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General Category => General User Mods, Maps, and Content => Topic started by: thebestmlTBM on November 23, 2017, 08:59:39 PM

Title: Turok 3 Guns in Doom by Raffine52 [Doom Mod] (UPDATED V2.3)
Post by: thebestmlTBM on November 23, 2017, 08:59:39 PM
(https://cdn.discordapp.com/attachments/359160011680645121/1180672298601156801/image.png?ex=65f63e43&is=65e3c943&hm=e00a08f099e2e8fe7e54e0fbf1c2e29b3e92ef5c6ff1d470afa47d9a0127490b&)
by Raffine52
Current Version: 2.3

Turok 3: Shadow of Oblivion Guns in Doom is a Doom Mod that he started on November 12, 2017, But No Work was done on it Until November 18, 2017 Is where he started Working on it. Free from a Game where you can beat it in 3 Hours and full of Bugs, The TK3 Guns comes to Doom, Where they can Enjoy Kicking Ass without the Glitches Ruining their Fun.

The Reason why he started it is because Turok 3: SOO Had the 2nd Best Choice of Weapons, Only Behind Turok 2: SOE, But he was upset when he couldn't find any Doom Mods that has Turok 3 Weapons Ported in, Because The Game Was so Short that he Beaten it in Three Hours While he was having fun with The RPG, Fireswarm and Others, And Because Turok 3's MP looked like crap in terms of graphics since the Weapons Keep their Low-Res Models even in Single Player Mode with Bots (Which had no excuse when even Turok: Rage Wars didn't do this And even with 2-4 Players Playing, The Weapons keep their High-Res Models but with Simple Animations and No Hands). So That's why he is planning to Fix that and Port over Almost all of Turok 3's Arsenal into Doom, Of course!

The Goal of this Mod is to Port over much Of Turok 3: Shadow of Oblivion into Doom, Which Includes Weapons, Items and Health Packs. However, Just like Turok 2 MP Guns in Doom Mod that he is still working on, A few Weapons will not be like the Original in terms of it's Firing Modes. Unlike that Mod, There will be some Weapons that would not be added into the Mod, So The Razor Wind and PSG Will not be added. The Sniper Rifle will also use it's own Ammo due to how powerful it was in TK3 (Uses AR Ammo, and If you make your Shots count, You can destroy pretty much any Enemy in the Game), But However he will release a Addon that Changes it back to Use Rifle Ammo Again.

Joseph and Danielle's Gameplay from Turok 3 Will not be ported over, So Joshua Fireseed's Gameplay Will be used. So the Player Sounds will be like:

Also Unlike Turok 2 MP Guns to Doom Mod, he will Release The Mod With Half of the Weapons Missing, And In the Later Updates, The Missing Weapons will be Re-added back in. Here's the Think List.

Trailer


Download
https://app.mediafire.com/e0hitvvp1s0oq
(Including Zan Version)

Edited Build Version (Extra Hands Add-ons Included)
https://www.mediafire.com/file/6zc0ewp8j92pb2y/Turok3GunsinDoomV2.3B%252BExtraHands.rar/file
Doom Hands
Simpson Hands (For Ultimate Simpsons Doom)

=Add-ons Included=
Intro (GZDoom Exclusive)
MP Weapons
Music Pack
Pistol Start
HD Icons
HD Textures
HD Danielle Hands
HD Joseph Hands
HD Raptor Hands


Screenshot Preview
(https://cdn.discordapp.com/attachments/1147090802418389062/1206502142446149652/20240211224600_1.jpg?ex=65f7ed2e&is=65e5782e&hm=062af0b755482a055193224916fabe08dd2e92e12d5435f29cc11bc8f0694e19&)
Title: Re: Turok 3 Weapons in Doom by Raffine52 [Doom Mod] (V1.2)
Post by: Raffine52 on November 24, 2017, 12:08:41 AM
V1.2 Is Released.

Moved the Bow and Tek Bow's FPS Sprites.
Buffed the Mag 60 so It does more Damage, and Made the Fire Rate go a Little Faster.
Made the Tek Bow's Pulling Animation Faster.
Fixed the Firestorm's Firing Sound Playing Forever (Not Forever as when you Get Ammo for it again,
You can Fire it and the Sound will stop) when Running out of Ammo with it.
Added in Storm Bow, Silenced Pistol, Shredder, Sniper Rifle, Napalm Cannon and Cerebral Possessor.
Fixed a Bug where Jumping while Using Turok 2's Voice Set while Firing any of the Weapons will cause the Jumping Sound to Stop the Weapon's Firing Sound.
Made the Bore Burst Use Two Bores instead of One.
Changed the Chance Rates Of some Spawners, Which fixes a Bug where the Fireswarm never spawns.
Buffed the Firestorm so it does more Damage.

