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Turok 2 Seeds of Evil Modding/Mapping / Re: Co-Op Mod v0.9
« on: September 14, 2018, 11:41:45 PM »
Well Done. Now I can Play Turok 2 With my Friends!
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 101
Turok 2 Seeds of Evil Modding/Mapping / Re: Co-Op Mod v0.9« on: September 14, 2018, 11:41:45 PM »
Well Done. Now I can Play Turok 2 With my Friends!
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General User Mods, Maps, and Content / Re: Goldeneye Weapons in Doom by Raffine52 [Doom Mod] (V1.1 Release)« on: August 12, 2018, 04:55:55 AM »
It's Released now.
Download: https://mega.nz/#!WM1VHCzI!dqlLIGdyCDjulM4JdxNm1UUNLHCSoqvlJpJUkFv5MJk EDIT: GE007 Style Enemy Replacement Addon has been released. Just like the Weapon Mod itself, The Release Version is missing many of the Enemies, So I used AR33 Guards for them as a Placeholder Until Later Versions. Download: https://mega.nz/#!2cEABKBQ!RXD6JP4qxwYtCJ-Z9WGE1rANRUlhh8YiIVjsXHVQYuI EDIT2: Version V1.1 Has been released. Fixed the Gold PP7 And Golden Gun Not One Shotting Any Enemy. Restored The Grenade Launcher, Rocket Launcher And Military Laser as Usable. Ported Over Some of Goldeneye 007 TC's Coding and their Sprites. Shells now come out of Guns. Phantom now Fires Faster. Menu Sounds are added. Rocket Launcher, Rocket Ammo and Rocket Box Spawners now Spawn Grenade Launchers, Rocket Launchers and their Ammo instead of Spawning Rifles and their Ammo. Added Small Rocket and Grenade Ammo Boxes. Military Laser now spawns in the BFG Spawner, But it's Very Rare with a Very Low Chance of it showing up. EDIT3: Have to Release a Hotfixed Version Shortly After. Fixed an Issue where the RL Can't fire it's Last Shot. EDIT4: GE007 Style Enemy Replacement Add-on Has been Updated to V1.1. ZMG Soldiers now Spawn In the Nazi Spawner instead of the AR33 Guards. Guards with Rocket Launcher, D5K And Automatic Shotgun, Soldiers with Shotguns as well as Armored Guards with AR33 and Automatic Shotgun Are added. Shells now come out of The Guard's Guns. Nerfed Most of the Guards. They (Mostly with the AR33 And Klobb) Deal the most Damage to the Player, So I nerfed them so they can no longer Kill the Player in a Few shots. Download: https://mega.nz/#!idVUSYzb!Vuefl9P4SXQWcs-m92EhnFUiNbHTDevFy1_7L2PZOuA EDIT5: Hotfix for V1.1: Fixed a Game-Breaking Glitch where Weapons that Spent Shells upon firing use Two Ammo in their Clip while Firing them. Forgot The Sniper Rifle and AR33 still having the 'use Two Ammo in their Clip' Glitch, so I fixed it. Download: https://mega.nz/#!LdkQQYoI!ETOFaA5eODXT-EJKvnY18pXYj5TP5nnewGtzO1KVJKw EDIT6: Goldeneye 007 TC Levels Only Addon has been Released. Goldeneye 007 TC For Skulltag Had Good DM Levels. So, Like I did with TurokDoom, I decided to make the Levels Standalone, So that means Only The Content That are in the Levels will be kept, Everything else is removed. Even know this Addon is made with GE007 Weapon Mod in Mind, Any Weapon Mod you Throw at It will work just fine. Download: https://mega.nz/#!ud9R0BRC!WkwalI27dT77bZ9gpwK_u7wl2IDVzo2k93wkC8Uu_Jw 103
General User Mods, Maps, and Content / Re: Turok Combat Trilogy by Raffine52 [Doom Mod] V1.2 UPDATED« on: August 06, 2018, 01:45:02 AM »Cool guys! Maybe even final version files of your mods could be hosted on Turok Sanctum. I don't think Sixty would mind that. Then you could have easier/better DL links over mega or mediafire. Thanks! Even know It's Finished I will still Support it over time by giving it Updates and Addons. Anyways, 2nd Hot Fixed Version of V1.1 is Released and Updated one of my Addons. V1.1 Hotfixes: Fixed T2's Charge Dart Rifle's Alt Fire not using any Ammo. Fixed T1's Box of Explosion Shells Ammo Pickup playing the Doom Sound. Fixed T2's Nuke Shot turning into a Harpoon upon hitting something. Picking up the Backpack no longer Fills up Almost