Author Topic: Turok: Legend of the Lost Lands by Raffine52 [Doom Mod] V1.6 UPDATED  (Read 6906 times)

Offline thebestmlTBM

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by Raffine52
Current Version: V1.6

Turok: Legend of the Lost Lands (Formerly known as Turok Combat Trilogy) is a Doom Mod that he Planned on January 2, 2018, But No Work was done on it. So For now, It's just plans, Until all of the Weapon Mods for Turok: Dinosaur Hunter and Turok 2: Seeds of Evil SP Are Done.

Story:
Thousands of years ago an order of The Campaigner from the far east received visions of the dark realm known as the Lost Land. It was a world ruled by chaos and was the Pit of Number of Turok Warriors from past Titles. They learned that travel between Lost Land and the new found realm would someday be possible if the conditions were right. The conditions being the unbalancing of the furies - negative and positive forces which keep our unstable universe from collapsing onto itself. Knowing that an Turok invasion was imminent, the wise men appealed to the elder gods. It was for this reason the elder gods created the tournament called Turok: The True Rage Wars. For three generations Turok: The True Rage Wars was ruled by Lost Lands's finest warriors - prince Tal Set. The Earth was on the brink of its destruction when a new generation of warriors were victorious in defending its realm. The welder of light, Joshua Fireseed, would become the new champion. But his victory was short lived as he and his comrades find themselves lured into the Lost Land to compete in a second tournament. Little did they know that the tournament was merely a diversion. A scheme devised by the dark emperor to break the rules set forth by elder gods. This unholy act gives Oblivion the power to step through the dimensional gates and reclaim his queen, thus enabling him to finally seize the Earth. These are the trilogy of events which comprise Oblivion's final attempt at taking the Earth.

Classes:

There's a Total of Five Selection Classes you can choose from, Each with their Own set of Voices and Weapons. Here are the List of Characters:

Tal-Set (Turok: Dinosaur Hunter): "Only the strong survive."

The Original Turok, Tal-Set Enters the True Rage Wars Tournament to Complete with other Turok Warriors to Prove that even with 21 Years of Combat, His Skills still haven't Dusted off in the sightest. And He's gotten his own set of Weapons this time.

TRAITS:
There's only one Auto Shotgun: Tal-set is the Class who has the only Auto Mode Shotgun in this Mod: The Auto Shotgun. No other shotgun can match its reliability and sheer power as well as it's Fire Rate.
I am the Original: Tal-Set is the most unchanged in his function and his abilities. Playing with him is just like playing Turok: Dinosaur Hunter, so show these newcomers who they better call granddaddy.

Joshua Fireseed (Turok 2: Seeds of Evil): 'I... am Turok!"

The Most Remembered Turok Warrior in this Mod, Joshua Fireseed enters the True Rage Wars Tournament to Complete with other Turok Warriors, And He's gotten the same lots of weapons with him.

TRAITS:
The One with the most Weapons: He is the Turok Warrior with the most weapons. From Shotguns to Launchers, He's gotten them all.
Alt Ammo Usage: One of the only Turok Warriors with the Alt Ammo Trait. He can Load up Explosion Shells in his Shotgun and Shredder, From Sniping Enemies with his Plasma Rifle, to Charging up his Dart Rifle. Hell, He's got his Razor Wind!

Fireborn (Turok 2: Seeds of Evil MP): 'Superb!"

This fiery creature is eager for a chance to prove his considerable battle prowess. Armed with the MP Weapons, He isn't going to let any of the Turok Warriors Survive.

TRAITS:
Who Needs Weapons?: This Warrior is the one with the least Selection Total of Weapons, But at least he still has Launchers, and has the Crossbow and Assault Rifle, which Joshua does not uses.

Juggernaut (Turok: Rage Wars):

"The Pur-Linn are an ancient race of powerful and primitive creatures that are deeply resentful of the intellectual and technical superiority of the human race. They believe that if they can destroy Turok, humanity will fall."

TRAITS:
Has Alt Fires, But Who Needs Ammo: He is the only Warrior with Alt Fires, So He can do Some Pretty good Damage Rates, but Some of his Weapons eat his Ammo up like Crazy. He has to Pick up Ammo Alot if He wants to keep on Firing his weapons.
Fast Weapon Switching Again: He is the Warrior who can switch Weapons pretty fast.

