.files.wordpress.com/2017/04/20170413184118_1.jpg)

                                               :)
Title: Re: Turok 2 EX Turok 2 remaster 2017
Post by: vis on April 14, 2017, 08:03:11 AM


I will just leave it here!  ;)
Title: Re: Turok 2 EX Turok 2 remaster 2017
Post by: Duke64 on April 14, 2017, 12:21:50 PM
(https://duke64nukem.files.wordpress.com/2017/04/20170413184118_1.jpg)

                                               :)

That was you in the pic Vis xD just before I sent a Razorwind to you lol afk kill
Title: Re: Turok 2 EX Turok 2 remaster 2017
Post by: AbyssalDragon86 on April 14, 2017, 01:03:51 PM
I'm loving this mod and I can even jump up in the Death Marsh trees! xD

How can I turn it off for single player game without taking it out of the folder?

I'd still like to play that normally and the wooden elevator jumps in the Lair are something I won't want to do at high speed. I always hated that part, though the game always had a jumping glitch. Remember when getting out of water use to make you run at a fast rate or was that only emulator? xD

-

Also, I think I may have to start a new game before even finishing... The second quadrant force field switch in the Lightship has been pressed, but the green energy is still flowing from that conduit.

(https://steamuserimages-a.akamaihd.net/ugc/87100591317306546/50B1607662AE5E067F2CC045A9C2BC5CD0B50EE9/)
(https://steamuserimages-a.akamaihd.net/ugc/87100591317306168/A736868D4CA2DBFA8709C30DBD633FC486B889CB/)

I don't want to use the cheat just to get the key... FML!

Hopefully it's a visual glitch and I can still get it after the fourth quadrant. I've been playing this save file since the game was out and before updates... Maybe that's why it's glitched?

-

Back to the mod. I like this on multiplayer because you can easily dodge other players' gunfire and not get hit when running around a corner to cover. My survival was much better and I wasn't dying of one-shot kills every damn time I entered a fray with someone. I'm not one to coomplain about it (unlike some fool the other night, though that was pretty funny because he was mad as shit at all of us! xD), but I do hate one-shot deaths that are hard to avoid (like WTF just happened?).

With the fast paced mod, it's more fun and does require more faster thinking. I got some pretty good shots, too and running fast like the original Turok! xD

Thanks, Vis! :D



Title: Re: Turok 2 EX Turok 2 remaster 2017
Post by: Mon-Ark on April 14, 2017, 01:38:54 PM
That switch in the picture is not the one that disables part of the force field. The actual switches are past some area that requires you to have a talisman.
Title: Re: Turok 2 EX Turok 2 remaster 2017
Post by: AbyssalDragon86 on April 14, 2017, 02:13:08 PM
That switch in the picture is not the one that disables part of the force field. The actual switches are past some area that requires you to have a talisman.

Well, don't I feel stupid... Thanks! xD

It's been a while since I last played through this, so I forgot.

I think that qualities to go in my thread for the dumbest thing that I've ever done in Turok. LMFAO!
Title: Re: Turok 2 EX Turok 2 remaster 2017
Post by: AbyssalDragon86 on April 16, 2017, 02:22:33 AM
Excuse the double post, but I don't think there's point in a separate thread?

-

I was playing through the rest of the Lightship, yesterday and wondered if anyone else noticed the ambient sounds of Oblivion?

If you use Duke's mod guide to open up the files with the "Developer 1" command (which I'm sure most of you already knew), you can find the sound file (Sounds > Wave) "OBLIVIONAMB01".

I love how his presence haunts the Lightship. After all, he wants Primagen to be freed so that the universe can be destroyed in the process. I'm not sure if I ever noticed in the N64 version, then lore was hard to come by and I just played the game.
Title: Re: Turok 2 EX Turok 2 remaster 2017
Post by: ひまわりくん on April 16, 2017, 12:38:19 PM
Excuse the double post, but I don't think there's point in a separate thread?

-

I was playing through the rest of the Lightship, yesterday and wondered if anyone else noticed the ambient sounds of Oblivion?

If you use Duke's mod guide to open up the files with the "Developer 1" command (which I'm sure most of you already knew), you can find the sound file (Sounds > Wave) "OBLIVIONAMB01".

