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General Category => General User Mods, Maps, and Content => Topic started by: thebestmlTBM on February 21, 2018, 06:49:42 AM

Title: Turok 2 Guns (+Enemies) in DooM by Raffine52 [Doom Mod] (UPDATE; OVERHAUL V1.3)
Post by: thebestmlTBM on February 21, 2018, 06:49:42 AM
              (https://cdn.discordapp.com/attachments/359160011680645121/753629208194056283/Logo.png?ex=65f30f64&is=65e09a64&hm=ccc93ff82ce86f417c63474514734313001eb64869b471125cd9dfff86f5e6d7&)
by Raffine52
Current Version: OVERHAUL V1.3
This mod by him is a Followup-Update of Turok 2 Singleplayer Guns in Doom!

Joshua Fireseed is summoned by Adon, the Speaker of Forever Light. She explains that Joshua has been called by the Elders of the Lost Land, the Lazarus Concordance, to stop the Demons from Hell from Destroying his Home Land. Joshua's task is thus clear: he must locate the Demons, destroy all forces mobilized to attack them, and then destroy Hell itself to end the threat that he poses to the Lost Land once and for all. In the process, he must defeat Hell's armies and acquire powerful weapons. But He's not alone: He's joined by Tal-Set, The Turok from Turok 1, to Aid in his quest.

TRAILER


Enemy Mod Teaser


Download Link
https://app.mediafire.com/e0lr31tzynrir

Edited Build Version
Coming Soon

=Add-ons Included=
Adon's German Voice
Adon's Japanese Voice
Auto Taunts
Goldeneye Mode
Guest Character
Intro (GZDoom Exclusive)
MP Weapon Box Models
MP Weapon Set
Music Pack
PC Sound
Remastered Icon
SP and MP Weapon Set

Screenshot Preview
(https://cdn.discordapp.com/attachments/1147090802418389062/1178860070075900014/20231127164027_1.jpg)

Related Topic
Turok 2 Multiplayer Guns in DooM (Old)
https://www.turokforums.com/index.php?topic=550.0
Title: Re: Turok 2 Singleplayer Guns in DooM by Raffine52 [Doom Mod] (WIP)
Post by: Dinosoid on February 22, 2018, 12:21:04 AM
.
Title: Re: Turok 2 Singleplayer Guns in DooM by Raffine52 [Doom Mod] (WIP)
Post by: thebestmlTBM on February 22, 2018, 04:27:48 AM
Please bring the MP weapons too.
The Multiplayer Weapons is separated from the Singleplayer Weapons so the link for it is under Related Topic, you should check it out.
Title: Re: Turok 2 Singleplayer Guns in DooM by Raffine52 [Doom Mod] (V1.0)
Post by: Raffine52 on March 10, 2018, 04:45:26 AM
It's Released.



Download: https://mega.nz/#!zQdWxL7J!-PUhGmfIPat4qSi6gvajka1OdxXEnpOQNONKVtDd7-4

Remaster Icons: https://mega.nz/#!aA8gmLYQ!t2sgUiiYpOo76a63WMrINok_exFUtKXe2NsFK5GAeKE
Title: Re: Turok 2 Singleplayer Guns in DooM by Raffine52 [Doom Mod] (RELEASED)
Post by: thebestmlTBM on March 10, 2018, 12:14:34 PM
Edited Build Version 1.0B is here!
(Check the beginning of this topic)
Title: Re: Turok 2 Singleplayer Guns in DooM by Raffine52 [Doom Mod] (RELEASED V1.2)
Post by: Raffine52 on March 10, 2018, 03:13:48 PM
V1.1 Released for both the Main Mod and Remaster Icons Addon.

Main:
Fixed the Tek Bow turning into the Bow upon Deselecting it.
Replaced the Sunpod Pickup Sprite with the one from the Edited Version.
Fixed the Sunfire Pod Having the Grenade Launcher's Kill Messages.
Made the Magnum Pistol and Riding Gun's Gun have the Fire Rates from the Edited Version (True to the Original Game).
Fixed the Torpedo Launcher And Scorpion Launcher Having Unlimited Ammo.
Fixed the Firestorm Spin Start Sound being Cut Off. (Edited Version)
Replaced the Riding Gun's Up Sound with the One from the Edited Version.
Added in the Items.

Download: https://mega.nz/#!OMtwFLbD!WITd7sJG9ZqiK-Zb3VpV4tfBWIr6sGSWiK-mT8E0uzQ

Remaster Icons:

Replaced the Riding Gun's Ammo Icons with the Remastered Ones.

Download: https://mega.nz/#!2EE0ySTa!qfJ81YPKqaeMss__dDpmvTqRA_QEF7KRjYqRXKk10mA

Edit:
Updated V1.1 With Fixes At Passing Time:
Fixed the Normal 10 Life Force giving you 1 Health.
Fixed the Shotgun Not Launching Shells after Using EXP Shells.
Fixed the Placeholder Turok 1 Item in the random spawner list causing Deathmatch to Crash in Zan.
Fixed the Shredder not playing any sound when Picked up.

Edit 2:

V1.2 Released.

Some Weapons no longer go into Parts of the Ready Animation After Firing.
Made the Harpoon Gun Fire a Little Faster.
You Now start with the Flare Gun in your Hand instead of the Bow when spawning.
Got rid of The Charge Dart Rifle's Alt Fire and made the Shot Do 25 Damage.
The Plasma Rifle now has a Slower Fire Rate.
Edited the Plasma Rifle's Sounds.
Fixed the Talon, Bow, And Flame Gun having the Ammo Sprites as their Pickups.
You can no longer drop the Talon, Bow, And Flame Gun.
Added in the Turok 2 Theme Screens when you win or lose in Zan.

