Posted by: Rok
« on: February 14, 2016, 02:54:37 AM »Sobek can do all. All hail
Posted by: Rok« on: February 14, 2016, 02:54:37 AM »Sobek can do all. All hail
Posted by: Snake Plissken« on: February 14, 2016, 12:16:59 AM »I will be glad to help in anyway I can to Duke Zero Hour Ex sounds fun hopefully it can stay undercover so no legal matters come up but I would love to try this to. I would like to play this game proper emulators don't do me justice right, ill keep this in mind, and ill play it by ear, we are just simple folk making a simple none for profit mod. "what kind of world do we live in where we cant do what we want with a product we legally purchased and have the rights to" is what i say ![]() and thanks duke64 will work on this when the time comes, i believe i would like a solid brutal turok release under our belts first, something we can post to mod db for turok. i was planing on getting more into this duke project after that was done. but it may look like ill be able to do a bit more work on this then i thought at first, ill try to update this post as often as i can with new info. Posted by: Snake Plissken« on: February 14, 2016, 12:11:22 AM »I will be glad to help in anyway I can to Duke Zero Hour Ex sounds fun hopefully it can stay undercover so no legal matters come up but I would love to try this to. I would like to play this game proper emulators don't do me justice right, ill keep this in mind, and ill play it by ear, will take what steps will be needed ill see to it, even if it means decentralizing the people behind it/ and where data is stored, but for now i got 100% means of getting all textures, sounds, models, levels, out of the game in there original entry as they were in the n64 version. the sounds even sound a little bit better i think. and thanks duke64 will work on this when the time comes, i believe i would like a solid brutal turok release under our belts first, something we can post to mod db for turok. i was planing on getting more into this duke project after that was done. but it may look like ill be able to do a bit more work on this then i thought at first, ill try to update this post, as often as i can with new info. Posted by: MrRumbleRoses« on: February 13, 2016, 11:54:51 PM »that would be awesome to see
![]() ![]() Posted by: Duke64« on: February 13, 2016, 11:45:57 PM »I will be glad to help in anyway I can to Duke Zero Hour Ex sounds fun hopefully it can stay undercover so no legal matters come up but I would love to try this to. I would like to play this game proper emulators don't do me justice
![]() Posted by: Snake Plissken« on: February 13, 2016, 04:54:17 PM »New: www.youtube.com/watch?v=84qorvJhIYo&featureyoutu.be In time... after i have a solid Brutal Tutok update out and it uploaded to MOD DB, i will work on the side and then soon full time: towards porting Duke Nukem Zero Hour to the Kex engine. ( on PC ) the very engine that Turok 1 on steam runs off of. ![]() ![]() model data, first level, Dukes control room with the hologram earth globe and the duke himself. ![]() "hail to the king baby!" ![]() ------------------------------------ ![]() ![]() ![]() ![]() ![]() ![]() ![]() and for fun why not make some bonus levels or "secret levels" based on levels from duke nukem 3d N64 version that we can visit in zero hour ![]() EDIT: the following pictures are level data ripped from the N64 version of Duke Nukem 3d, this idea is just a thought, a "concept" that may be a intresting feature in a PC verison of duke nukem zero hour, and may not be in a final zero hour production: ![]() ![]() ![]() ![]() for the sake of legality i must state that this is a mod that is in development and is in no way an article or substance that is being manufactured or refined for sale. |