Flesh Eater (Turok 3: Shadow of Oblivion):

"This nasty fellow has an evil aura that will harm those who venture too close. Fast and versatile, he is a deadly opponent."

TRAITS:
Back to Basics: This Warrior Has no Alt Fires or Alt Ammo, Instead going back to Turok 1 Style Firing Modes.
Shotguns Eat up my Ammo: Although not as bad as Rage Wars Warrior, His Shotgun Upgrades eat Ammo up if not used in the Right Hands.

TRAILER


Download Link
V1.6 UPDATE
https://mega.nz/#!HEkTHS4L!9bCQG_VDXhRMetuK_uzwEfcBMU6ye-nEHEe5bDOrNLM

Turok Legend Of the Lost Lands Addon
https://mega.nz/#!CF0lzAzZ!bGdUvtbFUo5RLGQBWKkLdZeF4iS1HxvPPANGJcjwZTE

Edited Build Addon
COMING SOON

Video Preview


Screenshot Preview





Related Topic
Turok 1 Guns in Doom
https://www.turokforums.com/index.php?topic=586.0

Turok 2 SP Guns in Doom
https://www.turokforums.com/index.php?topic=590.0

Turok 2 MP Guns in Doom
https://www.turokforums.com/index.php?topic=550.0

Turok 3 Guns in Doom
https://www.turokforums.com/index.php?topic=554.0
Turok Rage Wars Guns in Doom
https://www.turokforums.com/index.php?topic=564.0

« Last Edit: December 15, 2018, 09:08:18 AM by thebestmlTBM »

Offline Raffine52

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Re: Turok Combat Trilogy by Raffine52 [Doom Mod] V1.1
« Reply #1 on: July 25, 2018, 03:19:03 PM »
V1.0's Out.

Fixed Turok 2's Torpedo Launcher putting itself away when you attempt to fire the weapon.
Fixed Turok 2's Charge Dart Rifle not having Firing and Impact Sounds.
Fixed the Shells having the Gravity of Outer Space.
Bullet and Shell Weapons that Did not Spawn Shell Cases now Spawn them.
Turok 1's Weapons now use Turok 2 Shell Code instead.
Added in Fire and Plasma Shell Cases for Turok 3's Shotguns.
Flame Gun's Alt Fire now works.
Muted Doom's Oof Sound.
Turok 2 MP's Firestorm fires Correct Shots.

Edit:

V1.0 Hotfix Released.

Really Fixed Turok 2 MP's Firestorm firing SP Shots.
Disabled Sniper's Shell Casing.
Disabled RW's Mag 60 Alt Fire Shell Casing.
Rage Wars Class now starts with a Mag 60 in-hand.
Warhammer now has a Sound upon being Picked up instead of the Doom One.
Fixed Turok 1's Missing Weapon Pickup Sprites.
Restored the Taunt System.

https://mega.nz/#!zIkzSLYT!SzZkarAEF7g4MKf3HxZD-AtCTDfOEHJ_y0i2-syr6ak

Expanded Shell Case Remover Addon Has been Released.

This Addon Disables the Shell Case Changes from TCT, And Changes them back into the Originals.

https://mega.nz/#!yUdkhY6L!-D5b5FqVsbLJWKp3o9rUyRwghXaKhiBYcSlXPoVpcjY

Normal Weapon Pickups Addon has been Released.

This Addon Removes the Weapon Type Pickups and Replaces them with Weapon Pickups from The Five Selectable Classes in the Mod.

https://mega.nz/#!CBdX1SoK!LqwOKSw1R_E6NaSqMwVYdPjrxj98-y_jOLUGa2tw1zA

Edit2:

V1.1 Released and Updated one of my Addons.

