What did you use to extract the 3d models snake?
Short answer directx
Direct x 9 renders 3d data in bytes that can be translated into model data. Any model format after conversion.
Off topic but I was looking into the zobj data structure. Also looked into how people get animations out of zelda aswell as models, and into other engines, and platforms. It's all old world knowlege (2005 or 2006) but it's worth looking into in my book. Then i came across this library called z64anim . If anyone knows about n64 data extraction, extracting the roms simlar to a way we can with ps2 roms in that we can have accses to the files that make up the game via extracting... or anything else i just said, please let me know.
I would like to avoid byte copy and pasting.