Rant all you want haha. Well ideas and things to come are always cool to see or hear. Up to you but thats pretty much what a forum is for :p
Rant all you want haha. Well ideas and things to come are always cool to see or hear. Up to you but thats pretty much what a forum is for :p
Brutal Turok 0.4
features:
A: 3 new weapons, a variant to 1 vanilla weapons, and a secret 5th weapon that will be unspoken of. good luck.
A chainsaw that will have to be started up with a pull cord on the engine before it can be used as a weapon, otherwise it will be disabled in the players
hands until activated. it has two attack modes as well as a third mode where the player can just hold it wile its pointing up in the air "kinda like a standby mode". The other to is your basic "real-life-way-one-would be holding-forward a-chainsaw-that-one-would-be-doing-wile-grinding-away-at-raptor-flesh" Wile the last mode is a swiping motion the player can do with a alt-fire press of new key that's binded by the player in the controller mapping options in the menu in the pause screen. and finaly the 2nd is a Tomahawk that as of now seems like it "may be able to be thrown by the
player and get stuck into the bad guy it was thrown at- then the player will have to pick it back up, but the tomahawk needs good eye aiming, and the timing just right; because its not as fast as a bullet, it adds a new experience that's fun, throwing tomahawks just right. and getting long kills may just turn into a you tube video fest of epic tomahawk kills". the Tomahawk will also have a primary attack mode similar to the swiping of the knife. (tomahawk may added to or ideas changed from after the time of this post) The Third weapon will be being a new bow, will not only come with one new variant of the all ready game bow, a fire bow and possibly other elementary bows. the fire bow will shot arrows that are on fire. and enemy's will get caught on fire. There is also a new completely new tekbow 2.0 , its model is that of a more modern bow and should be entertaining and a base for future brutal things happening in game using such bow as used in real life.
B: Body Parts will fall off in a bloody mess of red mist and giblets if you are to kill a bad-guy via the means of : The Gernade Launcher, exp_Shells alt ammo, the rocket launcher, and the mini-gun. new parts fall off the raptors and the grunts. Chainsaw will ripple, grind, and rip bad guys, sometimes they will still run at you with a missing arm, may be fixed at a later point.
C: improved bullet physics. (must be done in-order to pull of the main feature of REAL tracers on most bullets, adds to the brutality, " trust me, you don't wanna get shot by a tracer round"), ricochet bullets off the wall not seen in any other mod, real ricochets that happen even if your standing point blank next to a wall. "do some cool refract shots"
D: new blood effects, bad guys spitting blood and choking on it during death animations. new blood effects for some bad guy dieing animations, improved "blood-everywhere-when-tossed-from-explosion" effects.
E: a experimental "new-destructible-based-massive-gibbing-system gibs system based on mixing animations from "already-in-game-destructible" and this will be applyed to the raptor for now. "a destructible for example is like : the in game trees that fall down, or the mantis walls, things that seem to be destructible. that you may have seen in game.". The Raptor based on a random chance will sometimes blow up into many many parts with a very very bloody mess that is prevalently more then usual. Raptor's "Chunks-of-parts-that-come-off-the-raptor-when-Shot-by-Shotgun" effect has been drastically improved.
( chances are more will be added to this but i cant say that more will be added for sure. as of now this is what i can safely say will be in the next version. should be fun. also it should be ready soon. just stay tuned for updates to this post )