Base:

Turok 2 MP's Rockets now has Smoke coming out of it.
Added In 2 New Grunt Sounds, 5 New Death Sounds (Two are the same as the Original ones),
13 New Hurt Sounds (Four are the Same as the Original Ones) For Turok 2, All Ripped from Turok 2's Kiosk ROM.
Replaced the Rage Wars's Death Sounds with the Versions without the Fragged Sounds playing over them.
Fixed the RW Shotgun's Firing Animation.
Changed up some Kill Messages For the Rage Wars's Weapons.
Changed up some Weapon Firing Flashes For the Rage Wars's Weapons.
Rage Wars's Warhammer can now use Berserk Packs.
Fixed the Inflator's Alt Charging Sound playing Forever if the Player dies while Using Alt Fire but not firing the Weapon.
Turok 3's PSG Now uses Ammo.
Rage Wars now has Adon and Tal-Set as Selectable Voices.
Turok 1 now has Campaigner as a Selectable Voice.
Turok 2 MP Now has Purr-Pinn And Flesh Eater as Selectable Voices.
Turok 3 Now has the SWAT and Lost One as Selectable Voices.
Added New Taunts from Adon, Campaigner, SWAT (Male One), RW Tal-Set (Boss UT99) and Turok 2's Kiosk Version.
Fixed the Title Logo being Big as hell.
Fixed the Doom Sound playing upon picking up Turok 2's Items.
T2 MP's Harpoon Gun's Spears now Disappear upon Hitting Something.
Removed the Pink in One of The Talon's Third Swing Animations.
Fixed the War Blade going to parts of the Ready Animation while having the Berserk Pack.
Added New Shell Sounds, Also Ripped from Turok 2's Kiosk ROM.

Download: https://mega.nz/#!3cVAgKaD!FbPDhYgD1hMqZ2DrAvgrC_NWJ5921MdXsFiLeVbAFP4

Expanded Shell Case Remover Addon:

V1.2:
Updated the Addon to Support the V1.1 Changes.

Download: https://mega.nz/#!mR1mnIhJ!nssDWKCb4ofY6YVjLkVYKJBvelUtl0QV-fXAhm4J-NI
« Last Edit: July 27, 2018, 04:39:44 PM by Raffine52 »

Offline thebestmlTBM

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Re: Turok Combat Trilogy by Raffine52 [Doom Mod] V1.1 UPDATED
« Reply #2 on: July 27, 2018, 08:35:59 PM »
The Trailer video is here

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Re: Turok Combat Trilogy by Raffine52 [Doom Mod] V1.1 UPDATED
« Reply #3 on: July 27, 2018, 08:48:44 PM »
Cool and great job. Neat trailer.

Dinosaur Hunter
"Its time to make tracks"
"You are tiny grasshopper"
"Suck it down"
"Boo, No soup for you"
"Arrrgghhhh"
"I live again"

Offline Raffine52

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Re: Turok Combat Trilogy by Raffine52 [Doom Mod] V1.1 UPDATED
« Reply #4 on: July 30, 2018, 12:21:47 AM »
V1.1 Has been Updated with a Hotfix:

Really Fixed the Doom Sound playing upon picking up Turok 2's Items.

Download: https://mega.nz/#!iQ8DBBzb!rRIIijDsBVK4W_nitu-qE_onB1-anTKLfHsTYc3YmEk

Offline Jay Doomed

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Re: Turok Combat Trilogy by Raffine52 [Doom Mod] V1.1 UPDATED
« Reply #5 on: July 30, 2018, 01:08:08 PM »
Cool guys! Maybe even final version files of your mods could be hosted on Turok Sanctum. I don't think Sixty would mind that. Then you could have easier/better DL links over mega or mediafire.
"Whatever it is, it doesn't belong in this world."

Offline Raffine52

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Re: Turok Combat Trilogy by Raffine52 [Doom Mod] V1.2 UPDATED
« Reply #6 on: August 06, 2018, 01:45:02 AM »
Cool guys! Maybe even final version files of your mods could be hosted on Turok Sanctum. I don't think Sixty would mind that. Then you could have easier/better DL links over mega or mediafire.

Thanks! Even know It's Finished I will still Support it over time by giving it Updates and Addons.

Anyways, 2nd Hot Fixed Version of V1.1 is Released and Updated one of my Addons.

