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1
When I load a .skinnedmesh/.anim into Blender (with Turok 2 EX Tools) it only displays the idle frame sequence. I'm not sure what I'm doing wrong or if I didn't do something. I'm trying to get all the animation sequences.

I just noticed that the plugin was dumping a lot of text to the command window. I'm not 100% sure what this means but maybe it is something to go on:

Code: [Select]
[Skinnedmesh Validation Warning] Animation Action "Death Head Blown Off 1.001", fcurve "pose.bones["001_LOWER TORSO.L"].location" is not valid. This action will not be exported.
[Skinnedmesh Validation Warning] Animation Action "Death Head Blown Off 1.002", fcurve "pose.bones["001_LOWER TORSO.L"].location" is not valid. This action will not be exported.
[Skinnedmesh Validation Warning] Animation Action "Death Head Blown Off 1.003", fcurve "pose.bones["001_LOWER TORSO.L"].location" is not valid. This action will not be exported.
[Skinnedmesh Validation Warning] Animation Action "Death Head Blown Off 1.004", fcurve "pose.bones["001_LOWER TORSO.L"].location" is not valid. This action will not be exported.
[Skinnedmesh Validation Warning] Animation Action "Death Head Blown Off 1.005", fcurve "pose.bones["001_LOWER TORSO.L"].location" is not valid. This action will not be exported.
[Skinnedmesh Validation Warning] Animation Action "Death Head Blown Off 1.006", fcurve "pose.bones["001_LOWER TORSO.L"].location" is not valid. This action will not be exported.
[Skinnedmesh Validation Warning] Animation Action "Death Head Blown Off 1.007", fcurve "pose.bones["001_LOWER TORSO.L"].location" is not valid. This action will not be exported.
[Skinnedmesh Validation Warning] Animation Action "Death Head Blown Off 1.008", fcurve "pose.bones["001_LOWER TORSO.L"].location" is not valid. This action will not be exported.
[Skinnedmesh Validation Warning] Animation Action "Death Head Blown Off 1.009", fcurve "pose.bones["001_LOWER TORSO.L"].location" is not valid. This action will not be exported.
[Skinnedmesh Validation Warning] Animation Action "Death Head Blown Off 1.010", fcurve "pose.bones["001_LOWER TORSO.L"].location" is not valid. This action will not be exported.
[Skinnedmesh Validation Warning] Animation Action "Death Head Blown Off 1.011", fcurve "pose.bones["001_LOWER TORSO.L"].location" is not valid. This action will not be exported.
[Skinnedmesh Validation Warning] Animation Action "Death Head Blown Off 1.012", fcurve "pose.bones["001_LOWER TORSO.L"].location" is not valid. This action will not be exported.
[Skinnedmesh Validation Warning] Animation Action "Death Head Blown Off 1.013", fcurve "pose.bones["001_LOWER TORSO.L"].location" is not valid. This action will not be exported.
[Skinnedmesh Validation Warning] Animation Action "Death Head Blown Off 1.014", fcurve "pose.bones["001_LOWER TORSO.L"].location" is not valid. This action will not be exported.
[Skinnedmesh Validation Warning] Animation Action "Death Head Blown Off 1", fcurve "pose.bones["001_LOWER TORSO.L"].location" is not valid. This action will not be exported.
[Skinnedmesh Validation Warning] Animation Action "Death Head Blown Off 1.015", fcurve "pose.bones["001_LOWER TORSO.L"].location" is not valid. This action will not be exported.
[Skinnedmesh Validation Warning] Animation Action "Death PFM 1.001", fcurve "pose.bones["001_LOWER TORSO.L"].location" is not valid. This action will not be exported.
[Skinnedmesh Validation Warning] Animation Action "Death PFM 1.002", fcurve "pose.bones["001_LOWER TORSO.L"].location" is not valid. This action will not be exported.
[Skinnedmesh Validation Warning] Animation Action "Death PFM 1.003", fcurve "pose.bones["001_LOWER TORSO.L"].location" is not valid. This action will not be exported.
[Skinnedmesh Validation Warning] Animation Action "Death PFM 1.004", fcurve "pose.bones["001_LOWER TORSO.L"].location" is not valid. This action will not be exported.
[Skinnedmesh Validation Warning] Animation Action "Death PFM 1.005", fcurve "pose.bones["001_LOWER TORSO.L"].location" is not valid. This action will not be exported.
[Skinnedmesh Validation Warning] Animation Action "Death PFM 1.006", fcurve "pose.bones["001_LOWER TORSO.L"].location" is not valid. This action will not be exported.
[Skinnedmesh Validation Warning] Animation Action "Death PFM 1.007", fcurve "pose.bones["001_LOWER TORSO.L"].location" is not valid. This action will not be exported.
[Skinnedmesh Validation Warning] Animation Action "Death PFM 1.008", fcurve "pose.bones["001_LOWER TORSO.L"].location" is not valid. This action will not be exported.
[Skinnedmesh Validation Warning] Animation Action "Death PFM 1.009", fcurve "pose.bones["001_LOWER TORSO.L"].location" is not valid. This action will not be exported.
[Skinnedmesh Validation Warning] Animation Action "Death PFM 1.010", fcurve "pose.bones["001_LOWER TORSO.L"].location" is not valid. This action will not be exported.

2
What I'm trying to do is go from Turok .bin formats to a .md2 or .md3 for a video game mod I'm making. The problem is that IDK how to go from being in the scene collection to the dope sheet.

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