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Topics - Marscaleb

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Hello folks, I was hoping I could get some feedback on some character designs I've been working on for a game I'm making.
This is for a 2D platformer with a cartoony design.  I'm making three playable characters.

I'm looking for any feedback at all on these designs; let me know what you think.  Be honest; you don't need to sugar-coat anything.
Also I have a couple different versions I've sketched out and I'd like to see which ones people like the best, and I've created a poll for them.  But feel free to give a reply on what you do/don't like on any of them.

One of the designs I'm implementing is that when the player has one hit left, part of their attire get blown off.  (Like in Ghosts n' goblins, when you lose your armor.)  The design on the far left is the one that represents this "no armor" state.

First of all, this is the mage.  I'm pretty satisfied with his design so I never created different variations.  But I'm still interested in feedback about his design if you have anything you want to say.


Next up is the reaper.  I was originally planning for her armored version to just be a generic cloak, but I've been thinking lately that I should have something more distinct; something more unique.  So I drew some different sketches of some different ideas, and I'd really like to know which of these people like.  (You can vote for multiple choices in the poll.)



And finally, the ranger.  I just have a couple different variations on her outfit.  With and without a pauldron, and a shoulder cape.



And for context, here's a sample scene with some slightly older versions of these characters if you want to see what kind of visual environment they are designed for: https://imgur.com/cZ4oR6L
Let me know what you think!

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Turok 2 Seeds of Evil Modding/Mapping / Is the lighting fixed yet?
« on: August 31, 2019, 06:11:24 PM »
Hello fine folks!
I recall looking into Turok 2 mapping about two years ago or so, and the one thing that disappointed me was that the editor had no way to create lightmaps, or rather, no way to creating lighting/shading in the levels, even though there is lighting/shading in the original game (through what I would assume are lightmaps.)

Since it's been a while, I'm curious if this feature has since been implemented, or if there is some kind of official word on why this would be impossible, or if there are fan-made workarounds, or what?
How does lighting stand in Turok 2 mods as of today?

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Hello people!
I've been sketching ideas for some weapon designs this week and I'd like to share them.  Please offer any feedback on them, good or bad.

They are just sketches at this point, but try to think of them from the perspective of seeing these designs (in a finished quality) in a game available on Steam and the like.  (That's the level of quality I want to achieve.)  The setting for the game is one that takes place in an unspecified time in the future.  What would be your reaction from seeing these guns in a game?  What would you expect of this gun?  What would you expect from a game with guns like these?
Or just, give normal feedback on the guns.

Some of these have alternate versions of the same weapon.  Let me know which you like better.










An alternate version:




An alternate version:






An alternate version:






My next step would be work on first-person views and 3D models, but I'd like to get some feedback while it is still super easy to make changes to the design.

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