Author Topic: How to go from scene collection to dope sheet in Blender?  (Read 102 times)

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How to go from scene collection to dope sheet in Blender?
« on: December 30, 2021, 02:15:28 PM »
What I'm trying to do is go from Turok .bin formats to a .md2 or .md3 for a video game mod I'm making. The problem is that IDK how to go from being in the scene collection to the dope sheet.

Offline Duke64

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Re: How to go from scene collection to dope sheet in Blender?
« Reply #1 on: Today at 02:55:45 PM »
I don't know with the Turok tool if it changes anything but the dopesheet can be located here:
Dinosaur Hunter
"Its time to make tracks"
"You are tiny grasshopper"
"Suck it down"
"Boo, No soup for you"
"Arrrgghhhh"
"I live again"

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Re: How to go from scene collection to dope sheet in Blender?
« Reply #2 on: Today at 08:17:22 PM »
Sorry, My post wasn't worded well...

What I need is to get the animations out of the .bin files from Turok 1. For example, When I import "dyn_monster_raptor.bin", it only loads the model's idle animation sequence.

 

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