Author Topic: << Turok 3 Shadow of Oblivion >> PC PORT In Development  (Read 27709 times)

Offline MecaCool

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Re: << Turok 3 Shadow of Oblivion >> PC PORT In Development
« Reply #50 on: February 16, 2020, 12:06:16 AM »
Yes I'm talking about the CEngine, not KEX

Turok 2 uses CEngine. Turok 3 uses CEngine. There are big updates to it from 2->3, but I don't see  why you would backport it? The levels would be incompatible.

I know that there is a big difference in the CEngine from Turok 2 to Turok 3.

And, the thing is night dev will not hire me.
facts are facts.

Provide evidence for your claim?
They hired Kaiser because he was doing the same with his EX games. If you have results, I am sure that ND would be excited to have you on their team.

As of now, I need some time to think.
Be back on these forums in a few.
A c++ and c Programmer.

Offline MecaCool

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Re: << Turok 3 Shadow of Oblivion >> PC PORT In Development
« Reply #51 on: February 17, 2020, 05:38:49 PM »
I'm going to try my best to make this Turok 3 port.
Even if night dev makes one at least it would look good on my portfolio.

I hope if I make one you all will test it out either way.

Project back Online  :have a nice day:
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Offline MecaCool

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Re: << Turok 3 Shadow of Oblivion >> PC PORT In Development
« Reply #52 on: February 18, 2020, 12:49:07 AM »
Just, got the basics of the Turok port done.
hopefully, everything loads and runs okay after I get some major stuff out of the way.
fingers crossed
A c++ and c Programmer.

Offline SaleemZireeni

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Re: << Turok 3 Shadow of Oblivion >> PC PORT In Development
« Reply #53 on: February 18, 2020, 06:29:57 AM »
OH MANN CAN'T WAIT TO TRY IT OUT HOPE YOU WILL RELEASE IT SOON.
Keep the good work man :D  :grin:
« Last Edit: February 18, 2020, 06:30:38 AM by SaleemZireeni »

Offline MecaCool

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Re: << Turok 3 Shadow of Oblivion >> PC PORT In Development
« Reply #54 on: February 18, 2020, 10:32:03 AM »
OH MANN CAN'T WAIT TO TRY IT OUT HOPE YOU WILL RELEASE IT SOON.
Keep the good work man :D  :grin:

I'm working hard and trying my very best.
All we can do is wait.
A c++ and c Programmer.

Offline MecaCool

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Re: << Turok 3 Shadow of Oblivion >> PC PORT In Development
« Reply #55 on: February 18, 2020, 08:21:08 PM »
Update: 12.1
Author: MecaCool
You all need a proper update:

What have I done so far well?

1. Got a Fullscreen Window Up and Running With DirectX 11.
2. Initlized DirectX 11.
3. Initlized D3D.
4. Created a SystemClass for handling the Application.
5. Created a D3D Class for handling 3D and 2D Graphic Calls.
6. Created a CameraClass for Creating a First Person Camera View.
7. Created a InputClass for Gettting and handling Key inputs and Mouse Inputs.
8. Created a GraphicClass for handling 3D Models and 2D & 3D Graphics & Rendering the Graphics as well.
9. Created a ModelClass for Creating Models & Handling Models As Well as Rendering Them to The Screen.
10. Created a TextureClass for Handling 2D Images and Rendering Textures to The Screen.

What to do Tomorrow

Create a ResourceManagerClass
Create a ShaderClass
Create a SoundClass

Thanks for Checking Out this Update I'm working hard on this and trying my very best
Have a nice day
 :have a nice day:


A c++ and c Programmer.

Offline MecaCool

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Re: << Turok 3 Shadow of Oblivion >> PC PORT In Development
« Reply #56 on: February 19, 2020, 10:27:33 PM »
Update: 13.1
Author: MecaCool
You all need a proper update:
What have I done so far well?
-------------------------------------------------------------------------------
What I have done Today && Tonight
-------------------------------------------------------------------------------
Created a Resource Manager Class for handling Turok 3's data.
Created a Shader Class for handling input and rendering shaders in Turok 3.
Created a Sound Class for getting sound input and output for Turok 3.
Created a Multiple Shader Manager Class for handling multiple shaders at once in Turok 3.
Created an Fps Counter and CPU Class for getting the CPU %s and proper Frame Times in Turok 3.
Created a Font Class for getting Menu and Ingame Font Input and drawing Text and Rendering fonts to the Screen in Turok 3.
Created a Texture Shader Class for Rendering Shaders to the Textures In Turok 3.
Created a Light Shader Class for handling and Rendering Lights in Turok 3.
Created a Depth Shader Class for Rendering more depth to the Textures through a Depth Shader in Turok 3.
Created a 2D BitMap Class for Rendering 2D Textures to the 3D World or Maps in Turok 3.
Created a Timer Class to get and Handle the Frame Times in Turok 3.
Created a Control Class for getting and Handling the Keyboard Controls && Mouse Controls in Turok3.
Created a Model Render Class for properly Render Turok 3's Models.
-----------------------------------------------------------------------------------------------------------------
At this point I'm ready to finish the Turok 3 ROM Dumper Tool
-----------------------------------------------------------------------------------------------------------------
Thanks for Checking Out this Update I'm working hard on this and trying my very best
Have a nice day
 :have a nice day:
« Last Edit: February 20, 2020, 01:13:43 AM by MecaCool »
A c++ and c Programmer.

Offline Badger

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Re: << Turok 3 Shadow of Oblivion >> PC PORT In Development
« Reply #57 on: February 22, 2020, 08:07:21 PM »
I like these kind of things, please keep us updated :P

Offline vis

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Re: << Turok 3 Shadow of Oblivion >> PC PORT In Development
« Reply #58 on: February 26, 2020, 08:51:07 PM »
MegaCool, ur work and fight with code task, reminds me one cool samurai:



All best to u, i hope NDS will see ur victory! (They could make ur mind-blowing effort proper reworded one day, same like Kaiser ended with own T1 rem project)
(GoT) vis *RS*
 :nuke:

Offline Dinomite

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Re: << Turok 3 Shadow of Oblivion >> PC PORT In Development
« Reply #59 on: February 27, 2020, 04:53:07 AM »
MegaCool, ur work and fight with code task, reminds me one cool samurai:



Wtf lol. How?

The most hated person on the internet.

 

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