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Messages - BehemothProgrammer
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101
« on: April 17, 2018, 09:21:08 PM »
Created by: BehemothProgrammer Description: This is a mod for Turok 2: Seeds of Evil Remaster that allows cooperative play throughout the singleplayer campaign. It contains tons of fixes to the remaster and lots of additions, keeping the experience new and challenging for even the seasoned players. Download: moddb | Turok SanctumVersion Change LogAwesome Supporters: Badger, dc.all, Dinomite, Joshua Manrique, Coyote Knight, Dima ChotinJoin the Turok Discord Group to find people to play with: https://discordapp.com/invite/C4JPu4B How To Start- Copy the "mods" folder contained in the .zip file to your Turok 2 - Seeds of Evil directory. (Please remove any other mods .kpf files in your mods folder if you have any others including previous versions of this coop mod)
- Start the game and select * Play Co-Op Game * from the main menu
- Create a new Lobby.
- Set the Game Mode to "Raptor Fest"
- Set the Time Limit to "No Limit"
- Set the Frag Limit to "No Limit"
- Start the Game!
Important Notes- Only change the map AFTER you see the message "Go To: <map name>" not before. If you cheat and warp wherever you want then you will not be in the correct location in the map. And read the map name carefully and warp to the right map. Blind Lair, Hive, and Lightship are all non linear unlike the first 3 levels.
- Open the console (with the ~ key) and type "call help" (no quotes) for a list of all console commands.
- Type "call dif0" to 4 to change the difficulty in the console (0 = Easy, 1 = Normal, 2 = Hard, 3 = Hardcore, 4 = Ultra Hardcore)
Known Issues- After reaching a map exit, a message will be displayed "Go to: <map name>". As the host, when you see that change the map to that map and you will be placed at the correct location within that map. I'm currently waiting for devs to expose a change map function to script for MP in order to get this working automatically. Until then whoever the host is must manully change the map to the next one.
- The RidingGun in River of Souls 1 doesn't sync correctly with clients so there will be issues. I left them in the map regardless.
Extra ExtraTurok 3 models from level 1 I extracted and edited: https://turoksanctum.com/download/bp_t3models/
102
« on: March 28, 2018, 03:41:24 PM »
Update because of Turok 2.0 beta. Remember you can now set Gameplay-->Head Bobbing Options-->Turn Bobbing to OFF to disable strafe rolling so the world doesn't look like it's tilting. - Fixes for Turok 2.0 beta
- Renamed duplicate Math functons Min, Max to Minf, Maxf
- Removed all custom shaders and fixed all materials
- Fixed some new 2.0 beta issue that causes enemies kActor to become null.
- Made all sectors in all maps have wall type stone so you can see the blood on the walls.
- Made turok stick to the ground normally in levels 10 and 11.
- Random enemy graphics and the pet Trex are no longer enabled by default. You can activate both now by console commands "call randommonsters" and "call trex"
- Lowered volume of music "At Doom's Gate" by 30%
103
« on: March 11, 2018, 05:42:19 PM »
104
« on: March 10, 2018, 09:30:30 PM »
105
« on: March 09, 2018, 12:36:58 AM »
Yup that's the start of Ancient City. I know those 2 rocks.  If only that ken was reskinned to look like Turok that'd be perfect. Turok doesn't need weapons he can beat them to death with his fists.
106
« on: March 02, 2018, 08:31:06 PM »
107
« on: March 01, 2018, 09:56:07 PM »
It's a good game. Looks clean with lots of detail. Unfortunately for me in it's current state it's laggy as hell. They need to do some serious optimizations. At times it was almost unplayable for me. And the one music track that plays throughout the whole campaign was really generic and it got pretty annoying. I like the character and the few quips that she has. Also the ton of hidden secrets each map has is awesome, I couldn't find them all in any of the maps. Still looking forward to the main game when it comes out.
108
« on: February 27, 2018, 04:19:11 PM »
I updated the package to include new info I found. I also added several additional subpages in the help file for descriptions on stuff like all the modeStates, Event Links, more EnemyAIComponent Info, Regions, Cinematics, etc. And I added the T2Flags program for EnemyAIComponents into the zip file.
109
« on: February 27, 2018, 03:44:47 PM »
Singleplayer Remix
Download Link: https://turoksanctum.com/behemoths-mod-wip/This mod adds several things: - All Port of Adia maps have been slightly changed to add more enemies and items
- Ground and Air Dash - Double Tap any direction to dash in that direction
- Ground Pound - Get high into the air and press crouch to slam down on the ground killing any enemies around you
- Loading a game will give you a penalty unless your in the HUB map. On Easy/Normal/Hard a monkey will take your ammo and half your Health. You can kill it to get some ammo back. On Hardcore you will not be unable to load your game, but since you're such a Hardcore player you won't need to load right?
- Flare Weapon damages anyone near it
- Once you acquire the Mag60 upgrade you can right click to fire a super shot
- Once you acquire the Razor Wind upgrade it will heat seek to enemies
- You can pickup health items until your health reaches your max Health limit instead of always 100.
- Feather power ups can be collected that will temporary increase your speed/damage/health regen
- You can find secrets hidden in the levels and collect life forces to increase your damage/speed/max health permanently
- There's more barrels in the level and they do heavy splash damage to anything near them.
- Enemies of the same type can damage themselves. Example: An Endtrail can hurt another Endtrail.
Map - Palace
Download Link: https://www.dropbox.com/s/596cwfvmw6tcuw7/BP_Palace.kpf?dl=0 This includes a level called Palace that connects to the 2nd map of the HUB world (theres nothing there, but it's fully sectored). Theres also another HUB map you can only see if you type map HUB.map in the console and you can noclip around to see it. Also included was some coop work, You'll find that you can play the first map of Port of Adia with no enemies (or play raptorfest mode) and events trigger and you can pickup and activate the beacon and any health, weapons, inventory items, and ammo you have carry over to the next map. Map - Supply Ship
Download Link: https://www.dropbox.com/s/c348utlptw2ansh/BP_SnowLand.zip?dl=0Install Instructions: Unzip "BP_SnowLand.zip" and copy the "mods" folder to your "Turok 2 - Seeds of Evil" folder (Steam) or "Turok2 EX" folder (GOG). Story: The Purr-Linn are marching towards the Northern Lost Lands with the intend to wipe out all humankind in their path. The Primagen has fooled the Purr-Linn into believing that he will turn the Lost Land over to them once they have helped free him. A high-tech weaponry and ammunition supply ship, maintained by a horde of lethal biomechanical droids, is currently on route toward the Purr-Linn army. Turok must destroy the ship and stop the Purr-Linn before it's too late. Miscellaneous
Dark Blood: https://www.dropbox.com/s/3hr9u7nha6uwe8d/BP_DarkBlood.kpf?dl=0Reflections On All Materials: https://www.dropbox.com/s/rgn56436d0ckawb/BP_Reflections.kpf?dl=0Skip Cinematics: https://www.dropbox.com/s/nyeaml3cefuse1e/BP_Skip_Cinematics.kpf?dl=0
110
« on: February 18, 2018, 11:52:45 PM »
Another huge map lol. I liked all the treetop stuff and the attention to the ground heights under the water. I used that tree branch that comes out of the tree top platform as a walkway too in my mod, and I thought I was being clever  . I especially liked that slanted treetop hut, that was a nice touch.
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