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Messages - ilgm

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Turok 2 Seeds of Evil Modding/Mapping / Re: Turok 2 MP - Dodgeball
« on: August 06, 2017, 02:43:09 AM »
Thanks. Postal's given some pretty great ideas so that's helped keep this mod going. Just added the rubber blue ball launcher a few days ago, can't have enough ball jokes.
https://streamable.com/53eek

It's probably possible to play through this in singleplayer now, considering how many weapons there are and how much damage they do
BUT WHAT DOES IT DO?

I actually like both the nuke and charge dart retextures, they fit just in in the vanilla game.
Shoot bouncy blue balls as fast as you can click, or hold for 2 more levels of charge, which take more ammo. The strongest charge takes 10 balls, but is instakill and gets faster with every bounce. It's the only other weapon besides dodgeballs that have their own ammo pickups too, but we haven't really tested it in an actual death match game yet.

Btw, pretty much every time I post here, the kpf is also updated. Anything worth testing gets added to that download link in the OP

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Turok 2 Seeds of Evil Modding/Mapping / Re: Turok 2 MP - Dodgeball
« on: August 05, 2017, 01:19:31 PM »
Thanks. Postal's given some pretty great ideas so that's helped keep this mod going. Just added the rubber blue ball launcher a few days ago, can't have enough ball jokes.
https://streamable.com/53eek

It's probably possible to play through this in singleplayer now, considering how many weapons there are and how much damage they do


3
Turok 2 Seeds of Evil Modding/Mapping / Re: Turok 2 MP - Dodgeball
« on: July 29, 2017, 03:21:30 PM »
Here's a new map



Right now it's pretty basic, it was mostly a test with the anti-gravity sectors. I still gotta figure out how to make it into a fun deathmatch map


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Turok 2 Seeds of Evil Modding/Mapping / Re: Turok 2 MP - Dodgeball
« on: July 22, 2017, 04:50:02 AM »
Oh yeah you're right, there is a pistol there.

I got a new weapon to fill in the flamethrower spot. It's the laser chainsaw from Earth Defense Force 4 except to keep the ball theme going, postal suggested a "laser ball chainsaw"
It makes no sense but neither does Jerry Seinfeld coming out of dodgeballs. I made a ball particle show up on screen for when you have it equipped just so it actually does look like another ball weapon


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Turok 2 Seeds of Evil Modding/Mapping / Re: Behemoth's Mod (WIP)
« on: July 22, 2017, 04:44:30 AM »
Thanks!

Update: I've added in all the Turok 2 defs I needed for every door, interactive object, platform, action, destructible, sound, and particle (that was a lot of work). I've added more details and the actors to the map as well as lighting and it's looking and functioning even better :)

I also added the Primagen as a normal enemy.


And platforms that you can be pushed around to create some type of simple puzzle scenario. And it all works perfectly in MP too thanks to my network syncing scripts. Oh yeah!

This is awesome, those pushable objects could really open up some interesting map ideas. Great work

6
Oooh so it was the playermodels I had. Thanks for the help, fixed now

7
I just tested it myself and it works again, it really seems random. I uploaded the kpf with the gunner as the first spawn in raptor fest if you want to try it out anyway, I doubt it's a problem with your mod though
https://www.dropbox.com/s/9n5uro89eu0ozkg/dodgeballraptorfest.kpf?dl=0


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Yeah it only happened online, and apparently only for me. So I think it just affects hosts

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Turok 2 Seeds of Evil Modding/Mapping / Re: Behemoth's Mod (WIP)
« on: July 16, 2017, 03:37:33 PM »
That looks great, nice job. Can't imagine how long it took to sector

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Turok 2 Seeds of Evil Modding/Mapping / Re: Turok 2 MP - Dodgeball
« on: July 16, 2017, 02:53:25 AM »
You can thank kaiser for that map. I'm glad you posted that cause it reminded me to finally add a depth buffer to the bore's blood effects

I put in a new weapon, the meteor gun

It replaces the pistol and only has one shot. As far as I know there's only two official multiplayer maps that have the pistol right now, cavern and vulcan's forge. postal already added it into musicalchairs, and zoom city has all weapon spawns in Newman's room. It's probably better to make the pistol spawn timer really slow cause it might just be stronger than the nuke

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