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Messages - Raffine52

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121
V1.2 for EP2 Is Released.

Fixed the EP2 Weapons Having the Pickup Sprites from the Base Mod.

https://mega.nz/#!7N0jDJwJ!GfVZV5EyHU857CqB-6nbaVD3JYLDQq8mXCCfqQzxNik

122
Updates for Both EP1 And 2 Are Released.

EP1: V1.2:

- This Update has Given the Ministorm Cannon it's Own Ammo Type due to how it Overshadows nearly Every Weapon in the Mod, As well as the Fact that It's Shares Ammo with the AR. With this Update, The Ministorm now has it's own Ammo, So Other Weapons can have a Chance in the Player's Hands.

- Spawners Now spawn Ministorm Ammo with a Low Chance.

https://mega.nz/#!WBUlhTxD!rNhNlTpG5YbsZkM14RMM-H0bCf9nrBlw04mfaeJZJyU

EP2: V1.1:

Updated the Spawners to Refect the Ministorm Cannon's Ammo Change.

https://mega.nz/#!nR9lxTAR!QHfbOGCNYurFU4KwesrHoTv58Kh0dZIIWHw2EpewCPE

123
No Trailer for EP2 This time, But It's Released along with V1.5.

Core:

Buffed The Harpoon Gun, Torpedo Launcher and Brought the Charge Dart Rifle Back to It's V1.0 State.
Made the Torpedo's Shots and Explosions Smaller.

https://mega.nz/#!aRsRDDxL!P9HoVmxl45CbLdYL4K9c--z72fzSdsgcD2H6-7CH7Gg

EP2: https://mega.nz/#!XN0mXYaR!uxCX5JWkmKgnSxa2vSWAtfx7BZJ9e4VwT6aarodXczo

124
New Year's going to come, So It's since a While since I Updated it, So I Released V1.4 Along with Weapons seen from Beta Screenshots Restored as Usable.

Core:
Changed the Random Spawner Rates Once Again.
Made the Shredder's Shots do a little more damage.
Made the Silenced Pistol fire Faster.
Storm Bow does not go into parts of the Ready Animation after Firing.
The Napalm Cannon No Longer has Auto Fire.
Made the Tomahawk And the Vampire Gun's Pickups Bigger.

Link here: https://mega.nz/#!ONUGlLKQ!M8Jof5KWeWTZ8k3qpNMSJ_TTrxYUtz3ZILCMgbL11P4

And Here's the Link for the Restored Weapons Seen in Beta Screenshots: https://mega.nz/#!Wd1QySQQ!g2RJemN9fSPAJexBzexbxV31b7dHQG2lvtdfsIjzYSA

EDIT:

And then I have to Release V1.1 For Removed Weapons soon after. https://mega.nz/#!bZ1xVC6T!MQ9lXUlCAmCXfN9GzUfGjWd3rhZrZIqVRodF3SGQfoo

This fixes a Sprite Issue where Plasma Rifle's Shot Sprites can mess with Fireswarm's Shot Sprite.

125
Thanks, I Worked for Days to make this Mod, And I was able to do it even know some Weapons are not like the Originals.

126
Will you ever add any easter eggs into the mod?

Yeah I will. Easter Eggs will be added in V1.5. Give me some ideas.

127
V1.3 is Released.

Changed the Random Spawner Rates Again.
Fixed an Issue where using Weapons that launches Projectiles (But not Bows and Fireswarm)
while near a Wall will cause the Projectile To Explode in your Face, Causing Health Drops and Deaths due to no fault of your Own.

Download it in my DA Page: http://fav.me/dbtlzsa

128
V1.4 for Core And V1.1 For EP1 Is Released.

Core:

Buffed the Charge Dart Rifle's Damage a Little bit. (How Many times I have to Change it's Damage Rate?)
Fixed a Bug where Jumping while Firing any of the Weapons will cause the Jumping Sound to Stop the Weapon's Firing Sound.
Increased FireStorm Cannon's Fire Rate Again.
Fixed an Issue where using Weapons that launches Projectiles (But not the Harpoon and Crossbow) while near a Wall will cause the Projectile
To Explode in your Face, Causing Health Drops and Deaths due to no fault of your Own.

EP1:


Changed the Random Spawner Rates Again.
Fixed an Issue where using Weapons that launches Projectiles (But not Bows and Fireswarm)
while near a Wall will cause the Projectile To Explode in your Face, Causing Health Drops and Deaths due to no fault of your Own.

Download these Updates here: http://fav.me/dbtcw11

129
V1.2 Is Released.

Moved the Bow and Tek Bow's FPS Sprites.
Buffed the Mag 60 so It does more Damage, and Made the Fire Rate go a Little Faster.
Made the Tek Bow's Pulling Animation Faster.
Fixed the Firestorm's Firing Sound Playing Forever (Not Forever as when you Get Ammo for it again,
You can Fire it and the Sound will stop) when Running out of Ammo with it.
Added in Storm Bow, Silenced Pistol, Shredder, Sniper Rifle, Napalm Cannon and Cerebral Possessor.
Fixed a Bug where Jumping while Using Turok 2's Voice Set while Firing any of the Weapons will cause the Jumping Sound to Stop the Weapon's Firing Sound.
Made the Bore Burst Use Two Bores instead of One.
Changed the Chance Rates Of some Spawners, Which fixes a Bug where the Fireswarm never spawns.
Buffed the Firestorm so it does more Damage.

Download it here:
https://mega.nz/#!OAUTnYDT!J8afRILsXf517Zut6ojqpVFWZwXYiY7re7zBoaShPkw

Mediafire Link: http://www.mediafire.com/file/uzqt6l58jwoyd3e/Turok3GunsinDoomV1.2.pk3

130
EXPANSION PACK 1: BREATH OF LIFE Is Released.



The Hunt Continues with the First Expansion Pack for Turok 2: Seeds of Evil Multiplayer Guns in Doom!

With 5 New Weapons And New Ammo Types, Based off of my Original Ideas, And Made for Both Single Player Mode, Co-Op And Deathmatch, It's Time to Destroy your Enemies in even more ways you Could think of.

I also Released V1.3 along with Expansion Pack 1, This Update Adds in Small Changes:

Charge Dart Rifle now has a Chance of spawning with a 20 out of 256 in place of the AR.
Bullet Ammo Can now Spawn in place of the Charge Dart Ammo (Which now has a 210 Chance of Spawning)
Nerfed the Charge Dart's Damage for the 2nd Time. (It was still too OP In Deathmatch even with the First Nerf)

Trailer:


Download Both of them in my DA Page! http://fav.me/dbtcw11

MediaFire Downloads here!

Core Mod V1.3: http://www.mediafire.com/file/2citey0j0gg6at0/Turok2MPGunsinDoomV1.3.pk3
Expansion Pack 1: http://www.mediafire.com/file/a2kdl09j3cjz8m0/Turok2MPGunsinDoom_ExpansionPack1BreathofLifeV1.0.pk3

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