Download it here:
https://mega.nz/#!OAUTnYDT!J8afRILsXf517Zut6ojqpVFWZwXYiY7re7zBoaShPkw

Mediafire Link: http://www.mediafire.com/file/uzqt6l58jwoyd3e/Turok3GunsinDoomV1.2.pk3
Title: Re: Turok 3 Weapons in Doom by Raffine52 [Doom Mod] (V1.2 Danielle Update)
Post by: Duke64 on November 24, 2017, 03:06:51 AM
I played the first version earlier today and that was pretty awesome keep it up.
Title: Re: Turok 3 Weapons in Doom by Raffine52 [Doom Mod] (V1.2 Joseph Update)
Post by: thebestmlTBM on November 24, 2017, 04:08:04 AM
The Joseph Update has been Released!
Title: Re: Turok 3 Weapons in Doom by Raffine52 [Doom Mod] (UPDATED V1.2 Joseph Update)
Post by: Jay Doomed on November 27, 2017, 11:27:47 AM
Just played and that was pretty awesome! Nice work. I'll have to show this to some of my Doom buddies.
Title: Re: Turok 3 Weapons in Doom by Raffine52 [Doom Mod] (UPDATED V1.2 Joseph Update)
Post by: Deathsphere on November 27, 2017, 12:44:52 PM
Pretty cool stuff I like the Turok 3 tomahawk now that is awesome. 

:treasure:
Title: Re: Turok 3 Weapons in Doom by Raffine52 [Doom Mod] (UPDATED V1.2 Joseph Update)
Post by: Badger on November 28, 2017, 05:12:08 PM
You've done a nice job on this :P, just wish there was a quick map made for all those weapons, dont know much about the doom console :P
Title: Re: Turok 3 Weapons in Doom by Raffine52 [Doom Mod] (UPDATED V1.2 Joseph Update)
Post by: Duke64 on November 28, 2017, 05:52:59 PM
You've done a nice job on this :P, just wish there was a quick map made for all those weapons, dont know much about the doom console :P

Badger you could while in a level (don't press pause and don't open console) Just type in live game:

IDKFA =  Give all weapons 


IDDQD = God Mode

 :raptoid:


Title: Re: Turok 3 Weapons in Doom by Raffine52 [Doom Mod] (UPDATED V1.3)
Post by: Raffine52 on December 02, 2017, 08:09:45 PM
V1.3 is Released.

Changed the Random Spawner Rates Again.
Fixed an Issue where using Weapons that launches Projectiles (But not Bows and Fireswarm)
while near a Wall will cause the Projectile To Explode in your Face, Causing Health Drops and Deaths due to no fault of your Own.

Download it in my DA Page: http://fav.me/dbtlzsa
Title: Re: Turok 3 Weapons in Doom by Raffine52 [Doom Mod] (UPDATED V1.3 Bug Fix Changes)
Post by: thebestmlTBM on December 02, 2017, 08:23:20 PM
The Topic has been updated!
Title: Re: Turok 3 Weapons in Doom by Raffine52 [Doom Mod] (UPDATED V1.3 Bug Fix Changes)
Post by: Prof on December 07, 2017, 11:29:38 AM
Looks pretty cool in my opinion
Title: Re: Turok 3 Weapons in Doom by Raffine52 [Doom Mod] (UPDATED V1.3 Bug Fix Changes)
Post by: thebestmlTBM on December 08, 2017, 11:37:24 AM
Looks pretty cool in my opinion
Thanks.
Title: Re: Turok 3 Weapons in Doom by Raffine52 [Doom Mod] (UPDATED V1.3 Bug Fix Changes)
Post by: BehemothProgrammer on December 18, 2017, 04:23:03 AM
Just tried the mod out. I love that you were able to get all the weapons in with the sound effects and everything. The sprite animations look really well done and the weapons felt powerful. I hope you can get the arrows to be pickup-able and the bore to drill into the enemies heads and explode, that'd be really awesome. Great work!
Title: Re: Turok 3 Weapons in Doom by Raffine52 [Doom Mod] (UPDATED V1.3 Bug Fix Changes)
Post by: Raffine52 on December 29, 2017, 12:44:44 PM
Thanks, I Worked for Days to make this Mod, And I was able to do it even know some Weapons are not like the Originals.
Title: Turok 3 Weapons in Doom by Raffine52 [Doom Mod] (UPDATED V1.4 Bug Fix Changes)
Post by: Raffine52 on December 31, 2017, 06:50:42 PM
New Year's going to come, So It's since a While since I Updated it, So I Released V1.4 Along with Weapons seen from Beta Screenshots Restored as Usable.