V1.1 Hotfixes:

Fixed T2's Charge Dart Rifle's Alt Fire not using any Ammo.
Fixed T1's Box of Explosion Shells Ammo Pickup playing the Doom Sound.
Fixed T2's Nuke Shot turning into a Harpoon upon hitting something.
Picking up the Backpack no longer Fills up Almost all of your Ammo.
Fixed a Pink Spot in Nuke's Ready Animation.

https://mega.nz/#!uE9TgZRI!1U8wpJ7lmtCPzF55QQtuoTmiqEwXkgGwwF6o-s6ybxY

Normal Weapon Pickups Addon:

Some Weapons had their Spawn Rates Changed.
Fixed the Minigun and Grenade Launcher Spawners not spawning Turok 1's Weapons.
The Super Weapons are now less likely to spawn.

https://mega.nz/#!Lc11wbzJ!Pv2RXivoaDc9ud-SpvsmGOfmzrfRwBESfBb0IHZzWSM

EDIT:

V1.2, One of the Addons, and TCTX Addon has been released.

Base:
Fixed the Title Logo having Bits of Turok 3's Logo in the Sprite.
Win and Lose Screens, Along with their Music, Are Added. (I Originally used GMOD Screenshots as Placeholders until TBM Made new ones).
Exp Shells, Plasma Snipe Shots, Tek Crossbow's Alt Fire and Other Such Shots now go much faster.
Muted Doom Player's Sounds for Good.
Fixed a Long Standing Issue where the Sounds wouldn't play after Playing like a Few times in a Row.

Download: https://mega.nz/#!7R0R0TjL!uLHcXWmzFLMNyDqqILCkd2ALOW4ARizV6tmE1-_SMak

Normal Weapon Pickups Addon:

Turok 2's Scorpion Launcher Is now less likely to spawn.

Download: https://mega.nz/#!aI9BDJiR!e4YQk64lnB4853DLvyx2qcJE-lKCZL7H-ob0l7u__m8

TCTX:

Added the Unreal 1 Class, Becoming the First Class to be Ported into the Mod without me Creating the Weapons (But not the RTNP Guns).
Stinger, Flak Ammo, Razor Blades and GES Bio Rifle Ammo are Added into the Ammo Pool.
Weapon Type Pickups now Refect the New Classes.
Renamed Unreal 1's Muzzle Flash Sprites to Allow AEOD To play nice with it.
You can Hold more Sniper and Rifle Rounds.
Added the UT99 Class, Who Uses U1 Beta Sounds on some of his Weapons.
Fixed some of Missing Unreal 1 Sounds.
UT99 Class No longer Touches some of Unreal 1 Class's Data.
TCT Sound Banks now Refect the New Class Sounds.

And then a Hotfix: Given UT99 his Own Voice.

I also Released the TCTX Version of the Normal Weapon Pickups as well.

EDIT2: TCTX Has been updated into V1.1.

The Addon no longer loads up the Base Files Twice.
Fixed some Ammo Errors on the Unreal 1 Side.
Some Kill Messages now show up Correctly for the New Classes.
Fixed Unreal 1's Flak Cannon Alt Fire Using UT99's Explosion.
Fixed UT99's Bio Rifle Using the Enforcer's Pickup Sprite.
UT99 Starts with the Enforcer In-hand.
Fixed Unreal 1 Class Playing the Doom Sound when dying via XDeath.
Buffed Impact Hammer's Alt Fire.
Added a New Class: Turok Debug. He was Originally going to Appear in Base TCT, But he was Cut. Now he appears in TCTX, With Doom Sounds (Only Hurt and Death Sounds), And he starts with the
Turok 1's Knife and Bow, Turok 2's Flame Gun and Rage Wars's Mag 60 (Who starts with in hand). He shares the same Class Type as Rage Wars. He's also the First in the Class selection, So You don't have to deal with Bots playing the Turok 1 Class All the time.

EDIT3: TCTX V1.2 is Released.

Added the Quake 1 Class, Based off of his SKMEGA X Version Which is based on his Classic Rivalry Version. He's been Fixed and Now has a Voice.
Added Nails into the Ammo Pool.
Unlimited Ammo now works for Some of Unreal 1 and UT99's Weapons.
Fixed Unreal 1's Bio Rifle's Blobs looking like Paper.

And Updated the TCTX Normal Pickups Addon:

Updated the Addon So the Quake 1 Weapons and Ammo Spawn.

EDIT4: V1.2 Hotfixes has been Released, And TCTX V1.3 is Released.

