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Messages - AbyssalDragon86
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121
« on: August 10, 2016, 10:59:08 AM »
HalleFUCKINGlujah! I made a practice map and followed that video. I did make a mistake, but realized that I had the tag set to "2" and not "1" like I followed. The "2" was meant to be the door action. xD It worked. Also, I figured out how to un-peg the textures under and above the switch. That's why I made it the blood texture on my map, because I couldn't get it even with the wall. Speaking of "Unpegged"... That door method did work this time. My map is strange, so that's why I had problems. Also, my rooms aren't done on solid "Impassable" lines... I think that's why things are not functioning properly. The only Impassable Linedefs were the outline shape that was made to look like my icon. I don't really feel like changing all my Linedefs because it might ruin some of the features, but I'll see if I can do a fix... I think I made a huge nooby blunder! xD Anyway, I'll keep this practice map and see if I can make another switch, without a guide. I have to remember this, like all the other stuff I've learned. It is a bit more complicated than the doors.
122
« on: August 10, 2016, 12:58:08 AM »
I found a video on switches. I haven't watched it all yet, but I saw some of it and pretty much looks like what I've done from the guide. Sometimes for me, watching videos are easier to follow because I can see every little click and how the lines were exactly drawn. The guide is still helpful and I've remembered a lot of the steps. I noticed one line of the sides of the working switch had no peg between the two vertices, as if one vertex wasn't snapped to the line... Also, that line is green.  Yeah, I put a lot of effort into the look of things, even when it's my first. That's probably another reason why I've made it harder for myself... xD I wanted the previews to look good and I treat this as the same as art.
123
« on: August 09, 2016, 11:16:09 AM »
I did that. The lines highlighted this time, but now the switch wasn't working again and it's like the textures were the other way. I had the pegs the same way around, though. It was starting to annoy me and it's getting late. I'll try again later. I might even practice on a new map or area, so I don't have so much stuff causing me confusion.
I've been awake for more than 12 hours. But thanks, because I didn't know you could separate sections that easy. I was doing it the slow way. xD
124
« on: August 09, 2016, 10:14:18 AM »
It could be two things..
If you copy pasted the switch and door that means it might have the same tag number? If it has the same tag number it might highlight both sectors and all sectors involved with that tag. Change the tag number.
Or when you copy paste a sector sometimes the editor recognizes that and for easier purposes it makes it the same sector. In 2D mode press "M" for "Make Sectors" and click on each sector you want to separate. Make sectors takes sectors that are combined and separates them to be there own. This one probably won't work if the tag is the same on them though.
I didn't copy and paste, I just made it the same way and looked at reference. "2301" was my random tag number. xD I think I messed up the section on the switch, that was probably why. I'm going to try it again and if I can't get it right, I'll come back to it later in the day because it's just after midnight.
125
« on: August 06, 2016, 11:10:19 AM »
I grew up with Nintendo. The old NES, SNES, N64 and GBA. After that, I didn't play any newer ones. I mostly played PC games from 2004 and on. Then PS3 in 2011.
These days PS has more games that I like, but I still like the old Nintendo games, too. I love the Metroid series and Mario 64 was tricky to play, but fun.
126
« on: August 05, 2016, 09:03:41 AM »
That's the weirdest switch thing ever hahah like a slot machine I would love to have a look at that on Doom Builder so I can see why its doing that actually. I could probably figure out how to fix it and send it back for a better reference for you if you're cool with that Will send you my email on pm I could email it back the same day I'm sure.
I replied. I was going to change the place of that switch, but I'll need the reference. That part of the map is deep under the default floor level, but I don't think that should cause issues... I'm just not sure.
127
« on: August 04, 2016, 05:01:33 AM »
Here's a new preview: The switch needs fixing, but it functions good enough. I'm focused on making that big room. Hint: That waterfall covers the way to getting the Chaingun from that throne. I won't give away too many secrets. Mid textures are good for Turok styled hidden walls. Just as long as you texture the inside of the block because I still had artifacts of green and orange pixels (from the zero texture), the first time I made the water. I made everything with the same water texture and it fixed the problem. Now it's less obvious, unless you read this. xD I always texture, even the sides tat aren't seen because of that reason.
128
« on: August 03, 2016, 06:09:36 AM »
I'm going to have to get back into this because I spent time player more Bloodborne, again. xD I'll have another go at the switch again. I don't know why it didn't work, but I'll try on my map instead of making a new map. My update on PS4 did finish, yesterday. I don't think I needed any achievements to find yours and use the search. Steam might have a different way of online privileges? I know all online stuff on PS4 requires a PS+ membership. Speaking of people making dumb maps... I remember seeing this video on YouTube and the guy saying not to make "A Swastika made of dicks" on it. xD EDIT: I managed to get a switch on my map, but the textures roll a few times before stopping on the lit one. xD It doesn't stop moving until the door stops. I'm getting it, but I'll have to look over what's going on. It will take some time to master, like the door did. Maybe because the sector is the same height as the door? I might post a video tomorrow, when I try again. I'll just work on the other parts, now I have at least got a working switch, despite how quirky it's functioning at the moment. xD
129
« on: August 01, 2016, 10:48:51 AM »
They've got more options for building your own structures, now?
I'll have to look for this map, once my download finishes. Only 4GB to go... I'll try and get a few hours of downloading, later on. It's taking forever! -_-
I tried the switch before, but it kept on crashing the test play with an error. I'll have to go over the guide again and use Vital Fluid as a reference. I keep forgetting to look at that, when I have trouble with something.
130
« on: July 31, 2016, 11:05:05 AM »
Thanks!
I'll give that a try, later on. I did try earlier, but got it wrong and then I went on to my PS4 and played Bloodborne most of the late afternoon. I wanted to download that new Doom update, which is taking a long time. I think the download size has become less when I put it back on, so it must saved what I've downloaded and not make me start all again. 8 Hours was still too long.
Once I get the switches figured out, my map should progress a bit more. The switch puzzle will be fun, once I figure out the frustrating parts. xD
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