all of your Ammo. Fixed a Pink Spot in Nuke's Ready Animation. https://mega.nz/#!uE9TgZRI!1U8wpJ7lmtCPzF55QQtuoTmiqEwXkgGwwF6o-s6ybxY Normal Weapon Pickups Addon: Some Weapons had their Spawn Rates Changed. Fixed the Minigun and Grenade Launcher Spawners not spawning Turok 1's Weapons. The Super Weapons are now less likely to spawn. https://mega.nz/#!Lc11wbzJ!Pv2RXivoaDc9ud-SpvsmGOfmzrfRwBESfBb0IHZzWSM EDIT: V1.2, One of the Addons, and TCTX Addon has been released. Base: Fixed the Title Logo having Bits of Turok 3's Logo in the Sprite. Win and Lose Screens, Along with their Music, Are Added. (I Originally used GMOD Screenshots as Placeholders until TBM Made new ones). Exp Shells, Plasma Snipe Shots, Tek Crossbow's Alt Fire and Other Such Shots now go much faster. Muted Doom Player's Sounds for Good. Fixed a Long Standing Issue where the Sounds wouldn't play after Playing like a Few times in a Row. Download: https://mega.nz/#!7R0R0TjL!uLHcXWmzFLMNyDqqILCkd2ALOW4ARizV6tmE1-_SMak Normal Weapon Pickups Addon: Turok 2's Scorpion Launcher Is now less likely to spawn. Download: https://mega.nz/#!aI9BDJiR!e4YQk64lnB4853DLvyx2qcJE-lKCZL7H-ob0l7u__m8 TCTX: Added the Unreal 1 Class, Becoming the First Class to be Ported into the Mod without me Creating the Weapons (But not the RTNP Guns). Stinger, Flak Ammo, Razor Blades and GES Bio Rifle Ammo are Added into the Ammo Pool. Weapon Type Pickups now Refect the New Classes. Renamed Unreal 1's Muzzle Flash Sprites to Allow AEOD To play nice with it. You can Hold more Sniper and Rifle Rounds. Added the UT99 Class, Who Uses U1 Beta Sounds on some of his Weapons. Fixed some of Missing Unreal 1 Sounds. UT99 Class No longer Touches some of Unreal 1 Class's Data. TCT Sound Banks now Refect the New Class Sounds. And then a Hotfix: Given UT99 his Own Voice. I also Released the TCTX Version of the Normal Weapon Pickups as well. EDIT2: TCTX Has been updated into V1.1. The Addon no longer loads up the Base Files Twice. Fixed some Ammo Errors on the Unreal 1 Side. Some Kill Messages now show up Correctly for the New Classes. Fixed Unreal 1's Flak Cannon Alt Fire Using UT99's Explosion. Fixed UT99's Bio Rifle Using the Enforcer's Pickup Sprite. UT99 Starts with the Enforcer In-hand. Fixed Unreal 1 Class Playing the Doom Sound when dying via XDeath. Buffed Impact Hammer's Alt Fire. Added a New Class: Turok Debug. He was Originally going to Appear in Base TCT, But he was Cut. Now he appears in TCTX, With Doom Sounds (Only Hurt and Death Sounds), And he starts with the Turok 1's Knife and Bow, Turok 2's Flame Gun and Rage Wars's Mag 60 (Who starts with in hand). He shares the same Class Type as Rage Wars. He's also the First in the Class selection, So You don't have to deal with Bots playing the Turok 1 Class All the time. EDIT3: TCTX V1.2 is Released. Added the Quake 1 Class, Based off of his SKMEGA X Version Which is based on his Classic Rivalry Version. He's been Fixed and Now has a Voice. Added Nails into the Ammo Pool. Unlimited Ammo now works for Some of Unreal 1 and UT99's Weapons. Fixed Unreal 1's Bio Rifle's Blobs looking like Paper. And Updated the TCTX Normal Pickups Addon: Updated the Addon So the Quake 1 Weapons and Ammo Spawn. EDIT4: V1.2 Hotfixes has been Released, And TCTX V1.3 is Released. Base: Updated the Dehacked File. Fixed Turok 2's Shotgun Alt Fire Still having a 1 Second Before it can hit. Turok 3's Weapon Type Pickups are now in a Different Order. Download: https://mega.nz/#!WI9mRIxZ!G39mQGUQXyOKhvJNK5UZDI4jsIMO0v-ODrUoj9wgGKU TCTX: Added some Alt Fires to some of Quake 1's Weapons so He isn't underpowered: Shotgun and Super Shotgun can now use Explosion Shells. Super Nailgun can Fire Bullets Using Minigun Ammo, Should It Run out of Nails. Buffed Quake 1's Explosion a Little bit. Updated the Addon to support the V1.2 Hotfixes. Unreal 1 now has Nepgear as a Selectable Voice. UT99 now