Author Topic: DOOM  (Read 798036 times)

Offline Spartan

  • Raptor
  • ***
  • Posts: 118
  • T:REP 376
  • PARTRIDGE METAL
    • View Profile
Re: DOOM
« Reply #190 on: July 18, 2016, 10:04:11 PM »
@Duke: I love Baron of Hell shot!
WHAT A LOVELY DAY!

Offline Duke64

  • Administrator
  • *****
  • Posts: 1685
  • T:REP 6526
  • Sixty Four
    • View Profile
    • Duke64Nukem.com
Re: DOOM
« Reply #191 on: July 19, 2016, 11:22:21 PM »
@Duke: I love Baron of Hell shot!
I have another from the same scene you might like then heh. This is what happens to Barons of Hell xD



And I made this for the heck of it.



I don't know if I posted this yet
« Last Edit: July 19, 2016, 11:27:03 PM by Duke64 »
Dinosaur Hunter
"Its time to make tracks"
"You are tiny grasshopper"
"Suck it down"
"Boo, No soup for you"
"Arrrgghhhh"
"I live again"

Offline Jay Doomed

  • Global Moderator
  • *****
  • Posts: 803
  • T:REP 2632
    • View Profile
Re: DOOM
« Reply #192 on: July 20, 2016, 01:29:53 PM »


I want to see this one finished dude looks like Hell!
"Whatever it is, it doesn't belong in this world."

Offline AbyssalDragon86

  • Endtrail
  • ****
  • Posts: 212
  • T:REP 926
  • Lord of The Abyss
    • View Profile
    • YouTube
Re: DOOM
« Reply #193 on: July 22, 2016, 12:51:39 AM »
I'll have to watch some videos on Doom 3 Builder. Yesterday, I was more occupied with stealing a fighter jet on GTA (making a video on that) and dog-fighting the police helicopters with it. xD

Next time I play Doom again, I'll be at Kadingir. This game is a lot lighter than Doom 3, even in Hell. Before I switched off the game for the night, I did look up and see a planet. I've beaten all the Rune challenges that I've found, so far. Killing the Unwilling with the Sawed-Off was a bit tricky. Probably took me the most attempts and the shotgun is my most used weapon type! xD

Offline AbyssalDragon86

  • Endtrail
  • ****
  • Posts: 212
  • T:REP 926
  • Lord of The Abyss
    • View Profile
    • YouTube
Re: DOOM
« Reply #194 on: July 23, 2016, 12:23:42 PM »
 

Anyway, I started playing multiplayer tonight. I managed to become the Baron a few times and even got one Chainsaw kill. I think I leveled up to Level 14. The server disconnected a few times. :| It was fun.
« Last Edit: January 02, 2023, 07:42:18 AM by Dinomite »

Offline Duke64

  • Administrator
  • *****
  • Posts: 1685
  • T:REP 6526
  • Sixty Four
    • View Profile
    • Duke64Nukem.com
Re: DOOM
« Reply #195 on: July 23, 2016, 02:15:51 PM »
Would be cool if I could play with you hehe :)
Dinosaur Hunter
"Its time to make tracks"
"You are tiny grasshopper"
"Suck it down"
"Boo, No soup for you"
"Arrrgghhhh"
"I live again"

Offline Duke64

  • Administrator
  • *****
  • Posts: 1685
  • T:REP 6526
  • Sixty Four
    • View Profile
    • Duke64Nukem.com
Re: DOOM
« Reply #196 on: July 24, 2016, 04:41:59 PM »
Happy Sunday

Dinosaur Hunter
"Its time to make tracks"
"You are tiny grasshopper"
"Suck it down"
"Boo, No soup for you"
"Arrrgghhhh"
"I live again"

Offline Rok

  • Global Moderator
  • *****
  • Posts: 633
  • T:REP 1968
    • View Profile
Re: DOOM
« Reply #197 on: July 26, 2016, 01:19:42 AM »
Blood everywhere xD
Raptor Rok is metal.

Offline Duke64

  • Administrator
  • *****
  • Posts: 1685
  • T:REP 6526
  • Sixty Four
    • View Profile
    • Duke64Nukem.com
Re: DOOM
« Reply #198 on: July 27, 2016, 12:53:46 AM »
2nd map for Doom 64 map is in the books. I will release it soon. The one that uses Turok and Doom 64 textures. So far its called Doomy_Turok.wad xD


Dinosaur Hunter
"Its time to make tracks"
"You are tiny grasshopper"
"Suck it down"
"Boo, No soup for you"
"Arrrgghhhh"
"I live again"

Offline AbyssalDragon86

  • Endtrail
  • ****
  • Posts: 212
  • T:REP 926
  • Lord of The Abyss
    • View Profile
    • YouTube
Re: DOOM
« Reply #199 on: July 27, 2016, 06:31:08 AM »
I started doing some more on my map, but I can't really think properly at the moment. These cold tablets are making me dopey. I want to try and do some door openings triggered by an enemy death and how to make some doors stay open, once a switch has been used. Also, how do you make the switches change to the lit up version and click, after use?

I tried that the last time I was working on this, but I couldn't figure it out. I made a switch that spawns Hell Knights, but that was a test.

 

SimplePortal 2.3.6 © 2008-2014, SimplePortal