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Messages - Froglegs

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1
Turok Evolution / Re: Turok Evolution Models
« on: September 16, 2017, 09:04:28 PM »
Wow, very nice!

2
Turok Evolution Modding / Re: Turok ATR viewer/exporter
« on: August 20, 2017, 08:19:37 PM »
Nice video of the editor! Here's hoping that work will continue!

3
Wow, that looks great! The glowing eyeball is a nice touch too!

4
Turok Evolution / Re: Turok Evolution Videos
« on: December 20, 2016, 07:31:05 PM »
I'm attracting more people to the Turok Evolution scene with my youtube videos!
I consider this a big achievement.  :D

That's a good thing, too! Hopefully it will bring more people together to find more ways on how to mod the game. :)

5
That scrunched up Tal'Set at the beginning gave me a good chuckle. Thanks for sharing with us, Dinomite!

6
The time for news about the progress of this modification to be announced was definitely worth the wait. Keep at it! :D

7
Turok Evolution Modding / Re: Turok ATR viewer/exporter
« on: February 14, 2016, 04:26:46 AM »
I hope this is still a thing as well! Let us know how things are going. :)

8
Turok Evolution Modding / Re: PC Version Multiplayer - Online Modification
« on: December 27, 2015, 02:59:55 AM »
But....
It'll certainly integrate some of the fixes to graphics issues and crashes so that's awesome news here! less work less bugs always good.

Of course for some of the more advanced stuff I'll have to reverse engineer our old compiled binaries but that shouldn't be a huge issue at all.

Just thought I'd let you guys know there is some movement on this,
I've also managed to obtain a Beta of the Xbox Version so I'll be using that for reference to certain engine functions and stuff while reverse engineering.
Oh man, this is all great news! Thank you for keeping us up to date, PermaNull. :)

That's pretty awesome that you got hold of a beta Xbox version as well. I am sure many fans would love to see some footage of it if is playable!

9
Turok Evolution Modding / Re: PC Version Multiplayer - Online Modification
« on: December 15, 2015, 07:49:26 PM »
I am going to keep close watch on this thread along with the Level Editor thread. Awesome work that you have got going on here so far, I can't wait to play Evolution multiplayer again, let alone on the PC!

UPDATE
I remember the spider control thing we had to fix a crash there, there's a crash with the scope on the pistol.

Speaking of these problems you have managed to fix, I noticed that in single player, the pistol's scope is incorrectly sighted which makes it impossible to land a shot on any target when you are aiming right at them. The spider mine also has incorrect camera positioning in single player as well. Do you think these two problems would be an easy fix?

10
Turok Evolution / Re: Turok Evolution Models
« on: November 28, 2015, 10:05:16 PM »
I have been wanting to extract these models for awhile now but I can't seem to figure out how to work the QuickBMS program (v0.7.1 as of now) and the turokATFto3dsUVBeta.bms script for the PC version off of the PS23DFormat site. I am attempting to import the models to 3DsMax 2010.

For example: I want to get the War Club weapon view model, so I copied and pasted the .atf into the same folder of the BMS script. I then booted up QuickBMS and selected the turokATF BMS script to use, then selected the War Club weapon model to be converted into .3Ds format. Lastly, I opened up 3DsMax 2010 to import the model and I get an error that reads "Improper File Format".

Am I missing a few steps? Any help is appreciated! :)

I am also curious if this script grabs the bones from the models as well or if its just the model alone. The bones would be needed for when someone eventually makes an animation ripping script to apply to the models.

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