has B-Sha as a Selectable Voice. Fixed The Unreal 1 Class Getting Turok 3's Tek Bow upon picking up one of the Weapon Types. Fixed Unreal 1's Automag Cutting off the Firing Sound while having less Bullets in Clip. Fixed UT99 Not getting any Enforcer Ammo upon Picking up Weapon Type 2 Pickups. Some of Quake 1 Weapons's Kill Messages now show up Correctly. Turok Debug Class can now Taunt. EDIT5: TCTX V1.4 Has been Released And the Addon has been Updated. Base: Fixed Turok 3's Weapon Order Not having the Pistol and Silenced Pistol. Fixed UT99's Pulse Gun Firing Different Shots when using AEOD. Fixed UT99's War Head Launcher Not working Correctly when using AEOD. Quake 1's Weapons are now called Q1 in their Names instead of their Full Title. Added the Quake 2 Class. Changed some Spawners around. Rail Slugs and Shock Cores are added to the Ammo Pool (And ASMD And Shock Rifle now use the Latter) U1's Shock Rifle Alt Fire Shot no longer Reflect Shots for no reason. Download: https://mega.nz/#!OR9XSIYQ!kVPVFF0EnaS0lBxnlkzakJQV0CtTPZ3yAwuSLQK7fIg TCTX Normal Pickups Addon: Updated the Addon So the Quake 2 Weapons and Ammo Spawn. Dispersion Pistol Powerups Now appear. Download: https://mega.nz/#!OR03lSCA!DD6wBQPTBVFrW9GhGapidnfsC0TQ4s24WKu2Fp-n0uA EDIT6: Sorry for the lack of Updates, But here it is. TCT: Updated the Dehacked File. Fixed Turok 2's Shotgun Alt Fire Still having a 1 Second Before it can hit. Turok 3's Weapon Type Pickups are now in a Different Order. Weapon Type 2s Now give Turok 2 MP Some Weapons, So Things can become Fair for him. Fixed a Bug where Turok 2's Pistol sometimes does not play the Firing Sound. Download: https://mega.nz/#!TVcGBChL!uX-6ke5BrOzf5jjW8vpseeXksI461HDblP5EVGAFWJg TCTX V1.4 Hotfixes: Fixed the Quake 2 Class Jumping Sound Stopping the Firing Sounds. Some of Quake 2 Sprites no longer look like Paper. Fixed Quake 2's Chaingun Sounds. Quake 2's BFG10K now uses Super Weapon Ammo. Nerfed Quake 2's GL A little bit. Updated the Addon to Support the V1.3 Hotfix Changes. Fixed Rail Slugs Ammo going from 50 to 400 Upon getting the Backpack. Fixed the Quake 2 Class Sometimes not playing the death Sound upon dying. Download: https://mega.nz/#!TUNCEYxa!ygCc1pKJNmtWw55bGsD-CUNtYZIlnl67_mFiY_RcuK0 EDIT7: The Size of the Tower. Two New Addons are Released: The Start with More Weapons and 'Choose which Class Bots start as' Addons. For the Former Addon, It makes it so All Classes spawn with more Weapons and Ammo. For the Latter, It makes it so When you load up one of the Files, The Bots will Spawn as Which Game you choose instead of spawning as Turok 1 (Normal) and Turok Debug (TCTX) All the time. Works only for Zan as the Bots don't choose their Classes upon spawning, So this is the Hotfix for that. To use: Unzip all but the Changelog File, and select one of the Files to load up so the Bots will choose that Class. Start with More Weapons: https://mega.nz/#!SBFEkCAY!cqbWzG3oSF3rHFbFipzjeBxI0qHRK7iApzjUDLJTEOc 'Choose which Class Bots start as': https://mega.nz/#!3VkW2SRZ!TV6aOFnNc_IIr7hmNLgk29uCOSCgbnTmsFG1uWpNPdM 104
General User Mods, Maps, and Content / Re: Turok Combat Trilogy by Raffine52 [Doom Mod] V1.1 UPDATED« on: July 30, 2018, 12:21:47 AM »
V1.1 Has been Updated with a Hotfix:
Really Fixed the Doom Sound playing upon picking up Turok 2's Items. Download: https://mega.nz/#!iQ8DBBzb!rRIIijDsBVK4W_nitu-qE_onB1-anTKLfHsTYc3YmEk 105
General User Mods, Maps, and Content / Re: Turok 2 Singleplayer Guns in DooM by Raffine52 [Doom Mod] (UPDATE V1.7)« on: July 27, 2018, 02:33:09 PM »Version 1.7 from Raffine is done And I also Updated my Adon Voices Addon. Updated the Addon to Refect the V1.7 Changes. Download: https://mega.nz/#!DZcizYZb!P6E8-HzNLqRwib7A19F9Qd9jTcCnFd4uhxmzHFrQiXE 106
General User Mods, Maps, and Content / Re: Turok Combat Trilogy by Raffine52 [Doom Mod] V1.1« on: July 25, 2018, 03:19:03 PM »
V1.0's Out.
