This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Messages - Mon-Ark
Pages: 1 ... 11 12 [13] 14 15
121
« on: January 02, 2016, 05:53:41 PM »
Problem is that the game is only available on the n64. As far as i know you can rip 3D models, textures and probaly sounds&music too. However I do not know of any way to import animations.
122
« on: January 02, 2016, 02:17:06 PM »
Well, those gravitation devices on stage 8 have their "effect" not quite working as intended.
The sound of those stone gates in stage 1 (like the very first gate you open with a switch) is very weird.
Also I think some weapons dont work like they used to on bosses. The minigun used to be subpar, usually taking many shots before a segment of the boss health goes down. Also I never remember the chronosceptor dealing so much damage, it used to take down like the same amount the fussion cannon dealt on the t-rex.
123
« on: December 30, 2015, 12:48:53 PM »
You can easily fin a picture on google. Heres it is from the turok wiki
124
« on: December 28, 2015, 07:19:04 PM »
Yeah, already did this (im desperate  ) Wish there was some giveaway for Darius Burst Chronicle Saviour. Its so goddamn expensive...
125
« on: December 28, 2015, 02:47:51 PM »
The game is in a much tougher spot than the first game because of some new things they tried on it.
Not changing anything and let modders "fix the game" would be going the opposite way of thing that have already been done in Turok EX, like the pillar jumping in stage 3, where they made the pillars slightly bigger, or the goddamned change in a few areas to make them more streamlined.
That being said, they promised the option to play the unaltered maps later on, so why cant the same be done to turok 2 and have a point perfect rendition of the original with all its original shit, and a EX version with polished game system?
Seriously, am I the only one who sees something wrong when trying to kill the purrlins whit gatling guns? or a shot with a Shredder's explosive round to an endtrail's back, and the thing still lives?
126
« on: December 26, 2015, 12:38:02 PM »
Yeah, that guy. I cant find arena of doom anywhere, but did he display any attacks'
127
« on: December 25, 2015, 04:50:32 PM »
In the acclaim comic series, it is know that there multiple campaigners, and we are actually shown a new one in the line. However since its hard to find scans (no wonder considering how stupid this comics were) I only could see the campaigner warlord play in some sort of baseball game.
Question is: was there some volume where we actually get to see the campaigner warlod put up a fight or something?
128
« on: December 25, 2015, 03:28:50 PM »
Those value are a little underwhelming. What difference would it make for the pistol to hold 60 bullets instead of 50, or the shotgun to hold 12 explosive shells instead of 10?
The grenade launcher is strong as it is, the problem is the hitboxes on enemies (and in this case the grenades too since it very ahrd to hit things with it compared to the grenade launcher in turok 1), so most of the time you are hitting every limb but the torso and the head.
129
« on: December 24, 2015, 06:56:10 PM »
Turok with schwarzenneger's face? lol priceless
130
« on: December 24, 2015, 08:38:41 AM »
You can extract the models from ingame btw. It just takes a bit to explain it. Will do soon
The pc version or the n64 one?
Pages: 1 ... 11 12 [13] 14 15
|