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Messages - Badger

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131
You need to select the 4 vertices you made on the top of it and raise them up more if that's the case.

If your pillars are stopping at the correct length at -3, you have to fiddle with the sectors, because they're ultimately responsible for collision.

132
The idea of this map started when I saw Harbor-9 remaster with Behemoth a few months ago, and that it looked dismal compared to the Singleplayer map it was based off of.

Then later Vis was telling me of the good old days of t2mp, with the acrobatic speed, the glitches, generally how the maps felt.

I decided that enough was enough, it was time to bring the multiplayer map everyone wished for back then.

Introducing: Harbor-10






You guessed right. I basically ported the final segment of Port of Adia and made it into a multiplayer map!
Because of the sheer size of the map, i've included 6 teleports and 2 3 jumpads to help you get around easier. Another thing i did was increase the player speed and jump to resemble that of the old t2mp.

This map is not finished, and I'll be updating it later on, but it's playable for rok matches and raptorfest.

Harbor 10 beta2: http://www.mediafire.com/file/47k4shnn4ckam8t/harbor10beta2.kpf
Harbor 10 Final: http://www.mediafire.com/file/89fgn3fyuktzi7y/harbor10.kpf
Harbor 10 Final (map only): http://www.mediafire.com/file/2iyd777xst8d47z/harbor10maponly.kpf

How to install: Go into your "Turok 2 - Seeds of Evil" folder and create a new folder named "mods". Place the .kpf in "mods" and you should be ready to go!

133
Turok 3 Shadow of Oblivion / Re: If Turok 3 was to be Remade
« on: January 02, 2018, 06:20:52 PM »
Maybe i spoke a little too harshly on the dinos. Yeah, dinosaurs should be a big part of the enemies. The reason i got defensive was I get flashbacks of being disappointed watching the playthrough of Turok '08, anticipating when the next new creature would come out. It turned me off from looking forward to any new Turok releases for a decade. It was only when this game was released that it mildly piqued my interest again.

And now there's this thread talking about rewriting Turok 3. I'm putting my foot down and saying NO! The franchise has been rewritten over and over, and frankly it is a MESS! Enough is enough, Turok 3 is canon, for better or worse, maybe Turok 4 could alleviate it's story a little.

How many fucking letdowns do we have to go through until all the fans turn away from the series completely?

134
This is great thread! Im having one big annoying issue though. My editor crashes a lot. Turns out i cant even save a map. Would re installing the game help? anyone having any issues like this?  Thanks.



Haven't come across an error like that yet D:

Ye, maybe uninstalling, delete root folder for good measure, and reinstalling will help...

135
Turok Dinosaur Hunter Modding/Mapping / Re: {Release} Winter Turok
« on: December 25, 2017, 10:13:01 AM »
Holy moly, you had a winter map under the hood the whole time.

"Banjo kazooie custom turok textures" xD

136
Turok 3 Shadow of Oblivion / Re: If Turok 3 was to be Remade
« on: December 22, 2017, 11:13:50 AM »
No, no NO!!!!!!!

The story is what it is, we've been through the dinosoid stuff in Turok 2, now it's time for Turok 3, which is unique in it's own right. It's not aliens invading earth, it's about the flesh eaters and oblivion, which was foreshadowed in Turok 2 the whole time. I am TIRED of the "just dinosaurs" shit. Yes they played a big part of the enemies but it was NEVER just about the dinosaurs! Humans, aliens, demons, and other monsters were involved throughout the storylines.

You want to help the story along? Tell the Turok IP holders to stop REBOOTING the goddamn series every time it's shared to somebody! Turok '08 was a cash grab! Jesus fucking christ, if they don't stick to the video game or the valient comics universes, they shouldn't be supported, plain and simple!!!

P.S. People are bad and ungrateful all the time! Sometimes they need to be fought!

137
Turok Dinosaur Hunter Modding/Mapping / Re: [Release] Turok+ v1.65
« on: December 21, 2017, 07:20:57 PM »
Love it. What are the functions?

Look at the Turok+ workshop page, has a screenshot of options there. :)

138
Turok Dinosaur Hunter Modding/Mapping / Re: [Release] Turok+ v1.65
« on: December 21, 2017, 01:51:42 PM »
New version is up.  It's got the new options menu in place of the old addon system, which includes a new enemy respawn setting (thanks to BehemothProgrammer for figuring out how to suppress respawns), and more levels for the taunt system beyond just on/off.

There're also new models for the assault rifle (including an optional muzzle brake):



The pencil gun from goldeneye!



After hours of Smoke helping me not break everything (sorry smoke D:) I finally was able to get a "sister" T+ options computer running in Openworld. It features an alternative blue headband that was in the first iteration of his model.

139
Turok Dinosaur Hunter Modding/Mapping / Re: Turok: Mountain of the Sun
« on: December 19, 2017, 10:17:09 AM »
nice thanks. I updated again hehe. This is definitely the last update at least for some time. In this update I added something I always wanted which was dual miniguns. And I added a new training level that has the Mayahem Temple from Banjo-Tooie in it and the Temple of Time from The Legend of Zelda: Ocarina of Time. :treasure:



What
The
Fuck

140
Okay, so my first thoughts after playing through it:

It was a short, sweet map featuring crusty demons that waited for 20 years for turok to arrive but he obviously dont so they set up a village instead.

Ive been trying to get to this map at the time of release but there were alot of personal stuff happening at the time (still haven't played sixty four's map released around that time).

It had plenty of enemy ambushes, you clearly thought of enemy placement in a non-linear way. Next time I would put in a little extra ammo just in case someone wants to play hardcore mode on your maps, otherwise item placement was A+. I see it was your first map ever and I like it all the way through, you got very creative with the meshes and sectors even then, which to me is promising on seeing whats in store for future maps.

The only sin is that it has to be downloaded manually. Not everyone does that, and it would certainly reach a wider audience putting this map on workshop so it doesn't slip under the radar.

 :treasure: :treasure: :treasure: :treasure: :treasure: 5 treasures out of 5

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