Fixed Turok 2's Torpedo Launcher putting itself away when you attempt to fire the weapon. Fixed Turok 2's Charge Dart Rifle not having Firing and Impact Sounds. Fixed the Shells having the Gravity of Outer Space. Bullet and Shell Weapons that Did not Spawn Shell Cases now Spawn them. Turok 1's Weapons now use Turok 2 Shell Code instead. Added in Fire and Plasma Shell Cases for Turok 3's Shotguns. Flame Gun's Alt Fire now works. Muted Doom's Oof Sound. Turok 2 MP's Firestorm fires Correct Shots. Edit: V1.0 Hotfix Released. Really Fixed Turok 2 MP's Firestorm firing SP Shots. Disabled Sniper's Shell Casing. Disabled RW's Mag 60 Alt Fire Shell Casing. Rage Wars Class now starts with a Mag 60 in-hand. Warhammer now has a Sound upon being Picked up instead of the Doom One. Fixed Turok 1's Missing Weapon Pickup Sprites. Restored the Taunt System. https://mega.nz/#!zIkzSLYT!SzZkarAEF7g4MKf3HxZD-AtCTDfOEHJ_y0i2-syr6ak Expanded Shell Case Remover Addon Has been Released. This Addon Disables the Shell Case Changes from TCT, And Changes them back into the Originals. https://mega.nz/#!yUdkhY6L!-D5b5FqVsbLJWKp3o9rUyRwghXaKhiBYcSlXPoVpcjY Normal Weapon Pickups Addon has been Released. This Addon Removes the Weapon Type Pickups and Replaces them with Weapon Pickups from The Five Selectable Classes in the Mod. https://mega.nz/#!CBdX1SoK!LqwOKSw1R_E6NaSqMwVYdPjrxj98-y_jOLUGa2tw1zA Edit2: V1.1 Released and Updated one of my Addons. Base: Turok 2 MP's Rockets now has Smoke coming out of it. Added In 2 New Grunt Sounds, 5 New Death Sounds (Two are the same as the Original ones), 13 New Hurt Sounds (Four are the Same as the Original Ones) For Turok 2, All Ripped from Turok 2's Kiosk ROM. Replaced the Rage Wars's Death Sounds with the Versions without the Fragged Sounds playing over them. Fixed the RW Shotgun's Firing Animation. Changed up some Kill Messages For the Rage Wars's Weapons. Changed up some Weapon Firing Flashes For the Rage Wars's Weapons. Rage Wars's Warhammer can now use Berserk Packs. Fixed the Inflator's Alt Charging Sound playing Forever if the Player dies while Using Alt Fire but not firing the Weapon. Turok 3's PSG Now uses Ammo. Rage Wars now has Adon and Tal-Set as Selectable Voices. Turok 1 now has Campaigner as a Selectable Voice. Turok 2 MP Now has Purr-Pinn And Flesh Eater as Selectable Voices. Turok 3 Now has the SWAT and Lost One as Selectable Voices. Added New Taunts from Adon, Campaigner, SWAT (Male One), RW Tal-Set (Boss UT99) and Turok 2's Kiosk Version. Fixed the Title Logo being Big as hell. Fixed the Doom Sound playing upon picking up Turok 2's Items. T2 MP's Harpoon Gun's Spears now Disappear upon Hitting Something. Removed the Pink in One of The Talon's Third Swing Animations. Fixed the War Blade going to parts of the Ready Animation while having the Berserk Pack. Added New Shell Sounds, Also Ripped from Turok 2's Kiosk ROM. Download: https://mega.nz/#!3cVAgKaD!FbPDhYgD1hMqZ2DrAvgrC_NWJ5921MdXsFiLeVbAFP4 Expanded Shell Case Remover Addon: V1.2: Updated the Addon to Support the V1.1 Changes. Download: https://mega.nz/#!mR1mnIhJ!nssDWKCb4ofY6YVjLkVYKJBvelUtl0QV-fXAhm4J-NI 107
Turok 2 Seeds of Evil Modding/Mapping / Touhou 2: Story of Eastern Wonderland MIDI Music in Turok 2« on: July 02, 2018, 02:58:49 AM »![]() This Music Pack replaces all of the Music with MIDI Tracks from Touhou 2: Story of Eastern Wonderland, With Three Songs from Final Fantasy VII For some reason. I been using this for a long time in alot of my Videos: I am uploading it for everyone to use if they like to. Make sure to backup your N64 Music Folder before applying this Music Pack. Download: https://mega.nz/#!qcMX2CSJ!xZzc_X2S8iG_4ZyCOYNT-w6qjugO82DahPYc0JtjoI8 108
