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1
Edited Build Version is released
Including the Simpson Hands Add-On (For Ultimate Simpson Doom compatibility which is Highly Recommended)
https://www.mediafire.com/file/3bonf2qegqn5veo/Turok2GunsinDoomV1.4B%252BExtraHands.rar/file
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V1.4 has been released! While it has mostly Balance changes, It however adds in a little bit of new content too: Mainly, the grand appearance of the Raptor in the mod! Also to note: The Main mod is almost content complete, at least within my skills: Once enough content from the original game is made for the mod, The mod will only see Balance changes and bug fixes unless Breakthroughs are made, then new content within the main mod can be made. Some Addons also has gotten a update as well, Most with PC Sounds having all of the Weapon Sounds be that of the PC ones. The Zan Version of this will come later.


Main Mod:

Added Animated Texture support for models that were made for them that lacked them originally, So they are no longer stuck in just one texture.

Characters:

Flesh Eater and Purr-Linn no longer start with a free shotgun, So players who pick these characters won't get the edge over the ones not choosing them.
Renamed Turok to TurokT2 in the files, So when playing Port of Adia Level Mod, It no longer overwrites the one from the mod.
Added the Raptor and all of Iggy's Heads (As standalone characters for now). While Iggy's gameplay is the same as everybody else's, Raptor's gameplay is totally unique: See the list on the Raptor Weapons System below of how he works.

Weapons:

Tek Bow: The Tek Arrow Explosions can no longer harm the user.
Magnum Pistol: Boosted the Fire Rate.
Tranquilizer Gun: Changed up the radius and height so it's less likely the projectiles will hit near walls when it looks like it's passing through.
Harpoon Gun: The Harpoons do a little bit more damage and fly faster.
Charge Dart Rifle: After firing a changed shot, It now uses one extra ammo.
Shotgun: The Weapon now spawns in the SSG Spawner Spot again, Like it did in SP Guns in Doom before the V2.1 update. Also, Boosted the damage a little bit.
Shredder: Thanks to the release of Legends of the Fireseeds mod that brought a more faithful form of the weapon, It's projectiles now use that coding. The Original Form of this weapon will later be saved for the Custom Weapons Addon. Credits to DrDoctor for the code.
Torpedo Launcher (MP): The Old Explosion Sprite from the explosions was removed, As it was overlapping the new one. Also, the Damage was nerfed.
MP Plasma Rifle: It now uses 3 Ammo instead of 5.
Assault Rifle: Boosted the Fire Rate.
Rocket Launcher: Fixed the Firing Animation so it now plays correctly.
Raptor Weapons System (Raptor Claws): Thanks to the Raptor being added, The Raptor Claws was brought back, But this time, Only the Raptor can use them. However, It is more than just that: It is now the Raptor Weapons System. On top of the Claws, He will be able to use the Plasma Rifle (For sniping), Firestorm Cannon (For dealing rapid damage), Grenade Launcher, Rocket Launcher (Both for Ground Control and main source of blast damage), Bore, and Nuke. For the Claws, It deals the same damage as the War Blade instead of having one extra damage point over it. For the other weapons, They use the MP Appearances, But with SP Ammo Pool and Projectiles. Unlike the other characters, He starts with these weapons right off the bat: He just needs to find Ammo for them. This is so he can beat Single Player Levels because had he been limited to just the Claws, It will be unwinnable for most levels using him. Also, The weapon was made so that it can no longer switch between other weapons (Other Weapons and Ammo can still be picked up, But other than the weapons that are used by the system, they can't be switched into) Instead making the Raptor be stuck with it. It also has a new icon.

Explosions now have a large blast zone, When I fell it was too small in many versions before.
The Firing Flashes now come out of the Gun Barrels almost all the time.
Changed up the Ammo Holding rates of some of the Ammo Types.