Core:
Changed the Random Spawner Rates Once Again.
Made the Shredder's Shots do a little more damage.
Made the Silenced Pistol fire Faster.
Storm Bow does not go into parts of the Ready Animation after Firing.
The Napalm Cannon No Longer has Auto Fire.
Made the Tomahawk And the Vampire Gun's Pickups Bigger.

Link here: https://mega.nz/#!ONUGlLKQ!M8Jof5KWeWTZ8k3qpNMSJ_TTrxYUtz3ZILCMgbL11P4

And Here's the Link for the Restored Weapons Seen in Beta Screenshots: https://mega.nz/#!Wd1QySQQ!g2RJemN9fSPAJexBzexbxV31b7dHQG2lvtdfsIjzYSA

EDIT:

And then I have to Release V1.1 For Removed Weapons soon after. https://mega.nz/#!bZ1xVC6T!MQ9lXUlCAmCXfN9GzUfGjWd3rhZrZIqVRodF3SGQfoo

This fixes a Sprite Issue where Plasma Rifle's Shot Sprites can mess with Fireswarm's Shot Sprite.
Title: Re: Turok 3 Weapons in Doom by Raffine52 [Doom Mod] (UPDATED V1.4 & Scraped Weapon)
Post by: thebestmlTBM on January 13, 2018, 08:46:06 AM
Damage Type Edit Version link by me has been added (I think I learned something that's worth my time to do so  ;))
Fireswarm, Shredder & the removed weapon, Plasma Rifle has DamageTypes

Fireswarm = Fire
Shredder = Lighthing (ww-diaz)
Plasma Rifle = Plasma (Brutal Doom)
Title: Turok 3 Weapons in Doom by Raffine52 [Doom Mod] (UPDATED V1.5 & Scraped Weapon)
Post by: Raffine52 on January 28, 2018, 01:40:32 PM
V1.5 Released.

Made the Blade undroppable, And you no longer spawn with the Blade in your Hands everytime.
Got rid of the Version Number in the Title Screen.
Bots can now use the Melee Weapons Correctly.

https://mega.nz/#!rN1iBCJA!eY0BXW6wFBG5iF-bDgBUDZzRxASiQDg2MZGm-yaTaGo
Title: Turok 3 Weapons in Doom by Raffine52 [Doom Mod] (UPDATED V1.6 & Scraped Weapon)
Post by: Raffine52 on March 11, 2018, 05:42:28 PM
After a long time of Waiting without any Updates, Turok 3 Weapons in Doom Comes back with V1.6!

Added in Casings when Pistols are Fired.
Made the Silenced Pistol fire Even Faster.
Updated the Tek Bow's obituary Kill Message when killing players with the Arrow itself and not the Explosion Itself.
Updated the HP Drainer's Obituary Kill Message.
Made the Arrow, Tek Arrow, Rocket and Bore use Sprites from Turok 3's Models instead of using Turok 2 Placeholders.
Added Bouncing Sounds for the Grenades.
Shredder's Shots now make sounds when they Hit something.
Added the Spear and Razor Wind. (Spear Uses Tomahawk's Pickup Icon as a Placeholder)
Fixed a Long Standing Issue where the Storm Bow Fires Normal Bow's Arrows.
Buffed the Napalm Cannon so it does more damage.

Download: https://mega.nz/#!WJdC2AhR!d3O_Z9DGXhndQxR27PxyWtWyNFGidSIBt80VUpvUM3U
Title: Re: Turok 3 Weapons in Doom by Raffine52 [Doom Mod] (UPDATED V1.6 & Scraped Weapon)
Post by: thebestmlTBM on March 11, 2018, 08:50:14 PM
Edited Build Version V1.6B is released
(Check out Page 1 in this topic for download)
Title: Re: Turok 3 Weapons in Doom by Raffine52 [Doom Mod] (UPDATED V1.8)
Post by: Raffine52 on May 05, 2018, 03:34:24 PM
V1.7 Has been released.

You can now Pick up Arrows Fired from Bow and Storm Bow and use them again.
Tomahawk, Blade and Spear now have More Swing Animations instead of just one.
The Tomahawk and Blade no longer hit More than once in their Original Swing Animation.
Some Weapons now have Fastprojectile in their Coding for Improved Aiming.
The Firestorm Cannon now uses it's own Ammo, And the Damage Buff is undone.
Lost One's Voices are finally added in.
The Spear now has it's Own Pickup Sprite, Replacing the Placeholder one.