General User Mods, Maps, and Content / Unreal Weapons: Raffine52 Edition (Doom Mod, V1.6)« on: June 01, 2018, 06:27:22 PM »![]() by Raffine52 Current Version: V1.6 Unreal Weapons: Raffine52 Edition is a Weapon Mod that ports Weapons from Unreal. It is based off of Gezzdt's Prisoner849 Mod, but the main goal of it is continuing development on it, fixing bugs, adding in new content and fixing the rough spots that the original mod had. Important Note: I do not intend to have this mod be competition for Doomreal. We have two different goals. Doomreal intends to focus on restoring as much beta content for gameplay, showcase usage and what not, while the intention of my mod is just focusing on the Final Version of the game with some little Beta content in (Like the Quadshot) as well as having two versions, one is the Sprite Version, which supports both GZDoom/Zan, While the 3D Model Version only supports GZDoom (Because Zan lacks UE1 Model Support). Meanwhile, Doomreal only supports GZDoom due to using ZScript, But the accuracy is really close to the Original Game. TRAILER Download Link http://www.mediafire.com/folder/1qj9ehpdvu1dk/Unreal_Weapons_-_Raffine52_Edition Add-Ons Included Enemy Mod Old Sounds UT Weapons Edited Build Version Coming Soon 109
General User Mods, Maps, and Content / Re: Turok Rage Wars Guns in Doom by Raffine52 [Doom Mod] V1.8 UPDATE!« on: May 22, 2018, 12:55:39 AM »Everything is coming together quite nicely. Although there are some suggestions I have with this mod (admittedly, I've played just about all of your Doom Related mods that you've released to the public, as I do like them a lot.), as well an issue or two with some weapons. Thanks for the Feedback Stuff, I am not good with Coding Stuff like Menus But I could get these things done for V1.8's Release. EDIT: V1.8 Released. Just a Small Update. Replaced the TBM Ammo Sprites with the Sprites from the Game itself. Boomerang's Throw Sprite no longer Sucks now. Made the T2MP Grenade Launcher's Pickup Sprite Smaller. Nerfed the Minigun a little bit. Download: https://mega.nz/#!LBlzHQbB!TmjZZKcbHsuvNXq_Gn_7Sh44vgNh4BMeJtR7m9vbWf4 110
General User Mods, Maps, and Content / Re: Turok Rage Wars Guns in Doom by Raffine52 [Doom Mod] V1.7« on: May 18, 2018, 02:13:24 AM »
After 5 Months of no Updates, Rage Wars comes back for V1.7!
Added Alt Fires for Nearly all of the Weapons for the TKRW Side. (Originally I was going to make it so you need Alt Fire Box to use them, But Because I am not good at coding them, I left it Unused for now) You no longer start with the Mag 60 and AR. Added the Boomerang. Updated the Turok 1 and 2 Weapons into their Up-to-date Versions. Added the T2MP Plasma and Charge Dart. Replaced the Pistol and Shredder with Magnum Pistol and Firestorm. T2 Shotgun is now given EXP Shells to use. Same goes with T1 Auto Shotgun. Lose and Win Screens are added. Small Ammo Pickups are added, But Unused. Fastprojectile has been added for Nearly all of the TKRW Weapons Code. Fixed the Chest Buster turning into Grenades upon Deselecting it. Fixed the Title Screen Logo in the Menu being Large as Hell (Edited Version) Grenades now make sound when they hit walls. (Edited Version) Gel has been Buffed, and given a Sound when you Press Alt Fire. (Edited Version) Download: https://mega.nz/#!zQcUDDTA!KphBOocs-wIf6ucMGWkd9D301bjwt49CGTLZS7rOg7s Update: V1.7 Hotfixes. Fixed one Item in the Random Spawner that is causing Zan to Crash in MP. Added the Taunt System. Since RW Reuses T2 Turok's Appearance, I ported his taunts from T2 Weapons in Doom. Fixed the Shotgun Alt Fire not firing the First Shot, But now it uses 10 Ammo. |