Download: https://mega.nz/#!vQcB2AJI!mWdesYc9mQxi76nYM0B86fcX006ad6AR1wASfY-GIeo

Edit 3:

Did a Another Addon: Adon's Pickup Sounds!

Coming in both English and German Versions, This Addon Makes Adon Say the Name of Nearly all of the Weapons and Two Items when you pick them up!

Downloads:
English: https://mega.nz/#!7VVBGLQD!1zoGtWMRRqXfVNGUfzpo6KW79ojEnexEMU3J-o4io8I
German: https://mega.nz/#!CFVAnAYA!cYLcUXZ-nA_gi_5coV4kgnC5C551iB6WI6-f-3p6Pjo
Title: Re: Turok 2 Singleplayer Guns in DooM by Raffine52 [Doom Mod] (UPDATE V1.2)
Post by: thebestmlTBM on March 11, 2018, 07:58:44 AM
Edited Build Version has been updated
Title: Re: Turok 2 Singleplayer Guns in DooM by Raffine52 [Doom Mod] (UPDATE V1.3)
Post by: Raffine52 on March 11, 2018, 02:25:10 PM
Updated the Adon Pickup Voices To Fix One Thing:

Fixed the Full Health and Ultra Health Lines being swapped.

Edit:

V1.3 Released Along with Adon Pickup Lines V1.2.

Main:

Buffed the Talon and War Blade so they do more damage.
Added a Alt Fire for the Flame Gun: It fires a bigger Shot that does 8 Damage but uses 10 Ammo Per Shot.
Buffed the PFM Layer A little Bit.
Changed up Bow's Pulling Animation a little bit.
You can now Pick up Arrows Fired from Bow and Tek Bow and use them again.
Removed the Placeholder TEMP Folder.
Picking up the Riding Gun now gives you 100 Rockets and Bullets.

Download: https://mega.nz/#!bEcC1ISB!iczdLZ2aLp_hshxklQ5eDQ2CdJyu6IZX453XzPTTUtA

Adon Voices (ENG And GEM):

Updated the Mod to Support the V1.3 Changes.
Removed the Ammo.txt File from this Addon As it isn't needed.
Title: Re: Turok 2 Singleplayer Guns in DooM by Raffine52 [Doom Mod] (UPDATE V1.3)
Post by: thebestmlTBM on March 12, 2018, 10:18:02 AM
Turok 2 SP Doom Edited Build has been updated!
(Version 1.3B)
Title: Re: Turok 2 Singleplayer Guns in DooM by Raffine52 [Doom Mod] (UPDATE V1.3)
Post by: Raffine52 on March 13, 2018, 12:47:32 AM
Updated V1.3 and Adon Voice Pickups With a Hotfix.

Main:
You can now Pick up Harpoons Fired from the Harpoon Gun and use them again.

Adon Voice:
Updated the Addon to support the V1.3 Hotfix.

Edit:
Another Hotfix!

Changed up the Random Spawners.

EDIT2:

MP Weapons Addon Has been Released!

This Addon Ports the Turok 2 MP Guns in Doom into The SP Version, So Weapons, Ammo, And Items are Included in the SP Code, With some Small Changes.

EDIT3:

Here comes the Hotfix for the MP Weapons Port.

Fixed the Claws not playing any sound when it Hits something.

Download: https://mega.nz/#!2A9kmZ5R!Ze0BU88nWuvrVbWUXAMzKc3OtvKRBiNv16YAZHsMZ7Q
Title: Re: Turok 2 Singleplayer Guns in DooM by Raffine52 [Doom Mod] (UPDATE V1.3)
Post by: thebestmlTBM on March 27, 2018, 04:46:18 AM
The Nuke is in Progress
(https://cdn.discordapp.com/attachments/369600288111329280/428038206798168075/20180326205031_1.jpg)
and it's going to be finished in the special update called.

NUCLEAR UPDATE!
Title: Turok 2 Singleplayer Guns in DooM by Raffine52 [Doom Mod] (UPDATE V1.6)
Post by: Raffine52 on March 28, 2018, 01:24:32 AM
V1.4 Released, And all Addons got a Update (Not the Remaster Icons though.)

Core:

V1.4: Also known as the Nuclear Update.

Added in the Nuke, The Main Focus on this Update, Into the Mod. The Random Spawners are Changed to Refect this.
Changed up The Ammo and Health Sprites, Which some of them had Broken Chrome Textures With the Sprites (That had Chrome Textures In them)
that thebestmlTBM Sent me.
Buffed the PFM Layer, Scorpion Launcher and EXP Shells (The Shredder got it the Hardest).
Changed the Title Screen and It's Music into New ones.

And then... Released Hotfixes Soon after as time passes:

Have to Fix the Health Pickups being Under the Ground.
Fixed the Nuke Having Unlimited Ammo.
Nuke now gives you 5 Ammo instead of 2.
Some Weapons no longer have Pink Firing Flashes. (Edited Version)
Fixed the Logo in the Title Screen Being big as hell (Edited Version)

Download: https://mega.nz/#!PQNSzaaT!SOxUFxTwJ5d-uxnAJYNvApmyfk6w5pBV3qQRwwF5u0s

Adon Lines:

Updated the Addon to Refect the V1.4 Changes.

EDIT: Updated the Addon to Refect the Nuke Hotfix.

GEM: https://mega.nz/#!yZsBAKSY!sFZKsEmqkGN_Gsg-9P_bmarUyyMYizbf0YASl5bdkaw
ENG: https://mega.nz/#!OdllFZxI!dIkc9hWGoURftdJpqPFGygkN_JWnaQVbDsF154IdVP8

MP Weapons Port:

Updated the Addon to Refect the V1.4 Changes.