Download: https://mega.nz/#!iEkAlbbR!XK6VSvMrI9xZ3Mcx4GoaC7gcum_SPZ9_Uag4vTW6tkU

EDIT:

After a Long Time of Waiting, Turok 3 Weapons in Doom Mod comes back for V1.8, With lots of Changes:

Added in the PSG.
Added in the Multiplayer Ammo Pickups.
T3 Keycards are Added, But they do nothing: For now.
Doom Armor now plays the Original Sound instead of the Turok 3 One.
Added in Berserk, Cloak, Multiplayer Health Pickups, And Shield.
Shredder now fires the same Shots as the Original Game.
Fireswarm and Shredder no longer fire up less Shots when having less than 5 Ammo for them.
Weapon Icons are Added in.
Melee Weapons now have Sounds when they hit Walls, and the Hit Sound now only plays once per Hit.
Replaced the Bore Pickup Placeholder. Removed the Two Bores ammo Pickup and Replaced it with All of the Ammo in the Mod.
All of the Melee Weapons can use Berserk Packs.
The Secret Found Sound is now back into it's Original State.
Tek Bow's Explosion is no longer huge.
You now start with the Spear instead of the Blade as it's now a Pickup.
Updated Knife's Obituary.
Added the Taunt System. However, Unreal Tournament 99's Male One Voices are used instead of Turok's Voice.

Download: https://mega.nz/#!WN01AYLC!njCuvtmZRJZPCTHr-d4TrDG3o3h8SeZYq6AFNQnYIGo

Hotfixes:

Fixed up the PSG A little bit.
Finally added in the Title Logo in the Menus.
Fixed the Spear's Berserk Doing 13 Damage.

EDIT2:
Hotfixed V1.8.

PSG's Explosion Sound can now be heard from a far.
Fixed the Shells having the Gravity of Outer Space.
Given Turok 2's Voice His Expanded Voice Set.
Fixed the Title Logo being Big as hell.

Download: https://mega.nz/#!7VdA1SYa!QCW2lLE4va3SaqsyOHxueEN6z6UN4aPU1Tr8cWQvnkQ
Title: Re: Turok 3 Weapons in Doom by Raffine52 [Doom Mod] (UPDATED V1.8 & Scraped Weapon)
Post by: thebestmlTBM on July 27, 2018, 06:24:39 PM
Turok 3 Doom V1.8B is done!

=Turok 3 Doom v1.8B Hotfixes=
Gives Grenade Launcher a GRENADETRAIL
Gives an RPG a ROCKETTRAIL
Improved the Firing Flashes

http://www.mediafire.com/file/zdaw1tcxcf4pryk/Turok3GunsinDoomV1.8B.pk3/file
Title: Re: Turok 3 Weapons in Doom by Raffine52 [Doom Mod] (UPDATED V1.9)
Post by: Raffine52 on October 20, 2018, 03:19:05 PM
BEWAREOBLIVIONISATHAND

Base:
Buffed the Mag 60's Firing Rate Once More.
Bow and Tek Bow can now fire their Arrows without needing a Full Pull: However the Arrows go by their half the Normal Speed.
The PSG Now has it's own Ammo Pool.
Silenced Pistol Now has it's Firing Rate buffed a little bit.
Fixed the Bore Ammo Pickups being called Cores.
Fixed up one of Spear's Animations.
Bow and HP Drainer's Pick up Sprites are Updated.
Fixed PSG's Kill Messages.

Download: https://mega.nz/#!fYFSXA7C!eQt6FhPq69eBP67J89yP1lqbsZ6HDLg9oQhh_h2tS08

And MP Weapons Addon is Finally Released.

This Addon Replaces all of the Weapon Sprites that are used in T3 Guns In Doom with their Multiplayer Counterparts. It also makes some changes into the
Mod as well: Only the Multiplayer Health And Ammo Pickups will spawn, Ammo Limits are Like Turok 3 Multiplayer, Guns will come in MP Style Weapon Pickup Models, And You start with the Pistol
instead of the Bow, with No Mag 60 or Silenced Pistol with you. It also Changes the Firing Rate of the weapons as well: Sniper Rifle and RPG Are the
ones you can note the Most.

Download: https://mega.nz/#!vQUGFKLL!Xj0MH5WWaaTj4mYTRE20H-Xu_wN2LO3Gw4iI-LS4KsA
Title: Re: Turok 3 Weapons in Doom by Raffine52 [Doom Mod] (UPDATED V2.0 With MP Guns)
Post by: Raffine52 on August 12, 2019, 12:41:53 AM
BEHIND OBLIVION IS AT HAND AGAIN! It's Back, With a V2.0 Release and a Updated MP Weapon Addon!

Base: https://mega.nz/#!yI8zgaAY!v5QSZZTKT0_JgT6UvJPYFR2sSSZeu306fpvcycoW4fg

Melee Weapons swing faster now, But now does less damage.
Most of the Weapons got nerfed or buffed.
Updated The Flame kill with the Fireswarm obituary.
Bores now move a little bit slower, And can no longer Rip Enemies.
Changed up some Spawners again.

