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Turok Games => Turok 2 Seeds of Evil => Turok 2 Seeds of Evil Modding/Mapping => Topic started by: DoomMarine23 on February 15, 2020, 10:57:55 PM

Title: Turok 2: Enhanced Weaponry
Post by: DoomMarine23 on February 15, 2020, 10:57:55 PM
Introduction
I've finally decided to make a thread for one of my many projects. I promise you that threads for all my other projects will be coming over time.
Simply stated, Enhanced Weaponry is a modification that improves the gameplay of Turok 2 by adding secondary firing modes and alternative ammo to most of the weapons, as well several balancing tweaks.

I intend on this mod being lightweight, so it should run with custom levels easily, and compatibility patches will be easy as well. Multiplayer and Co-Op support is on my To-do list.
I will be releasing a public test release soon. I still have several issues to fix, weapons to modify, and art assets to create. I will be posting content updates to this thread semi-frequently. But I will be far more frequent on the Turok Discord!

Special Thanks To: Raptor Dan for allowing me to integrate his shell FX restoration into my project. Badger for being a good friend and testing for me on spur of the moment.
Current Plans / Changes

Media
Title: Re: Turok 2: Enhanced Weaponry
Post by: Badger on February 28, 2020, 12:14:36 AM
I appreciate the fact that Turok 2 is getting more custom weaponry  :oblivion:
Title: Re: Turok 2: Enhanced Weaponry
Post by: DoomMarine23 on February 28, 2020, 12:29:20 AM
I appreciate the fact that Turok 2 is getting more custom weaponry  :oblivion:

Trust me, I got big plans for Turok 2.  :have a nice day: