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Messages - Duke64

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1171
Other Games / Re: DOOM
« on: May 13, 2016, 02:11:15 AM »
Since I ordered physical I must wait till it arrives before I can play hopefully tomorrow.  Yeah I thought there might of been a sale but looks like its a no :s

My Doom 64 level is coming along though :)


1172
Anything Else / Re: Roland Art
« on: May 12, 2016, 11:59:50 PM »
It is great and killer whales seem friendly but I would not want to be in the water with one ever lol but I like the comparison. Good description of him and happy b-day and Doom day duo :P

1173
I actually wrote up another guide some time ago and didn't share it here but if you all would like to check them out go here. The latest guide explains how to import/replace a model in the game.

https://duke64nukem.com/category/turok-dinosaur-hunter-guides/

Also, I made a little video for my guides I know I got a lot more to write up but its a start :)


1174
Turok Dinosaur Hunter / Re: Turok EX
« on: May 10, 2016, 01:45:51 PM »
Yeah just wait and see how many entries it gets when its counting down. Right now its probably at the bottom of the list and only people who actually search will find it. But when it gets close to ending it moves into the top spot where everyone sees it. Oh I didn't know I could post it like this :)


1175
Other Games / Re: DOOM
« on: May 10, 2016, 01:36:11 PM »
That's true though its probably quite hefty but in case anyone wants to see the requirements they were released recently for PC :)

I snapped a pic off of gamerequirements.com



For the super secret I was speaking of just check 1:27 out in this video


1176
Other Games / Re: DOOM
« on: May 09, 2016, 10:37:13 PM »
I've seen the game-play previews on YouTube. It looks good and I'll have to get this, whenever I decide to get a PS4.

I should give the classic Doom games a play because I barely remember them from back in the day. I'm on my second run of Doom 3 and I'm starting to get more into it. I should get it on Steam because I'd like to play the extra content and finally kick Betruger's demonic arse!

As for Doom 4, the weapon select system looks a lot better in the single player preview.

I get so mad when I reach for the Soul Cube button (which I've got assigned to the "~`") while getting attacked by Arch-Viles or Hell Knights and I accidentally bring up the PDA! xD The brutal kills you can perform also look cool and there's nothing like blasting demon brains with a good ol' shotgun! >:D


Yeah I like how the SP is looking on this did you see those super secrets? There is one in each level I think and it takes you to a classic Doom level. Reminds me of what Wolfenstein did when you play some of the old levels :) Its releasing quite soon yeah thank goodness there isn't that weapon limit in SP.

HD version of this pic here




I'm also working on a map for Doom 64 EX :) Hoping to release it before the new game comes out :P But I started this like a day ago and not much time left xD



Now I uploaded a video of the normal game its level 2.


1177
Turok 2 Seeds of Evil / Re: T2 Screenshots
« on: May 08, 2016, 02:44:28 AM »
I thought it was done in the T2 dressing room well its nice either way nice job. Have you tried out the dressing room at all? If you make these there the files can be shared and others can use them to my knowledge.

he is really cool...

1178
Turok 2 Seeds of Evil / Re: T2 Screenshots
« on: May 07, 2016, 03:23:16 PM »
Yes it was fun and good games :) I took a pic to. That is you lol




1179
Turok Evolution Modding / Re: Turok ATR viewer/exporter
« on: May 06, 2016, 05:16:17 PM »
I've started a code repository so that anyone can use my source code to write their own programs to interface with the Turok formats if they wish. The repository is https://github.com/mdecicco/T4Loader and I also put a link in the original post.

Currently it's pretty limited since I started writing it all over again, but give me about a week and it'll be able to open/save all actor data and all level data. Once I'm done with that I'm going to do a quick rewrite of the actual editor I've been working on using the new code I'm writing now. It might be kind of buggy at first but I want to get something out as fast as possible that you can all use and experiment with.

There is something that I need some help with though. I've learned that there are about a thousand different types of variables that can be modified in the actor files... I do not expect to learn how to use all of these but I plan on making a hierarchical data editor that will allow us to modify any actor variable and any other data in the files, even if we don't know what it is. Using this we can mess with one thing at a time to see how it affects the game. Then maybe we can make a new thread and post our findings so that I can make the editor use the data better.

Thanks very much Stinkee for this and djdduty really nice to see and it gives me hope. It seems I had a github account already so I followed you guys and Permanull on there and of course all the projects themselves to.

1180
Turok Dinosaur Hunter / Re: Turok EX
« on: May 05, 2016, 09:18:51 PM »
First giveaway for Turok is a simple one on steam gifts. https://www.steamgifts.com/giveaway/iaw6F/turok I will be doing more though and different methods of doing so :)

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