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Messages - Gazer

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121
Turok Dinosaur Hunter / Re: Dinosaur Hunter Screens
« on: January 26, 2017, 05:27:59 PM »
Wow hey n1ce link, thank you that's the first time I've seen that.

What I'd really like to see is some information on how to add new textures to the game. Not replace textures like I have shown here. If anybody has had success with adding new assets to the game such as a texture, could you link that here? I understand that Plissken has added some assets, I'd like to know how. I feebly tried to add new texture into 'texturesetinfo.txt'  but was unsuccessful.

of course if I had figured it out then my post with the textures would have been different.

gg-Gazer

122
Turok Dinosaur Hunter / Re: Dinosaur Hunter Screens
« on: January 26, 2017, 08:14:12 AM »
https://drive.google.com/open?id=0B6mLr-Dr8Vf3cnhQQUdEOVdBVkE
https://drive.google.com/file/d/0B6mLr-Dr8Vf3Y2FOQXdIZmhJcE0/view?usp=sharing
 I created a couple of Log textures for Turok for my pwn use and I thought I'd share them here.

It takes a little effort to put them in your game.kpf file. As it took me a little effort to make them. If you need help post a message here but I think the few guys here that will try them already know how to replace the files in the texture folder. If a lot of people don't know what to do with these I can write a white paper to explain it.

Best to all - Gazer

Whitepaper --> https://drive.google.com/file/d/0B6mLr-Dr8Vf3a2FBUG5DblhfTXc/view?usp=sharing

There are only .png files in this zip file. If you find anything else, don't touch it 'cause it is not from me. https://drive.google.com/open?id=0B6mLr-Dr8Vf3cmRweDhnOVVjNmM

123
Great Job, keep up the good work --  ???

ty, gg, rotflmao - Gazer

124
hI Snake, of course I was commenting on the whole STEAM API and the 'take it or leave it' attitude that people love to have these days.  :-X A conspiracy indeed! And with the small following that this game carries, it's unlikely that someone talented enough to remove the steam api from this game, will make the effort to do so. Therefore we are stuck with whatever nightdive and valve seem fit to deliver us from evil amen. Of course you or I could learn how to do it, I'm sure there are tutorials out there somewhere but then trump might block our twitter feed and the universe would spin all wobbly and my GI joe might lose his kung fu grip and Turok would crawl back to oblivion.

Get the picture. It's for fun so please don't sweat it. I appreciate what your doing. Brutal Turok looks awesome. I look forward to it in the future.

125
I understand that nightdive wants the return on their investment. Why shouldn't they be responsible when updating the game that the mods on steam workshop operate as before the update patch? It's a bit of a letdown really. I bought the game with the intention of building levels as the editor is a major advertisement for the sale of the game. I probably would have paid the full $20 had I heard about it when it was released. Good thing I only paid $5. I'd like to try this mod but alas Plissken, nightdive and steam wont let me! It's a conspiracy!  :o

126
Hiya, hey WinRAR works but you have to choose to compress the file in 'zip' format. There is a choice of compression type .rar or .zip - - then name it .kpf same as for q3 - .pk3. If compressed in .rar format it won't work.

So hella demon spawn, I've been working piecemeal a little bit here and a little bit there. It's always tough to learn a new edit format. I'm just building a vanilla Turok map trying to figure out basic gameplay features that can be built upon. The scripts and variables are so vague and mostly angel scripted within the game engine, it's hard to figure out what all the combination of variables are. Even the texture shaders seem to be within the game engine. I see other guys focusing on those and that's great too. It looks like more people are mapping today, there are new posts on steam workshop. Ahhhh the crashing is still there and I know how to reproduce it. I am inputting a bad command and it reports an error. go figure.  ??? doh!

Thanks for checkin' on me =)

127
So I guess I got the teleport flag to work, just now! Before, I was trying to set 'arg2' field to a specific number, the map ID as illustrated in the tutorial. So if I set that as -1 which is default in the warp point Target TID, that works. So Hell to me, that works for a benchmark.
 

128
Apparently there's some setup I am missing using the 'Mods' folder I think. But really I don't know why it's crashing. Posting 2 pics of crash errors below.

Kira = Gazer

129
Screenshots from 'Deathnote' manga - creepie cuddlers  :-[ just for fun ...

Hi Duke and hey I zipped the map up (.kpf) but I cannot get it into the game engine directly without using the workshop. I tried a few different ways. I think in 'Jungle Falls' map the pickups and actors repopulate the map also upon player death and respawn, don't they? I think I tried looking at your map and the original maps as well.

I have the checkpoints working upon player death but teleporting doesn't work as illustrated in the 'tutoriallevel.map' example from nightdive. I tried making that a .kpf as well and running through the workshop, and changing the arg inputs. I don't think I exhausted the testing but I did try a lot of different things.

With 'Jungle Falls' it doesn't run for me through the training level option although it does show up there. If I fire it up from there the game crashes to fatal.

My Godaddy account just closed after a year so my web storage and wordpress pages are gone now. So the links that I had posted in other threads will now be dead links. Just a note.

130
So if anybody sees this, lol, I guess it's up to me to figure out the teleport keys and the spawnflags that will make the lifeforce pickups spawn only 1 time, and not repopulate themselves upon player death. Does anybody else have to use task manager a lot to shutdown the Kex editor? I understand it's a complete arse pain to reverse engineer this game engine, or any other.

Right now the teleport and respawn difficulties are slowing me down. Can anybody offer suggestions about these?

mushi mushi - Gazer 

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