Base:

Updated the Dehacked File.
Fixed Turok 2's Shotgun Alt Fire Still having a 1 Second Before it can hit.
Turok 3's Weapon Type Pickups are now in a Different Order.

Download: https://mega.nz/#!WI9mRIxZ!G39mQGUQXyOKhvJNK5UZDI4jsIMO0v-ODrUoj9wgGKU

TCTX:

Added some Alt Fires to some of Quake 1's Weapons so He isn't underpowered:
Shotgun and Super Shotgun can now use Explosion Shells.
Super Nailgun can Fire Bullets Using Minigun Ammo, Should It Run out of Nails.

Buffed Quake 1's Explosion a Little bit.
Updated the Addon to support the V1.2 Hotfixes.
Unreal 1 now has Nepgear as a Selectable Voice.
UT99 now has B-Sha as a Selectable Voice.
Fixed The Unreal 1 Class Getting Turok 3's Tek Bow upon picking up one of the Weapon Types.
Fixed Unreal 1's Automag Cutting off the Firing Sound while having less Bullets in Clip.
Fixed UT99 Not getting any Enforcer Ammo upon Picking up Weapon Type 2 Pickups.
Some of Quake 1 Weapons's Kill Messages now show up Correctly.
Turok Debug Class can now Taunt.

EDIT5: TCTX V1.4 Has been Released And the Addon has been Updated.

Base:

Fixed Turok 3's Weapon Order Not having the Pistol and Silenced Pistol.
Fixed UT99's Pulse Gun Firing Different Shots when using AEOD.
Fixed UT99's War Head Launcher Not working Correctly when using AEOD.
Quake 1's Weapons are now called Q1 in their Names instead of their Full Title.
Added the Quake 2 Class.
Changed some Spawners around.
Rail Slugs and Shock Cores are added to the Ammo Pool (And ASMD And Shock Rifle now use the Latter)
U1's Shock Rifle Alt Fire Shot no longer Reflect Shots for no reason.

Download: https://mega.nz/#!OR9XSIYQ!kVPVFF0EnaS0lBxnlkzakJQV0CtTPZ3yAwuSLQK7fIg

TCTX Normal Pickups Addon:

Updated the Addon So the Quake 2 Weapons and Ammo Spawn.
Dispersion Pistol Powerups Now appear.

Download: https://mega.nz/#!OR03lSCA!DD6wBQPTBVFrW9GhGapidnfsC0TQ4s24WKu2Fp-n0uA

EDIT6: Sorry for the lack of Updates, But here it is.

TCT:
Updated the Dehacked File.
Fixed Turok 2's Shotgun Alt Fire Still having a 1 Second Before it can hit.
Turok 3's Weapon Type Pickups are now in a Different Order.
Weapon Type 2s Now give Turok 2 MP Some Weapons, So Things can become Fair for him.
Fixed a Bug where Turok 2's Pistol sometimes does not play the Firing Sound.

Download: https://mega.nz/#!TVcGBChL!uX-6ke5BrOzf5jjW8vpseeXksI461HDblP5EVGAFWJg

TCTX V1.4 Hotfixes:
Fixed the Quake 2 Class Jumping Sound Stopping the Firing Sounds.
Some of Quake 2 Sprites no longer look like Paper.
Fixed Quake 2's Chaingun Sounds.
Quake 2's BFG10K now uses Super Weapon Ammo.
Nerfed Quake 2's GL A little bit.
Updated the Addon to Support the V1.3 Hotfix Changes.
Fixed Rail Slugs Ammo going from 50 to 400 Upon getting the Backpack.
Fixed the Quake 2 Class Sometimes not playing the death Sound upon dying.

Download: https://mega.nz/#!TUNCEYxa!ygCc1pKJNmtWw55bGsD-CUNtYZIlnl67_mFiY_RcuK0

EDIT7: The Size of the Tower.

Two New Addons are Released: The Start with More Weapons and 'Choose which Class Bots start as' Addons. For the Former Addon, It makes it so All Classes spawn with more Weapons and Ammo.
For the Latter, It makes it so When you load up one of the Files, The Bots will Spawn as Which Game you choose instead of spawning as Turok 1 (Normal) and Turok Debug (TCTX) All the time.
Works only for Zan as the Bots don't choose their Classes upon spawning, So this is the Hotfix for that.