I love how his presence haunts the Lightship. After all, he wants Primagen to be freed so that the universe can be destroyed in the process. I'm not sure if I ever noticed in the N64 version, then lore was hard to come by and I just played the game.
I just checked and there is some ambient sounds in the original port and the n64, machinery in the background and things like that, big difference is how the n64 mixes them compared to the original port.

There's three ambient sounds in the remaster, first one echoes "this human", second one "primagen must not be stopped" and the last one I can't figure out.

In the port, they are generic echoes, roughly half a second long and you can sort of make out what they say if you listen closely, but in the n64 version, these echoes are sometimes drawn out for a couple of seconds and are mixed alongside the machinery sounds, so it's really hard to figure out what they say or if they are just generic ambient sound.

By the way, that fov slider from the remaster it's a godsend.
Title: Re: Turok 2 EX Turok 2 remaster 2017
Post by: Duke64 on April 16, 2017, 11:31:01 PM
I was testing with OBS and I had the settings off pretty bad turns out I had to turn up the bitrate more to get rid of the fuzz but well they're still good videos and fun game :)
I decided to upload these on my Turok Forum yt account heh :)

Abyssal on my team?? Team Rok Match



Two more videos of same night coming lol....

Last Turok Standing.



Rok Mix:



I have fixed OBS and found a better setting so next time they should be high quality again. I usually would use fraps or dxtory but just experimenting.
Title: Re: Turok 2 EX Turok 2 remaster 2017
Post by: AbyssalDragon86 on April 17, 2017, 03:50:07 AM
I was confused when I first joined because I wasn't sure which team I was on and I had to check the scoreboard.

When you had the Charge Dart around 5:00 in that third video, I was a real bad shot with the pistol. xD

I subscribed to that channel, too.

I just checked and there is some ambient sounds in the original port and the n64, machinery in the background and things like that, big difference is how the n64 mixes them compared to the original port.

There's three ambient sounds in the remaster, first one echoes "this human", second one "primagen must not be stopped" and the last one I can't figure out.

In the port, they are generic echoes, roughly half a second long and you can sort of make out what they say if you listen closely, but in the n64 version, these echoes are sometimes drawn out for a couple of seconds and are mixed alongside the machinery sounds, so it's really hard to figure out what they say or if they are just generic ambient sound.

By the way, that fov slider from the remaster it's a godsend.

I noticed the "this human" one and the sound on the remaster is more noticeable.

Back when playing the N64 version and emulator, I never would've thought of it anything more than ambient machinery sounds.

That brings me to another thing... I didn't hear "it is inevitable" at the end credits.
Title: Re: Turok 2 EX Turok 2 remaster 2017
Post by: Duke64 on April 17, 2017, 11:17:05 AM
I was confused when I first joined because I wasn't sure which team I was on and I had to check the scoreboard.

When you had the Charge Dart around 5:00 in that third video, I was a real bad shot with the pistol. xD

I subscribed to that channel, too.

That channel is kind of random. Anyone could submit there own Turok videos for the channel doesn't matter if its already posted on your own channels. I just made it to subscribe and like a bunch of members Turok youtubes hehe. But now I will add a few random videos. Feel free to submit any Turok vids guys for that channel.

I don't think you are a terrible aim we both seem to be good at evading shots as I missed you a hole bunch of times myself with the shocker also xD Abyssal the jumping Fireborn xD
Title: Re: Turok 2 EX Turok 2 remaster 2017
Post by: AbyssalDragon86 on April 17, 2017, 01:38:00 PM
I was confused when I first joined because I wasn't sure which team I was on and I had to check the scoreboard.

When you had the Charge Dart around 5:00 in that third video, I was a real bad shot with the pistol. xD

I subscribed to that channel, too.

That channel is kind of random. Anyone could submit there own Turok videos for the channel doesn't matter if its already posted on your own channels. I just made it to subscribe and like a bunch of members Turok youtubes hehe. But now I will add a few random videos. Feel free to submit any Turok vids guys for that channel.

