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Messages - Duke64

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The Goldeneye Vault has been around for many years and it has now closed down (by choice). The site started to shut down about 3 weeks ago and yesterday the site closed for good (The last three weeks have been tough on me). This news was hard to take in at first as I found a community I really fit in with, and then to watch the main place close down. I have followed the GE Vault for many years myself but never got involved in creating hacks till more recently with my DKR stints. It is sad to see it go but I understand the choice to close it, its a lot of work to be doing this kind of site and over time I'm sure it took a toll. With all the submissions and manually posting news and top it off paying for this site. Doing all that alone is uncalled for and too much (especially while you're managing the editor itself too).

SubDrag, thanks for maintaining this place as long as you did. And giving us a place to put our hacks up and I'm sure I speak for everyone with that note. You did a ton of work and I think some people they don't understand how much goes into it once you consider all angles. But I think most if not all do understand. Thanks, again.

Some info here: http://www.goldeneyevault.com/index.php

With SubDrag over viewing and providing feedback while creating the site, I have created a wiki style site that is ran by certain select qualified members of the community. And we will grow from here! A wiki is never done developing so follow along while we push this site more and more.

New Site: http://n64vault.com/

Carnivorous has taken over the handle for the editor. Can be found here: https://github.com/carnivoroussociety/GoldEditor

Jombo23 made a github for the other N64 tools from the vault here: https://github.com/jombo23/N64-Tools

Goldeneye, Perfect Dark, Diddy Kong Racing, Mickey Speedway USA, Jet Force Gemini, Super Smash Bros, Pokemon Snap, and setup editor editing discord: https://discord.gg/b8rDraf

All links can be found on the wiki also.

132
Randomly curious where would you put this level in. Would you alter textures?

Turok 2 of course, not only that but then we could do the main T1 levels inside Turok 2. Would be great!

133
Wish the Turok editors obj exporter (from levels view) included the materials list. So I could export/import this level in other games too. Tough making from scratch wont do it again no no.

134
Turok Dinosaur Hunter Modding/Mapping / Re: [Release] Turok+ v1.9
« on: September 21, 2018, 10:58:54 PM »
This is great, pretty fun using those here in T1. Shredder is so cool.

 :raptoid:

135
Turok 2 Seeds of Evil Modding/Mapping / Re: Co-Op Mod v0.9.3
« on: September 21, 2018, 10:57:21 PM »
Great job with this mod. Watch when some user maps use this mod as a base for co op user maps. Its hard to see a point to make a map without making it co op available also now.

 :feather:

136
Turok 2 Seeds of Evil Modding/Mapping / Re: Co-Op Mod v0.9
« on: September 15, 2018, 12:56:55 AM »
Updated on Turok Sanctum, feel free to check and let me know to be sure, pretty sure I did.. Great job.

:raptoid: :raptoid: :raptoid: :raptoid: :raptoid: :raptoid:

 :treasure: :treasure: :treasure: :treasure:

137
Turok Dinosaur Hunter Modding/Mapping / Re: Demon Village map Turok User Map
« on: September 12, 2018, 10:14:58 PM »

138
Madness! Absolute madness! (In a good way.)
Duke, you've been on a roll, man! This is awesome.
You should record it on hardware too! As soon as I get an Everdrive, Im downloading all of your mods and binge playing them.

Someone recorded it on N64 already here:



He photoshopped the Diddy green Link style outfit here. But it made me want to do it. So I just did it for real, probably darken it some and release update lol.




139
Turok 2 Seeds of Evil Modding/Mapping / Re: Blood Mod Lite
« on: September 09, 2018, 02:57:05 AM »
Nice one! I'll check it out tomorrow :) optimization is important.

:raptoid:

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