To use:
Unzip all but the Changelog File, and select one of the Files to load up so the Bots will choose that Class.

Start with More Weapons: https://mega.nz/#!SBFEkCAY!cqbWzG3oSF3rHFbFipzjeBxI0qHRK7iApzjUDLJTEOc

'Choose which Class Bots start as': https://mega.nz/#!3VkW2SRZ!TV6aOFnNc_IIr7hmNLgk29uCOSCgbnTmsFG1uWpNPdM
« Last Edit: October 04, 2018, 12:01:58 AM by Raffine52 »

Offline Raffine52

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Re: Turok Combat Trilogy by Raffine52 [Doom Mod] V1.5
« Reply #7 on: November 01, 2018, 02:08:42 AM »
Finally got V1.5 Off the Table.

Base:
The Shell System is now back into their Standalone Turok Weapon Project Versions again.
Random Spawners have been updated to Refect the New Ammo Pickup.

T1:
Bow can now be fired without needing a Full Pull.

T2SP:
Normal Shredder Rounds no longer Explode.
Blood now comes out of Enemies when they are Hit by Normal Shredder Rounds, Arrows, Tek Bows (Before they Explode), Firestorm Shots, Harpoons and Plasma Snipe Shots.
I finally realized how shitty Flare Gun's Shots were, so I given them Effects. They look way more awesome. And It deals 1 more Damage.
Flare Gun's Alt Has been Reworked: It now deals more Damage and has more Effects. However it now uses 20 Ammo.
(I was Originally going to Rework the Tranq Gun, But I decided to keep it in it's Original State for now)
Charge Dart Rifle's Shots now cast Effects, Like the Flare Gun does.
Plasma Rifle's Shots now go faster, And now looks more like a Beam. Using Alt Fire now does not cast a Firing Flash, Like in the Original Game.
Firestorm Shots now move faster. The Alt Fire Mode has been removed.
You can now Fire the Bow and Tek Bow without needing a Full Pull, Allowing The Rapid Firing Trick of the Original Games to be Usable again.
However the Arrows go by their half the Normal Speed if you do this.

T2MP:
Fixed Bore's Shots not looking Right.
Fixed Bore's Ammo Pickups being Called Cores.
Plasma Rifle's Alt Fire can now cause Gibbing. Sometimes.
Claws can now Use Berserk Packs.
Firestorm Shots now move faster, Just like the SP Version.

TKRW:
Some Alt Fire Sprites no longer move while they are playing.
Tek Crossbow now has it's Original Firing Rate for both Firing Modes.
More Touhou Sounds are added.
Freeze Gun has it's Original Fire Rate For the Alt Fire Mode.
Some Weapons now have new Kill Messages.
Inflator's Alt Shot Sprites are now Bigger.
Buffed the Emaciator's Alt Fire. Hopefully.
Weapon HUD Icons are added.
Emaciator and Inflator now have Growing Parts when they idle now.
Buffed the Assault Rifle's Alt Fire so it does Damage closer to the Original Fire Mode.
WarHammer's Pickup Sprite is Smaller.
Buffed the Mag 60's Alt Fire a little bit.

T3:
Buffed the Mag 60's Firing Rate Once More.
Bow and Tek Bow can now fire their Arrows without needing a Full Pull: However the Arrows go by their half the Normal Speed.
The PSG Ammo Pickup has been added.
Silenced Pistol Now has it's Firing Rate buffed a little bit.
Fixed the Bore Ammo Pickups being called Cores.
Fixed up one of Spear's Animations.
Bow and HP Drainer's Pick up Sprites are Updated.
Fixed PSG's Kill Messages.

TCTX, Normal Weapon Pickups Addons:
Updated the Addons to Support the V1.5 Changes.

