Author Topic: DOOM  (Read 333351 times)

Offline Duke64

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Re: DOOM
« Reply #200 on: July 28, 2016, 12:36:51 AM »
I started doing some more on my map, but I can't really think properly at the moment. These cold tablets are making me dopey. I want to try and do some door openings triggered by an enemy death and how to make some doors stay open, once a switch has been used. Also, how do you make the switches change to the lit up version and click, after use?

I tried that the last time I was working on this, but I couldn't figure it out. I made a switch that spawns Hell Knights, but that was a test.

Hope you get better :S I will make a quick guide how to make switches correctly. Its not hard just a little trick it took me awhile to get it right though :)

Guys gamestop has a new alt cover for Doom 2016. All you have to do is walk in and ask for the alt cover no requirements and FREE even if you don't own the game. I think its pretty bad ass. Mine doesn't fit on my tin collector's case but I still grabbed two :)) I believe this is on Amazon also. Anyways..limited supplies. Dat old font.



« Last Edit: July 28, 2016, 12:42:46 AM by Duke64 »
Dinosaur Hunter
"Its time to make tracks"
"You are tiny grasshopper"
"Suck it down"
"Boo, No soup for you"
"Arrrgghhhh"
"I live again"

Offline AbyssalDragon86

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Re: DOOM
« Reply #201 on: July 28, 2016, 10:34:13 AM »
I'll need a guide because I want this next area being more of a place where you need to use switches to unlock each area in order to find the main switch to the cage that has the Blue Key in it.

My head's still in the realm of dreams because these tablets are strong, so it's hard to explain at the moment.

Before, I made a door out of three stone pillars. I'm going to try more complex doors, now that I got it. I made all three into one section, so they act as one object. I need to texture my doors better and I know that adding vertices gives me separate surfaces. One of Chubz' videos the other week, showed me that you can move textures with the arrow keys. I wish I had known that sooner, for saving time on the tedious way of lining a texture up.

I'll probably be back on my PS4 soon, but I should spend some nights on this map and other stuff I've been wanting to do.
 

Offline Jay Doomed

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Re: DOOM
« Reply #202 on: July 29, 2016, 09:58:44 AM »
Hey I already discussed it with Duke but my level I am working on.. I want it to be a community map. So I built a part of it and sent it over to Duke. Abyssal if you would like to contribute in the map also it could be a Turok Forums community Doom 64 map :D Duke is already working on his part now. After he is done I am going to ask if you want to also :))
"Whatever it is, it doesn't belong in this world."

Offline AbyssalDragon86

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Re: DOOM
« Reply #203 on: July 29, 2016, 10:38:35 AM »
It's sounds cool, but I'm not sure what I could do with it. I still need to learn switches and figure out good puzzle ideas.

Here's the room I started doing more to.



^That's after this part of the halls.



The shotgun spawns two Cacodemons. I definitely got the spawning to work. The blue key is in that cage and to the left is the big room that has a stone throne with the Chaingun (where I have the two Hell Knights). The cage is suppose to open by a switch, further on.

I'm still feeling sleepy, so this is still roughly made. I just have to figure out how it's going to work...

Offline Jay Doomed

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Re: DOOM
« Reply #204 on: July 29, 2016, 11:43:39 AM »
If Duke doesn't put a guide up on how to make a switch I will do it later today :) But I really hope you will join with us on this map. The stuff you build is cool enough to me. Bad ass new pics there man. Feel better going to share them on the facebook okay. https://www.facebook.com/groups/Doom64/

This is the map before I sent to Duke well at least what you can see in my photo hehe.



Also, Doom 2016 update coming today mostly focused on snapmap they will include the Hell themes and sp weapon wheel into the snapmap part of the game! Two new mp modes and a new Demon :) And to top it off Doom 2016 has double xp weekend in mp.

https://bethesda.net/#en/events/game/doom-big-updates-new-content-and-partyplay/2016/07/28/160

« Last Edit: July 29, 2016, 12:47:39 PM by DoomGuy »
"Whatever it is, it doesn't belong in this world."

Offline Duke64

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Re: DOOM
« Reply #205 on: July 30, 2016, 01:58:41 AM »
Hell yeah Abyssal get on this :))

Also, guys...



 "**probably be released in September.**"
Dinosaur Hunter
"Its time to make tracks"
"You are tiny grasshopper"
"Suck it down"
"Boo, No soup for you"
"Arrrgghhhh"
"I live again"

Offline AbyssalDragon86

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Re: DOOM
« Reply #206 on: July 30, 2016, 10:37:45 AM »
I don't have a Facebook, so I can't view the link, Doomguy.

I just put in my PS4 earlier after seeing your post. I probably won't be able to catch the double XP thing because this update is massive! It's over 13GB. I take it that it's all the new Snapmap stuff. I just got a 12 month subscription to PS+ Even if I miss the double XP by the time the game downloads the update and lets me access the multiplayer, I'm already at level 44.

Still no Death Match? If so, I can't understand why they don't have one. Anyway, the Hell modules look cool. As much as I like the Snapmap levels, I do prefer more natural looking environments and ancient architecture. What's the new demon called? It looks cool.

-

I saw a bit of that Brutal Doom. The lighting looks good and is reminding me of remastered Turok. The shotgun kills are always satisfying! xD I can't think of a lot of creative stuff at the moment, but I could take a look at what you're making. Like I said, I don't have a FB, but I can check the group on Steam.

I don't know why Steam wouldn't let me send a reply on the group comments for some reason, but it finally sent. I'll check there more often.
« Last Edit: July 30, 2016, 10:40:42 AM by AbyssalDragon86 »

Offline Duke64

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Re: DOOM
« Reply #207 on: July 30, 2016, 11:06:40 PM »
Boom

How to make a switch light up and work in Doom 64 Ex: https://duke64nukem.com/2016/07/30/doom-builder-64-making-a-switch/



Btw guys I love scrolling through this topic and seeing the great work with the maps it makes this thread look PRO especially compared to some places xD
« Last Edit: July 30, 2016, 11:23:39 PM by Duke64 »
Dinosaur Hunter
"Its time to make tracks"
"You are tiny grasshopper"
"Suck it down"
"Boo, No soup for you"
"Arrrgghhhh"
"I live again"

Offline AbyssalDragon86

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Re: DOOM
« Reply #208 on: July 31, 2016, 11:05:05 AM »
Thanks!

I'll give that a try, later on. I did try earlier, but got it wrong and then I went on to my PS4 and played Bloodborne most of the late afternoon. I wanted to download that new Doom update, which is taking a long time. I think the download size has become less when I put it back on, so it must saved what I've downloaded and not make me start all again. 8 Hours was still too long.

Once I get the switches figured out, my map should progress a bit more. The switch puzzle will be fun, once I figure out the frustrating parts. xD

Offline Duke64

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Re: DOOM
« Reply #209 on: August 01, 2016, 10:16:08 AM »
my second Doom Snapmap xD Tonight you Dine in Hell! Compliments to the chef.

The arch with the skull in the thumbnail is custom made it did not come pre-built! There are a lot of things in this map that are not pre-built.



Full post: https://duke64nukem.com/2016/08/01/dine-in-hell-snapmap-doom-2016/

Bigger pic hehe:
« Last Edit: August 01, 2016, 10:16:54 AM by Duke64 »
Dinosaur Hunter
"Its time to make tracks"
"You are tiny grasshopper"
"Suck it down"
"Boo, No soup for you"
"Arrrgghhhh"
"I live again"

 

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