EDIT:

Adon's Japanese Voiceover Addon has been Released!

Thanks to ひまわりくん, I was able to make this Addon using these Voiceovers. Some Voice Clips are still in German, But they are Placeholders.

EDIT2:

Adon's Japanese Voiceover Addon has been Updated.

Replaced the Placeholder Voices with Japanese Voices, And Picking up the Nuke will play No Voice.
Some Weapons now have Different Names when Picked up.

Download: https://mega.nz/#!bc9BEB5I!caiQwTNmkaTYoLZ32kXkX6RneWcNQISNM_Yd2skkJCo

EDIT3:

Updated The MP Weapons Port Addon to Support the Following HotFixes:

Crossbow's Shots now make a Bullet Puff upon hitting something.
Plasma Rifle's Shots now has Fastprojectile for Improved Aiming.

Download: https://mega.nz/#!3R8XVSbI!3isH5y6kKpEWEyd021Na_l8osRfD5uvg4dvXTkmmg6k

EDIT4:

V1.5's Released, and Updates for Adon Voice Addon has been Released.

Core:
Some Weapons now have Fastprojectile in their Coding for Improved Aiming.
The Title Screen and Music is now back to It's V1.0-V1.3 State.
Picking up the Backpack no longer Fills up the Normal Shell Ammo.
Fixed the Flame Gun's Alt Fire Not Working Correctly, And After Using Alt Fire, You have To Reload it for some reason.
The Nuke's Charging up Sound plays for much longer. (Edited Version)
Buffed the Nuke a little bit.
Nuke's Alt Fire Animation no longer Sucks now (Edited Version).
Changed Shredder's Exp Shell Fire Looks.

(Hotfix) Fixed the Plasma Rifle going through it's Put away and Ready Animation after firing it.

Download: https://mega.nz/#!jJlBmbib!XDLFali3V8pFh6gAXkQMhqMTsQV3M0qnw_Yi7fmHBiI

Adon's Voice Addon:
Updated the Addon to Refect the V1.5 Changes.
Removed the Random Spawner Code as it isn't Needed.

ENG: https://mega.nz/#!GdNyUJpS!F5YHYMs5PZ5SYi8vPRzGB5lJHX-v6X5JC_MQkw_MxnY
GEM: https://mega.nz/#!CFcxlIQD!9hQts9Z6EJiPH3dxRxt5sRyLrnHL6lZgYK-s_ffH2yM
JP: https://mega.nz/#!SQ9CnbiA!QAo4l2WEvuG3uUYUHAHo-EYBKZa6eglZTNGdmU7IIWc

MP Weapons Addon:

Firestorm's Shots Now has Fastprojectile for Improved Aiming.

https://mega.nz/#!CJMETZSD!AYOXNiWnYNdtxzzzT4rTl4985Rj5QkleA8Tswy5RZkE

Edit5:

The Mod comes back with a Lot of Changes to the Table!

Base:
The Talon now has a Missing Swing Animation Restored.
Talon and War Blade can now use Berserk Packs.
The Mag 60 no longer Always do Pin-Point Shots When Continuing to firing it After First Shot.
Added an Alt for the Tranq Gun which it Fires 5 Darts from under the Barrel that does 55 Damage and Uses 5 Ammo.
Scorpion Launcher's Rockets no longer look Like Paper when fired from way up or Way down.
Added an Alt for the Charge Dart where it fires 10 Shots. It uses 10 Ammo.
The Quiver Is No longer Small, Now has the Correct Pickup Message, And now gives you 10 Arrows instead of 15.
You Can now Drop the Bow and Flame Gun.
The Pistol Spawner Can now spawn the Bow and Flame Gun.
The Shotgun Spawner Can now spawn a Shotgun, But not the Shredder.
Nuke's Explosion Sound can now be heard from a Far.
Sunfire Pods are now Stronger.
Riding Gun's Rockets now fire Faster.
Added an Alt For the Firestorm Cannon where it Fires slower (So it uses less Ammo)
Reworked the Shredder's Alt Fire where it's like the Turokdoom Version, And the Explosions from this Weapon can now deal Damage.
Due to this Buff, The Shredder now Rarely Spawns.
Grenade Launcher and Riding Gun's Rockets Firing Sounds are now Louder.
Unlimited Ammo Now works for the Torpedo Launcher And Scorpion Launcher.
Bow's Pickup Sprite no longer looks Small.
Flame Thrower Fires faster.

Adon Voices Addon:
Updated the Addon to Refect the V1.6 Changes.
The GEM And JAP Are now Patches for the ENG Version, Which is now as a Base. You must first load up the ENG Voice Addon, Then Load up the JAP Or GEM Voice Set as your Choice.

MP Weapons Port:
Nerfed the Plasma Rifle so it does Less Damage.
Updated the Addon to Refect the V1.6 Changes.
Unlimited Ammo Now works for the Torpedo Launcher.

Downloads:

Base:
https://mega.nz/#!LBtTVSTC!QA1oTHXvFzP8UsVbb0m4ATp3TknTLhBhBVuxjgfdGPU

Adon Voices:
https://mega.nz/#!KctzxSRA!mWrppdphJ6AwCC8uncktnM5HFWWZRi1IMGS2DcI2ZXY (ENG, Base)
https://mega.nz/#!aZs3UaDR!j6KuBHL4a19FjiLw1n4TtY3IXjDAb93BQZG-MC9cMYo (GEM)
https://mega.nz/#!vBthFIbZ!hVyioo-Essu3ocA5QHPQ4pSCLiqLlRG9c1ZAGkIv2gs (JAP)