MP Weapon Addon: https://mega.nz/#!bFdm3S7C!ufRZYJxyozQ9QV736KChh_2zIhLd0Q9HQbeoGvLOXtY

Added in the Remaining Weapons.
Updated the Addon to Support th... You should already know this.
Fixed the Weapon Offsets.
Fixed a Issue where you can't find any Ammo for the Firestorm and Sniper Rifle (They use the SP Item Pickups as a Placeholder)
Title: Re: Turok 3 Weapons in Doom by Raffine52 [Doom Mod] (UPDATED V1.9 & Scraped Weapon)
Post by: FireSeraphim on August 15, 2019, 10:07:37 PM
I'm going to quote myself from the Turok 1 Weapons in doom thread since this is relevant and it's about common modder courtesy
Quote
@Raffine52: Care to show some common courtesy, Raffine52? Because the fifth to ninth screenshots of your opening post on this very thread + the period between 0:25 and 2:48 of your Danielle trailer for your Turok 3 Weapons mod takes place in my in-hiatus "T-Style - Demons in the Mist" mod. Now I don't mind you using my levels to showcase your weapons mod but would it kill you to post a link to the ZDoom Forum thread for T-Style or even acknowledge that you used my mod to showcase your mod? I mean I cannot help to fear that you might try something as disingenuous as passing off my level design work in T-Style as your own when you fail to even link or acknowledge that you used my mod to showcase your mod. All I'm asking is that you demonstrate some integrity and link my work.
I anticipate your reply.
Title: Re: Turok 3 Guns in Doom by Raffine52 [Doom Mod] (UPDATED V2.1 BETA)
Post by: Raffine52 on December 24, 2019, 10:49:01 PM
The Beta Release of V2.1 has been released. Just in time because... You know.

This is a Beta Release, so some things may change.

- Melee Weapons swing faster, and now has a delay just like the Original game.
- Most of the weapons has been nerfed or buffed, and the randomized damage has been taken out.
- Some Kill obituaries has been updated.
- Most of the Weapons now have Idle Animations.
- Changed up some Spawners again.

Download: https://mega.nz/#!mEFxiCoR!gDMazAp5vtgu4yP2ucROjL3QhPIZE6zBLYeutVEudWs
Title: Re: Turok 3 Guns in Doom by Raffine52 [Doom Mod] (UPDATED V2.1 Overhaul)
Post by: Raffine52 on February 22, 2020, 03:09:18 AM
V2.1 is finally Released. And here we are. Turok 3 Overhaul. The Full release. Although the Changes are not as Huge as Turok Rage Wars's Overhaul, It's still a lot. But let me tell you, It was not close to the original game state.

In the Beta, The Randomized damage was taken out, resulting in the weapons dealing far less damage than it should be. This has been restored.
Most of the weapons now have more idle animations added.
The Bores and the PSG had their sprite-work redone. Both of them have the correct firing animations instead of just reusing the few frames of the deselect animation.
Added in nearly the entire roster from Turok 3, as well as some characters from Rage Wars, and one from Turok 2.
Pistol Casings are smaller, and now come out of the gun correctly.
Bore Burst now has some changes: While it works the same, It now does more damage, but it flys slower to make up for it.
Bore Possessor now fires two bores instead of one.
PSG's Projectiles and Razor Wind can now rip through enemies correctly now.
You now hold less PSG ammo.
Smoke Effects are added for most of the weapons, including a few that didn't in the original.
Updated the Kill Obituaries for some of the weapons.
Cell Pack Spawn Spots now only spawn Grenade, PSG and Bore Ammo.
Replaced much of the Powerups, With some of them being ported from Turok 2 Weapons in Doom (As Placeholders)
Brought back the Keycards, since I got them working back in my T2 and TKRW Weapon Mods. I also added in the Book Openers, replacing the Skull Keys.
Added in the Ammo Boxes, replacing the backpacks. They not only allow you to hold more ammo, But gives you Extra Pistol/Shotgun/Assault Rifle ammo.
T3 Health and Key HUD Icons are added in.
PSG now causes a screen flash upon firing it.
The Sniper Rifle Clips are removed, replaced with Unreal 1's Rifle ammo pickups for the Sniper Rifle.
Turok 3 Style Cheats are imported. Just like in the original game, there are animal icons in them, but unlike in the original game, you just type them in instead of just selecting the animal icons to input them.
Did the GunLore for all of the weapons in the mod. It can be read once opened up with the SLADE Editor.
New Title, Credit, Win and Lose Screens, Replacing the old ones. They look way better!
Bots should now be less likely to kill themselves using Explosive Weapons.
When you run out of Ammo, You should no longer switch to the Spear now, which leaves the Bots defenseless in deathmatches even know they still have ammo for the other weapons.
Some Spawners have been changed. The KEYCONF Is also changed up as well.
All Weapons are now tagged.
The Taunt System has been removed.

