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Messages - Drahsid
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111
« on: December 07, 2015, 05:51:14 AM »
Hey, drahsid, I understand. It is why I host on some 'minimum of server speed' that suits to multiplayer.. People join after long working day, tired and is hard for brain to do more work...I did spend a lot of time to balance server settings. Well, who plays it more active. he will on end, adapt self on it, and in most cases will feel pleased. There is original settings too, we call it when all char have diff size, attributes... Well, i did host on that way, many times, but all lead that only five people wished exact like that, but majority asked that all char be same size cos competition would be run on fair way. Well, i did all what was in my power, to balance things. If people change own wish, in future, i will adapt server on it. For now it will stay same. And i wish you, all, good gaming time in T2 MP : ))
That's great to read; I still have yet to adapt to the speed.
112
« on: December 07, 2015, 05:46:58 AM »
We need free steam keys when it comes out, because who likes spending money?!
113
« on: December 07, 2015, 05:45:28 AM »
It's such a shame it creates so much lag on the N64.
It lags because the 64's CPU can't calculate so much raytracing at once.
114
« on: December 06, 2015, 07:58:37 PM »
Here is a copy-paste from my YouTube comment, it has some info on what's different:
PC version has less lighting effects and lower resolution textures by default. The textures on the PC version are also poorly compressed, if you look closely at them you can see a random noise of colors in them, there is the dressing room mod, which can be used to change and modify the textures of the PC version, though no official texture pack has been created. With the right plugin, on N64 emulators you may also change the textures, though once again, there is no texture pack for T2. The N64 version is capped at 30 fps, but on average will run at around 24, dipping to as low as eight. The PC version will run at 30-48 FPS on the D3D driver, with the a 3dfx driver it can be modified to run at any framerate. The sound on the PC version isn't midi, though it isn't recorded at a great level of quality. (Though, still preferable over the N64 version) I also beleive the PC version's sound can be modified through the in-game command window. The PC version has the ability to play dead, whereas the N64 version does not.
115
« on: December 06, 2015, 07:22:07 PM »
I would have to say the Shredder is my favorite, due to it's creativity and complexity. (for the time)
116
« on: November 23, 2015, 10:51:26 PM »
I wasn't playing it like I normally do, I was much more quick than what I'm used to. But I didn't want to make a four hour video for just one level.
118
« on: November 22, 2015, 11:14:24 AM »
Hey there guys! I recorded a play through of the T2 campaign, I finished Port of Adia. It's not done uploading, but here's the link:
119
« on: September 24, 2015, 08:07:27 PM »
I found my T4, I'll check out the source.
120
« on: September 17, 2015, 03:37:36 PM »
Nice progress! Maybe you could make it into a whole game editor? If you need any help with anything, I'm up for it.
That's the plan, Stan.
It wouldn't hurt to have a second programmer, I'm using C++. You'd need to install cmake in order to generate the project files if you use one of the supported IDEs. Everything is already portable from OS X to Windows so that wouldn't be a problem. You also of course would need to have Turok: Evolution installed. The tool takes a .ATR file and the path of the Turok installation as arguments. The ATR file can be anywhere, it doesn't have to be loaded directly from the Turok data directory.
Another thing I could use more help with is figuring out what the majority of the data means. It's usually pretty easy to identify some kind of structure among the bytes of data using a hex editor, but once I figure a block of data out I still have no idea what most of the values mean.
So if you want to do either of those things then I'll send you a link to a github repository that contains all of the code.
I'd have to find my T4 disk, then. Defiantly something I could work on, on my free time.
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