Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - ilgm

Pages: [1]
1
Turok 2 Seeds of Evil Modding/Mapping / Turok 2 MP - Dodgeball
« on: June 02, 2017, 11:09:40 PM »
Here's a dodgeball mod that I'm updating pretty frequently

There's 13 modded weapons right now, all seem to be working fine in multiplayer


Dodgeballs/Superballs
Standard dodgeballs with a small chance to crit and send balls of steel flying everywhere. Secondary ammo is the superball, which shoots 3 faster balls. You can only hold one superball at a time. All dodgeballs are instakill
Each superball will turn into a box of regular dodgeballs each giving you 5 balls, and a regular dodgeball crit will turn into a superball pickup

Tennis ball launcher
Fires tennis balls with high bounce energy, each doing a small amount of damage, making it the only projectile that isn't instakill. Maximum 3 shots

Magic baseballs
A baseball that splits into more baseballs when it hits the ground. Replaces the 10 health pickup spot. You can only hold 2 at a time

Nuke balls
Nuke with smaller blast radius, but shoots out 40 superballs

Meteor Gun
The pistol received a small upgrade allowing it to call in meteor airstrikes. Only has one shot

Laser Ball Chainsaw
It's a laser chainsaw except it's also a ball

Plasma balls (Texture by DoomMarine23)
Plasma rifle that shoots a line of slow moving plasma balls. Maximum 10 rounds where each shot costs 5

Voodoo Bore
With the power of voodoo magic, Wilson will latch onto your head and explode into 16 mini-Wilsons. Maximum 1 shot and takes the place of the Cerebral Bore and ultra health spawns

Rubber Blue Ball Launcher
Fire rubber blue balls as fast as you can click, or hold to charge for a stronger, faster shot. Strongest charge will gain speed with every bounce

Torpedo
A weapon that isn't really a weapon. It doesn't shoot anything but makes you go really fast on land and in water. Leftclick to honk
https://streamable.com/y4t92

Cannon Ball Launcher
Fires 3 giant cannon balls at a time, pierces enemies

Pingpong Cannon
Superfast firestorm cannon that shoots pingpong balls, 150 shots.
https://streamable.com/zhunn

Wave Blade
Turok now shoots wave beams. Penetrates walls, low damage


You can also play as:

Jerry

Drone
Giant green alien bug that shoots lasers. Does around 35 damage per hit

Sister of Despair
She can move fast and fire slow moving blue skulls, instakill

Child
A giant child, you pretty much need to crouch to get through doorways

Shotgun
Play as a shotgun, secondary ammo shoots a max payne head that shoots flames

Razorwind
Play as a razorwind that can also throw razorwinds. Jump at players to cause damage

And the following inanimate objects:
Large Spinning Object
Dead Soldier
Giant Alien Egg
Crate (custom model by DoomMarine23)
Nintendo 64 Expansion Pak (custom model by DoomMarine23)
Chair

More Raptor Fest Enemies
12 more enemies, including 3 larger variants that start spawning after 100 kills.
Nala, Bio-bot, Fireborn, Death Guard, Primagen Trooper, Lord of the Flesh, Juggernaut, Sister of Despair, Swamp Wasp, Grub, Giant Endtrail and Cave Spider

8 new maps (plus one that barely counts as a map)
Ballpocalypse
Crossfire
Zoom City
Musical Chair
Musical Chairs by me and postal
Jerry's Chamber

mariolol and notdwango by Kaiser/Edward850
(Link to his Facepunch post because Steam removes mediafire links)
Grid Map by Doctor Flounder Box

Old video showing off the weapons


Video from earlier today showing some of the new stuff


Download - last updated 8/3/2017
https://www.dropbox.com/s/wgb5662udz4yoqq/dodgeball.kpf?dl=0


Thank you to postal for testing and coming up with some weapon ideas, and DoomMarine23 for some custom textures, lightmap building, and (eventually) models.
Edward850 and Kaiser have also been very helpful with their mod support by fixing a few problems I was having

Also Behemothprogrammer's Fireseed model and animation editor has been very useful, letting me modify the warblade, torpedo launcher, raptor, and also add footsteps sounds and blood to the turok_and_friends animations. I also wouldn't have been able to add the sister of despair model into MP without it cause one of the keyframes would spawn an actor when she died, causing an assertion failure.

Pages: [1]
SimplePortal 2.3.6 © 2008-2014, SimplePortal