MP Weapon Addon:

You should know this already. (Updated the Addon to support the V2.1 Overhaul).
Grenade Launcher and Sniper Rifle now have their almost original fire rates.
Fixed the Spear Sounds not playing when hitting something.
Bore's Sprites has been redone, including the correct firing animation.

New to this Version is the MP Friendly and Music Pack Addons. The Former Changes up the Damage/Spawner Rates to be just like Turok 3's Multiplayer while the Latter plays Tracks from the N64/GBC/ Music Samples (Acclaim Archives) Album.

Download: https://mega.nz/#!LYkCxSYa!lRt1r0WiakwkHg8BFrCP-aY6hRppVVJVk0t4Us54G_8
Download (MP Addon): https://mega.nz/#!DE9CiY5D!_brxWX3ZV8L9RnMCeIl1se-wuhiwYfio2k5zKfaIBcw
Download (MP Friendly, SP Weapons Addon): https://mega.nz/#!3RlmBCgI!DW6GR-XraJ181iYwniFtPvyZa_wfB2pKQ4afv-NKEdI
Download (MP Friendly, MP Weapons Addon): https://mega.nz/#!OF92UAIa!8ie1lAnyCQ72olHFa4CjVn-SFMAKoIZVoTufmITMJZ4
Download (Music Pack Addon): https://mega.nz/#!WckiGSDY!h2xROiaTEKdLksEkn6hzpUaiMkZxUqnlapS3e2C0cb8
Title: Re: Turok 3 Guns in Doom by Raffine52 [Doom Mod] (UPDATED V2.1 & Scraped Weapon)
Post by: thebestmlTBM on February 22, 2020, 12:36:40 PM
Edited Build Version 2.1B is here!
http://www.mediafire.com/file/zdaw1tcxcf4pryk/Turok3GunsinDoomV2.1B.pk3/file
Title: Re: Turok 3 Guns in Doom by Raffine52 [Doom Mod] (UPDATED V2.1.1)
Post by: Raffine52 on April 03, 2020, 02:34:54 AM
V2.1.1 has been released. A Mini Bug Fix release to fix some holes.

Storm Bow now does more damage.
Fixed the Infrared acting as a Inventory Item. Before, Once picked up, It Allows you to use it two times in a row. Not anymore.
Fixed the Mag 60 playing the first idle animation after the 2nd Idle Animation has finished playing.

Download: https://mega.nz/file/SM82XIiK#IvROKiuV4ocMcIrPZ-iqDDXvd-onCzHeXhF5SHQu55o

Download (MP Weapons): https://mega.nz/file/LNki1I6a#o1cTJqKfb_1quorSsf5GXBRxHeAE5pPM6xYFsZqVfM4
Title: Re: Turok 3 Guns in Doom by Raffine52 [Doom Mod] (UPDATED V2.2)
Post by: Raffine52 on December 10, 2023, 02:04:41 AM
Finally, After about three years of no updates, Turok 3 Weapons in Doom finally makes a return with a vengeance with V2.2! 3D Model Support has been added, and thanks to the Remaster, using the Remaster files to boot. "Pain... Suffering... Chaos... Oblivion is at hand!"

Main Mod:

The Mod's name is now shown upon boot up.
As the main focus of this update, most of the mod now use 3D Models, From the Weapons, to the Items, to even the Projectiles.

Characters:

Added nearly the rest of the Multiplayer Cast from Turok 3. Only Danielle and Raptor are left out, due to a texture glitch on her face for the former that I couldn't fix (For now), And the latter because I wanna save him for later.
Thanks to 3D Model Support, All of the Turok Characters now have their own appearances instead of using the Doom Marine Sprite Placeholders. Just like with T2 Weapons in Doom, All Characters hold just one weapon in their hands, But different for each character.
Replaced some of the Rage Wars Characters with ones from Turok 2, But still using the Rage Wars Sounds (The ones that fit T3 theme) for all but Turok.

Weapons:

The Weapon sprites has been redone, But This time as I said before, using 3D Models instead. This makes them widescreen friendly as a result.
Added Idle Animations.

