Turok Games > Turok 2 Seeds of Evil

New BETA Update

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ひまわりくん:

--- Quote ---Rendering Optimizations and Bug Fixes
This particular update contains a lot of rendering optimizations from the upcoming XB1 port, which will mostly benefit DirectX (like instanced particles, batched shadow maps, etc). Numerous rendering glitches (whoops) has also been addressed.

AI Optimizations
Another major change to note is that parts of the AI is now multithreaded, which should benefit those who are CPU-bottlenecked. Any weird behavior or random crashes please report them ASAP.
NOTE: If for whatever reason that you want this disabled, you can set jobs_useTasks to 0.

New Multiplayer Gamemode
In addition to optimizations, there is a new multiplayer game mode called 'Raptor-Fest' which is a team-based game against hordes of enemy AI.

Quick Weapon Select
Next, a new feature called 'Quick Weapon Select' has been implemented. To use this feature, go into your bindings menu and assign a key to "Quick Weapon Select 1" and "Quick Weapon Select 2". For those who played the original, this is more or less the exact same thing, which makes it less a hassle to choose a weapon. On the quick select screen (by holding down the binded key), you can use the mouse to quickly select a weapon on the wheel (or thumbstick if using the gamepad).

Dedicated Server Support
Lastly, by popular demand, Turok 2 EX now has dedicated server support! A guide on using the dedicated server should be located in Steam/steamapps/common/Turok 2 Seeds of Evil folder. Name of this file is called "Turok2Ex Dedicated Server Guide.pdf" Edward850 will provide more info on this later.

This patch will go live in the official branch in about a week or so.

Patch Notes (KEX Engine 1.5.5)
Renderer / Graphics
====================
* Instanced rendering for particles (Direct X optimization)
* Shadow map optimizations (batched actor shadow casters)
* Uniform buffer optimizations (Direct X)
* Fixed cloaking effect not rendering
* Fixed explosions changing color when making contact with 'alien flesh' surface types
* Particles and trails can now be occluded by geometry (optimizations)

Single-Player Gameplay
======================
* Destructibles now flash red when shot
* Fix turrets in River of Souls not firing at player
* Some components of the AI is now multi-threaded (optimizations)

Local and Network Multiplayer
=============================
* New Raptor-Fest game mode
* Stability updates

User Interface
==============
* New quick weapon select feature

Misc
==============
* Optimized collision detection with static meshes
* Fixed floating blood splats from shotgun bullets
--- End quote ---
Someone should work on making Raptor Fest maps.

Mon-Ark:
Any big maps works ok for raptor fest, but it seems enemies can climb walls.

DoomMarine23:
Was fun as hell hosting for everyone.

Mon-Ark:
I kept getting connection errors during raptor fest, was it because of the amount of enemies?

Edward850:

--- Quote from: Mon-Ark on June 18, 2017, 05:07:21 PM ---Any big maps works ok for raptor fest, but it seems enemies can climb walls.

--- End quote ---
Climbing walls was intended to make sure enemies couldn't get stuck or were otherwise unable to traverse to the players. There's a lot of situations that the AI simply have no method of pathing to the player in the multiplayer maps.

--- Quote from: Mon-Ark on June 18, 2017, 10:21:43 PM ---I kept getting connection errors during raptor fest, was it because of the amount of enemies?

--- End quote ---
Going to need to be vastly more descriptive than "connection error". The term is too generic to mean anything to anyone.

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