I don't think you are a terrible aim we both seem to be good at evading shots as I missed you a hole bunch of times myself with the shocker also xD Abyssal the jumping Fireborn xD

I can be, but it depends what type of mood I'm in... If I'm calm, I'll play much better. The jumping habit came from playing the new Doom because I kept getting killed a lot. I had to adjust controls to Tactical because X is an awkward jump button on PS4 controller, especially when you need that same thumb to move around with.

I guess coming from a land of kangaroos, too... xD

The art of Deflection Shooting is what I like practicing. Also a good old WW2 dogfight technique.
Title: Re: Turok 2 EX Turok 2 remaster 2017
Post by: Jay Doomed on April 18, 2017, 03:58:16 PM
I was testing with OBS and I had the settings off pretty bad turns out I had to turn up the bitrate more to get rid of the fuzz but well they're still good videos and fun game :)
I decided to upload these on my Turok Forum yt account heh :)

Abyssal on my team?? Team Rok Match



Two more videos of same night coming lol....

Last Turok Standing.



Rok Mix:



I have fixed OBS and found a better setting so next time they should be high quality again. I usually would use fraps or dxtory but just experimenting.

At least the match we had isn't on there lol. I challenged 64 to 1v1 and score was 64: 20 me: 3 lmao gg. Nice videos though they're still better than my quality. I can't record at high resolutions maybe I need new pc one day.
Title: Re: Turok 2 EX Turok 2 remaster 2017
Post by: vis on April 19, 2017, 03:06:35 AM
Tnx, duke, for help! I made good use of single player char skin's, to add more joy in MP, so it's second, best experience, imo, after, my first, fun with razor wind:





Can't for more goodies! One day, with help of dev, we could edit those animation, to be perfect, for mp and to add more char from the universe, of any Turok game, maybe! ;)
Title: Re: Turok 2 EX Turok 2 remaster 2017
Post by: Old One Eye on April 19, 2017, 06:03:18 AM
Adding extra characters would be groovy.  As would the grapple hook from SoO (one can dream!)
Title: Re: Turok 2 EX Turok 2 remaster 2017
Post by: AbyssalDragon86 on April 19, 2017, 06:38:07 AM
The mod was fun trying out! :D

As much as I like my Fireborn, it's cool to play as either a Juggernaut, Elite Primagen Trooper, Mantid Soldier & Mantid Drone.

I have a few weapons suggestions for each character, but I'll have to think of them all. It would be cool to have their actual attacks, but powered by certain weapons. Anything with a Sword in melee should definitely be War Blade/Talon, to start with (especially Juggernaut). Of course, the Juggernaut sword would need another weapon for the Plasma attack and ground slam that has the PFM AoE.

The Flesh Lord with a Razor Wind is perfect, seeming one of his attacks is a throwing one. Also, Shredder and Scorpion Missiles for the Elite Trooper's attacks.

I don't know how to mod, but I'm interested to see how this is all done.

Thanks for the download, Vis! :D
Title: Re: Turok 2 EX Turok 2 remaster 2017
Post by: Rok on April 19, 2017, 09:55:56 AM
Tnx, duke, for help! I made good use of single player char skin's, to add more joy in MP, so it's second, best experience, imo, after, my first, fun with razor wind:





Can't for more goodies! One day, with help of dev, we could edit those animation, to be perfect, for mp and to add more char from the universe, of any Turok game, maybe! ;)
This looks like really cool mod there! :O cool idea to add razor wind and now more character. Ooh gj and be cool when your done with mod can go on Turok Sanctum looks fun gw.

The mod was fun trying out! :D
I don't know how to mod, but I'm interested to see how this is all done.

Thanks for the download, Vis! :D

Whenever I get a question I just as duke heh or look to behemoths guide helped me a few times now too.
Title: Re: Turok 2 EX Turok 2 remaster 2017
Post by: Jay Doomed on April 19, 2017, 11:22:14 AM
Tnx, duke, for help! I made good use of single player char skin's, to add more joy in MP, so it's second, best experience, imo, after, my first, fun with razor wind:



Really cool!  8)
Title: Re: Turok 2 EX Turok 2 remaster 2017
Post by: Duke64 on April 22, 2017, 03:05:08 AM
Lmfao spamming me

(https://duke64nukem.files.wordpress.com/2017/04/20170421201319_1.jpg)