Download:
Base: https://mega.nz/#!XBc0zKYQ!k3JAehdAaUTXN--_f-XbtnWUoymIjUN73v7-BAQ9Wzs
TCTX: https://mega.nz/#!aRMgwQaZ!Pi2dwBS5YeOp_8AtgADiUfrzonNGgzJamuhFNkraUyY
Normal Weapon Pickups Addon (Normal): https://mega.nz/#!iMFWlKrT!zLFXNlzzHiYNbNxss45AlzV9WgrP4G2CAHVRwc4JMH0
Normal Weapon Pickups Addon (TCTX): https://mega.nz/#!acMi1a4Y!11OIU-kmLVuyHc6ZYfnuleEd28CaS51vM7vdTVVGrNU
« Last Edit: November 01, 2018, 10:12:03 AM by Raffine52 »

Offline Raffine52

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Re: Turok Legend of the Lost Lands by Raffine52 [Doom Mod] V1.6 UPDATED
« Reply #8 on: December 13, 2018, 07:12:41 PM »
After a Few Months, TCT Comes back with a New Version, and a Name Change! Oh, and Doom 64 Joins the Fight, Too.

Base: https://mega.nz/#!HEkTHS4L!9bCQG_VDXhRMetuK_uzwEfcBMU6ye-nEHEe5bDOrNLM
The mod has been Renamed to Turok: Legend of the Lost Lands, As I felt the Title sounds better than the old one.
The Title Screen has been Replaced, And so is the Music.
Made Two New Addons, One where All Teams are Replaced, With them being based off of their Game. Red is Turok Warriors, Blue is Unreal Prisoners, Green is Quake Troopers, and Gold is Doomers, And another where All Classes start with all Weapons from their Game, While Turok Debug starts with Every Weapon from all of the Current in Classes!
Menu Sounds are Replaced with that of Soul Calibur 2's.
K-Sha now Replaces a Forsaken Character for the Turok 2 Class.
Splited the Weapon and Item Spawner Codes into their own Files.
You can now hold more Rocket Ammo and Sniper Ammo.
Rifle Ammo is now based off of Extra Classes's Hold Rate.

T1:
Minigun Ammo is now less likely to spawn.

T2MP And T3:
Really Fixed the Bore Ammo Pickups being called Cores.

TKRW:
Fixed some of the Rage Wars Weapons HUD Icons Having the Unreal 1 Ammo Icons when Loading up Extra Classes Addon.

Extra Classes:

Core:
Addon is now called Extra Classes.
Splited the Weapon and Item Spawner Codes into their own Files.

Shared:
Fixed U1 and UT99's Shock Cores Giving Cell Ammo.

Unreal 1:
The Class now Starts with the Automag in Hand, and 50 Pistol Ammo. Hope this makes Things fair for him.
Items are Finally added in.
Some Weapons now use the Rage Wars Weapon Switching Sounds.
Fixed a Issue when switching from nearly all of his Weapons to weapons from other classes.
Dispersion Pistol Powerup Now shows up and has a Pick up message.

UT99:
Blood now comes out of Enemies when using The Ripper.
Fixed the Two Enforcer Pickup being this big, And having the Doom Pickup Sound.

Quake 1:
Buffed The Chainsaw, and now has Sounds when sawing Enemies with it.
Axe has sounds when hitting a Enemy.
Lighting Gun's Lighting Effect now works.

Quake 2:
Fixed Some of the Class's Actor Data being replaced when playing AEOD with this Addon Enabled.
The Class now has HUD Icons for the Rail Slug Ammo and Weapons.
Fixed Weapon Type 2 Pickup Giving the Class Unreal 1's Dispersion Pistol.

Doom 64:
D64 is added into the Roster. We all know Doom: But how about the Demon Slayer himself?
Ammo and Demon Keys are added into the Random Spawners.

Addons: https://mega.nz/#!CF0lzAzZ!bGdUvtbFUo5RLGQBWKkLdZeF4iS1HxvPPANGJcjwZTE

All of the Addons are in One Zip File, Including Extra Classes, and their Names are Shorten down so you can read their Titles.

Offline Badger

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Re: Turok Combat Trilogy by Raffine52 [Doom Mod] V1.2 UPDATED
« Reply #9 on: December 13, 2018, 09:59:09 PM »
Very cool that you combined the classes all into one mod :P. I only played a little bit, but i noticed the weapon pickup sprites are black boxes with numbers. Are they not added in yet? Just thought i should let you know. Otherwise i like the new name for it, it's more fitting and epic sounding.

 

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