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Messages - BehemothProgrammer
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131
« on: December 27, 2017, 05:25:53 PM »
Awesome map. I loved the winter textures you did for everything and also the posters. And I see what you mean about the cliff drops, it does let me know I need to back it up. Good stuff!
132
« on: December 18, 2017, 04:49:35 AM »
I think somebody wants a 100% rating on there mod lol. I didn't think it could get better but that's just a cool little bonus. Great stuff.
lol Thanks. I ended up doing that map because I got sick and didn't feel like doing anything else so I had time to waste and made that. A little note about that map is that it has diagonal water in it something the turok games can't do so it's kinda like water steps instead lol. I also made a water shader for it too so it could move, if anyone can notice that. Should had mentioned this sooner.
In the final water column area (the vertical room right before the portal to the second jungle area), the small platforms on the wall cant be stepped on if you land on the side where its attached to the wall.
Yeah, operative lm, told me about it before. I fixed those platforms up already. They're as good as I can make them.
133
« on: December 18, 2017, 04:23:03 AM »
Just tried the mod out. I love that you were able to get all the weapons in with the sound effects and everything. The sprite animations look really well done and the weapons felt powerful. I hope you can get the arrows to be pickup-able and the bore to drill into the enemies heads and explode, that'd be really awesome. Great work!
134
« on: December 18, 2017, 03:57:36 AM »
Just played through all 3 maps and loved them all! Big detailed out door areas, excellent balance with enemies, ammo, and health pickups. I never felt completely lost and the maps are long too but didn't feel long for me because they're so fun. I hope some time you can even add some Turok dino sprites in too. Crazy awesome work!
135
« on: December 12, 2017, 08:49:57 PM »
I definitely don't have the time to work on this mod anymore especially how I originally wanted it with a giant HUB and many levels branching off from it. So I'm posting the work I've done so far on it. It includes a level called Palace that connects to the 2nd map of the HUB world (theres nothing there, but it's fully sectored). Theres also another HUB map you can only see if you type map HUB.map in the console and you can noclip around to see it. Also included was some coop work, You'll find that you can play the first map of Port of Adia with no enemies (or play raptorfest mode) and events trigger and you can pickup and activate the beacon and any health, weapons, inventory items, and ammo you have carry over to the next map.
136
« on: December 06, 2017, 06:13:22 PM »
nice thanks. I updated again hehe. This is definitely the last update at least for some time. In this update I added something I always wanted which was dual miniguns. And I added a new training level that has the Mayahem Temple from Banjo-Tooie in it and the Temple of Time from The Legend of Zelda: Ocarina of Time.
137
« on: December 02, 2017, 01:13:06 PM »
Updated v2.2 - Changed how the Rope Arrows and Grapple Beam function. Now it's a lot easier to hit those points. - Hitting a enemy with the rope arrows or Grapple Beam will pull that enemy towards you. - You can now gapple anywhere you want with Adons Grapple Beam basically allowing her to fly.
138
« on: December 01, 2017, 06:11:37 PM »
Add the Monkey
Oh I thought about that!  Nice, i will download it! When you say more routes, the map is longer then? Awesome, i'm gonna play it again!
Yeah some areas I changed and added a bit more. Mostly for secrets and backtracking since there's now feathers to find and unlock Adon.  Playing as adon is really cool and has lost of new things. Hope I dont miss anything besides the ground pound and the dodge.
BTW, something about the update: Some grapple points are unreachable unless projectile collision is set to "precise"
Glad you liked her. yeah that's all her moves. I was also going to make the grapple beam hook to anything but I used an fx and the games collision to do that which was a mistake. But I think I'm just too annoyed with the grapple points now so I'm going to change it and do it my way now so it all works nicely. Expect an update with that change soon.
139
« on: November 24, 2017, 12:53:44 PM »
Oh the stone platforms. I thought I fixed those before. Thanks, I fixed them up.
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