MP Weapons Port:
https://mega.nz/#!vU1hXA7Q!DYbXYrJ-3DoybW_7VWIb9ZqfHsubtdEScXmBgi7GbFc
Title: Re: Turok 2 Singleplayer Guns in DooM by Raffine52 [Doom Mod] (UPDATE V1.7)
Post by: thebestmlTBM on July 27, 2018, 07:47:40 AM
Version 1.7 from Raffine is done
https://mega.nz/#!DZcizYZb!P6E8-HzNLqRwib7A19F9Qd9jTcCnFd4uhxmzHFrQiXE

v1.7:
Added In 2 New Grunt Sounds, 5 New Death Sounds (Two are the same as the Original ones), 13 New Hurt Sounds (Four are the Same as the Original Ones), And 11 New Taunts, All Ripped from Turok 2's Kiosk ROM.
Fixed The Charge Dart Rifle not having The Impact Sound.
Fixed the Shells having the Gravity of Outer Space.
Added New Shell Sounds, Also Ripped from Turok 2's Kiosk ROM.
Removed the Pink in One of The Talon's Third Swing Animations.

and so does my Edited Build V1.7B
http://www.mediafire.com/file/qfloyhjwo77tv3w/Turok2SPGunsinDoomV1.7B.pk3/file
Title: Re: Turok 2 Singleplayer Guns in DooM by Raffine52 [Doom Mod] (UPDATE V1.7)
Post by: Raffine52 on July 27, 2018, 02:33:09 PM
Version 1.7 from Raffine is done
https://mega.nz/#!DZcizYZb!P6E8-HzNLqRwib7A19F9Qd9jTcCnFd4uhxmzHFrQiXE

v1.7:
Added In 2 New Grunt Sounds, 5 New Death Sounds (Two are the same as the Original ones), 13 New Hurt Sounds (Four are the Same as the Original Ones), And 11 New Taunts, All Ripped from Turok 2's Kiosk ROM.
Fixed The Charge Dart Rifle not having The Impact Sound.
Fixed the Shells having the Gravity of Outer Space.
Added New Shell Sounds, Also Ripped from Turok 2's Kiosk ROM.
Removed the Pink in One of The Talon's Third Swing Animations.

and so does my Edited Build V1.7B
http://www.mediafire.com/file/qfloyhjwo77tv3w/Turok2SPGunsinDoomV1.7B.pk3/file

And I also Updated my Adon Voices Addon.

Updated the Addon to Refect the V1.7 Changes.

Download: https://mega.nz/#!DZcizYZb!P6E8-HzNLqRwib7A19F9Qd9jTcCnFd4uhxmzHFrQiXE

Title: Re: Turok 2 Singleplayer Guns in DooM by Raffine52 [Doom Mod] (UPDATE V1.9)
Post by: Raffine52 on October 31, 2018, 07:26:45 PM
Happy Halloween! Because of this, I decided to Release V1.9 And it's Addons Early.

Base: https://mega.nz/#!bItxwKCC!RaIBaW5s5d8Tw_3UOTXYSZGs3CEIiNZmi96_SeSNcS0
Normal Shredder Rounds no longer Explode.
Blood now comes out of Enemies when they are Hit by Normal Shredder Rounds, Arrows, Tek Arrows (Before they Explode), Firestorm Shots, Harpoons and Plasma Snipe Shots.
I finally realized how shitty Flare Gun's Shots were, so I given them Effects. They look way more awesome. And It deals 1 more Damage.
Flare Gun's Alt Has been Reworked: It now deals more Damage and has more Effects. However it now uses 20 Ammo.
(I was Originally going to Rework the Tranq Gun, But I decided to keep it in it's Original State for now)
Charge Dart Rifle's Shots now cast Effects, Like the Flare Gun does.
Plasma Rifle's Shots now go faster, And now looks more like a Beam. Using Alt Fire now does not cast a Firing Flash, Like in the Original Game.
Firestorm Shots now move faster. The Alt Fire Mode has been removed.
You can now Fire the Bow and Tek Bow without needing a Full Pull, Allowing The Rapid Firing Trick of the Original Games to be Usable again. However the Arrows go by their half the Normal Speed if you do this.
Fixed up the War Blade Animations A little bit.

MP Weapons Addon: https://mega.nz/#!iRsnjIzL!YmRMoPZWDSI8tXxWfQM3Enj8Vb1pDhqV6dWGQW1eOp8
Fixed Bore's Shots not looking Right.
Fixed Bore's Ammo Pickups being Called Cores.
Plasma Rifle's Alt Fire can now cause Gibbing. Sometimes.
Claws can now Use Berserk Packs.

Adon Voices:
Updated the Addons to Refect the V1.9 Changes.

ENG: https://mega.nz/#!eQknSKBI!nciuIn_2BDsqO6jmz6ovTAA2o3qnIp37r8lFrypm9Cg
https://mega.nz/#!yR8TGIBA!tRtStNiGIyqRN-1276odrl-JJpiDCrMavXT92ihprF4
Title: Re: Turok 2 Singleplayer Guns in DooM by Raffine52 [Doom Mod] (UPDATE V2.0)
Post by: Raffine52 on February 17, 2019, 10:39:14 PM
Version V2.0 Release! Sorry if it took me this long to Update it.

