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Messages - Snake Plissken
Pages: 1 ... 9 10 [11] 12 13 ... 17
101
« on: September 11, 2016, 05:50:01 PM »
Adding to my water level ideas*
How about and underwater temple.
While your underwater there can be spots where you have to go up and into maybe caves that you can only enter from underwater sort of like level 1 where you get the pistol in the start secret.
Its kind of making me think of "Night Dive" references since it will be underwater 
Maybe Islands can be spread out for ammo
I am thinking about an area that has been flooded that didn't use to be flooded it would be ancient and with Turok that can be easy to achieve.
I'll never forget your idea for a underwater cave like inviroment that would eventually feature within the level a forest within a cave only assessable by traversing to it through a series of submerged caves, will add ruins to it to. Deep large open underwater inviroment a would need to be a must for some rooms or parts of the level, yeah I won't forget about that
102
« on: September 11, 2016, 05:45:17 PM »
Getting rights to release games is not cake im sure it takes time, relationships, and money. Probably not as easy as Night Dives making it seem though. But yeah some relaxation is probably in there well deserved. This isn't 2k were talking about 2k has millions to spare and work with its probably harder managing and bringing up a new label :s
Its very easy to get a license if the creator wants a quick buck. alot of unreleased games from tge 80's/90's get released later cause the developer wants cash for his work.
Buy hey... Lol... You know me;) all that still doesn't take Turok and kex away as my number one goal in this life, and within every back to back day I'll spend on creating my work for it. 
Your very right, I'm establishing a startup business myself, going to inquire on some franchise ownership rights and/or franchise production rights. any indi can post a game on steam for sale, so distrabution is a insured thing granted PR or the one man army of a developer and release knows the trend and can project finances, investments and sales with decent accuracy. Hell if they don't even know what there doing or makeing steam will post it for sale or tree light, if not just to make some bucks off of the sale who didn't know what to do when it came to steam distrabution. On top of that, the rights to franchise market is going through a phase now, bigwig studios, law offices, even random small time firms all willing to sell at the lowest roller I seen in a very long time, even touchstone, universal and nbc ( parent company to so much more and a absorbent of everything from paramount to MGM, ) are selling rights to some pretty cool titles at unbalivbly low prices. I the days that are the best to jump on the wagon are now. And Ithose interested should do the same before there is no rights to cool franchises to pick up anymore, I'm sure soon the remaining owners will get up to motion and change there tune here real soon and with all of this in handed and coupled with the concept that "now and days nostalgia sells."
I'll be done renovating my property for being photogenic when it comes to displaying where The startup will be stationed out of. I am acquiring already on a few title's. All that would be left is to get solid 100% convince blue proof that a product I am presenting to investors would sell.
103
« on: September 11, 2016, 05:43:16 PM »
Getting rights to release games is not cake im sure it takes time, relationships, and money. Probably not as easy as Night Dives making it seem though. But yeah some relaxation is probably in there well deserved. This isn't 2k were talking about 2k has millions to spare and work with its probably harder managing and bringing up a new label :s
Its very easy to get a license if the creator wants a quick buck. alot of unreleased games from tge 80's/90's get released later cause the developer wants cash for his work.
Your very right, I'm establishing a startup business myself, going to inquire on some franchise ownership rights and/or franchise production rights. any indi can post a game on steam for sale, so distrabution is a insured thing granted PR or the one man army of a developer and release knows the trend and can project finances, investments and sales with decent accuracy. Hell if they don't even know what there doing or makeing steam will post it for sale or tree light, if not just to make some bucks off of the sale who didn't know what to do when it came to steam distrabution. On top of that, the rights to franchise market is going through a phase now, bigwig studios, law offices, even random small time firms all willing to sell at the lowest roller I seen in a very long time, even touchstone, universal and nbc ( parent company to so much more and a absorbent of everything from paramount to MGM, ) are selling rights to some pretty cool titles at unbalivbly low prices. I the days that are the best to jump on the wagon are now. And Ithose interested should do the same before there is no rights to cool franchises to pick up anymore, I'm sure soon the remaining owners will get up to motion and change there tune here real soon and with all of this in handed and coupled with the concept that "now and days nostalgia sells." I'll be done renovating my property for being photogenic when it comes to displaying where The startup will be stationed out of. I am acquiring already on a few title's. All that would be left is to get solid 100% convince blue proof that a product I am presenting to investors would sell.
104
« on: September 11, 2016, 05:28:28 PM »
haha I am still firing this off into the sky.
I believe are little kiddo here (Turok forums ) is turning 2 soon! Let's see what's in store en lol, should be fun
105
« on: September 11, 2016, 05:26:50 PM »
I don't know, do you know this guys, but it is very nice and cool 
Cool, and funny; the first versions of Turoks kex engine was a compiled version built with and foundedontop of the source codes of the game engines known as DooM3D, Hexen, and Risin3d (doomsday) open source engines
106
« on: September 11, 2016, 04:51:36 PM »
107
« on: September 11, 2016, 09:37:16 AM »
Does anyone know how to make it work with newer Turok patches?
If brutal Turok no longer works with current updated versions of Turok and the kex engine hen I will see to it that first thing I do is fix it and re release a working version. May end up being a rerelease or may end up being applyed to the next updated version
108
« on: September 11, 2016, 09:35:13 AM »
I hope so. I Wanted to see if I could lend a hand and try to make some models for it.
I will keep this in mind and I thank you. If your still willing and able, we will prob most def end up talking and working on brutal Turok together.
109
« on: September 11, 2016, 09:33:58 AM »
So I guess this is on hold until the editor come sout, right?
I'll make my own editor for the game, for use in the development of my mods, also will be released to the public, planning on a level editing interface, a noob script tool for incorporating basic functions to be put together then used within the level editor. A basic kfx editor, and model import.
110
« on: September 11, 2016, 09:30:21 AM »
Could this mod be applied to the recent enhancement by Night Dive?!
Yes, it's strictly/specifcly developed for night dives version of the game.
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