This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Messages - Duke64
Pages: 1 ... 121 122 [123] 124 125 ... 167
1221
« on: March 30, 2016, 12:46:31 AM »
Yup, if you own the steam or gog version of the game you have the sounds.
To get the sounds you will have to go inside your game.kpf file located inside your Turok game directory. Rename the .kpf to .zip open it up and go to sounds/wavs.
If you don't see the game.kpf here I will copy paste a piece of my basic modding guide to show you how to get it showing in your folder below. Very easy
"1. Launch game 2. Open console by pressing ~ 3. Type “developer 1” and hit enter then exit the game *Step 1-3 can also be done by opening config.cfg in the Turok game directory and find the line that says seta developer “0” and change it to seta developer “1” 4. Open game files and locate game.kpf (kpf is short for Kex Program file)"
1222
« on: March 29, 2016, 02:48:25 PM »
Yeah but in there it says there in talks with the other consoles, hopefully it goes through for the others it would be awesome. Or maybe the others will wait to see how it does on Xbox first. Who knows though
1223
« on: March 29, 2016, 02:12:41 AM »
Some kind of mutation haha I found it in the sewers covered in ooze
1224
« on: March 29, 2016, 01:59:05 AM »
1225
« on: March 28, 2016, 02:03:07 PM »
Hey everyone,
Jan 13, 2016 - Pictures of the original dinosaur reward piece from Jeremiah Birnbaum, with links. - Reminder to everyone who pledged at the "Eaten by a Dino" tier to get their names and likenesses inf or inclusion.
So as you can see, we've been busy. I have a new update scheduled for the week of April 12th with a significant amount of new info, some sneak views of panels, and more. Appreciate the support, and keep holding our feet to the fire! 
That's great to hear! I'm over here still anticipating this project. I am a reader myself from time to time so yes I like to read and this still hits my interest peak. Thanks for getting back to us about the project here  I did see the January update though it was a great picture of a raptor indeed.
1226
« on: March 28, 2016, 03:02:20 AM »
Actually hoping for this still hope to hear some words on it soon.
1227
« on: March 24, 2016, 12:32:54 AM »
1228
« on: March 18, 2016, 01:06:53 AM »
1229
« on: March 17, 2016, 10:12:40 PM »
Beta will be open in march and april. And remember all needs to evolve. Doom never had a proper multiplayer. Mostly Quake and remember that Halo 1 have a quake feeling. Nothing is forever, even animals change for good and bad.
I think I will be missing the beta coming up unless I make it to the gamestop (I don't really like this store very much) hehe Found this today thought it was pretty good its a painting on a canvas though http://sidharthchaturvedi.deviantart.com/art/Doom-533149278?q=gallery:SidharthChaturvedi&qo=2
1230
« on: March 15, 2016, 06:30:24 PM »
Yeah also to further explain because it gets a bit tricky.. Turok ex was just a fan project similar to Doom 64 ex made for fun by a fan with the goal to try and make it run better. Night Dive did some magic acquired the rights to release Turok, they must of had belief in the game to pursuit it. But i'm sure they already knew about Turok ex since Kaiser has worked with Night Dive Studios before with the Strife Veteran Edition. I'm pretty sure there may be another game he might of did with Night Dive to but these I remember clearly.
So he did work with Night Dive before but Turok itself didn't start off with Night Dive.
Pages: 1 ... 121 122 [123] 124 125 ... 167
|