Base:
Flare Gun has gotten a little Buff.
Bow and Tek Bow's Normal Arrows do more damage.
Tek Bow's Tek Arrows got a much needed Buff. While they still don't stick to Enemies, The Explosion now deals damage instead of doing just nothing. The Tek Arrows themselves deal 10 Damage so killing Enemies with the Tek Arrow is now a little bit less likely.
Fixed Pistol and Mag 60's Firing Sound not playing sometimes.
Buffed the Pistol and Mag 60.
Harpoon Gun's Harpoon now goes a little faster.
Tranq Gun has been buffed, But now has a Cool Down after using Alt Fire.
Buffed Shotgun's Normal Shell Damage.
Shredder's Normal Shell Mode now works like the one found in Turok+. Explosion Shells are now back into their V1.0 State.
Sunfire Pods now has Cool Down after throwing them.
PFM Layer now has two Firing Modes: One that Fires the Mines like a Rocket, And the Mine Mode is now a Alt Fire.
You can now only hold 5 Torpedos instead of 10 without the Backpack.
Grenade Launcher has gotten a Buff.
Firestorm Cannon now eats up less Ammo and has gotten a Fire Rate nerf.
Bores now move Slower.
Riding Gun's Launcher Mode now fires Impact Shots instead of Rockets.
Some Weapons have gotten a Fire Rate Boost.
Razor Wind now does more damage.
Fixed the War Blade Attack Sound.
Nearly All the Weapons no longer get Cutted off when Playing in 4:3 Screen.

Download: https://mega.nz/#!3dcGzAia!e32qNcOLFmy0bO1XujgpvHc4pqS_FCjLRzsanpWLpsQ

Adon Voices:

https://mega.nz/#!PRFQRAbS!PlnPtpfO-xWIAbtl0dfSGvmON_4qhgL_21_ll1Bc2Hk
https://mega.nz/#!rUUShaAZ!jrI8ZMJXRXsMT2cXqhSeddCMGMUvWqkLAEomIuXDD6w
Title: Re: Turok 2 Singleplayer Guns in DooM by Raffine52 [Doom Mod] (UPDATE V2.0)
Post by: thebestmlTBM on February 18, 2019, 02:47:17 AM
The Edited Build Version of v.2.0 is here!
http://www.mediafire.com/file/qfloyhjwo77tv3w/Turok2SPGunsinDoomV2.0B.pk3
Title: Re: Turok 2 Singleplayer Guns in DooM by Raffine52 [Doom Mod] (UPDATE V2.1)
Post by: Raffine52 on October 09, 2019, 05:59:18 PM
Been a while, Guys. But V2.1 is released!

The Nuke, War Blade and Razor Wind has new pickup sprites.
Shells now come out of the Guns Correctly.
Most of the kill messages has been updated.
Spawners for the weapons are changed (Geez, how many times I have to update this?)
Most of the Health pickups can no longer heal you up to 200.
Picking up a backpack will now refill flare gun ammo up to 300.
Armor, Backpack and Health Pickups are all replaced with their Turok 2 Counterparts.
Ultra and Full Health Pickups are moved to replace two of the powerups.
Fixed the German Voice being broken.
Almost all of the Playable Characters are added. However, All of them reuse Turok's Voice (Or Tal-set if you are using other) until they get their own voices in a later update.

Download: https://mega.nz/#!6EtFUCKJ!CpFp_wRTwXx_srRgJ0Ubt1ZRIUOom4WhMYymeKChoz4
Title: Re: Turok 2 Singleplayer Guns in DooM by Raffine52 [Doom Mod] (UPDATE V2.1)
Post by: thebestmlTBM on October 11, 2019, 10:01:22 PM
The Edited Build Version of v.2.1 is here!
http://www.mediafire.com/file/qfloyhjwo77tv3w/Turok2SPGunsinDoomV2.1B.pk3/file
Title: Re: Turok 2 Singleplayer Guns in DooM by Raffine52 [Doom Mod] (UPDATE V2.2)
Post by: Raffine52 on October 19, 2019, 01:59:29 AM
Not long after, With Turok 2 Still in my mind, V2.2 is released. And a Edited Build at the same time, too! (Addons will come next day)

Fixed the Secret Found Sound being broken.
Added in the remaining Powerups to replace the Doom ones.
Keys are now in, Replacing the Doom ones.
All of the Characters now have their own voices. They still reuse the Doom Sprites though until the later update.
Fixed the Box of Shotgun Shells Ammo Pickup being way too small.
The Tranq Gun now has a Reloading Animation after using the Alt Fire. Before, The Gun used the Idle Sprite for Cooldown, Now the gun lowers down for the player to pump the side of the gun,
then he lowers it up.
Added in Effects for the Shredder.
Smoke Effects are added for most of the weapons.
The Charge Dart Rifle's Alt Fire Mode has been removed, due to how broken it could be. Also, The Gun no longer needs charge up before you can fire it, As a Placeholder for now until I can code in the Real Charge up Effect.
Added in the Original game's Crosshair.

Download (Original): https://mega.nz/#!jZMlnKzI!irZP-EIMfThBbwO1Ugu42dsmFO2CywCqc39j3miwVrk
Download (Edited): https://mega.nz/#!qRl2VQrA!Gqc_aYiSKG495h9TDu5AzA3ZUDKnLJe2LqosScSR8xM

EDIT: Updated the Edited Build with a Hot Fix to include the Missing Items.
Title: Re: Turok 2 Singleplayer Guns in DooM by Raffine52 [Doom Mod] (UPDATE V2.2)
Post by: Raffine52 on November 16, 2019, 01:43:08 AM
Released the Music Addon. Just like Rage Wars, It plays the tracks from the N64, PC and GBC Versions of the game.

Download: https://mega.nz/#!XAVmDKLK!Xq_y2hQ_D2uBrReFe_e5VCFk52Esc7BauSUqGxC2YMc
Title: Re: Turok 2 Guns in DooM by Raffine52 [Doom Mod] (UPDATE; OVERHAUL V1.0)
Post by: Nutshot on November 01, 2020, 05:03:22 PM
@Raffine52
Hi.
I just remembered something. Did you ever thought about making a Gun Mod from the South Park 64 Game?
I´m talking about this here:
https://en.wikipedia.org/wiki/South_Park_(video_game) (https://en.wikipedia.org/wiki/South_Park_(video_game))
I think it uses the same Engine as Turok 1 or 2 and was also made by Acclaim.
While i don´t know how hard the process at making this Weapon Packs (i bet they are much work), i believe that when the Game is in the same Engine as the other Turoks for which you already worked on, makes this a little "easier".
What do you think about it?