Pistol Bullets: Went from 50 without backpack/100 with backpack to 100 without backpack/200 with backpack, The same as the MP Assault Rifle's ammo holding rate. Done so the Pistol/Magnum Pistol don't run out of bullets as quickly in Doom's gameplay: While it somewhat worked in T2, Here, Running out of ammo for it can leave one without a hitscan weapon to deal with in early game.
Tranq Darts: Went from 15 without backpack/25 with backpack to 30 without backpack/40 with backpack. Done so the Tranq Gun can work as a roundhouse weapon early on and even late game, Can act as a ammo saver for the bigger guns.
Charge Darts: Went from 30 without backpack/60 with backpack to 15 without backpack/25 with backpack. This is because with the original ammo rates, the Charge Dart was a broken spam monster (Guess things never change with this weapon, huh?) that can rip apart enemies with spam, shock of death. With it toned down, The fun of shocking enemies for big damage can only last for a short time before it runs out.
Sunfire Pods: Went from 6 without backpack/12 with backpack to 16 without backpack/24 with backpack.
MP Charge Darts: Went from 40 without backpack/40 with backpack to 20 without backpack/30 with backpack. Same reason as the SP Version.

Items:

Gave the MP Health Pickups 3D Models since I forgotten about it back in V1.3's Development.
Backported the Unlimited Ammo Effect from Turok 3 Weapons in Doom where the screen goes colored so one can tell they have the power up.

Download: https://www.mediafire.com/folder/e0lr31tzynrir/Turok_2_Weapons_In_Doom
3
Updated to 4.19.24

-added optional files for alteranate color Adons. Always load last in the mod order.
-slight changes to Read Me!.txt and Known Issues.txt
-made compys slightly bigger.
-added missing sounds to dilophosaurus (spitter)
-updated "rail1" thing
-updated the Backpack mesh to the one from Rage Wars
_Triceratops no longer drops full health upon death.
-added fancy effects to Adon's blade attack.
-Increased damage to firestorm projectile.
Added new meshes for Berserk (Ancestor's Fury) Blursphere (Spirit Walker) and InvulnerabilitySphere (Body of Stone)
-Added Lever Action Rifle as a test weapon. High damage, high precision, low rate of fire, uses rifle rounds. (weaponslot 4) This weapon also uses a new set of fully modeled arms that I might retrofit into other weapons in the future.
-Split the scorpion missile into 2 types. The single missile scorp fires a fast, non-seeker missile. The 3-missile scorp fires slower seeker missiles. The floor disappering glitch is still unresolved.
-Map SP01:
-Small cosmetic changes and marked certain sectors as secret.
-Streamlined raptors vs. triceratops event. Hopefully the raptors don't randomly become invincible.
4
While I appreciate the gesture, you should know that I've been making small improvements to the mod, I already replaced the green T-Rex with an Allosaur and I'm planning a lever action rifle in the next release in 2 days.

Check the mirror thread on Doomworld as I frequent that one more often.
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And I took the task of making the Weapons be standalone. The Enemies will come later.

Here's the Download for the Weapons: https://www.mediafire.com/file/uggn1r5pjbxprji/TurokDooM-LotFWeaponsStandAlone.pk3/file

Great and well done mod, BTW.
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Anything Else / Been to long since I been here
« Last post by RozeDuke on April 15, 2024, 12:06:34 AM »
Dang it's been along time since I been here and I completely forgot I had one here, went to go make one and it said I already have one here, took me a min to remember the name hehe anyway I'm going to try to come here alot more,  also I recently finally left Duke4.net behind me ain't going back there no more that place is filled to the brick jerks, I was being nice and the mods being jerks like The Thump Down King himself Lunick the dude who hates video games, everytime I say something nice he thumps down everytime, I made one last comment towards him and I left, people like him destory games shutting down the fourms cause people were posting their issues with the Duke Nukem 3D Megaton  game and showing prove how much of a thing he is which was really an Eye Opening to me,

errr enough with him and Duke4.net  for all I care anyway going to have to read the new rules and such also give my account a new makeover.
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Mirrored from the Doomworld forums

TurokDooM : Legacy of the Fireseeds (tentative title) is a modification for DooM 2, geared towards the GZDooM Engine. This mod is built upon the original TurokDooM mod made by Murden64 in 2008-09 for Skulltag. This current mod is a total overhaul incorporating content pulled from the Turoks 1,2 3, Rage Wars, and Evolution.

