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Turok 2 Seeds of Evil Modding/Mapping / Re: TUROK 2 ASCENSION
« on: August 03, 2022, 02:04:22 PM »
New 1.1 Patch Available:

Hey, i love your Ascension Mod, can´t play Turok 2 without it anymore.
However, there is a Mod that is built upon your Mod called Turok 2 Plus.
Would be great if you guys combine your work together.

Turok 2 Seeds of Evil Modding/Mapping / Re: Turok 2 PLUS mod
« on: June 08, 2022, 10:23:50 AM »
I played the Turok 2 Remaster with the Ascension Mod and can´t play without it anymore.
Can´t really point my finger at it anymore, but i remember there were some stuff i didn´t liked thou.
So excited to see that you improved on that mod.
Time for another play through now to test this!  :primagen:

Turok General Discussion / Re: New Game?
« on: April 22, 2022, 05:24:20 AM »
I think the possibility for a game to be made is there, but for it to continue the story from the original 3? Never.
Only time will tell, I suppose.
Exactly that and in addition it will most likely be yet another Reboot, since i think not many have played Turok 3, or want to replay an old exclusive N64 Game just to get an idea of the story.
I played it myself and i would love to see an continuation of Turok 3´s Story, yet as i said that will be very unlikely (except maybe Nightdive makes an Turok 3 Remaster, which i think will probably never happen).  :TT TT:
As Dinomite said himself, only time will tell, but i gave up any hopes long ago.

Now i am excited.
Always nice how weapons from other Games feels in Doom.  :in love:

Turok Evolution Modding / Re: Fixing the Shaders
« on: October 09, 2021, 03:00:22 AM »
From what i know is that the Xbox Version definitely has the best water of all the Versions.
Maybe the Xbox Version was indeed the lead Version, this would also explain why so much prototype Versions exists but only for the Xbox and not any other platform. By this i mean they probably used the Xbox as a general Testing Platform before porting it to other systems.
@Dinomite probably knows a lot more about this.

One thing i also can remember and that´s also the point why i deleted the Game on my PC, that the Mouse was strangely working different then in your usual FPS Game.
It sometimes feels like it wants to emulate an Joystick instead of a proper Mouse Look. Sometimes it feels too slow.
It´s strange how Acclaim wasn´t able to implement a proper Mouse Look in "Turok: Evolution", they got it right on previous Games on PC.

Turok Evolution Modding / Re: Fixing the Shaders
« on: October 07, 2021, 04:25:19 PM »
Wow, this is cool.
Yeah, i think i remember now that on PC it looked always so different from what i remember from playing it on console long ago.
Turns out it was the shaders all along. Can it be that the PC Version is based on a more earlier Version of the Game? Or maybe that they forgot to include the shaders properly?
I mean wasn´t Evolution one of the last Games for Acclaim? Maybe they production of it was more troubled then we know.

Turok Evolution / Re: Turok Evolution Beta/Prototype
« on: September 20, 2021, 06:55:51 PM »
Well, you have this specific guy who keeps this Forum alive here and there. :yaeh am not durnk:

Turok Evolution / Re: Why is dinomite so negative to everyone
« on: September 20, 2021, 04:00:44 PM »
I know i´m way to late to post this, but this is cinema at it´s best! :XD:

Turok Evolution / Re: Turok Evolution Beta/Prototype
« on: September 20, 2021, 03:53:20 PM »
Just want to mention that some new Prototypes of "Turok: Evolution" surfaced today from a massive new Xbox Prototype Releases.
Here they are:,_2002_prototype),_2002_prototype),_2002_22:54_prototype)

PS: I don´t know if they were mentioned already in this thread, so i just gave myself the freedom to post them anyways. I´m pretty sure Dinomite could be interested in this. ;)

Great work as always.
But does this include Weapons from all the Turok Games together or just Turok 1?

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