Much of the weapon roster has been overhauled, But luckily, Unlike Turok 2 Weapons in Doom, There isn't too many weapons to change up gameplay wise:

Tomahawk: One of the Swing Animations has been restored. The Swing Boost Bonus under the effects of Berserk was removed.
Blade: The Swing Boost Bonus under the effects of Berserk was removed.
Spear: It now has a Put Away Animation when before It didn't, Now has the real pull out animation, And the unused 2nd Swing Animation has been added, replacing one of the animations.
Vampire Gun: No Changes.
Bow: The Pull Animation is shorten down, Allowing Arrows to be fired faster than before. The Arrows themselves now have a tracer effect, To make them easier to spot. Also, It now has a Alt Fire, which is the Golden Arrow, Which is a True One Hit Kill, But the cost is that you can only hold one at a time.
Storm Bow: The Arrows from this now have a Tracer effect too. Scope has been added. The Arrows from it now have their own model.
Tek Bow: Same changes as the Bow. The Arrows from it now have their own model.
Pistol: Boosted the Fire Rate.
Mag 60: Boosted the Fire Rate.
Slienced Pistol: Boosted the Fire Rate.
Shotgun: Boosted the Fire Rate. Shells now fly out of the gun, Like it does in the remaster.
Fireswarm: Same changes as the Shotgun.
Shredder: Same changes as the Shotgun, But The Beams now have a bouncing sound effect. The weapon now uses Two Shells instead.
Assault Rifle: Shells now fly out of the gun.
Firestorm Cannon: Same changes as the Assault Rifle.
Sniper Rifle: Same changes as the Assault Rifle. Scope has been added.
Grenade Launcher: No Changes.
Rocket Propelled Grenade: It now has it's own Ammo.
Napalm Cannon: Boosted the Fire Rate. It now has it's own Ammo. The Napalm flys slower.
Cerebral Bore: It now works like the real thing.
Cerebral Burst: Works just like the Normal Bore, But upon hitting the target, It explodes instantly.
Cerebral Possessor: Any enemy that are hit by this will be on the player's side. But be warned, If you fire another one, The Previous one will explode, killing the enemy that was your side.
Razor Wind: No Changes.
Personal Singularity Generator: It now works like the T-64 Version. Which means I have to tone down how many ammo you can hold in that weapon.

Explosion Effects and Weapon Effects were hugely improved, using the effects from T-64 Weapons Pack. No more overused explosion sprite (Or Not since the Razor Wind uses it still)!
Nearly all weapons had their damage changed so they are more balanced.
The Melee Weapons no longer spawn on the chainsaw spots, With each of the characters now having a different starting melee weapon (So for like, Warrior will have the Spear, Joshua starts with the Knife, Legionnaire starts with Tomahawk and so on). Only the Vampire Gun is unaffected.
Updated the Kill Obituarys on almost all weapons.
Added Three Round Sniper Ammo Pickup.
The Shell Casings are now in 3D.

Items:

Added a Different Texture using Expansion Pak.
Added the Unlimited Ammo and Night Vision Goggle Powerups.
Splited the Keys into it's own file.

Other:

Added GL Light and Brightmap Support.
Updated the Graphic Screens.
Removed the Custom Help Screens.
Replaced one of the MP3s with a OGG.

Download: https://app.mediafire.com/e0hitvvp1s0oq

Edit: For all you Zan players out there, The Zan Version of Turok 3 Weapons in Doom has been released! While a Zan Patch has been made before, There's so many changes made within the base mod that I had to make a Zan Version of it's own.

Changes:
- Bow and PSG's Effects were toned down.
- Cerebral Possessor has been removed.

To make the names clear, The Zan Version is for Zan, while the one without Zan in the title is for GZDoom.
Title: Re: Turok 3 Guns in Doom by Raffine52 [Doom Mod] (UPDATED V2.3)
Post by: Raffine52 on January 20, 2024, 12:30:26 AM
V2.3 has been released! Some balance changes and new things (Although Mostly adding in a ton of new items) which I was originally going to add in V2.2, But held them back until this release. Alongside this update, The HD Texture and MP Weapon Addons also got updated as well. The HD Texture Addon got new textures to support the new items added in the update, While the MP Weapon Addon has gotten a huge update of it's own, With two new weapons, 3D Models, And a ton of changes.

Main Mod:

Weapons:

Storm Bow: The Weapon now uses it's own ammo.
Tek Bow: The Arrows from this was nerfed sightly. The Weapon now uses it's own ammo. The Tek Arrows use a shorten Explosion Sound.
Fireswarm: It now uses Two Shells per shot, Like the Shredder. Having it use 5 Ammo was just too silly originally.
Napalm Cannon: The Weapon was buffed since It was too weak before. For the Mine Mode, The Napalm Bombs do more damage. The Time Bomb Mode was added, Where It fires a Napalm that sticks to enemies, and explodes after a few seconds. It is like the Tek Arrows from Turok 2, But with a shorter fuse time. It is chosen by default since before in Deathmatch, Bots will fire the bombs and have them all over the map since they can't use Alt Fires due to limitations. The only drawback is that it does less damage compared to the Mine mode.
Razor Wind: The Threw Razor Wind now has a 3D Model instead of remaining a sprite. However it looks funny for now: It will look right in a upcoming hot-fix.