I’m releasing a working demo for this Turok TC for GZDooM. After 2-ish years of development and nearly losing all work in a hard drive failure and a 3-year period of personal turmoil. By chance I recovered a build from my old hard drive. Some work was lost and had to be remade.

Features:

·        Fully 3d content taken from the Turok games and from other sources.

·        Level 1’s main path is completable with a lot of secret areas.

·        The Hub and other maps… exist but are in a rudimentary state. The current build of Level 3 is fairly large with plenty of things to see and do, but the map has no actual ending as of now.

·        Lotsa Weapons, some with alternate fires or can use special secondary ammo.

·        Lotsa Enemies, some with special behaviors like running away when taking too much damage.

I’m also releasing several workfiles for modders to play around with. Most of these files are 3d meshes and animations that I could salvage from my old hard drive. Also includes content not actually used in the demo build.

Included as well is an Author’s Blueprint document that thoroughly details what my vision for the completed version of this mod would be. Unfortunately, my current career takes too much of my time for me to continue development of this mod further other than adding some more 3D meshes or adding small updates to resources. The AB really now exists as a general guideline for any modder(s) to pick up from where I left off.

Current demo build: 4.14.24

MEGA link:

https://mega.nz/folder/5y1mGK7B#Dk9YRRjX-uV90vpCdKJKCQ

Updated to 4.19.24

-added optional files for alteranate color Adons. Always load last in the mod order.
-slight changes to Read Me!.txt and Known Issues.txt
-made compys slightly bigger.
-added missing sounds to dilophosaurus (spitter)
-updated "rail1" thing
-updated the Backpack mesh to the one from Rage Wars
_Triceratops no longer drops full health upon death.
-added fancy effects to Adon's blade attack.
-Increased damage to firestorm projectile.
Added new meshes for Berserk (Ancestor's Fury) Blursphere (Spirit Walker) and InvulnerabilitySphere (Body of Stone)
-Added Lever Action Rifle as a test weapon. High damage, high precision, low rate of fire, uses rifle rounds. (weaponslot 4) This weapon also uses a new set of fully modeled arms that I might retrofit into other weapons in the future.
-Split the scorpion missile into 2 types. The single missile scorp fires a fast, non-seeker missile. The 3-missile scorp fires slower seeker missiles. The floor disappering glitch is still unresolved.
-Map SP01:
-Small cosmetic changes and marked certain sectors as secret.
-Streamlined raptors vs. triceratops event. Hopefully the raptors don't randomly become invincible.
9
Anything Else / Re: Far Cry 1 PC Weapons Mod
« Last post by Nfsfan83 on March 14, 2024, 10:43:36 AM »
Far Cry PC - M134 Minigun Predator Old Painless



Far Cry PC - Weapons MOD New AK47 and M202



Far Cry PC - MOD Carrier test

10
             
by Raffine52
Current Version: OVERHAUL V1.3
This mod by him is a Followup-Update of Turok 2 Singleplayer Guns in Doom!

Joshua Fireseed is summoned by Adon, the Speaker of Forever Light. She explains that Joshua has been called by the Elders of the Lost Land, the Lazarus Concordance, to stop the Demons from Hell from Destroying his Home Land. Joshua's task is thus clear: he must locate the Demons, destroy all forces mobilized to attack them, and then destroy Hell itself to end the threat that he poses to the Lost Land once and for all. In the process, he must defeat Hell's armies and acquire powerful weapons. But He's not alone: He's joined by Tal-Set, The Turok from Turok 1, to Aid in his quest.

TRAILER


Enemy Mod Teaser


Download Link
https://app.mediafire.com/e0lr31tzynrir

Edited Build Version
Coming Soon

=Add-ons Included=
Adon's German Voice
Adon's Japanese Voice
Auto Taunts
Goldeneye Mode
Guest Character
Intro (GZDoom Exclusive)
MP Weapon Box Models
MP Weapon Set
Music Pack
PC Sound
Remastered Icon
SP and MP Weapon Set

Screenshot Preview


Related Topic
Turok 2 Multiplayer Guns in DooM (Old)
https://www.turokforums.com/index.php?topic=550.0
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