Edit:
What are your thoughts about it yet?
Title: Re: Turok 2 Guns in DooM by Raffine52 [Doom Mod] (UPDATE; OVERHAUL V1.0)
Post by: Raffine52 on November 17, 2020, 06:36:30 PM
@Raffine52
Hi.
I just remembered something. Did you ever thought about making a Gun Mod from the South Park 64 Game?
I´m talking about this here:
https://en.wikipedia.org/wiki/South_Park_(video_game) (https://en.wikipedia.org/wiki/South_Park_(video_game))
I think it uses the same Engine as Turok 1 or 2 and was also made by Acclaim.
While i don´t know how hard the process at making this Weapon Packs (i bet they are much work), i believe that when the Game is in the same Engine as the other Turoks for which you already worked on, makes this a little "easier".
What do you think about it?

Edit:
What are your thoughts about it yet?

I would think about porting Weapons from South Park FPS, So it's very likely.
Title: Re: Turok 2 Guns in DooM by Raffine52 [Doom Mod] (UPDATE; OVERHAUL V1.0)
Post by: jankespro12 on November 19, 2020, 03:51:05 PM
Hello!
Title: Re: Turok 2 Guns in DooM by Raffine52 [Doom Mod] (UPDATE; OVERHAUL V1.1)
Post by: Raffine52 on March 10, 2021, 11:45:07 PM
Finally, After about 6 Months of Development Hell, V1.1 has FINALLY been released! The Journey into the new lost Lands begins. The Single Player content has been brought back, and is better than ever. Originally this was going to be a simple update to fix some holes, but thanks to me taking a long time to release it, It was turned into something different.

The MP Assault Rifle no longer has the sucky firing flashes.
Fixed the MP AR firing bullets even when the firing flashes don't appear.
The Fireborn should now be unable to be hurt by any fire/lava attacks just like in the original game.
Fixed the MP Bore playing the Put Away animation upon firing it.
The biggest change is that all of the Single Player weapons are back, and all of their sprites has been redone. Although the lighting can still change on some sprites, at least it's not as bad as it was before.
Added in the Console Background.
Almost all of the SP weapons got a fire rate boost to make them closer to the Original game.
Just like with the Particle Accelerator, The Charge Dart Rifle has been disabled for the time being, though for a different reason: The mod has been delayed enough as it is and trying to code in the weapon will pump up the development time even more as I already spent tons of months working on and off on it. I do however redid the sprites, so when the time comes for me to include it, I will use them. Note that this only applies to the Single Player Version of the weapon: The Multiplayer Version will still remain useable and will spawn in the SP Weapon Set for now.
Ammo pickups for the Flare Gun has been added.
Tek Bow's Tek Arrows can FINALLY stick to enemies now.
The MP Charge Dart Rifle's shots now make sound when they bounce.
The Flame Thrower is no longer a cheap bootleg version of itself.
The Bore (Both SP and MP) now works just like the real thing instead of being a cheap bootleg version of itself.
The Nuke's blades dealing damage has been removed.
The Nuke, Razor Wind and Torpedo Launcher now animate when they are idle.
Improved the Plasma Rifle Effects. I will plan to do the same to the other weapons in later Versions.
Added CJ from Grand Theft Auto: San Andreas as the first Guest Character in the mod.
Due to the SP Weapons being brought back, All the characters now have the SP Loadout again.
The MP Weapons now have 'MP' in their names.
Added more Turok 2 Cheats. All but one of them however don't do anything.
The Mod's name is now shown while GZDoom/Zan is loading up.

Download: https://www.mediafire.com/folder/e0lr31tzynrir/Turok_2_Weapons_In_Doom
Title: Re: Turok 2 Guns in DooM by Raffine52 [Doom Mod] (UPDATE; OVERHAUL V1.2)
Post by: Raffine52 on September 11, 2021, 10:48:21 PM
V1.2 has been released! After about 6 Months in Development Hell, It's back with a new update! Why? I found my N64 Cart of Turok 2 after so many years. As a reward, you get a small update!

Shredder's Effects now go away faster, to try to fix problems with the FPS Drops and Deathmatch.
Fixed the War Blade turning into the MP Assault Rifle while using it with the Berserk Pack.
Smoke Effects has been re-added (I forgot to add it in V1.1 by mistake).
Although not touching the gameplay, the 'Old Stuff' folder has finally been removed.
Removed the old taunt code.
Added the Multiplayer Scorpion Launcher from the PC Version of the game. This marks the first time I imported a weapon done in a 640x480 Res, Which can help me later on when I do more sprites like that.
More work has been done on the Weapon Lore.
You can now akimbo Pistols and Magnum Pistols for double the fire power! Although if you don't like it, There's a Addon for that so you can choose if you want it or not.
Picking up the Ammo Expander no longer fills Flame Gun Ammo by 300.
Updated the Credits Screen.
Made the Assault Rifle's Firing sound louder.

