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Messages - Duke64

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141
General User Mods, Maps, and Content / Diddy Kong Racing- Ocarina of Time
« on: September 09, 2018, 01:06:12 AM »


================================================================

Title : Diddy Kong Racing - Ocarina of Time
Date Completed : 9-8-18
Filename : DKR-OOT-64.xdelta
Replaces Level(s): Ancient Lake, Whale Bay, Everfrost Peak, Boulder Canyon
Author : Sixty Four
Email Address : duke64nukem@gmail.com


Description : Four levels from the Legend of Zelda Ocarina of Time. Dodongo's Cavern Boss room, Lon Lon Ranch, Temple of Time (bonus track), and Graveyard (bonus track).
You can play these in tracks mode there located on the first level of each domain no unlocking needed to play. Or you can play on Adventure mode even.
The bonus tracks were very tough to form into races so bare with me.


Additional Credits : Mosky2000 for creating the music. SubDrag for making the DKR editor.
================================================================

* Play Information *

Race Type: : Standard
Adventure Mode : Yes
Tracks Mode : Yes
Silver Coin Challenge : Yes
New Sound : Yes Some sounds from Zelda OOT and level name sounds recorded by me. (I'll get better at sounds)
New Music : Yes - Mosky2000 Created
New Textures : Yes Zelda OOT textures
Vehicle(s) : Car/Hover/Plane (Plane cpu not working but you can try to explore with it. I have recently solved planes! S soon they will be in tracks.)
Emulator Compatible : Yes
N64 Compatible : Yes
================================================================

* Construction *

Base : Imported Models extracted from Zelda OOT using Lemmy's plug in.
Editor(s) used : Setup Editor and Blender
Known Bugs :

Important Notes : This is kind of a test hack. To test multiple levels. I learned a lot in this one. Hope you enjoy!


Installation : Apply a xdelta patch to the xdelta file and run the rom on your choice of software or N64 console.

Download: http://goldeneyevault.com/viewfile.php?id=506

142
Turok Dinosaur Hunter / Re: Time to get this board up. SOURCE CODE LEAKED!
« on: September 08, 2018, 08:01:46 PM »
Try playing it on a 1964 emulator. Its a little janky because broken menu screens but it works there.

This is what the menu looks like on emulator for me and the pause menu doesn't work either. But the game does!



There's bad CRC on the rom but it works. It just happens to work on N64 much much better.

143
Turok Dinosaur Hunter / Re: Time to get this board up. SOURCE CODE LEAKED!
« on: September 07, 2018, 09:25:05 PM »
I'm not sure if I'm allowed to do that and especially  do not want it on the forum here look harder into the folder and look at the stuff I know its a lot. I'm pretty worried with the way it was leaked. I don't know what the legal state of this thing is. I wish someone would actually say.

144
Was definitely worth the play the level was great if people get a moment they should try this one out

145
Haha funny to look back at this thread now lol. Yep Dodongo's cavern and Big Boo's mansion those I extracted using Lemmy's plug in which is in credits for those two also, I still love this plug in it will last a long time. Most of that stuff is made from scratch though.

146
Other Games / Re: Nintendo Thread
« on: September 04, 2018, 10:45:29 PM »
Nintendo Switch pro controller works on pc pretty well.


147
Other Games / Re: Forsaken EX Remaster
« on: September 03, 2018, 01:37:45 AM »


I had an idea for a community custom biker mod pack. If you want to make a biker in the pack? That would be cool, its really not that hard to do in fact I did two tonight within a very short time. I want to see Turok Riders and whatever else people can think of.

One plan I have for this is keeping them as custom bikers but also turning them into enemy replacements in SP mode eventually. So we aren't forced to play mp, but it should be funny in mp with custom chars. So far I have the characters at matching 1.0 settings so all of them are the same. Once there is enough we could add some balances perhaps later.

So far we have:

Featured Bikers:

Fox Arwing Biker: Behemoth Programmer

Timber DKR Biker: Sixty Four

Bowser SM64: Sixty Four

Young Link OOT: Sixty Four

Its not hard to do also study the files from the download there isn't much to observe.

PS I think Kirby and Yoshi are my next ones ;) And more DKR chars. Submit here or make me aware of yours. Can be any character as long as iconic and as long as your biker setup meets the criteria of adding new biker. (Follow the dl below)

Here's the pack so far:

https://turoksanctum.com/forsaken-biker-mod-pack/

148
Turok Sanctum / Re: Now Supporting Forsaken Remaster Mods
« on: September 03, 2018, 12:19:04 AM »
I updated so there wasn't just one mod available lol.

149
Turok Sanctum / Re: Now Supporting Forsaken Remaster Mods
« on: September 02, 2018, 03:15:08 PM »

150
Turok Sanctum / Now Supporting Forsaken Remaster Mods
« on: September 02, 2018, 03:13:22 PM »
I thought it would be a nice idea to host some mods for Forsaken Remaster on the site with Kaiser's consent. So I have added "Forsaken Mods" as an option to click on the top menu bar. It is totally separated from the Turok mods they're not displaying in the featured bars which is reserved for Turok. Feel free to browse for now. Also, I hope to see some more submissions in the future.

https://turoksanctum.com/category/forsaken-ex-remaster/

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