(https://duke64nukem.files.wordpress.com/2017/04/20170421203420_1.jpg)

(https://duke64nukem.files.wordpress.com/2017/04/20170421220620_1.jpg)
Title: Re: Turok 2 EX Turok 2 remaster 2017
Post by: Gazer on April 22, 2017, 05:11:52 PM
So does anybody have GoG galaxy running on multiplayer? Did the multiplayer release for GOG?
Title: Re: Turok 2 EX Turok 2 remaster 2017
Post by: Edward850 on April 22, 2017, 05:19:10 PM
Did the multiplayer release for GOG?
Yes. The GOG Galaxy multiplayer is available on both Steam and GOG.
Title: Re: Turok 2 EX Turok 2 remaster 2017
Post by: Jay Doomed on April 25, 2017, 12:00:55 PM
Did the multiplayer release for GOG?
Yes. The GOG Galaxy multiplayer is available on both Steam and GOG.

That was included with the last update a few weeks ago now.. Glad that you guys added that in. I have steam and GoG but i'm honestly more of a GOG player because...drm free. And I understand drm and why its good for companies because people tend to abuse it. But not me I simply just want to have full access to the games I buy. Keep up the good work.
Title: Re: Turok 2 EX Turok 2 remaster 2017
Post by: Rok on May 01, 2017, 01:38:03 AM
I hear there is an update on the beta branch for Turok 2 on steam. Directx support and stuff. Well can't wait for that update to be on gog. Good job though.
Title: Re: Turok 2 EX Turok 2 remaster 2017
Post by: Jay Doomed on May 01, 2017, 02:25:39 PM
I hear there is an update on the beta branch for Turok 2 on steam. Directx support and stuff. Well can't wait for that update to be on gog. Good job though.

Yeah there was here is the post from Kaiser: http://steamcommunity.com/app/405830/discussions/0/1319962599254521430

* Texturing on the Plasma Rifle has been fixed

Essentially it just changed from the PC Plasma texture to the N64 Plasma texture. It is the N64 Plasma texture now right? I know the first one was the PC version. Haven't played T2 on N64 in years. I like the pc textures of the Plasma more. Making a backup of the texture now for it no big deal ;) Going to test out the game on Directx though I personally appreciate the endless efforts to make the game better. A lot of devs would of moved on already.

Edit: Directx does give me a boost in performance
Title: Re: Turok 2 EX Turok 2 remaster 2017
Post by: Demon Turok on May 19, 2017, 06:35:15 PM
Good news for me  T2 Now works on Steam for me  now I need to get wire for controller
Title: Re: Turok 2 EX Turok 2 remaster 2017
Post by: Edward850 on May 19, 2017, 08:13:04 PM
* Texturing on the Plasma Rifle has been fixed

Essentially it just changed from the PC Plasma texture to the N64 Plasma texture. It is the N64 Plasma texture now right? I know the first one was the PC version. Haven't played T2 on N64 in years. I like the pc textures of the Plasma more.
The texture between the N64 and PC is actually exactly the same. The issue is most subtle in that the PC version didn't change anything. The N64 had a function to mirror textures to reduce VRAM and storage usage for models, however DirectX/Glide at the time had no such function (or if it did, Iguana strangely didn't use it). The end result is one of the textures for the plasma rifle was stretched over the entire weapon, instead of being mirrored part way.
Title: Re: Turok 2 EX Turok 2 remaster 2017
Post by: Rok on May 19, 2017, 08:21:19 PM
Good news for me  T2 Now works on Steam for me  now I need to get wire for controller

Did it just start working for you? Must of been the latest update. Really good to hear it works for you now. Was sad to know it didn't work for some. Nice though.
Title: Re: Turok 2 EX Turok 2 remaster 2017
Post by: Demon Turok on May 19, 2017, 09:17:23 PM
There was an update yesterday but I never got on to check to see if it worked  intil today 
Title: Re: Turok 2 EX Turok 2 remaster 2017
Post by: Jay Doomed on May 23, 2017, 10:01:24 AM
* Texturing on the Plasma Rifle has been fixed

Essentially it just changed from the PC Plasma texture to the N64 Plasma texture. It is the N64 Plasma texture now right? I know the first one was the PC version. Haven't played T2 on N64 in years. I like the pc textures of the Plasma more.
The texture between the N64 and PC is actually exactly the same. The issue is most subtle in that the PC version didn't change anything. The N64 had a function to mirror textures to reduce VRAM and storage usage for models, however DirectX/Glide at the time had no such function (or if it did, Iguana strangely didn't use it). The end result is one of the textures for the plasma rifle was stretched over the entire weapon, instead of being mirrored part way.

Thank you for clearing that up I always just thought the texture was different :) That's some pretty oddball stuff lol!
Title: Re: Turok 2 EX Turok 2 remaster 2017
Post by: Mon-Ark on July 25, 2017, 09:44:42 PM
Whats this thing about beating the game and afterwards it lets you do the game all over, but backwards (starts you at the lightship stage). Ive heard this for a long time (even before the remaster, but never knew how to acces it)
Title: Re: Turok 2 EX Turok 2 remaster 2017
Post by: Dinomite on July 26, 2017, 08:41:22 AM
Whats this thing about beating the game and afterwards it lets you do the game all over, but backwards (starts you at the lightship stage). Ive heard this for a long time (even before the remaster, but never knew how to acces it)
You fixed your icon  :D
Title: Re: Turok 2 EX Turok 2 remaster 2017
Post by: Smoke39 on September 08, 2017, 09:41:51 PM
I think the tranquilizer has another mirrored texture wrapping error like the plasma rifle did.

Top is unmodded, bottom is with scope U coordinates doubled.
Title: Re: Turok 2 EX Turok 2 remaster 2017
Post by: operative lm on September 09, 2017, 11:18:09 AM
Can confirm that the unmodded image is correct, at least on my cartridge. :P
Title: Re: Turok 2 EX Turok 2 remaster 2017
Post by: Smoke39 on September 09, 2017, 02:27:34 PM
Can confirm that the unmodded image is correct, at least on my cartridge. :P
In that case I don't expect Night Dive to change it.  Judging by the HUD icon and the color around the lens, I do believe this was the intention (plus I just think it looks better), but unmodded doesn't really scream "error" like the plasma rifle did.

There is no difference whatsoever.
Additional detail around the outside of the back of the scope.
Title: Re: Turok 2 EX Turok 2 remaster 2017
Post by: Jay Doomed on October 19, 2017, 12:49:59 PM
Just in case you missed this:

Kaiser  [developer]   Oct 16 @ 7:54pm
New Beta Version 1.5.7 Update Now Available For Testing
Greetings everyone,

Its been a while, but there is a new patch available in the beta branch (version 1.5.7). One of the key features of this patch is that it now allows the ability to skip cinematics due to the numerous requests from the speedrunning community.

Opting in the Beta patch
To opt-in to the Beta patch, Restart Steam, right-click on Turok 2 in Steam and go to Properties. On the Betas tab, you should see a dropdown box where you choose to opt-into the 'beta' branch. When you choose the Beta branch, the game will swap to that branch and download the patch.

If you are having problems with Turok 2, please opt-in to the Beta and let us know if these issues have been addressed for you or not.

Please remember that this is a BETA patch and not necessarily the final patch, problems may occur if you decide to check out the patch ahead of time. This branch may also be updated at any time without warning, containing new features and fixes.

This patch will go live in the official branch in about a week or so.

Patch Notes (KEX Engine (Horus) 1.5.7)
Renderer / Graphics
====================
* Fixed issue where alt-tabbing in DirectX fullscreen mode could become stuck switching back to desktop
* Shadow maps are now disabled if uniform buffers are not supported or disabled in OpenGL

Single-Player Gameplay
======================
* Hub intro cinematics can now be skipped
* Primagen's head model is no longer fullbright during the intro cinematic

User Interface
==============
* Violence option implemented that toggles either red or green blood, or disables gore effects

Audio
====================
* Music now dynamically reduces volume during cinematics

Have fun!


Edit: Be sure to report any bugs found in the beta patch here:
http://steamcommunity.com/app/405830/discussions/0/1484358860955233348/

Source: http://steamcommunity.com/app/405830/discussions/0/1484358860955200029/
Title: Re: Turok 2 EX Turok 2 remaster 2017
Post by: Dinomite on November 02, 2017, 02:21:14 AM
Mr. Bean yea
Title: Re: Turok 2 EX Turok 2 remaster 2017
Post by: BehemothProgrammer on December 28, 2017, 05:37:51 AM
I was going through the static meshs in the game and came across some things that I've never seen used in the game.

