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Messages - Gazer

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101
Hi Chilly, this tutorial worked for me just fine. But not gog version, I used the steam version, right that's the difference. You used the regular in game console and not the editor console? And you moved the model (bin) file out of models folder into turok root folder? Worked every time for me. When I made an error there was a note in console that would say .mtl not found or obj not found.

102
Turok Dinosaur Hunter Modding/Mapping / Re: Smoke's Modding Guide
« on: February 10, 2017, 06:39:43 PM »
I've noticed your work Smoke! you Rock! I can't do what you do ... ha ha no way no how. My mind gets all kerplunktuated (void) Kstr #sizzledik -% 420 Lsd @boozer

Thanks - Gazer

I just looked at your examples - I am shocked. You did a lot of work Smoke. If I dig into this I will never finish a single map. I generally have to check each character that I type 3 times for syntax. And I flip letters and numbers sometimes, when I tpye. lol (this php has autocorrect damn i7 chip)
So I'm dumbfounded. Gazer

103
Killer Ahi lurking  :o

rotflmao - gazer

104
Turok Dinosaur Hunter Modding/Mapping / Re: Smoke's Modding Guide
« on: February 10, 2017, 05:26:43 AM »
lol at Dinomite - you should just learn a simple modeling proggie. You could be the resident modelersaurus.

Hey Smoke, how about you help me with a couple of scripts? I am bad at understanding the structure of them in general. Then when I do 'get it' I will forget again in like 30 seconds afterward.

In the 'scripts' folder in the 'main.txt' file there's an area for 'once-only' -  'GameVariables' and other simple scripts that reference main scripts in the engine. I'd like to utilize this in my mapfile but I can't understand the reference to (VARFUNC(functor.Add)); I tried checking the Angelscript forums but I don't have the time to learn it from scratch. As I noted earlier, I'm bad with basic programming syntax in general anyway.

So do you understand 'InitCustomStateVars' and 'SetStateVars' and how to add them to 'main.txt'? I just want to add particularly 1 item to my level.
Thanks, Gazer

105
I think that looks like something I would like in my level. I think I read a part of a Turok 'graphic novel' once. I don't know the story of Turok as depicted in the literature. If I was good at modeling with a outside proggie, I would build an oldschool shooter level with this editor. A few brick and mortar square building blocks, and other new textured walls and floors and you could build a cool Doom style shooter with this editor. Where the rifle shoots red plasma from a experimental military upgrade to battle demon spawn! lol I humor myself with 12 year old creativity.  ???

looks cool Smoke.

106
I'm nearly done, I hope by the end of this week I'll have my level dialed in. https://www.dropbox.com/s/6i5cgwulxcyu3ol/HizouseHub.jpg?dl=0
I only have to finalize weapon placement and enemy placement and ammo locations. Map is done.

zing - Gazer

107
Turok Dinosaur Hunter Modding/Mapping / Re: Turok HD
« on: February 08, 2017, 06:29:07 AM »
This is the guy you need to skin up a double super shotgun.  :-X

108
Hey Smoke, or Duke or anyone else, I want to learn about the 'level keys', how to make them work. Any suggestions where to begin?


well I guess the level keys work pretty straight forward. forgetaboutit ... joeybagadonuts

109
Turok Dinosaur Hunter Modding/Mapping / Re: [Release] Turok+ v1.2
« on: February 02, 2017, 09:34:30 PM »
Hi Smoke, I liked your upgrades to the weapons and environ systems. Damn if I'm not constantly having issues building my level.  :P

I just want to send you a note -= Great Work! =-

I just noticed 5 minutes ago that at the top of the editor it says 'Turok EX'. I was wondering what the hell Turok EX was.

This is definitively the best mod for Turok.

Ty - Gazer


110
Thanks Guys -  :)

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