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Messages - Jay Doomed

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131
Other Games / Re: DOOM
« on: December 07, 2017, 10:04:07 AM »
Wow nice job not enough vids of Kaiser's maps on youtube nice to add some new ones keep it up! Nice review too. Now I want to play one again :P I played some of these back in the days not all of them though because there's a lot.

132
That's true it can motivate or inspire. Good talks I mean we have some nice mods currently going. But this is just a curious topic where things slow down in Turok modding time to time I think that pushing out nice wip screens and videos could be helpful to keep it lively in the slow times. We shall find out huh

 :campaigner:

133
Thanks for your inputs and I can understand that too. Just wanted to add in that its not much about doing the same things, since well its a free world we do what we want for fun and its all fun times good times. Just wanted to say theres no negative energy there when we talk about it. But that is a little note that came up because some things have no better way of doing them, somethings would all be done very very similar.

Of course wip stuff being showed off could also never get done or released. But I was thinking for Turok where there isnt much going on, would that even be much of a pain here? Maybe in Doom where you have things releasing daily. But in Turok we arent getting much action daily or releases.... theres big silent drop offs. So thats the main reason its a tough decision. To share and keep things pumping and going.. or to go silent and eventually get them out. Theres potential to lose interest from other players by communities appearing dead you know what I meaning?

 :campaigner:

134
So me and Sixty Four were discussing yesterday whether it was a good idea or a bad idea to show your progress on wip projects in videos and screenshots or perhaps a post that gets updated.

To share it, has its pros people get to see some of what you're working on, it can build some hype around what is to come, and it raises awareness that you are working on some things.

To no share has its pros also like the surprise of releasing something that was being worked on in private.

At this point neither one of us was sure if it was a good idea or a bad idea. If you don't share, you also risk your idea being done by somebody else and then they share it asap. So can anyone honestly tell me what do you think is the better idea in your opinion?? Thoughts?

 :campaigner:

135
Turok Dinosaur Hunter Modding/Mapping / Re: Turok 1 User Map Ancient Jungle
« on: December 01, 2017, 12:09:10 PM »
I'll post it on steam for you when I get to putting mine on there

 :campaigner:

136
Turok 2 Seeds of Evil Modding/Mapping / Re: Doom maps for Turok 2
« on: November 29, 2017, 11:40:41 AM »
I know for sure he is still working on this btw lol.

I have an alpha version of it.



 :campaigner:

137
N64 Plasma Rifle is pretty awesome

138
Turok 2 Seeds of Evil Modding/Mapping / Re: Scripting Guide
« on: November 29, 2017, 10:51:06 AM »
EventLynx

Basically that's what they are xD

Behemoth thanks the flag tool could be useful for me.

 :campaigner:

139
Turok 2 Gameboy is my favorite one. I like thtem all but I don't know why I just like the Turok 2 one. Also Turok 3 is very close I like the style of the level system.

140
The water looks nice man real cool

 :chronosceptor:


New and Old water lmao still safe to drink

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