Items:

Finding PSG Ammo Pickups was just too easy, So I made it no longer spawn in the Cell Spawners. On top of that, It only gives you two ammo, instead of three.
Added in more MP Ammo Pickups.
Fixed the RPG Ammo Pickups giving you three rockets even know the pickup message shows you got two. The original one was kept as a MP Ammo Pickup, though.
Added the Original Textures of the new Ammo Pickups/Items that were added in the mod and Powerups, With the HD Ones being moved to the HD Textures Addon instead.
Added the MP Versions of Berserk, Shield, Ultra Health, Unlimited Ammo and Map Revealer Powerups, As well as the Placeholder Cube Versions of Berserk, Cloak and Assault Rifle Ammo.
Brought back the Cloak Powerup that was removed in V2.2.
Added Crystal Keys, Replacing the Skull Keys.
The Spawners now randomize most of the Powerups, Either be the SP Version, The MP Version, or in Blur Sphere's case, Unlimited Ammo or Cloak Powerups (The Cube Versions are rare).
The Sniper Ammo Box no longer spawns and the Sniper Rounds Pickup now spawns in the Shell Box Spot instead.

Others:

Removed the Old Weapons Folder.
Title: Re: Turok 3 Guns in Doom by Raffine52 [Doom Mod] (UPDATED V2.3)
Post by: thebestmlTBM on March 05, 2024, 07:58:15 AM
(https://cdn.discordapp.com/attachments/359160011680645121/1180672298601156801/image.png?ex=65f63e43&is=65e3c943&hm=e00a08f099e2e8fe7e54e0fbf1c2e29b3e92ef5c6ff1d470afa47d9a0127490b&?ex=65878043&is=65750b43&hm=53295145da3f268f5f6b459abf056690d78111c4cf7a3b8f49371f19b7c82a4d&)
by Raffine52
Current Version: 2.3

Turok 3: Shadow of Oblivion Guns in Doom is a Doom Mod that he started on November 12, 2017, But No Work was done on it Until November 18, 2017 Is where he started Working on it. Free from a Game where you can beat it in 3 Hours and full of Bugs, The TK3 Guns comes to Doom, Where they can Enjoy Kicking Ass without the Glitches Ruining their Fun.

The Reason why he started it is because Turok 3: SOO Had the 2nd Best Choice of Weapons, Only Behind Turok 2: SOE, But he was upset when he couldn't find any Doom Mods that has Turok 3 Weapons Ported in, Because The Game Was so Short that he Beaten it in Three Hours While he was having fun with The RPG, Fireswarm and Others, And Because Turok 3's MP looked like crap in terms of graphics since the Weapons Keep their Low-Res Models even in Single Player Mode with Bots (Which had no excuse when even Turok: Rage Wars didn't do this And even with 2-4 Players Playing, The Weapons keep their High-Res Models but with Simple Animations and No Hands). So That's why he is planning to Fix that and Port over Almost all of Turok 3's Arsenal into Doom, Of course!

The Goal of this Mod is to Port over much Of Turok 3: Shadow of Oblivion into Doom, Which Includes Weapons, Items and Health Packs. However, Just like Turok 2 MP Guns in Doom Mod that he is still working on, A few Weapons will not be like the Original in terms of it's Firing Modes. Unlike that Mod, There will be some Weapons that would not be added into the Mod, So The Razor Wind and PSG Will not be added. The Sniper Rifle will also use it's own Ammo due to how powerful it was in TK3 (Uses AR Ammo, and If you make your Shots count, You can destroy pretty much any Enemy in the Game), But However he will release a Addon that Changes it back to Use Rifle Ammo Again.

Joseph and Danielle's Gameplay from Turok 3 Will not be ported over, So Joshua Fireseed's Gameplay Will be used. So the Player Sounds will be like:

Also Unlike Turok 2 MP Guns to Doom Mod, he will Release The Mod With Half of the Weapons Missing, And In the Later Updates, The Missing Weapons will be Re-added back in. Here's the Think List.

Trailer


Download
https://app.mediafire.com/e0hitvvp1s0oq
(Including Zan Version)

Edited Build Version (Extra Hands Add-ons Included)
https://www.mediafire.com/file/6zc0ewp8j92pb2y/Turok3GunsinDoomV2.3B%252BExtraHands.rar/file
Doom Hands
Simpson Hands (For Ultimate Simpsons Doom)

=Add-ons Included=
Intro (GZDoom Exclusive)
MP Weapons
Music Pack
Pistol Start
HD Icons
HD Textures
HD Danielle Hands
HD Joseph Hands
HD Raptor Hands