(https://i.imgur.com/HCOvnX0.png)
I found several meshs with tracks in a cave. Was the Lair of the Blind Ones going to have a mine kart area?

(https://i.imgur.com/j6HEqpm.png)
There was also a few sand textures, possibly a sand level?

(https://i.imgur.com/1Z8QuLW.png)
And this scary looking face on the wall, seems it could have been for river of souls?
Title: Re: Turok 2 EX Turok 2 remaster 2017
Post by: Mon-Ark on December 28, 2017, 12:45:50 PM
Maybe they intended lair of the blind ones to stand on a mineshaft in the desert or something like that.

Game has a hella lot unused stuff but this is certainly new. Too bad we never got the unused enemies in the remaster.
Title: Re: Turok 2 EX Turok 2 remaster 2017
Post by: vis on December 28, 2017, 02:55:05 PM
In short: Temple! It is one of 18 rok match map from original pc ver. It have sand and rest. Once i get time to play original sp  ver and compare it with remaster sp, i will know if that elements show there to...
Title: Re: Turok 2 EX Turok 2 remaster 2017
Post by: Duke64 on December 28, 2017, 05:03:27 PM
In short: Temple! It is one of 18 rok match map from original pc ver. It have sand and rest. Once i get time to play original sp  ver and compare it with remaster sp, i will know if that elements show there to...

Vis is right.. of course no one would know as well as him xD This is from the pc version mp map called 'Temple'. I still forget that face texture though I recognize others :o The servers on old T2 don't really run those maps too often and stick to a more regular schedule. But there's definitely some oddballs in there. It is that temple level with falling rocks/quakes and its probably the weirdest but its a cool one still. Nice finding traces of it in Turok 2 EX.

Edit:
(https://duke64nukem.files.wordpress.com/2017/12/temple.jpg)
Title: Re: Turok 2 EX Turok 2 remaster 2017
Post by: BehemothProgrammer on December 28, 2017, 07:26:07 PM
I see. It's from an old pc MP map. Looks cool. I've never seen that before. Is the mine tracks another mp map?
Title: Re: Turok 2 EX Turok 2 remaster 2017
Post by: Duke64 on December 28, 2017, 09:16:24 PM
I see. It's from an old pc MP map. Looks cool. I've never seen that before. Is the mine tracks another mp map?

Same map just the underground part. That's actually the model that made me recognize it personally. I always get lost down there xD

(https://duke64nukem.files.wordpress.com/2017/12/temple-2.jpg)
Title: Re: Turok 2 EX Turok 2 remaster 2017
Post by: Dinomite on January 04, 2018, 05:41:27 PM
The Turok 2 gun always looked like a NES Zapper to me tbh lol
Title: Re: Turok 2 EX Turok 2 remaster 2017
Post by: Reienkyo Mac Perpis on February 07, 2018, 03:38:36 PM
That map was big as hell, never found another player in it the few times i found this level. Looks cool but not really funny to play, for me of course. The strange evil face was a lovely touch, maybe exist more of them, i remember another ones, but not currently sure...  :nuke:
Title: Re: Turok 2 EX Turok 2 remaster 2017
Post by: Duke64 on February 08, 2018, 02:25:15 AM
That map was big as hell, never found another player in it the few times i found this level. Looks cool but not really funny to play, for me of course. The strange evil face was a lovely touch, maybe exist more of them, i remember another ones, but not currently sure...  :nuke:

There is indeed some other faces which are all on this same map yep.
Title: Re: Turok 2 EX Turok 2 remaster 2017
Post by: vis on February 10, 2018, 02:20:09 PM
That map was big as hell, never found another player in it the few times i found this level. Looks cool but not really funny to play, for me of course. The strange evil face was a lovely touch, maybe exist more of them, i remember another ones, but not currently sure...  :nuke:

