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Messages - Froglegs
11
« on: October 16, 2015, 10:13:06 PM »
I am really loving that actor browser so far, do you think it would be possible to have a sound browser implemented with the program as well?
12
« on: October 08, 2015, 12:05:26 AM »
The new content that is posted in this thread every time I view it never ceases to amaze me. What started as a viewer is already now close to adding new things to existing maps. Do you have plans to give the ability to create entirely new maps with this program in the future?
13
« on: October 02, 2015, 04:03:19 PM »
Speaking of the lighting, I have a question for either or both of you: how broken is the PC version's lighting? It's something that's always bugged me. All of the foliage looks like it's fullbright, the muzzle flashes don't reflect onto the environment, and some textures, like the temples in Chapter 6, are glowing pretty obnoxiously. The console versions don't have these problems. So I'm wondering, since you guys are poking around in the game's files anyway, what's different with the PC version? Was it that there was some code that never made it during the porting process, or is something just not checked to "yes"?  The temples in Chapter 6 are like that for me as well and I thought it was some sort of texture error. I have also noticed some environment lighting doesn't match up in most of the levels either. It could be that the port to the PC was rushed and not thoroughly tested before release. Hopefully the community might be able to come up with some sort of fix for some of these bugs!
14
« on: September 12, 2015, 05:38:41 PM »
That looks great Duke! Hopefully we will be able to work with an editor soon!
15
« on: September 04, 2015, 12:22:52 AM »
I am amazed to see how much work you've accomplished in such a short time. Very impressive! It's really neat to see pinpoint locations where everything has been set at in each level. Especially with that unused minigun, what map is that placed in?
Also, are there any placements for ambient sounds in any of the maps or did the developers code them in?
16
« on: August 31, 2015, 01:53:43 AM »
AWESOME! I am in love with what I see and I will stay on board with this; way to go, Stinkee!
17
« on: August 28, 2015, 06:02:32 PM »
This is some really promising work you've got here, Stinkee2! I agree with Adon; some people, including myself, would love to see a possible level editor in the future. I've been hoping for the day that we would be able to mod Turok Evolution! Please keep us informed of your progress with your program.
18
« on: August 28, 2015, 05:45:59 PM »
I never knew who illustrated the cover art for Evolution, thanks for sharing this! It's sad to know that he had died, he produced some amazing artwork.
19
« on: August 22, 2015, 09:43:06 PM »
I am unsure if any of you have found it yet, but here is David's Facebook page If you look in his groups, he's part of the Acclaim revisted!! and Iguana Entertainment Alumini groups. Both groups were made for past employees of Acclaim and Iguana Entertainment. Just thought I would share this with fellow Turok fans.
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