I also done a few new addons as well: But I am too much of a rush to write some info for them.
Title: Re: Turok 2 Guns in DooM by Raffine52 [Doom Mod] (UPDATE; OVERHAUL V1.2)
Post by: thebestmlTBM on September 13, 2021, 08:11:44 PM
Edited Build Released

Core Edited Build
===========
https://www.mediafire.com/file/th0b5d5o7sdhzhs/Turok2GunsinDoomV1.2B.pk3

-Weapon Bobbing added (Made it perfect for 4:3 Ratio to prevent sprite cut-off. ...sorta)
-Flamethrower Nerfed (Ammunition Consumption Reduced)
-Added the DamageType for some of the weapons for compatibilities
-Added "Dynamic Effects" for the AEoD Enemies Standalone Mod
-Weapon amd Ammo Pickup Size reduced to an Actual Size

(Singleplayer Version of MP Weapons Add-On Edited Build)
===========
https://www.mediafire.com/file/q0vqtjfle49rx7c/Turok2GunsinDoomAddon_SPWeaponsofMPVersion_EB.pk3

-Weapon Bobbing added (Made it perfect for 4:3 Ratio to prevent sprite cut-off. ...sorta)
-Crossbow now using SP Arrows and Tek Arrows
-Added the DamageType for Rocket Launcher for compatibilities
-Added "Dynamic Effects" for the AEoD Enemies Standalone Mod
Title: Re: Turok 2 Guns in DooM by Raffine52 [Doom Mod] (UPDATE; OVERHAUL V1.2)
Post by: Raffine52 on February 10, 2022, 01:55:23 AM
Hello, It's been a while! While the Base Mod hasn't been updated yet (I am still working hard on an update for Unreal Weapons: Raffine52 Edition as for now) I took some time to update two of the Addons for the mod, Plus I created a new addon:

Auto-Taunts:
Turok now only uses the Taunts from the Not For Resale Demo.
Purr-Lin, Fireborn/EndTrail and Iggy now has more taunts.
Fixed one of Fireborn/EndTrail taunts not playing.

Japanese Voices Addon:
The Shotgun's icon is changed into the one from the Japanese Version of the game when this addon is loaded.

Kub's Mod Experience:
If you don't know where the Custom Weapons came from, They come from Kub's Mod, where due to coding limitations, kubpica has to use models from the SP Weapons to make this possible. This Addon aims to recreate these Custom Weapons as close to the Original as possible.
Title: Re: Turok 2 Guns in DooM by Raffine52 [Doom Mod] (UPDATE; OVERHAUL V1.2)
Post by: thebestmlTBM on November 19, 2023, 09:58:10 PM
The new Teaser video is here, and it's getting a major update.
Title: Re: Turok 2 Guns in DooM by Raffine52 [Doom Mod] (UPDATE; OVERHAUL V1.2)
Post by: thebestmlTBM on November 28, 2023, 12:27:31 PM
 :primagen: Turok 2 Guns in Doom Version 1.3 has been released :primagen:


Edited Build version will be coming soon.
Title: Re: Turok 2 Guns in DooM by Raffine52 [Doom Mod] (UPDATE; OVERHAUL V1.2)
Post by: Raffine52 on November 28, 2023, 01:11:54 PM
:primagen: Turok 2 Guns in Doom Version 1.3 has been released :primagen:


Edited Build version will be coming soon.

And here's the changelog:

AKA The 3D Model Update. The Largest Update for Turok 2 Weapons in Doom ever, So large with the planning and work that it took a good few years, And for a very good reason. A huge update that overhauls much of the weapons, But it's much more than that. It finally gives the mod 3D Model Support, and as a result, Gives the Weapons and Items a much needed 3D themed Look, Gives the Turok Characters their own appearances, and a lot of other stuff.

Main Mod:

The Bootup screen now has some color into it. (Edited Version)
As the main focus of this update, most of the mod now use 3D Models, From the Weapons, to the Items, to even the Projectiles.

Characters:

Flesh Eater and Purr-Pin now start with the shotgun in their hands.
Added the Unused Turok Model as a Selectable Character.
Thanks to 3D Model Support, All of the Turok Characters now have their own appearances instead of using the Doom Marine Sprite Placeholders. Note that Turok and Tal-Set currently use PC Models since their N64 Models don't look right in GZDoom (Just like what happens in Fireseed Model Editor). Originally, I was going to add in a system to let their current weapon worldmodel change each time you switch between weapons, But due to how advanced it would be and the fact I have to redo each character model just for each weapon for the main mod, It was dropped. It will however be done in a upcoming addon, But it only be for Turok.
Splited all the Guest Characters into it's own addon but Doom.

Weapons:

The Weapon sprites has been redone again, But This time as I said before, using 3D Models instead. This makes them widescreen friendly as a result. Due to this, I included their Idle Animations for all of the weapons. Credits goes to Matsilagi for the Idea, which I felt It would be way easier to work with, But not without two roadblocks getting in the way during development.

Much of the weapon roster has been overhauled to make them be much better to use than before:

Talon: The Swing Boost Bonus under the effects of Berserk was removed.
War Blade: The Swing Boost Bonus under the effects of Berserk was removed also.
Flare Gun: It now starts with 50 Ammo with a max of 100 (150 With the Ammo Extender). The Alt Fire Mode has been removed, But to make up for it, It fires faster. It's also on the 2nd Slot. The Impact Effects were also redone. Originally I was going to make it upgradeable, But it was dropped.
Bow: The Pull Animation is shorten down, Allowing Arrows to be fired faster than before. The Arrows themselves now have a tracer effect, To make them easier to spot.
Tek Bow: It has gotten the same changes as the Bow. The Tek Arrows was also given a Tracer, and smoke effects were added.
Pistol: Added Magnum Rounds, An Alt ammo type that only this weapon can use: It can deal 2X Damage, Just like with the Dum-Dum Rounds found in Duke Nukem 64/Turokdoom. The Akimbo Pistols was removed.
Magnum Pistol: Akimbo removed.
Tranquilizer Gun: The weapon has been overhauled completely. The Tranquilizer Darts are now Projectiles instead of being hitscan, making it no longer a Pistol clone as it was in past versions. The scope is finally usable. The Alt Fire has been removed.
Charge Dart Rifle: After sitting out of V1.1 and V1.2 for the longest time, The SP Version of the weapon finally makes a return, and does not suck this time as it was hugely overhauled: It can now charge up correctly, And after the shot hits something, It will shock the affecting area, with stronger the charge, The longer and more damaging it can get.
Shotgun: More Smoke now comes out of the gun between firing and reloading it, AKA Turok 2.
Shredder: The Beam Effects are now in 3D, Have sounds for bouncing and exploding instead of having none in past versions. The Explosion Shells is now a mix of the Turok 2 and the TurokDoom Versions: The Former for the Main Projectile and the latter for bouncing all over the place before exploding.
Plasma Rifle: The Main Fire Mode now looks more beam like, And now has splash damage. The Scope has been imported, Which means that the Sniper Fire Mode can only be used while it's zoomed in.
Firestorm Cannon: The Shots now look like beams like they should instead of being ball-like projectiles.
Sunfire Pod: It can be held for longer throws.
Bore: The Explosions are now colored Blue instead of being Orange.
PFM Layer: The Main Fire Mode now fires PFM in a Impact Grenade Like mode. It can now switch between Impact and Mine Modes.
Grenade Launcher: The Grenades bounce much longer before exploding.
Scorpion Launcher: No Changes.
Flame Thrower: It is now like the WRW Version. Other than that, Largely unchanged.
Harpoon Gun: The Harpoons now have a tracer effect.
Torpedo Launcher: No Changes.
Razor Wind: Orignially, I was going to make it work like the T-64 Version, But due to issues, It remains the same for now.
Nuke: No Changes.
Crossbow: The Ammo Using Version is used by default.
Charge Dart Rifle (MP): It now has bourcing sound effects, And when it hits a target sometimes, It releases a shock effect.
Assault Rifle: No Changes.
Plasma Rifle (MP): The Splash Damage is buffed, and just like the SP Version, You have to be zoomed in for the Scope Fire Mode to be usable.
Firestorm Cannon (MP): No Changes.
Rocket Launcher: No Changes.
Grenade Launcher (MP): Same changes as the SP Version.
Bore (MP): No Changes since it reuses the SP Bore Projectile.
Harpoon Gun (MP): The Ammo Using Version is used by default.
Torpedo Launcher (MP): No Changes.

Explosion Effects and Weapon Effects were hugely improved, using the effects from T-64 Weapons Pack. No more overused explosion sprite (Or Not since the Razor Wind uses it still)!
For Weapons that have Two Ammo Types, they can now be switched instead of having both be usable at the same time.
Since the SP Version of the Charge Dart Rifle is brought back, The MP Version no longer spawns in the SP Weapon Set.
The Raptor Claws, Riding Gun and MP Scorpion Launcher has been disabled (For now).
Nearly all weapons had their damage changed so they are more balanced.
Crossbow can now drop from dead players.
Added the Explosion Shell Box and a Alt Version of the Shell Box Ammo pickup.

Items:

The Full Health and Ultra Health pickups are now voiced.
The Cheat Life Force Pickups no longer spawn normally.
Some of the Power up appearances has been replaced with Feathers. The only one that does not is the Invulnerability (Using the unused model from the original game).
The Invisibility Powerup has been replaced with the Unlimited Ammo Powerup. Matsilagi gave me the idea to replace them, so I chose to follow in that idea. 
 
And the hotfixes.

Fixed the Tek Bow able to fire Tek Arrows even if you ran out of them.
Self-Explosions can no longer harm the player.

Edit: The Zan Version of Turok 2 Weapons in Doom has been released. While a Zan Patch has been made before, There's so many changes made within the base mod that I had to make a Zan Version of it's own, Just like with T3 Weapons In Doom.

Changes:
- The SP Charge Dart Rifle, due to it's model not appearing in Zan, Will always be the Multiplayer Version, Without the bouncing effects.
Title: Re: Turok 2 Guns (+Enemies) in DooM by Raffine52 [Doom Mod] (UPDATE; OVERHAUL V1.3)
Post by: thebestmlTBM on March 05, 2024, 08:00:20 AM
              (https://cdn.discordapp.com/attachments/359160011680645121/753629208194056283/Logo.png?ex=65f30f64&is=65e09a64&hm=ccc93ff82ce86f417c63474514734313001eb64869b471125cd9dfff86f5e6d7&)
by Raffine52
Current Version: OVERHAUL V1.3
This mod by him is a Followup-Update of Turok 2 Singleplayer Guns in Doom!

Joshua Fireseed is summoned by Adon, the Speaker of Forever Light. She explains that Joshua has been called by the Elders of the Lost Land, the Lazarus Concordance, to stop the Demons from Hell from Destroying his Home Land. Joshua's task is thus clear: he must locate the Demons, destroy all forces mobilized to attack them, and then destroy Hell itself to end the threat that he poses to the Lost Land once and for all. In the process, he must defeat Hell's armies and acquire powerful weapons. But He's not alone: He's joined by Tal-Set, The Turok from Turok 1, to Aid in his quest.

TRAILER


Enemy Mod Teaser


Download Link
https://app.mediafire.com/e0lr31tzynrir

Edited Build Version
Coming Soon

=Add-ons Included=
Adon's German Voice
Adon's Japanese Voice
Auto Taunts
Goldeneye Mode
Guest Character
Intro (GZDoom Exclusive)
MP Weapon Box Models
MP Weapon Set
Music Pack
PC Sound
Remastered Icon
SP and MP Weapon Set

Screenshot Preview
(https://cdn.discordapp.com/attachments/1147090802418389062/1178860070075900014/20231127164027_1.jpg)

Related Topic
Turok 2 Multiplayer Guns in DooM (Old)
https://www.turokforums.com/index.php?topic=550.0