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Messages - Duke64

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1081
Turok 2 Seeds of Evil / Re: T2 EX
« on: June 30, 2016, 06:37:23 PM »
Turok 2 yeah its still coming its been said publicly also so that's great can't wait to lock & load.

1082
Anything Else / Re: Programming example thing
« on: June 30, 2016, 06:12:00 PM »
The other part would be the procedural animation solver, which is super smooth. (Circle your mouse around super quickly, it's amusing.)

First thing I noticed was how smooth it was for the unity engine.

1083
Anything Else / Re: Programming example thing
« on: June 30, 2016, 06:04:55 PM »
Its a game in the Unity engine very early development but still interesting. Would love to see what it forms into and also if you needed and level designing help at all or someone to make some levels. You can probably get in touch with me. Of course I would have to be interested in what it is so I can apply my love heheh :)

1084
Other Games / Re: DOOM
« on: June 30, 2016, 12:38:50 AM »
That is a good ambush though at the right moment there makes you feel trapped and its a little jump scare. Kind of crazy I was just talking to Chubzdoomer yesterday. Been busy this week but I started on something for Doom 64 again :)

Going to post some random Doom screen shots for the heck of it.

Random photo chainsaw


Haste and chainsaw lol


Love this photo I took

1085
I finished it and it is really nice. I see architecture, shadow, and a unique layout. Seems like its routed well. Hey I wanted to say that where you get the blue key (also the area you used as the levels picture) it is a catacomb remind me of Turok with these green temple like textures to.

Yeah actually that is very right that is a catacomb it is exactly what it is ;)

Also, is it just me or does this texture look like the Campaigner's face? Its not actually a door texture but I made it work because of that lol.



Also, just updated the map with fixed switches and color coordinated torches (to help know which door is which).

1086
Other Games / Re: DOOM
« on: June 27, 2016, 11:38:57 PM »
Yeah floor design is awesome looks really cool. The tall blue hallway does show signs of the blue portal levels in Turok 1 for sure.

I played some Doom 64 user map here also.


1087
Turok General Discussion / Re: Had to share this link
« on: June 25, 2016, 02:39:53 PM »
Yeah I am speechless myself that is hmmm spectacular and fabulous :D

1088
Turok Dinosaur Hunter / Re: Turok EX
« on: June 25, 2016, 02:37:54 PM »
Well Turok is on sale on steam right now for 7.99 guys that is an excellent price right there.

1089
Other Games / Re: DOOM
« on: June 25, 2016, 02:19:54 PM »
You really made a lot of progress I am actually quite impressed myself. Really like how you embrace the color blue on this level seems special to me. Normally a new mapper does not really think much about lighting or shadows and you already are in your first one.

Did you notice my download link for my Doom 64 map? If you wish I can put all Turok forum members doom 64 maps on that server. So if you want just let me know and we can put your map there to. It could be like a collection of Doom 64 maps from Turok forums members or something. Plus its a better link to share to people for download instead of a media fire link or something. But its fine either way all you got to do is say the words.

I guess I hit him so hard his head got stuck in the wall hahah xD



Oh did I share this already? I forget its my Doom full review not the mp review : http://www.goldenedgegamers.com/?review=doom-2016-review

1090
Why does vital fluid remind me of sperm??? All jokes aside, nice mod dude!

There are three types of vital fluid I believe blood, water, and sperm xD Thanks

I just finished it.

I tried to save the game and load it, but I got the error message. Hopefully you find a way where you can save level progress, because mine is becoming a big map and one slip on that jumping puzzle means Game Over! I probably should make an escape teleport because it would be a dick thing for me to not make one, if you can't reload your save. xD

Your map is like the real ones on the game. I can look at this WAD for a reference on how to build things better. I don't really have red lines on my map. You think I need them to separate areas? I know they're usually on the edges of maps where there's nothing. I'm still learning how the the lines work.

Anyway, it was fun to play. I didn't find the Yellow Key, but I'll try again the next time I play. I see those sky textures work perfectly, even though they don't look like it in the editor. I liked the thunder on that one and I just played Alter of Pain, the other night.
Hmm I'm going to have to research how to save mid game I had no idea if you could or not. Yeah this wad should have quite a few references on how to do some things I hope it helps in any way. Thanks for playing yeah the yellow key is a little tricky :) There is surely some things that I could tidy up on the map still also but I figured I would just release it already before I delay something that wasn't suppose to be to much over the top.

Anyway, thanks for playing there will surely be more of these from me it was very enjoyable to create and hope to see levels from more members.


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