 :treasure: Always good to read that some1, sometime, played original T2 mp :- ) :treasure:
Title: Re: Turok 2 EX Turok 2 remaster 2017
Post by: Reienkyo Mac Perpis on February 21, 2018, 08:19:22 AM
(https://78.media.tumblr.com/f45b58799bd3fae7a1d1594335de513c/tumblr_p4i4whJ2d61vhdrdeo1_1280.png) (https://78.media.tumblr.com/9e0ff91e0d8f9af2af76c75c13bb9a03/tumblr_p4i4whJ2d61vhdrdeo2_r1_400.png)


I try and i found this 4, dont know if they are more.   :t-rex: (the first looks like a chaman, the second a evil ewook and the third remember me to the reaper sleg, the last one its something aztec like the first game).
Title: Re: Turok 2 EX Turok 2 remaster 2017
Post by: Jay Doomed on February 21, 2018, 01:12:23 PM
Was shared on turok forums facebook

(https://cdn.discordapp.com/attachments/232224554452385793/415907477108817930/txbox.JPG)
Title: Re: Turok 2 EX Turok 2 remaster 2017
Post by: Sneakze on February 21, 2018, 01:21:49 PM
Might have to snap it up, will be hilarious to see how MP plays with a controller  :hope my fake smile works agai
Title: Re: Turok 2 EX Turok 2 remaster 2017
Post by: Duke64 on February 21, 2018, 05:43:15 PM
Makes me kind of want an xbox lol but that's good to see right. Turok on a console also.

(https://78.media.tumblr.com/f45b58799bd3fae7a1d1594335de513c/tumblr_p4i4whJ2d61vhdrdeo1_1280.png) (https://78.media.tumblr.com/9e0ff91e0d8f9af2af76c75c13bb9a03/tumblr_p4i4whJ2d61vhdrdeo2_r1_400.png)


I try and i found this 4, dont know if they are more.   :t-rex: (the first looks like a chaman, the second a evil ewook and the third remember me to the reaper sleg, the last one its something aztec like the first game).

Some reason I really like seeing them all together like that xD They made me think of fire, water, lightning, and earth.

Oh btw in the comments of that post he showed a pic of this also.

(https://scontent-lga3-1.xx.fbcdn.net/v/t1.0-9/27973619_1570593439688937_6919430990384037732_n.jpg?oh=2dc0d61a5e302301f00f1f7970187d92&oe=5B05D853)
Title: Re: Turok 2 EX Turok 2 remaster 2017
Post by: The GFPes on March 26, 2018, 06:30:36 PM
That’s because if you look at any game on the xbones store it has above 1 star, and all new games have 4 stars.
Title: Re: Turok 2 EX Turok 2 remaster 2017
Post by: Raptor Dan on September 06, 2018, 09:13:19 PM
Is it me, or did the Firestorm Cannon use to have a muzzle flash when it was being fired?
(https://i.imgur.com/z2V7CJb.gif)
Title: Re: Turok 2 EX Turok 2 remaster 2017
Post by: Dinosoid on April 05, 2019, 10:36:41 PM
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Title: Re: Turok 2 EX Turok 2 remaster 2017
Post by: Dinosoid on August 31, 2019, 11:51:56 PM
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Title: Re: Turok 2 EX Turok 2 remaster 2017
Post by: Dinosoid on September 01, 2019, 02:06:20 PM
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Title: Re: Turok 2 EX Turok 2 remaster 2017
Post by: ShadowMan on February 22, 2021, 08:32:08 AM
For information, the remaster of nightdives Turok 1 et 2 on PS4 : 25/02! (source PlayStation App)
Title: Re: Turok 2 EX Turok 2 remaster 2017
Post by: ShadowMan on February 25, 2021, 07:07:06 AM
 :you're kidding, right: yes why it release so late on ps4?

Next : turok evolution  :in love:
Title: Re: Turok 2 EX Turok 2 remaster 2017
Post by: Gedren on December 07, 2023, 04:40:52 PM
After so many years I finally decided to download and install Turok 2 again.
I haven't tried Single Player yet, but honestly I'm very disappointed with what they have done with its Multiplayer=( I used to have fond memories of fun online fights on T2 beautiful maps! Why they removed so many great atmospheric levels??=(( And added those ugly ones? Where is CTF?? Where are the characters' taunts?